check for errors after calling status updater
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@@ -303,6 +303,9 @@ void Connection::UpdateStatus()
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!= mpd_status_get_state(itsCurrentStatus);
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!= mpd_status_get_state(itsCurrentStatus);
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}
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}
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itsUpdater(this, itsChanges, itsErrorHandlerUserdata);
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itsUpdater(this, itsChanges, itsErrorHandlerUserdata);
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// status updater could invoke mpd commands that
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// could fail se we need to check for errors
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CheckForErrors();
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// below conditionals are a hack to workaround mpd bug 2608/2612
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// below conditionals are a hack to workaround mpd bug 2608/2612
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// by fetching another status with correct values after a while
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// by fetching another status with correct values after a while
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if (!((idle_mask & MPD_IDLE_PLAYER) && !itsChanges.PlayerState))
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if (!((idle_mask & MPD_IDLE_PLAYER) && !itsChanges.PlayerState))
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