window: adjust indentation

This commit is contained in:
Andrzej Rybczak
2012-09-02 15:48:11 +02:00
parent d47cad1d50
commit 337a27c366

View File

@@ -123,497 +123,497 @@
///
namespace NC
{
/// Colors used by NCurses
/// Colors used by NCurses
///
enum Color { clDefault, clBlack, clRed, clGreen, clYellow, clBlue, clMagenta, clCyan, clWhite, clEnd };
/// Format flags used by NCurses
///
enum Format {
fmtNone = clEnd+1,
fmtBold, fmtBoldEnd,
fmtUnderline, fmtUnderlineEnd,
fmtReverse, fmtReverseEnd,
fmtAltCharset, fmtAltCharsetEnd
};
/// Available border colors for window
///
enum Border { brNone, brBlack, brRed, brGreen, brYellow, brBlue, brMagenta, brCyan, brWhite };
/// This indicates how much the window has to be scrolled
///
enum Where { wUp, wDown, wPageUp, wPageDown, wHome, wEnd };
/// Helper function that is invoked each time one will want
/// to obtain string from Window::GetString() function
/// @see Window::GetString()
///
typedef std::function<void(const std::wstring &)> GetStringHelper;
/// Initializes curses screen and sets some additional attributes
/// @param window_title title of the window (has an effect only if pdcurses lib is used)
/// @param enable_colors enables colors
///
void InitScreen(const char *window_title, bool enable_colors);
/// Destroys the screen
///
void DestroyScreen();
/// Struct used to set color of both foreground and background of window
/// @see Window::operator<<()
///
struct Colors
{
Colors(Color one, Color two = clDefault) : fg(one), bg(two) { }
Color fg;
Color bg;
};
/// Struct used for going to given coordinates
/// @see Window::operator<<()
///
struct XY
{
XY(int xx, int yy) : x(xx), y(yy) { }
int x;
int y;
};
/// Main class of NCurses namespace, used as base for other specialized windows
///
struct Window
{
/// Constructs an empty window with given parameters
/// @param startx X position of left upper corner of constructed window
/// @param starty Y position of left upper corner of constructed window
/// @param width width of constructed window
/// @param height height of constructed window
/// @param title title of constructed window
/// @param color base color of constructed window
/// @param border border of constructed window
///
enum Color { clDefault, clBlack, clRed, clGreen, clYellow, clBlue, clMagenta, clCyan, clWhite, clEnd };
Window(size_t startx, size_t starty, size_t width, size_t height,
const std::string &title, Color color, Border border);
/// Format flags used by NCurses
/// Copies thw window
/// @param w copied window
///
enum Format {
fmtNone = clEnd+1,
fmtBold, fmtBoldEnd,
fmtUnderline, fmtUnderlineEnd,
fmtReverse, fmtReverseEnd,
fmtAltCharset, fmtAltCharsetEnd
};
Window(const Window &w);
/// Available border colors for window
/// Destroys the window and frees memory
///
enum Border { brNone, brBlack, brRed, brGreen, brYellow, brBlue, brMagenta, brCyan, brWhite };
virtual ~Window();
/// This indicates how much the window has to be scrolled
/// Allows for direct access to internal WINDOW pointer in case there
/// is no wrapper for a function from curses library one may want to use
/// @return internal WINDOW pointer
///
enum Where { wUp, wDown, wPageUp, wPageDown, wHome, wEnd };
WINDOW *Raw() const { return itsWindow; }
/// Helper function that is invoked each time one will want
/// to obtain string from Window::GetString() function
/// @see Window::GetString()
/// @return window's width
///
typedef std::function<void(const std::wstring &)> GetStringHelper;
size_t GetWidth() const;
/// Initializes curses screen and sets some additional attributes
/// @param window_title title of the window (has an effect only if pdcurses lib is used)
/// @param enable_colors enables colors
/// @return window's height
///
void InitScreen(const char *window_title, bool enable_colors);
size_t GetHeight() const;
/// Destroys the screen
/// @return X position of left upper window's corner
///
void DestroyScreen();
size_t GetStartX() const;
/// Struct used to set color of both foreground and background of window
/// @see Window::operator<<()
/// @return Y position of left upper window's corner
///
struct Colors
size_t GetStartY() const;
/// @return window's title
///
const std::string &getTitle() const;
/// @return current window's color
///
Color GetColor() const;
/// @return current window's border
///
Border GetBorder() const;
/// @return current window's timeout
///
int GetTimeout() const;
/// Reads the string from standard input. Note that this is much more complex
/// function than getstr() from curses library. It allows for moving through
/// letters with arrows, supports scrolling if string's length is bigger than
/// given area, supports history of previous strings and each time it receives
/// an input from the keyboard or the timeout is reached, it calls helper function
/// (if it's set) that takes as an argument currently edited string.
/// @param base base string that has to be edited
/// @param length max length of string, unlimited by default
/// @param width width of area that entry field can take. if it's reached, string
/// will be scrolled. if value is 0, field will be from cursor position to the end
/// of current line wide.
/// @param encrypted if set to true, '*' characters will be displayed instead of
/// actual text.
/// @return edited string
///
/// @see SetGetStringHelper()
/// @see SetTimeout()
/// @see CreateHistory()
///
std::string GetString(const std::string &base, size_t length = -1,
size_t width = 0, bool encrypted = 0);
/// Wrapper for above function that doesn't take base string (it will be empty).
/// Taken parameters are the same as for above.
///
std::string GetString(size_t length = -1, size_t width = 0, bool encrypted = 0)
{
Colors(Color one, Color two = clDefault) : fg(one), bg(two) { }
Color fg;
Color bg;
};
return GetString("", length, width, encrypted);
}
/// Struct used for going to given coordinates
/// @see Window::operator<<()
/// Moves cursor to given coordinates
/// @param x given X position
/// @param y given Y position
///
struct XY
{
XY(int xx, int yy) : x(xx), y(yy) { }
int x;
int y;
};
void GotoXY(int x, int y);
/// Main class of NCurses namespace, used as base for other specialized windows
/// @return x window coordinate
/// @see GetXY()
///
class Window
{
public:
/// Constructs an empty window with given parameters
/// @param startx X position of left upper corner of constructed window
/// @param starty Y position of left upper corner of constructed window
/// @param width width of constructed window
/// @param height height of constructed window
/// @param title title of constructed window
/// @param color base color of constructed window
/// @param border border of constructed window
///
Window(size_t startx, size_t starty, size_t width, size_t height,
const std::string &title, Color color, Border border);
/// Copies thw window
/// @param w copied window
///
Window(const Window &w);
/// Destroys the window and frees memory
///
virtual ~Window();
/// Allows for direct access to internal WINDOW pointer in case there
/// is no wrapper for a function from curses library one may want to use
/// @return internal WINDOW pointer
///
WINDOW *Raw() const { return itsWindow; }
/// @return window's width
///
size_t GetWidth() const;
/// @return window's height
///
size_t GetHeight() const;
/// @return X position of left upper window's corner
///
size_t GetStartX() const;
/// @return Y position of left upper window's corner
///
size_t GetStartY() const;
/// @return window's title
///
const std::string &getTitle() const;
/// @return current window's color
///
Color GetColor() const;
/// @return current window's border
///
Border GetBorder() const;
/// @return current window's timeout
///
int GetTimeout() const;
/// Reads the string from standard input. Note that this is much more complex
/// function than getstr() from curses library. It allows for moving through
/// letters with arrows, supports scrolling if string's length is bigger than
/// given area, supports history of previous strings and each time it receives
/// an input from the keyboard or the timeout is reached, it calls helper function
/// (if it's set) that takes as an argument currently edited string.
/// @param base base string that has to be edited
/// @param length max length of string, unlimited by default
/// @param width width of area that entry field can take. if it's reached, string
/// will be scrolled. if value is 0, field will be from cursor position to the end
/// of current line wide.
/// @param encrypted if set to true, '*' characters will be displayed instead of
/// actual text.
/// @return edited string
///
/// @see SetGetStringHelper()
/// @see SetTimeout()
/// @see CreateHistory()
///
std::string GetString(const std::string &base, size_t length = -1,
size_t width = 0, bool encrypted = 0);
/// Wrapper for above function that doesn't take base string (it will be empty).
/// Taken parameters are the same as for above.
///
std::string GetString(size_t length = -1, size_t width = 0, bool encrypted = 0)
{
return GetString("", length, width, encrypted);
}
/// Moves cursor to given coordinates
/// @param x given X position
/// @param y given Y position
///
void GotoXY(int x, int y);
/// @return x window coordinate
/// @see GetXY()
///
int X();
/// @return y windows coordinate
/// @see GetXY()
///
int Y();
/// Used to indicate whether given coordinates of main screen lies within
/// window area or not and if they do, transform them into in-window coords.
/// Otherwise function doesn't modify its arguments.
/// @param x X position of main screen to be checked
/// @param y Y position of main screen to be checked
/// @return true if it transformed variables, false otherwise
///
bool hasCoords(int &x, int &y);
/// Sets helper function used in GetString()
/// @param helper pointer to function that matches GetStringHelper prototype
/// @see GetString()
///
void SetGetStringHelper(GetStringHelper helper) { itsGetStringHelper = helper; }
/// Sets window's base color
/// @param fg foregound base color
/// @param bg background base color
///
void SetBaseColor(Color fg, Color bg = clDefault);
/// Sets window's border
/// @param border new window's border
///
void SetBorder(Border border);
/// Sets window's timeout
/// @param timeout window's timeout
///
void SetTimeout(int timeout);
/// Sets window's title
/// @param new_title new title for window
///
void SetTitle(const std::string &new_title);
/// Creates internal container that stores all previous
/// strings that were edited using this window.
///
void CreateHistory();
/// Deletes container with all previous history entries
///
void DeleteHistory();
/// "Hides" the window by filling its area with given character
/// @param ch character to fill the area
/// @see Clear()
///
void Hide(char ch = 32) const;
/// Refreshed whole window and its border
/// @see Refresh()
///
void Display();
/// Refreshes whole window, but not the border
/// @see Display()
///
virtual void Refresh();
/// Moves the window to new coordinates
/// @param new_x new X position of left upper corner of window
/// @param new_y new Y position of left upper corner of window
///
virtual void MoveTo(size_t new_x, size_t new_y);
/// Resizes the window
/// @param new_width new window's width
/// @param new_height new window's height
///
virtual void Resize(size_t new_width, size_t new_height);
/// Cleares the window
///
virtual void Clear();
/// Adds given file descriptor to the list that will be polled in
/// ReadKey() along with stdin and callback that will be invoked
/// when there is data waiting for reading in it
/// @param fd file descriptor
/// @param callback callback
///
void AddFDCallback(int fd, void (*callback)());
/// Clears list of file descriptors and their callbacks
///
void ClearFDCallbacksList();
/// Checks if list of file descriptors is empty
/// @return true if list is empty, false otherwise
///
bool FDCallbacksListEmpty() const;
/// Reads key from standard input (or takes it from input queue)
/// and writes it into read_key variable
///
int ReadKey();
/// Push single character into input queue, so it can get consumed by ReadKey
void PushChar(int ch);
/// Scrolls the window by amount of lines given in its parameter
/// @param where indicates how many lines it has to scroll
///
virtual void Scroll(Where where);
/// Applies function of compatible prototype to internal WINDOW pointer
/// The mostly used function in this case seem to be wclrtoeol(), which
/// clears the window from current cursor position to the end of line.
/// Note that delwin() also matches that prototype, but I wouldn't
/// recommend anyone passing this pointer here ;)
/// @param f pointer to function to call with internal WINDOW pointer
/// @return reference to itself
///
Window &operator<<(int (*f)(WINDOW *));
/// Applies foreground and background colors to window
/// @param colors struct that holds new colors information
/// @return reference to itself
///
Window &operator<<(Colors colors);
/// Applies foregound color to window. Note that colors applied
/// that way are stacked, i.e if you applied clRed, then clGreen
/// and clEnd, current color would be clRed. If you want to discard
/// all colors and fall back to base one, pass clDefault.
/// @param color new color value
/// @return reference to itself
///
Window &operator<<(Color color);
/// Applies format flag to window. Note that these attributes are
/// also stacked, so if you applied fmtBold twice, to get rid of
/// it you have to pass fmtBoldEnd also twice.
/// @param format format flag
/// @return reference to itself
///
Window &operator<<(Format format);
/// Moves current cursor position to given coordinates.
/// @param coords struct that holds information about new coordinations
/// @return reference to itself
///
Window &operator<<(XY coords);
/// Prints string to window
/// @param s const pointer to char array to be printed
/// @return reference to itself
///
Window &operator<<(const char *s);
/// Prints single character to window
/// @param c character to be printed
/// @return reference to itself
///
Window &operator<<(char c);
/// Prints wide string to window
/// @param ws const pointer to wchar_t array to be printed
/// @return reference to itself
///
Window &operator<<(const wchar_t *ws);
/// Prints single wide character to window
/// @param wc wide character to be printed
/// @return reference to itself
///
Window &operator<<(wchar_t wc);
/// Prints int to window
/// @param i integer value to be printed
/// @return reference to itself
///
Window &operator<<(int i);
/// Prints double to window
/// @param d double value to be printed
/// @return reference to itself
///
Window &operator<<(double d);
/// Prints size_t to window
/// @param s size value to be printed
/// @return reference to itself
///
Window &operator<<(size_t s);
/// Prints std::string to window
/// @param s string to be printed
/// @return reference to itself
///
Window &operator<<(const std::string &s);
/// Prints std::wstring to window
/// @param ws wide string to be printed
/// @return reference to itself
///
Window &operator<<(const std::wstring &ws);
/// Fallback for Length() for wide strings used if unicode support is disabled
/// @param s string that real length has to be measured
/// @return standard std::string::length() result since it's only fallback
///
static size_t Length(const std::string &s) { return s.length(); }
/// Measures real length of wide string (required if e.g. asian characters are used)
/// @param ws wide string that real length has to be measured
/// @return real length of wide string
///
static size_t Length(const std::wstring &ws);
/// Cuts string so it fits desired length on the screen. Note that it uses
/// wcwidth to check real width of all characters it contains. If string
/// fits requested length it's not modified at all.
/// @param ws wide string to be cut
/// @param max_len maximal length of string
static void Cut(std::wstring &ws, size_t max_len);
protected:
/// Sets colors of window (interal use only)
/// @param fg foregound color
/// @param bg background color
///
void SetColor(Color fg, Color bg = clDefault);
/// Refreshes window's border
///
void ShowBorder() const;
/// Changes dimensions of window, called from Resize()
/// @param width new window's width
/// @param height new window's height
/// @see Resize()
///
void AdjustDimensions(size_t width, size_t height);
/// Deletes old window and creates new. It's called by Resize(),
/// SetBorder() or SetTitle() since internally windows are
/// handled as curses pads and change in size requires to delete
/// them and create again, there is no way to change size of pad.
/// @see SetBorder()
/// @see SetTitle()
/// @see Resize()
///
virtual void Recreate(size_t width, size_t height);
/// internal WINDOW pointers
WINDOW *itsWindow;
WINDOW *itsWinBorder;
/// start points and dimensions
size_t itsStartX;
size_t itsStartY;
size_t itsWidth;
size_t itsHeight;
/// window timeout
int itsWindowTimeout;
/// current colors
Color itsColor;
Color itsBgColor;
/// base colors
Color itsBaseColor;
Color itsBaseBgColor;
/// current border
Border itsBorder;
private:
/// Sets state of bold attribute (internal use only)
/// @param bold_state state of bold attribute
///
void Bold(bool bold_state) const;
/// Sets state of underline attribute (internal use only)
/// @param underline_state state of underline attribute
///
void Underline(bool underline_state) const;
/// Sets state of reverse attribute (internal use only)
/// @param reverse_state state of reverse attribute
///
void Reverse(bool reverse_state) const;
/// Sets state of altcharset attribute (internal use only)
/// @param altcharset_state state of altcharset attribute
///
void AltCharset(bool altcharset_state) const;
/// pointer to helper function used by GetString()
/// @see GetString()
///
GetStringHelper itsGetStringHelper;
/// window title
std::string itsTitle;
/// stack of colors
std::stack<Colors> itsColors;
/// input queue of a window. you can put characters there using
/// PushChar and they will be immediately consumed and
/// returned by ReadKey
std::queue<int> itsInputQueue;
/// containter used for additional file descriptors that have
/// to be polled in ReadKey() and correspondent callbacks that
/// are invoked if there is data available in them
typedef std::vector< std::pair<int, void (*)()> > FDCallbacks;
FDCallbacks itsFDs;
/// pointer to container used as history
std::list<std::wstring> *itsHistory;
/// counters for format flags
int itsBoldCounter;
int itsUnderlineCounter;
int itsReverseCounter;
int itsAltCharsetCounter;
};
int X();
/// @return y windows coordinate
/// @see GetXY()
///
int Y();
/// Used to indicate whether given coordinates of main screen lies within
/// window area or not and if they do, transform them into in-window coords.
/// Otherwise function doesn't modify its arguments.
/// @param x X position of main screen to be checked
/// @param y Y position of main screen to be checked
/// @return true if it transformed variables, false otherwise
///
bool hasCoords(int &x, int &y);
/// Sets helper function used in GetString()
/// @param helper pointer to function that matches GetStringHelper prototype
/// @see GetString()
///
void SetGetStringHelper(GetStringHelper helper) { itsGetStringHelper = helper; }
/// Sets window's base color
/// @param fg foregound base color
/// @param bg background base color
///
void SetBaseColor(Color fg, Color bg = clDefault);
/// Sets window's border
/// @param border new window's border
///
void SetBorder(Border border);
/// Sets window's timeout
/// @param timeout window's timeout
///
void SetTimeout(int timeout);
/// Sets window's title
/// @param new_title new title for window
///
void SetTitle(const std::string &new_title);
/// Creates internal container that stores all previous
/// strings that were edited using this window.
///
void CreateHistory();
/// Deletes container with all previous history entries
///
void DeleteHistory();
/// "Hides" the window by filling its area with given character
/// @param ch character to fill the area
/// @see Clear()
///
void Hide(char ch = 32) const;
/// Refreshed whole window and its border
/// @see Refresh()
///
void Display();
/// Refreshes whole window, but not the border
/// @see Display()
///
virtual void Refresh();
/// Moves the window to new coordinates
/// @param new_x new X position of left upper corner of window
/// @param new_y new Y position of left upper corner of window
///
virtual void MoveTo(size_t new_x, size_t new_y);
/// Resizes the window
/// @param new_width new window's width
/// @param new_height new window's height
///
virtual void Resize(size_t new_width, size_t new_height);
/// Cleares the window
///
virtual void Clear();
/// Adds given file descriptor to the list that will be polled in
/// ReadKey() along with stdin and callback that will be invoked
/// when there is data waiting for reading in it
/// @param fd file descriptor
/// @param callback callback
///
void AddFDCallback(int fd, void (*callback)());
/// Clears list of file descriptors and their callbacks
///
void ClearFDCallbacksList();
/// Checks if list of file descriptors is empty
/// @return true if list is empty, false otherwise
///
bool FDCallbacksListEmpty() const;
/// Reads key from standard input (or takes it from input queue)
/// and writes it into read_key variable
///
int ReadKey();
/// Push single character into input queue, so it can get consumed by ReadKey
void PushChar(int ch);
/// Scrolls the window by amount of lines given in its parameter
/// @param where indicates how many lines it has to scroll
///
virtual void Scroll(Where where);
/// Applies function of compatible prototype to internal WINDOW pointer
/// The mostly used function in this case seem to be wclrtoeol(), which
/// clears the window from current cursor position to the end of line.
/// Note that delwin() also matches that prototype, but I wouldn't
/// recommend anyone passing this pointer here ;)
/// @param f pointer to function to call with internal WINDOW pointer
/// @return reference to itself
///
Window &operator<<(int (*f)(WINDOW *));
/// Applies foreground and background colors to window
/// @param colors struct that holds new colors information
/// @return reference to itself
///
Window &operator<<(Colors colors);
/// Applies foregound color to window. Note that colors applied
/// that way are stacked, i.e if you applied clRed, then clGreen
/// and clEnd, current color would be clRed. If you want to discard
/// all colors and fall back to base one, pass clDefault.
/// @param color new color value
/// @return reference to itself
///
Window &operator<<(Color color);
/// Applies format flag to window. Note that these attributes are
/// also stacked, so if you applied fmtBold twice, to get rid of
/// it you have to pass fmtBoldEnd also twice.
/// @param format format flag
/// @return reference to itself
///
Window &operator<<(Format format);
/// Moves current cursor position to given coordinates.
/// @param coords struct that holds information about new coordinations
/// @return reference to itself
///
Window &operator<<(XY coords);
/// Prints string to window
/// @param s const pointer to char array to be printed
/// @return reference to itself
///
Window &operator<<(const char *s);
/// Prints single character to window
/// @param c character to be printed
/// @return reference to itself
///
Window &operator<<(char c);
/// Prints wide string to window
/// @param ws const pointer to wchar_t array to be printed
/// @return reference to itself
///
Window &operator<<(const wchar_t *ws);
/// Prints single wide character to window
/// @param wc wide character to be printed
/// @return reference to itself
///
Window &operator<<(wchar_t wc);
/// Prints int to window
/// @param i integer value to be printed
/// @return reference to itself
///
Window &operator<<(int i);
/// Prints double to window
/// @param d double value to be printed
/// @return reference to itself
///
Window &operator<<(double d);
/// Prints size_t to window
/// @param s size value to be printed
/// @return reference to itself
///
Window &operator<<(size_t s);
/// Prints std::string to window
/// @param s string to be printed
/// @return reference to itself
///
Window &operator<<(const std::string &s);
/// Prints std::wstring to window
/// @param ws wide string to be printed
/// @return reference to itself
///
Window &operator<<(const std::wstring &ws);
/// Fallback for Length() for wide strings used if unicode support is disabled
/// @param s string that real length has to be measured
/// @return standard std::string::length() result since it's only fallback
///
static size_t Length(const std::string &s) { return s.length(); }
/// Measures real length of wide string (required if e.g. asian characters are used)
/// @param ws wide string that real length has to be measured
/// @return real length of wide string
///
static size_t Length(const std::wstring &ws);
/// Cuts string so it fits desired length on the screen. Note that it uses
/// wcwidth to check real width of all characters it contains. If string
/// fits requested length it's not modified at all.
/// @param ws wide string to be cut
/// @param max_len maximal length of string
static void Cut(std::wstring &ws, size_t max_len);
protected:
/// Sets colors of window (interal use only)
/// @param fg foregound color
/// @param bg background color
///
void SetColor(Color fg, Color bg = clDefault);
/// Refreshes window's border
///
void ShowBorder() const;
/// Changes dimensions of window, called from Resize()
/// @param width new window's width
/// @param height new window's height
/// @see Resize()
///
void AdjustDimensions(size_t width, size_t height);
/// Deletes old window and creates new. It's called by Resize(),
/// SetBorder() or SetTitle() since internally windows are
/// handled as curses pads and change in size requires to delete
/// them and create again, there is no way to change size of pad.
/// @see SetBorder()
/// @see SetTitle()
/// @see Resize()
///
virtual void Recreate(size_t width, size_t height);
/// internal WINDOW pointers
WINDOW *itsWindow;
WINDOW *itsWinBorder;
/// start points and dimensions
size_t itsStartX;
size_t itsStartY;
size_t itsWidth;
size_t itsHeight;
/// window timeout
int itsWindowTimeout;
/// current colors
Color itsColor;
Color itsBgColor;
/// base colors
Color itsBaseColor;
Color itsBaseBgColor;
/// current border
Border itsBorder;
private:
/// Sets state of bold attribute (internal use only)
/// @param bold_state state of bold attribute
///
void Bold(bool bold_state) const;
/// Sets state of underline attribute (internal use only)
/// @param underline_state state of underline attribute
///
void Underline(bool underline_state) const;
/// Sets state of reverse attribute (internal use only)
/// @param reverse_state state of reverse attribute
///
void Reverse(bool reverse_state) const;
/// Sets state of altcharset attribute (internal use only)
/// @param altcharset_state state of altcharset attribute
///
void AltCharset(bool altcharset_state) const;
/// pointer to helper function used by GetString()
/// @see GetString()
///
GetStringHelper itsGetStringHelper;
/// window title
std::string itsTitle;
/// stack of colors
std::stack<Colors> itsColors;
/// input queue of a window. you can put characters there using
/// PushChar and they will be immediately consumed and
/// returned by ReadKey
std::queue<int> itsInputQueue;
/// containter used for additional file descriptors that have
/// to be polled in ReadKey() and correspondent callbacks that
/// are invoked if there is data available in them
typedef std::vector< std::pair<int, void (*)()> > FDCallbacks;
FDCallbacks itsFDs;
/// pointer to container used as history
std::list<std::wstring> *itsHistory;
/// counters for format flags
int itsBoldCounter;
int itsUnderlineCounter;
int itsReverseCounter;
int itsAltCharsetCounter;
};
}
#endif