pass to iconv "utf-8" as name of utf8 encoding instead of "utf8"
it seems win32 libiconv doesn't support utf8.
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@@ -92,7 +92,7 @@ void utf_to_locale(std::string &s)
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if (s.empty() || Config.system_encoding.empty() || !has_non_ascii_chars(s))
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return;
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char *tmp = str_pool_get(s.c_str());
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charset_convert("utf8", Config.system_encoding.c_str(), tmp, s.length());
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charset_convert("utf-8", Config.system_encoding.c_str(), tmp, s.length());
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s = tmp;
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str_pool_put(tmp);
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}
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@@ -109,7 +109,7 @@ void locale_to_utf(std::string &s)
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if (s.empty() || Config.system_encoding.empty() || !has_non_ascii_chars(s))
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return;
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char *tmp = str_pool_get(s.c_str());
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charset_convert(Config.system_encoding.c_str(), "utf8", tmp, s.length());
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charset_convert(Config.system_encoding.c_str(), "utf-8", tmp, s.length());
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s = tmp;
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str_pool_put(tmp);
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}
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@@ -125,14 +125,14 @@ void str_pool_utf_to_locale(char *&s)
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{
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if (!s || Config.system_encoding.empty() || !has_non_ascii_chars(s))
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return;
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charset_convert("utf8", Config.system_encoding.c_str(), s);
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charset_convert("utf-8", Config.system_encoding.c_str(), s);
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}
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void str_pool_locale_to_utf(char *&s)
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{
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if (!s || Config.system_encoding.empty() || !has_non_ascii_chars(s))
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return;
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charset_convert(Config.system_encoding.c_str(), "utf8", s);
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charset_convert(Config.system_encoding.c_str(), "utf-8", s);
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}
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#endif // HAVE_ICONV_H
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