Files
ncmpcpp/src/status.cpp
2020-12-21 19:43:40 +01:00

829 lines
22 KiB
C++

/***************************************************************************
* Copyright (C) 2008-2021 by Andrzej Rybczak *
* andrzej@rybczak.net *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. *
***************************************************************************/
#include <boost/date_time/posix_time/posix_time.hpp>
#include <netinet/tcp.h>
#include <netinet/in.h>
#include "curses/menu_impl.h"
#include "screens/browser.h"
#include "charset.h"
#include "format_impl.h"
#include "global.h"
#include "helpers.h"
#include "macro_utilities.h"
#include "screens/lyrics.h"
#include "screens/media_library.h"
#include "screens/outputs.h"
#include "screens/playlist.h"
#include "screens/playlist_editor.h"
#include "screens/search_engine.h"
#include "screens/sel_items_adder.h"
#include "settings.h"
#include "status.h"
#include "statusbar.h"
#include "screens/tag_editor.h"
#include "screens/visualizer.h"
#include "title.h"
#include "utility/string.h"
using Global::myScreen;
using Global::wFooter;
using Global::wHeader;
using Global::Timer;
using Global::VolumeState;
namespace {
boost::posix_time::ptime past = boost::posix_time::from_time_t(0);
size_t playing_song_scroll_begin = 0;
size_t first_line_scroll_begin = 0;
size_t second_line_scroll_begin = 0;
bool m_status_initialized;
char m_consume;
char m_crossfade;
char m_db_updating;
char m_repeat;
char m_random;
char m_single;
int m_current_song_id;
int m_current_song_pos;
unsigned m_elapsed_time;
unsigned m_kbps;
MPD::PlayerState m_player_state;
unsigned m_playlist_version;
unsigned m_playlist_length;
unsigned m_total_time;
int m_volume;
void drawTitle(const MPD::Song &np)
{
assert(!np.empty());
windowTitle(Format::stringify<char>(Config.song_window_title_format, &np));
}
std::string playerStateToString(MPD::PlayerState ps)
{
std::string result;
switch (ps)
{
case MPD::psUnknown:
switch (Config.design)
{
case Design::Alternative:
result = "[unknown]";
break;
case Design::Classic:
break;
}
break;
case MPD::psPlay:
switch (Config.design)
{
case Design::Alternative:
result = "[playing]";
break;
case Design::Classic:
result = "Playing:";
break;
}
break;
case MPD::psPause:
switch (Config.design)
{
case Design::Alternative:
result = "[paused]";
break;
case Design::Classic:
result = "Paused:";
break;
}
break;
case MPD::psStop:
switch (Config.design)
{
case Design::Alternative:
result = "[stopped]";
break;
case Design::Classic:
break;
}
break;
}
return result;
}
void initialize_status()
{
// get full info about new connection
Status::update(-1);
if (Config.jump_to_now_playing_song_at_start)
{
int curr_pos = Status::State::currentSongPosition();
if (curr_pos >= 0)
{
myPlaylist->main().highlight(curr_pos);
if (isVisible(myPlaylist))
myPlaylist->refresh();
}
}
// Set TCP_NODELAY on the tcp socket as we are using write-write-read pattern
// a lot (noidle - write, command - write, then read the result of command),
// which kills the performance.
int flag = 1;
setsockopt(Mpd.GetFD(), IPPROTO_TCP, TCP_NODELAY, &flag, sizeof(flag));
myBrowser->fetchSupportedExtensions();
# ifdef ENABLE_OUTPUTS
myOutputs->fetchList();
# endif // ENABLE_OUTPUTS
# ifdef ENABLE_VISUALIZER
myVisualizer->CloseDataSource();
myVisualizer->OpenDataSource();
myVisualizer->FindOutputID();
# endif // ENABLE_VISUALIZER
m_status_initialized = true;
wFooter->addFDCallback(Mpd.GetFD(), Statusbar::Helpers::mpd);
if (Config.connected_message_on_startup)
{
Statusbar::printf("Connected to %1%", Mpd.GetHostname());
}
}
}
/*************************************************************************/
void Status::handleClientError(MPD::ClientError &e)
{
if (!e.clearable())
Mpd.Disconnect();
Statusbar::printf("ncmpcpp: %1%", e.what());
}
void Status::handleServerError(MPD::ServerError &e)
{
Statusbar::printf("MPD: %1%", e.what());
if (e.code() == MPD_SERVER_ERROR_PERMISSION)
{
NC::Window::ScopedPromptHook helper(*wFooter, nullptr);
Statusbar::put() << "Password: ";
Mpd.SetPassword(wFooter->prompt("", -1, true));
try {
Mpd.SendPassword();
Statusbar::print("Password accepted");
} catch (MPD::ServerError &e_prim) {
handleServerError(e_prim);
}
}
}
/*************************************************************************/
void Status::trace(bool update_timer, bool update_window_timeout)
{
if (update_timer)
Timer = boost::posix_time::microsec_clock::local_time();
if (Mpd.Connected())
{
if (!m_status_initialized)
initialize_status();
if (m_player_state == MPD::psPlay
&& Global::Timer - past > boost::posix_time::seconds(1))
{
// update elapsed time/bitrate of the current song
Status::Changes::elapsedTime(true);
wFooter->refresh();
past = Timer;
}
applyToVisibleWindows(&BaseScreen::update);
Statusbar::tryRedraw();
Mpd.idle();
}
// Update timeout after MPD as it may depend on its status.
if (update_window_timeout)
{
// set appropriate window timeout
int nc_wtimeout = std::numeric_limits<int>::max();
applyToVisibleWindows([&nc_wtimeout](BaseScreen *s) {
nc_wtimeout = std::min(nc_wtimeout, s->windowTimeout());
});
wFooter->setTimeout(nc_wtimeout);
}
}
void Status::update(int event)
{
auto st = Mpd.getStatus();
m_current_song_pos = st.currentSongPosition();
m_elapsed_time = st.elapsedTime();
m_kbps = st.kbps();
m_player_state = st.playerState();
m_playlist_length = st.playlistLength();
m_total_time = st.totalTime();
m_volume = st.volume();
if (event & MPD_IDLE_DATABASE)
Changes::database();
if (event & MPD_IDLE_STORED_PLAYLIST)
Changes::storedPlaylists();
if (event & MPD_IDLE_PLAYLIST)
{
Changes::playlist(m_playlist_version);
m_playlist_version = st.playlistVersion();
}
if (event & MPD_IDLE_PLAYER)
{
Changes::playerState();
if (m_current_song_id != st.currentSongID())
{
Changes::songID(st.currentSongID());
m_current_song_id = st.currentSongID();
}
}
if (event & MPD_IDLE_MIXER)
Changes::mixer();
if (event & MPD_IDLE_OUTPUT)
Changes::outputs();
if (event & (MPD_IDLE_UPDATE | MPD_IDLE_OPTIONS))
{
if (event & MPD_IDLE_UPDATE)
{
m_db_updating = st.updateID() ? 'U' : 0;
if (m_status_initialized)
Statusbar::printf("Database update %1%", m_db_updating ? "started" : "finished");
}
if (event & MPD_IDLE_OPTIONS)
{
if (('r' == m_repeat) != st.repeat())
{
m_repeat = st.repeat() ? 'r' : 0;
if (m_status_initialized)
Statusbar::printf("Repeat mode is %1%", !m_repeat ? "off" : "on");
}
if (('z' == m_random) != st.random())
{
m_random = st.random() ? 'z' : 0;
if (m_status_initialized)
Statusbar::printf("Random mode is %1%", !m_random ? "off" : "on");
}
if (('s' == m_single) != st.single())
{
m_single = st.single() ? 's' : 0;
if (m_status_initialized)
Statusbar::printf("Single mode is %1%", !m_single ? "off" : "on");
}
if (('c' == m_consume) != st.consume())
{
m_consume = st.consume() ? 'c' : 0;
if (m_status_initialized)
Statusbar::printf("Consume mode is %1%", !m_consume ? "off" : "on");
}
if (('x' == m_crossfade) != (st.crossfade() != 0))
{
int crossfade = st.crossfade();
m_crossfade = crossfade ? 'x' : 0;
if (m_status_initialized)
Statusbar::printf("Crossfade set to %1% seconds", crossfade);
}
}
Changes::flags();
}
m_status_initialized = true;
if (event & MPD_IDLE_PLAYER)
wFooter->refresh();
if (event & (MPD_IDLE_PLAYLIST | MPD_IDLE_DATABASE | MPD_IDLE_PLAYER))
applyToVisibleWindows(&BaseScreen::refreshWindow);
}
void Status::clear()
{
// reset local variables
m_status_initialized = false;
m_repeat = 0;
m_random = 0;
m_single = 0;
m_consume = 0;
m_crossfade = 0;
m_db_updating = 0;
m_current_song_id = -1;
m_current_song_pos = -1;
m_kbps = 0;
m_player_state = MPD::psUnknown;
m_playlist_length = 0;
m_playlist_version = 0;
m_total_time = 0;
m_volume = -1;
}
/*************************************************************************/
bool Status::State::consume()
{
return m_consume != 0;
}
bool Status::State::crossfade()
{
return m_crossfade != 0;
}
bool Status::State::repeat()
{
return m_repeat != 0;
}
bool Status::State::random()
{
return m_random != 0;
}
bool Status::State::single()
{
return m_single != 0;
}
int Status::State::currentSongID()
{
return m_current_song_id;
}
int Status::State::currentSongPosition()
{
return m_current_song_pos;
}
unsigned Status::State::playlistLength()
{
return m_playlist_length;
}
unsigned Status::State::elapsedTime()
{
return m_elapsed_time;
}
MPD::PlayerState Status::State::player()
{
return m_player_state;
}
unsigned Status::State::totalTime()
{
return m_total_time;
}
int Status::State::volume()
{
return m_volume;
}
/*************************************************************************/
void Status::Changes::playlist(unsigned previous_version)
{
{
ScopedUnfilteredMenu<MPD::Song> sunfilter(ReapplyFilter::Yes, myPlaylist->main());
if (m_playlist_length < myPlaylist->main().size())
{
auto it = myPlaylist->main().begin()+m_playlist_length;
auto end = myPlaylist->main().end();
for (; it != end; ++it)
myPlaylist->unregisterSong(it->value());
myPlaylist->main().resizeList(m_playlist_length);
}
MPD::SongIterator s = Mpd.GetPlaylistChanges(previous_version), end;
for (; s != end; ++s)
{
size_t pos = s->getPosition();
myPlaylist->registerSong(*s);
if (pos < myPlaylist->main().size())
{
// if song's already in playlist, replace it with a new one
MPD::Song &old_s = myPlaylist->main()[pos].value();
myPlaylist->unregisterSong(old_s);
old_s = std::move(*s);
}
else // otherwise just add it to playlist
myPlaylist->main().addItem(std::move(*s));
}
}
myPlaylist->reloadTotalLength();
myPlaylist->reloadRemaining();
// When we're in multi-column screens, it might happen that songs visible on
// the screen are added, but they will not be immediately marked as such
// because the window that contains them is not the active one at the moment,
// so we need to refresh them manually.
if (isVisible(myLibrary)
&& !myLibrary->isActiveWindow(myLibrary->Songs))
myLibrary->Songs.refresh();
if (isVisible(myPlaylistEditor)
&& !myPlaylistEditor->isActiveWindow(myPlaylistEditor->Content))
myPlaylistEditor->Content.refresh();
}
void Status::Changes::storedPlaylists()
{
myPlaylistEditor->requestPlaylistsUpdate();
myPlaylistEditor->requestContentUpdate();
if (!myBrowser->isLocal() && myBrowser->inRootDirectory())
myBrowser->requestUpdate();
}
void Status::Changes::database()
{
myBrowser->requestUpdate();
# ifdef HAVE_TAGLIB_H
myTagEditor->Dirs->clear();
# endif // HAVE_TAGLIB_H
myLibrary->requestTagsUpdate();
myLibrary->requestAlbumsUpdate();
myLibrary->requestSongsUpdate();
}
void Status::Changes::playerState()
{
if (!Config.execute_on_player_state_change.empty())
{
auto stateToEnv = [](MPD::PlayerState st) -> const char * {
switch (st)
{
case MPD::psPlay: return "play";
case MPD::psStop: return "stop";
case MPD::psPause: return "pause";
case MPD::psUnknown: return "unknown";
}
throw std::logic_error("unreachable");
};
setenv("MPD_PLAYER_STATE", stateToEnv(m_player_state), 1);
// Since we're setting a MPD_PLAYER_STATE, we need to block.
runExternalCommandNoOutput(Config.execute_on_player_state_change, true);
unsetenv("MPD_PLAYER_STATE");
}
switch (m_player_state)
{
case MPD::psPlay:
{
auto np = myPlaylist->nowPlayingSong();
if (!np.empty())
drawTitle(np);
myPlaylist->reloadRemaining();
break;
}
case MPD::psStop:
windowTitle("ncmpcpp " VERSION);
if (Progressbar::isUnlocked())
Progressbar::draw(0, 0);
myPlaylist->reloadRemaining();
if (Config.design == Design::Alternative)
{
*wHeader << NC::XY(0, 0) << NC::TermManip::ClearToEOL;
*wHeader << NC::XY(0, 1) << NC::TermManip::ClearToEOL;
mixer();
flags();
}
# ifdef ENABLE_VISUALIZER
if (isVisible(myVisualizer))
myVisualizer->Clear();
# endif // ENABLE_VISUALIZER
break;
default:
break;
}
std::string state = playerStateToString(m_player_state);
if (Config.design == Design::Alternative)
{
*wHeader << NC::XY(0, 1) << NC::Format::Bold << state << NC::Format::NoBold;
wHeader->refresh();
}
else if (Statusbar::isUnlocked() && Config.statusbar_visibility)
{
*wFooter << NC::XY(0, 1);
if (state.empty())
*wFooter << NC::TermManip::ClearToEOL;
else
*wFooter << NC::Format::Bold << state << NC::Format::NoBold;
}
// needed for immediate display after starting
// player from stopped state or seeking
elapsedTime(false);
}
void Status::Changes::songID(int song_id)
{
// update information about current song
myPlaylist->reloadRemaining();
playing_song_scroll_begin = 0;
first_line_scroll_begin = 0;
second_line_scroll_begin = 0;
# ifdef ENABLE_VISUALIZER
myVisualizer->ResetAutoScaleMultiplier();
# endif // ENABLE_VISUALIZER
if (m_player_state != MPD::psStop)
{
auto &pl = myPlaylist->main();
// try to find the song with new id in the playlist
auto it = std::find_if(pl.beginV(), pl.endV(), [song_id](const MPD::Song &s) {
return s.getID() == unsigned(song_id);
});
// if it's not there (playlist may be outdated), fetch it
const auto &s = it != pl.endV() ? *it : Mpd.GetCurrentSong();
if (!s.empty())
{
if (!Config.execute_on_song_change.empty())
runExternalCommandNoOutput(Config.execute_on_song_change, false);
if (Config.fetch_lyrics_in_background)
myLyrics->fetchInBackground(s, false);
drawTitle(s);
if (Config.autocenter_mode)
myPlaylist->locateSong(s);
if (Config.now_playing_lyrics
&& isVisible(myLyrics)
&& myLyrics->previousScreen() == myPlaylist)
myLyrics->fetch(s);
}
}
elapsedTime(false);
}
void Status::Changes::elapsedTime(bool update_elapsed)
{
auto np = myPlaylist->nowPlayingSong();
if (m_player_state == MPD::psStop || np.empty())
{
// MPD is not playing, clear statusbar and exit.
if (Statusbar::isUnlocked() && Config.statusbar_visibility)
*wFooter << NC::XY(0, 1)
<< NC::TermManip::ClearToEOL;
if (Progressbar::isUnlocked())
Progressbar::draw(0, 0);
return;
}
if (update_elapsed)
{
auto st = Mpd.getStatus();
m_elapsed_time = st.elapsedTime();
m_kbps = st.kbps();
}
std::string ps = playerStateToString(m_player_state);
std::string tracklength;
drawTitle(np);
switch (Config.design)
{
case Design::Classic:
if (Statusbar::isUnlocked() && Config.statusbar_visibility)
{
if (Config.display_bitrate && m_kbps)
{
tracklength += "(";
tracklength += boost::lexical_cast<std::string>(m_kbps);
tracklength += " kbps) ";
}
tracklength += "[";
if (m_total_time)
{
if (Config.display_remaining_time)
{
tracklength += "-";
tracklength += MPD::Song::ShowTime(m_total_time-m_elapsed_time);
}
else
tracklength += MPD::Song::ShowTime(m_elapsed_time);
tracklength += "/";
tracklength += MPD::Song::ShowTime(m_total_time);
}
else
tracklength += MPD::Song::ShowTime(m_elapsed_time);
tracklength += "]";
NC::WBuffer np_song;
Format::print(Config.song_status_wformat, np_song, &np);
*wFooter << NC::XY(0, 1)
<< NC::TermManip::ClearToEOL
<< Config.player_state_color
<< ps
<< NC::FormattedColor::End<>(Config.player_state_color)
<< " ";
writeCyclicBuffer(
np_song, *wFooter, playing_song_scroll_begin,
wFooter->getWidth()-ps.length()-tracklength.length()-2, L" ** ");
*wFooter << NC::XY(wFooter->getWidth()-tracklength.length(), 1)
<< Config.statusbar_time_color
<< tracklength
<< NC::FormattedColor::End<>(Config.statusbar_time_color);
}
break;
case Design::Alternative:
if (Config.display_remaining_time)
{
tracklength = "-";
tracklength += MPD::Song::ShowTime(m_total_time-m_elapsed_time);
}
else
tracklength = MPD::Song::ShowTime(m_elapsed_time);
if (m_total_time)
{
tracklength += "/";
tracklength += MPD::Song::ShowTime(m_total_time);
}
// bitrate here doesn't look good, but it can be moved somewhere else later
if (Config.display_bitrate && m_kbps)
{
tracklength += " (";
tracklength += boost::lexical_cast<std::string>(m_kbps);
tracklength += " kbps)";
}
NC::WBuffer first, second;
Format::print(Config.new_header_first_line, first, &np);
Format::print(Config.new_header_second_line, second, &np);
size_t first_len = wideLength(first.str());
size_t first_margin = std::max(tracklength.length()+1, VolumeState.length())*2;
size_t first_start = first_len < COLS-first_margin
? (COLS-first_len)/2
: tracklength.length()+1;
size_t second_len = wideLength(second.str());
size_t second_margin = (std::max(ps.length(), size_t(8))+1)*2;
size_t second_start = second_len < COLS-second_margin
? (COLS-second_len)/2
: ps.length()+1;
if (!Global::SeekingInProgress)
*wHeader << NC::XY(0, 0)
<< NC::TermManip::ClearToEOL
<< Config.statusbar_time_color
<< tracklength
<< NC::FormattedColor::End<>(Config.statusbar_time_color);
*wHeader << NC::XY(first_start, 0);
writeCyclicBuffer(first, *wHeader, first_line_scroll_begin,
COLS-tracklength.length()-VolumeState.length()-1, L" ** ");
*wHeader << NC::XY(0, 1)
<< NC::TermManip::ClearToEOL
<< Config.player_state_color
<< ps
<< NC::FormattedColor::End<>(Config.player_state_color)
<< NC::XY(second_start, 1);
writeCyclicBuffer(second, *wHeader, second_line_scroll_begin,
COLS-ps.length()-8-2, L" ** ");
*wHeader << NC::XY(wHeader->getWidth()-VolumeState.length(), 0)
<< Config.volume_color
<< VolumeState
<< NC::FormattedColor::End<>(Config.volume_color);
flags();
}
if (Progressbar::isUnlocked())
Progressbar::draw(m_elapsed_time, m_total_time);
}
void Status::Changes::flags()
{
if (!Config.header_visibility && Config.design == Design::Classic)
return;
std::string switch_state;
switch (Config.design)
{
case Design::Classic:
if (m_repeat)
switch_state += m_repeat;
if (m_random)
switch_state += m_random;
if (m_single)
switch_state += m_single;
if (m_consume)
switch_state += m_consume;
if (m_crossfade)
switch_state += m_crossfade;
if (m_db_updating)
switch_state += m_db_updating;
*wHeader << Config.state_line_color;
mvwhline(wHeader->raw(), 1, 0, 0, COLS);
*wHeader << NC::FormattedColor::End<>(Config.state_line_color);
if (!switch_state.empty())
*wHeader << NC::XY(COLS-switch_state.length()-3, 1)
<< Config.state_line_color
<< "["
<< NC::FormattedColor::End<>(Config.state_line_color)
<< Config.state_flags_color
<< switch_state
<< NC::FormattedColor::End<>(Config.state_flags_color)
<< Config.state_line_color
<< "]"
<< NC::FormattedColor::End<>(Config.state_line_color);
break;
case Design::Alternative:
switch_state += '[';
switch_state += m_repeat ? m_repeat : '-';
switch_state += m_random ? m_random : '-';
switch_state += m_single ? m_single : '-';
switch_state += m_consume ? m_consume : '-';
switch_state += m_crossfade ? m_crossfade : '-';
switch_state += m_db_updating ? m_db_updating : '-';
switch_state += ']';
*wHeader << NC::XY(COLS-switch_state.length(), 1)
<< Config.state_flags_color
<< switch_state
<< NC::FormattedColor::End<>(Config.state_flags_color);
if (!Config.header_visibility) // in this case also draw separator
{
*wHeader << Config.alternative_ui_separator_color;
mvwhline(wHeader->raw(), 2, 0, 0, COLS);
*wHeader << NC::FormattedColor::End<>(Config.alternative_ui_separator_color);
}
break;
}
wHeader->refresh();
}
void Status::Changes::mixer()
{
if (!Config.display_volume_level
|| (!Config.header_visibility && Config.design == Design::Classic))
return;
switch (Config.design)
{
case Design::Classic:
VolumeState = " Volume: ";
break;
case Design::Alternative:
VolumeState = " Vol: ";
break;
}
if (m_volume < 0)
VolumeState += "n/a";
else
{
VolumeState += boost::lexical_cast<std::string>(m_volume);
VolumeState += "%";
}
*wHeader << NC::XY(wHeader->getWidth()-VolumeState.length(), 0)
<< Config.volume_color
<< VolumeState
<< NC::FormattedColor::End<>(Config.volume_color);
wHeader->refresh();
}
void Status::Changes::outputs()
{
# ifdef ENABLE_OUTPUTS
myOutputs->fetchList();
if (isVisible(myOutputs))
myOutputs->refreshWindow();
# endif // ENABLE_OUTPUTS
}