fix detection if database has been updated

This commit is contained in:
Andrzej Rybczak
2009-10-08 16:16:47 +02:00
parent 89779e6fb9
commit 8a14d08cd9

View File

@@ -171,8 +171,8 @@ void Connection::UpdateStatus()
{
itsChanges.Playlist = mpd_status_get_queue_version(itsOldStatus) != mpd_status_get_queue_version(itsCurrentStatus);
itsChanges.SongID = mpd_status_get_song_id(itsOldStatus) != mpd_status_get_song_id(itsCurrentStatus);
itsChanges.Database = mpd_status_get_update_id(itsOldStatus) != mpd_status_get_update_id(itsCurrentStatus);
itsChanges.DBUpdating = itsChanges.Database;
itsChanges.Database = mpd_status_get_update_id(itsOldStatus) && !mpd_status_get_update_id(itsCurrentStatus);
itsChanges.DBUpdating = mpd_status_get_update_id(itsOldStatus) != mpd_status_get_update_id(itsCurrentStatus);
itsChanges.Volume = mpd_status_get_volume(itsOldStatus) != mpd_status_get_volume(itsCurrentStatus);
itsChanges.ElapsedTime = mpd_status_get_elapsed_time(itsOldStatus) != mpd_status_get_elapsed_time(itsCurrentStatus);
itsChanges.Crossfade = mpd_status_get_crossfade(itsOldStatus) != mpd_status_get_crossfade(itsCurrentStatus);