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* fix: include in-memory templates in group participant character list _getCharacterList() only fetched user templates from the /api/presets/templates endpoint. When a character was just created in the Character tab, the async auto-save to the templates API might not have completed by the time the Group tab loaded its participant dropdown — causing newly created characters to be missing. Now also merges the in-memory userTemplates array from presets.js as a fallback. These are updated as soon as the async save completes (via the loadUserTemplates callback), so they bridge the gap between character creation and API persistence. Fixes #3207 * fix: optimistic userTemplates update on character save Update the in-memory userTemplates array immediately when saveCustomPreset() succeeds, before the fire-and-forget templates API POST completes. This bridges the timing gap where _getCharacterList() calls getUserTemplates() and gets stale data because loadUserTemplates() hasn't been triggered yet. * test: verify group participant dropdown merges in-memory templates Source-level guards for the #3207 fix: - group.js imports and calls getUserTemplates() to merge in-memory templates - presets.js exports getUserTemplates and does optimistic in-memory update on save 5 tests ensuring the fix can't be silently reverted. * fix: generate client-side id for optimistic update, return shallow copy from getUserTemplates 1. New characters now get a 'user-<hex>' id immediately on save, matching the server's convention (uuid.uuid4().hex[:8]). Previously the id was '' which the merge guard in _getCharacterList filtered as falsy. 2. getUserTemplates() now returns [...userTemplates] so callers cannot accidentally mutate module state. * fix(group.js): fix selection drop-downs behavior - add an identifier to the selection drop-downs based on what type it is. - fix behavior of continuously adding a row when a user clicks the "Group" tab button. - fix behavior of not repopulating existing selection drop-downs whenever a user clicks the "Group" tab button. * fix(#3207): remove duplicate of latest persona - fix the duplication of the latest persona or character being shown in selection drop-downs. - remove unnecessary blocks of code in `_getCharacterList()` - add functionality to show error toast if saving a preset template/character fails. - add functionality to revert optimistic update of preset template/character if saving fails. * chore(group.js,preset.js): fix test & format errors remove trailing whitespaces in lines 230 and 232 in /static/group.js add back the expected syntax from tests/test_group_character_dropdown.py * fix(presets.js,group.js): fix runtime errors as stated in a comment by @alteixeira20, runtime errors exist for the applied fixes. fixes: - missing ending `]` querySelectorAll("select.preset-input[data-selection-type=character") in `group.js` - spelling error in `modelSelection.vale` in `group.js` - fix the ordering logic error in optimistic rollback where `Object.assign` is called first before the clone happens in `saveCustomPreset` in `presets.js`. - add tests for the cloning logic bug with the same format as previous tests by checking the order of LOC in `tests/test_group_character_dropdown.py`. --------- Co-authored-by: michaelxer <michaelxer@users.noreply.github.com> Co-authored-by: Alexandre Teixeira <111787685+alteixeira20@users.noreply.github.com>
84 lines
3.5 KiB
Python
84 lines
3.5 KiB
Python
"""Issue #3207 — newly created characters missing from Group participant dropdown.
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The fix has two parts:
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1. group.js _getCharacterList() merges in-memory userTemplates from presets.js
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as a fallback (covers the gap while the async templates API save is in-flight).
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2. presets.js saveCustomPreset() does an optimistic in-memory update of
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userTemplates immediately on success (bridges the timing race where
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loadUserTemplates hasn't been triggered yet).
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These tests assert the source patterns exist so they can't be silently removed.
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"""
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from pathlib import Path
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GROUP_JS = Path("static/js/group.js").read_text(encoding="utf-8")
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PRESETS_JS = Path("static/js/presets.js").read_text(encoding="utf-8")
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# --- group.js: in-memory template merge in _getCharacterList ---
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def test_group_imports_getUserTemplates():
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"""group.js must import getUserTemplates from presets.js."""
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assert "getUserTemplates" in GROUP_JS
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assert "from './presets.js'" in GROUP_JS or 'from "./presets.js"' in GROUP_JS
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def test_group_merges_in_memory_templates():
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"""_getCharacterList must call getUserTemplates() and merge results."""
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assert "getUserTemplates()" in GROUP_JS
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# The merge loop should check for duplicates by id
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assert "!chars.find(c => c.id === t.id)" in GROUP_JS
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# --- presets.js: optimistic in-memory update on save ---
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def test_presets_exports_getUserTemplates():
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"""getUserTemplates must be exported from presets.js."""
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assert "export function getUserTemplates()" in PRESETS_JS
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def test_presets_optimistic_update_on_save():
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"""saveCustomPreset must update userTemplates in-memory before the async POST."""
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# Find the optimistic update block
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assert "Optimistically update the in-memory templates list" in PRESETS_JS
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# Must push to userTemplates for new entries
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assert "userTemplates.push(_entry)" in PRESETS_JS
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# Must Object.assign for existing entries
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assert "Object.assign(_existing, _entry)" in PRESETS_JS
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def test_presets_getUserTemplates_returns_array():
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"""getUserTemplates should return a shallow copy of userTemplates."""
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assert "return [...userTemplates]" in PRESETS_JS
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def test_presets_optimistic_id_not_empty():
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"""Optimistic update must generate a client-side id for new characters (not empty string)."""
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# The id generation uses 'user-' prefix matching server's uuid convention
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assert "user-' + Math.random" in PRESETS_JS
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# Must NOT use empty string as fallback (that was the bug)
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assert "(_existing && _existing.id) || ''" not in PRESETS_JS
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def test_presets_clone_happens_before_mutation():
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"""Rollback snapshot must be taken before Object.assign mutates _existing."""
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clone_idx = PRESETS_JS.find("clone = JSON.parse(JSON.stringify(_existing))")
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assign_idx = PRESETS_JS.find("Object.assign(_existing, _entry)")
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assert clone_idx != -1
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assert assign_idx != -1
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assert clone_idx < assign_idx
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def test_presets_rollbak_restores_from_clone():
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"""Failed save must restore the original object from the pre-mutation clone."""
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assert "if (clone)" in PRESETS_JS
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assert "Object.assign(_existing, clone)" in PRESETS_JS
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def test_presets_clone_is_deep_copy():
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"""Rollback snapshot must be a deep clone, not an alias."""
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assert "clone = JSON.parse(JSON.stringify(_existing))" in PRESETS_JS
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def test_presets_no_alias_clone():
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"""Prevent accidental rollback breakage via reference assignment."""
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assert "clone = _existing" not in PRESETS_JS
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assert "const clone = _existing" not in PRESETS_JS
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assert "let clone = _existing" not in PRESETS_JS |