This commit is contained in:
Tickbase
2024-07-17 10:24:35 +02:00
committed by GitHub
parent 6c2306eac4
commit a13a56cbc3

View File

@@ -6,21 +6,36 @@ import time
import stat
import subprocess
import psutil
from collections import defaultdict
import logging
import argparse
LOG_FILE = 'script.log'
LOOP_THRESHOLD = 5 # Number of times a directory can be visited before considered a loop
TIMEOUT = 180 # Timeout in seconds (3 minutes)
def setup_logging(debug):
log_format = '%(asctime)s [%(levelname)s] %(message)s'
date_format = '%m-%d %H:%M:%S'
if debug:
logging.basicConfig(filename=LOG_FILE, level=logging.DEBUG, format=log_format, datefmt=date_format)
else:
logging.basicConfig(filename=LOG_FILE, level=logging.ERROR, format=log_format, datefmt=date_format)
def clear_screen():
os.system('cls' if os.name == 'nt' else 'clear')
def log_error(message):
timestamp = time.strftime("%Y-%m-%d %H:%M:%S")
with open(LOG_FILE, 'a') as log_file:
log_file.write(f"[{timestamp}] {message}\n")
logging.error(message)
print(message)
def log_debug(message):
logging.debug(message)
def read_steam_registry():
registry_path = os.path.expanduser('~/.steam/registry.vdf')
if os.path.exists(registry_path):
log_debug(f"Found Steam registry file: {registry_path}")
with open(registry_path, 'r') as f:
content = f.read()
install_path = re.search(r'"InstallPath"\s*"([^"]+)"', content)
@@ -37,9 +52,10 @@ def fetch_latest_version():
log_error(f"Failed to fetch latest version: {str(e)}")
return "Unknown"
def show_header(app_version):
def show_header(app_version, debug_mode):
clear_screen()
cyan = '\033[96m'
red = '\033[91m'
reset = '\033[0m'
print(f"{cyan}")
print(r"""
@@ -57,6 +73,9 @@ def show_header(app_version):
> Version: {app_version}
{reset}
""")
if debug_mode:
print(f"{red} [Running in DEBUG mode]{reset}\n")
print()
app_version = fetch_latest_version()
@@ -98,26 +117,41 @@ def find_steam_library_folders():
if steam_install_path:
base_paths.append(steam_install_path)
log_debug(f"Searching base paths: {base_paths}")
library_folders = []
scanned_paths = []
scanned_paths = defaultdict(int)
start_time = time.time()
try:
for base_path in base_paths:
if os.path.exists(base_path):
log_debug(f"Scanning path: {base_path}")
for root, dirs, files in os.walk(base_path, topdown=True, followlinks=True):
scanned_paths.append(root)
if time.time() - start_time > TIMEOUT:
log_error("Script timeout reached. Stopping directory scan.")
return library_folders
scanned_paths[root] += 1
if scanned_paths[root] > LOOP_THRESHOLD:
log_error(f"Potential loop detected at {root}. Skipping further scans of this directory.")
continue
if 'steamapps' in dirs:
steamapps_path = os.path.join(root, 'steamapps')
library_folders.append(steamapps_path)
log_debug(f"Found steamapps folder: {steamapps_path}")
vdf_path = os.path.join(steamapps_path, 'libraryfolders.vdf')
if os.path.exists(vdf_path):
log_debug(f"Found libraryfolders.vdf: {vdf_path}")
additional_paths = parse_vdf(vdf_path)
for path in additional_paths:
new_steamapps_path = os.path.join(path, 'steamapps')
if os.path.exists(new_steamapps_path):
library_folders.append(new_steamapps_path)
log_debug(f"Added additional steamapps folder: {new_steamapps_path}")
dirs[:] = [] # Prevent further scanning into subdirectories
if not library_folders:
raise FileNotFoundError("No Steam library folders found.")
log_debug(f"Total Steam library folders found: {len(library_folders)}")
except Exception as e:
log_error(f"Error finding Steam library folders: {e}")
log_error("Scanned paths:")
@@ -129,12 +163,20 @@ def find_steam_apps(library_folders):
acf_pattern = re.compile(r'^appmanifest_(\d+)\.acf$')
games = {}
scanned_folders = []
start_time = time.time()
try:
for folder in library_folders:
if time.time() - start_time > TIMEOUT:
log_error("Script timeout reached. Stopping Steam app scan.")
return games
scanned_folders.append(folder)
if os.path.exists(folder):
log_debug(f"Scanning folder for ACF files: {folder}")
acf_count = 0
for item in os.listdir(folder):
if acf_pattern.match(item):
acf_count += 1
try:
app_id, game_name, install_dir = parse_acf(os.path.join(folder, item))
if app_id and game_name:
@@ -142,10 +184,13 @@ def find_steam_apps(library_folders):
if os.path.exists(install_path):
cream_installed = 'Cream installed' if 'cream.sh' in os.listdir(install_path) else ''
games[app_id] = (game_name, cream_installed, install_path)
log_debug(f"Found game: {game_name} (App ID: {app_id})")
except Exception as e:
log_error(f"Error parsing {item}: {e}")
log_debug(f"Found {acf_count} ACF files in {folder}")
if not games:
raise FileNotFoundError("No Steam games found.")
log_debug(f"Total games found: {len(games)}")
except Exception as e:
log_error(f"Error finding Steam apps: {e}")
log_error("Scanned folders:")
@@ -227,7 +272,13 @@ def install_files(app_id, game_install_dir, dlcs, game_name):
log_error(f"Failed to install files for {game_name}: {e}")
def main():
show_header(app_version)
parser = argparse.ArgumentParser(description="Steam DLC Fetcher")
parser.add_argument("--debug", action="store_true", help="Enable debug logging")
args = parser.parse_args()
setup_logging(args.debug)
show_header(app_version, args.debug)
try:
library_folders = find_steam_library_folders()
games = find_steam_apps(library_folders)
@@ -257,6 +308,7 @@ def main():
else:
print("No Steam games found on this computer or connected drives.")
except Exception as e:
logging.exception("An error occurred:")
log_error(f"An error occurred: {e}")
if __name__ == "__main__":