mirror of
https://github.com/Novattz/creamlinux-installer.git
synced 2026-01-24 20:32:51 -05:00
v1.0.5
This commit is contained in:
@@ -6,21 +6,36 @@ import time
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import stat
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import subprocess
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import psutil
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from collections import defaultdict
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import logging
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import argparse
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LOG_FILE = 'script.log'
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LOOP_THRESHOLD = 5 # Number of times a directory can be visited before considered a loop
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TIMEOUT = 180 # Timeout in seconds (3 minutes)
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def setup_logging(debug):
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log_format = '%(asctime)s [%(levelname)s] %(message)s'
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date_format = '%m-%d %H:%M:%S'
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if debug:
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logging.basicConfig(filename=LOG_FILE, level=logging.DEBUG, format=log_format, datefmt=date_format)
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else:
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logging.basicConfig(filename=LOG_FILE, level=logging.ERROR, format=log_format, datefmt=date_format)
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def clear_screen():
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os.system('cls' if os.name == 'nt' else 'clear')
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def log_error(message):
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timestamp = time.strftime("%Y-%m-%d %H:%M:%S")
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with open(LOG_FILE, 'a') as log_file:
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log_file.write(f"[{timestamp}] {message}\n")
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logging.error(message)
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print(message)
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def log_debug(message):
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logging.debug(message)
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def read_steam_registry():
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registry_path = os.path.expanduser('~/.steam/registry.vdf')
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if os.path.exists(registry_path):
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log_debug(f"Found Steam registry file: {registry_path}")
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with open(registry_path, 'r') as f:
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content = f.read()
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install_path = re.search(r'"InstallPath"\s*"([^"]+)"', content)
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@@ -37,9 +52,10 @@ def fetch_latest_version():
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log_error(f"Failed to fetch latest version: {str(e)}")
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return "Unknown"
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def show_header(app_version):
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def show_header(app_version, debug_mode):
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clear_screen()
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cyan = '\033[96m'
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red = '\033[91m'
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reset = '\033[0m'
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print(f"{cyan}")
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print(r"""
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@@ -57,6 +73,9 @@ def show_header(app_version):
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> Version: {app_version}
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{reset}
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""")
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if debug_mode:
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print(f"{red} [Running in DEBUG mode]{reset}\n")
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print()
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app_version = fetch_latest_version()
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@@ -98,26 +117,41 @@ def find_steam_library_folders():
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if steam_install_path:
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base_paths.append(steam_install_path)
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log_debug(f"Searching base paths: {base_paths}")
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library_folders = []
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scanned_paths = []
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scanned_paths = defaultdict(int)
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start_time = time.time()
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try:
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for base_path in base_paths:
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if os.path.exists(base_path):
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log_debug(f"Scanning path: {base_path}")
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for root, dirs, files in os.walk(base_path, topdown=True, followlinks=True):
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scanned_paths.append(root)
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if time.time() - start_time > TIMEOUT:
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log_error("Script timeout reached. Stopping directory scan.")
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return library_folders
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scanned_paths[root] += 1
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if scanned_paths[root] > LOOP_THRESHOLD:
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log_error(f"Potential loop detected at {root}. Skipping further scans of this directory.")
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continue
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if 'steamapps' in dirs:
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steamapps_path = os.path.join(root, 'steamapps')
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library_folders.append(steamapps_path)
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log_debug(f"Found steamapps folder: {steamapps_path}")
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vdf_path = os.path.join(steamapps_path, 'libraryfolders.vdf')
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if os.path.exists(vdf_path):
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log_debug(f"Found libraryfolders.vdf: {vdf_path}")
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additional_paths = parse_vdf(vdf_path)
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for path in additional_paths:
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new_steamapps_path = os.path.join(path, 'steamapps')
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if os.path.exists(new_steamapps_path):
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library_folders.append(new_steamapps_path)
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log_debug(f"Added additional steamapps folder: {new_steamapps_path}")
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dirs[:] = [] # Prevent further scanning into subdirectories
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if not library_folders:
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raise FileNotFoundError("No Steam library folders found.")
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log_debug(f"Total Steam library folders found: {len(library_folders)}")
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except Exception as e:
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log_error(f"Error finding Steam library folders: {e}")
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log_error("Scanned paths:")
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@@ -129,12 +163,20 @@ def find_steam_apps(library_folders):
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acf_pattern = re.compile(r'^appmanifest_(\d+)\.acf$')
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games = {}
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scanned_folders = []
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start_time = time.time()
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try:
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for folder in library_folders:
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if time.time() - start_time > TIMEOUT:
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log_error("Script timeout reached. Stopping Steam app scan.")
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return games
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scanned_folders.append(folder)
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if os.path.exists(folder):
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log_debug(f"Scanning folder for ACF files: {folder}")
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acf_count = 0
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for item in os.listdir(folder):
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if acf_pattern.match(item):
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acf_count += 1
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try:
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app_id, game_name, install_dir = parse_acf(os.path.join(folder, item))
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if app_id and game_name:
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@@ -142,10 +184,13 @@ def find_steam_apps(library_folders):
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if os.path.exists(install_path):
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cream_installed = 'Cream installed' if 'cream.sh' in os.listdir(install_path) else ''
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games[app_id] = (game_name, cream_installed, install_path)
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log_debug(f"Found game: {game_name} (App ID: {app_id})")
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except Exception as e:
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log_error(f"Error parsing {item}: {e}")
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log_debug(f"Found {acf_count} ACF files in {folder}")
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if not games:
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raise FileNotFoundError("No Steam games found.")
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log_debug(f"Total games found: {len(games)}")
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except Exception as e:
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log_error(f"Error finding Steam apps: {e}")
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log_error("Scanned folders:")
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@@ -227,7 +272,13 @@ def install_files(app_id, game_install_dir, dlcs, game_name):
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log_error(f"Failed to install files for {game_name}: {e}")
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def main():
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show_header(app_version)
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parser = argparse.ArgumentParser(description="Steam DLC Fetcher")
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parser.add_argument("--debug", action="store_true", help="Enable debug logging")
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args = parser.parse_args()
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setup_logging(args.debug)
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show_header(app_version, args.debug)
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try:
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library_folders = find_steam_library_folders()
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games = find_steam_apps(library_folders)
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@@ -257,6 +308,7 @@ def main():
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else:
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print("No Steam games found on this computer or connected drives.")
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except Exception as e:
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logging.exception("An error occurred:")
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log_error(f"An error occurred: {e}")
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if __name__ == "__main__":
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