Updated readme [skip ci]

This commit is contained in:
acidicoala
2025-09-22 23:07:37 +05:00
parent f5b8c0c89f
commit d3fd17779c
2 changed files with 4 additions and 4 deletions

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@@ -83,12 +83,12 @@ If that didn't work, refer to the _Troubleshooting_ section below.
- Download the [latest SmokeAPI release zip].
- From this downloaded zip extract `smoke_api32.dll` or `smoke_api64.dll`, depending on a game's bitness.
- Rename the unzipped DLL to `version.dll` or `winmm.dll`.
- Place this `version.dll` or `winmm.dll` next to the game's `.exe` file.
- Rename the unzipped DLL to `version.dll` or `winhttp.dll` or `winmm.dll`.
- Place this `version.dll` or `winhttp.dll` or `winmm.dll` next to the game's `.exe` file.
#### 🪝 Hook mode with Koaloader
If a game doesn't load `version.dll` or `winmm.dll`, you can use an alternative injector to load
If a game doesn't load `version.dll` or `winhttp.dll` or `winmm.dll`, you can use an alternative injector to load
SmokeAPI into the game process.
One such injector is [Koaloader], which supports different DLLs that a typical game might load.
For example, assuming that the game loads `d3d11.dll`:

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@@ -15,7 +15,7 @@
"dlc_database": "SteamDB",
"dlc_database_url": "https://steamdb.info/",
"json_schema_path": "./res/SmokeAPI.schema.json",
"self_inject_dll": "`version.dll` or `winmm.dll`"
"self_inject_dll": "`version.dll` or `winhttp.dll` or `winmm.dll`"
},
"tasks": [
{