check for errors after calling status updater
This commit is contained in:
@@ -303,6 +303,9 @@ void Connection::UpdateStatus()
|
||||
!= mpd_status_get_state(itsCurrentStatus);
|
||||
}
|
||||
itsUpdater(this, itsChanges, itsErrorHandlerUserdata);
|
||||
// status updater could invoke mpd commands that
|
||||
// could fail se we need to check for errors
|
||||
CheckForErrors();
|
||||
// below conditionals are a hack to workaround mpd bug 2608/2612
|
||||
// by fetching another status with correct values after a while
|
||||
if (!((idle_mask & MPD_IDLE_PLAYER) && !itsChanges.PlayerState))
|
||||
|
||||
Reference in New Issue
Block a user