mirror of
https://github.com/Novattz/creamlinux-installer.git
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106 lines
3.2 KiB
TypeScript
106 lines
3.2 KiB
TypeScript
import React from 'react'
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import {
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Dialog,
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DialogHeader,
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DialogBody,
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DialogFooter,
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DialogActions,
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} from '@/components/dialogs'
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import { Button } from '@/components/buttons'
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import { Icon, warning, info } from '@/components/icons'
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export interface Conflict {
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gameId: string
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gameTitle: string
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type: 'cream-to-proton' | 'smoke-to-native'
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}
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export interface ConflictDialogProps {
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visible: boolean
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conflicts: Conflict[]
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onResolve: (gameId: string, conflictType: 'cream-to-proton' | 'smoke-to-native') => void
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onClose: () => void
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}
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/**
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* Conflict Dialog component
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* Shows all conflicts at once with individual resolve buttons
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*/
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const ConflictDialog: React.FC<ConflictDialogProps> = ({
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visible,
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conflicts,
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onResolve,
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onClose,
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}) => {
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// Check if any CreamLinux conflicts exist
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const hasCreamConflicts = conflicts.some((c) => c.type === 'cream-to-proton')
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const getConflictDescription = (type: 'cream-to-proton' | 'smoke-to-native') => {
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if (type === 'cream-to-proton') {
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return 'Will remove existing unlocker files and restore the game to a clean state.'
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} else {
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return 'Will remove existing unlocker files and restore the game to a clean state.'
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}
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}
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return (
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<Dialog visible={visible} size="large" preventBackdropClose={true}>
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<DialogHeader hideCloseButton={true}>
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<div className="conflict-dialog-header">
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<Icon name={warning} variant="solid" size="lg" />
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<h3>Unlocker conflicts detected</h3>
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</div>
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</DialogHeader>
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<DialogBody>
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<div className="conflict-dialog-body">
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<p className="conflict-intro">
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Some games have conflicting unlocker states that need attention.
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</p>
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<div className="conflict-list">
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{conflicts.map((conflict) => (
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<div key={conflict.gameId} className="conflict-item">
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<div className="conflict-info">
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<div className="conflict-icon">
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<Icon name={warning} variant="solid" size="md" />
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</div>
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<div className="conflict-details">
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<h4>{conflict.gameTitle}</h4>
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<p>{getConflictDescription(conflict.type)}</p>
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</div>
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</div>
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<Button
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variant="primary"
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onClick={() => onResolve(conflict.gameId, conflict.type)}
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className="conflict-resolve-btn"
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>
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Resolve
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</Button>
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</div>
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))}
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</div>
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</div>
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</DialogBody>
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<DialogFooter>
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{hasCreamConflicts && (
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<div className="conflict-reminder">
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<Icon name={info} variant="solid" size="md" />
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<span>
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Remember to remove <code>sh ./cream.sh %command%</code> from Steam launch options
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after resolving CreamLinux conflicts.
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</span>
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</div>
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)}
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<DialogActions>
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<Button variant="secondary" onClick={onClose}>
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Close
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</Button>
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</DialogActions>
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</DialogFooter>
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</Dialog>
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)
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}
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export default ConflictDialog |