Merge pull request #6 from hideki2k02/rework

Propose changes for dramatically faster scanning and fallback options
This commit is contained in:
Tickbase
2024-08-10 19:00:46 +02:00
committed by GitHub

View File

@@ -12,7 +12,6 @@ import argparse
LOG_FILE = 'script.log'
DEBUG_FILE = 'debug_script.log'
LOOP_THRESHOLD = 5 # Number of times a directory can be visited before considered a loop
TIMEOUT = 180 # Timeout in seconds (3 minutes)
def setup_logging(debug):
@@ -79,6 +78,7 @@ def show_header(app_version, debug_mode):
print()
app_version = fetch_latest_version()
#app_version = "TESTING / LETS NOT OVERLOAD GITHUB FOR NO REASON"
def parse_vdf(file_path):
library_paths = []
@@ -101,45 +101,49 @@ def find_steam_binary():
log_error(f"Failed to locate steam binary: {str(e)}")
return None
def find_steam_library_folders():
steam_binary_path = find_steam_binary()
base_paths = [
def find_steam_library_folders(manual_path=""):
search_list = [
# Default
os.path.expanduser('~/.steam/steam'),
os.path.expanduser('~/.local/share/Steam'),
# Steam Deck
os.path.expanduser('/home/deck/.steam/steam'),
os.path.expanduser('/home/deck/.local/share/Steam'),
'/mnt', '/media',
'/run/media/mmcblk0p1/steamapps'
# Others
'/mnt/Jogos/Steam',
'/run/media/mmcblk0p1'
]
if steam_binary_path:
base_paths.append(steam_binary_path)
steam_install_path = read_steam_registry()
if steam_install_path:
base_paths.append(steam_install_path)
log_debug(f"Searching base paths: {base_paths}")
library_folders = []
scanned_paths = defaultdict(int)
start_time = time.time()
try:
for base_path in base_paths:
if os.path.exists(base_path):
log_debug(f"Scanning path: {base_path}")
for root, dirs, files in os.walk(base_path, topdown=True, followlinks=True):
if time.time() - start_time > TIMEOUT:
log_error("Script timeout reached. Stopping directory scan.")
return library_folders
scanned_paths[root] += 1
if scanned_paths[root] > LOOP_THRESHOLD:
log_error(f"Potential loop detected at {root}. Skipping further scans of this directory.")
continue
if 'steamapps' in dirs:
steamapps_path = os.path.join(root, 'steamapps')
if manual_path != "" and manual_path != None:
log_debug(f"Manual game path set to \"{manual_path}\" skipping path lookup")
library_folders.append(manual_path)
else:
steam_binary_path = find_steam_binary()
if steam_binary_path and steam_binary_path not in search_list:
log_debug(f"Found Steam Binary path! adding it to search paths: {steam_binary_path}")
search_list.append(steam_binary_path)
steam_install_path = read_steam_registry()
if steam_install_path and steam_install_path not in search_list:
log_debug(f"Found Steam Binary path! adding it to search paths: {steam_install_path}")
search_list.append(steam_install_path)
log_debug(f"Paths that will be searched: {search_list}")
for search_path in search_list:
if os.path.exists(search_path):
log_debug(f"Scanning path: {search_path}")
steamapps_path = str(os.path.normpath(f"{search_path}/steamapps"))
if os.path.exists(steamapps_path):
library_folders.append(steamapps_path)
log_debug(f"Found steamapps folder: {steamapps_path}")
vdf_path = os.path.join(steamapps_path, 'libraryfolders.vdf')
if os.path.exists(vdf_path):
log_debug(f"Found libraryfolders.vdf: {vdf_path}")
@@ -149,14 +153,14 @@ def find_steam_library_folders():
if os.path.exists(new_steamapps_path):
library_folders.append(new_steamapps_path)
log_debug(f"Added additional steamapps folder: {new_steamapps_path}")
dirs[:] = [] # Prevent further scanning into subdirectories
if not library_folders:
raise FileNotFoundError("No Steam library folders found.")
log_debug(f"Total Steam library folders found: {len(library_folders)}")
if not library_folders:
raise FileNotFoundError("No Steam library folders found.")
log_debug(f"Total Steam library folders found: {len(library_folders)}")
except Exception as e:
log_error(f"Error finding Steam library folders: {e}")
log_error("Scanned paths:")
for path in scanned_paths:
for path in search_list:
log_error(f" - {path}")
return library_folders
@@ -194,9 +198,11 @@ def find_steam_apps(library_folders):
log_debug(f"Total games found: {len(games)}")
except Exception as e:
log_error(f"Error finding Steam apps: {e}")
log_error("Scanned folders:")
for folder in scanned_folders:
log_error(f" - {folder}")
return games
def parse_acf(file_path):
@@ -274,6 +280,7 @@ def install_files(app_id, game_install_dir, dlcs, game_name):
def main():
parser = argparse.ArgumentParser(description="Steam DLC Fetcher")
parser.add_argument("--manual", metavar='steamapps_path', help="Sets the steamapps path for faster operation", required=False)
parser.add_argument("--debug", action="store_true", help="Enable debug logging")
args = parser.parse_args()
@@ -281,7 +288,18 @@ def main():
show_header(app_version, args.debug)
try:
library_folders = find_steam_library_folders()
library_folders = find_steam_library_folders(args.manual)
if library_folders == [] or library_folders == None:
print("Falling back to Manual Method since no library folder was found")
steamapps_path = input("Steamapps Path: ")
if len(steamapps_path) > 3:
library_folders = [ steamapps_path ]
else:
print("Invalid path! Closing the program...")
return
games = find_steam_apps(library_folders)
if games:
print("Select the game for which you want to fetch DLCs:")