Reposition player_state_color in man page and settings
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@@ -378,15 +378,15 @@ Color of progressbar.
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.B progressbar_elapsed_color = COLOR
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Color of part of progressbar that represents elapsed time.
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.TP
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.B player_state_color = COLOR
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Color of player state shown in statusbar.
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.TP
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.B statusbar_color = COLOR
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Color of statusbar.
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.TP
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.B statusbar_time_color = COLOR
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Color of current track time shown in statusbar.
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.TP
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.B player_state_color = COLOR
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Color of player state shown in statusbar.
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.TP
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.B alternative_ui_separator_color = COLOR
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Color of separators used in alternative user interface.
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.TP
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@@ -507,9 +507,9 @@ bool Configuration::read(const std::vector<std::string> &config_paths, bool igno
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p.add("main_window_highlight_color", &main_highlight_color, "yellow");
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p.add("progressbar_color", &progressbar_color, "black:b");
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p.add("progressbar_elapsed_color", &progressbar_elapsed_color, "green:b");
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p.add("player_state_color", &player_state_color, "default:b");
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p.add("statusbar_color", &statusbar_color, "default");
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p.add("statusbar_time_color", &statusbar_time_color, "default:b");
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p.add("player_state_color", &player_state_color, "default:b");
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p.add("alternative_ui_separator_color", &alternative_ui_separator_color, "black:b");
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p.add("active_column_color", &active_column_color, "red");
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p.add("window_border_color", &window_border, "green", verbose_lexical_cast<NC::Color>);
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