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Updated readme [skip ci]
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@@ -83,12 +83,12 @@ If that didn't work, refer to the _Troubleshooting_ section below.
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- Download the [latest SmokeAPI release zip].
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- From this downloaded zip extract `smoke_api32.dll` or `smoke_api64.dll`, depending on a game's bitness.
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- Rename the unzipped DLL to `version.dll` or `winmm.dll`.
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- Place this `version.dll` or `winmm.dll` next to the game's `.exe` file.
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- Rename the unzipped DLL to `version.dll` or `winhttp.dll` or `winmm.dll`.
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- Place this `version.dll` or `winhttp.dll` or `winmm.dll` next to the game's `.exe` file.
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#### 🪝 Hook mode with Koaloader
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If a game doesn't load `version.dll` or `winmm.dll`, you can use an alternative injector to load
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If a game doesn't load `version.dll` or `winhttp.dll` or `winmm.dll`, you can use an alternative injector to load
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SmokeAPI into the game process.
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One such injector is [Koaloader], which supports different DLLs that a typical game might load.
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For example, assuming that the game loads `d3d11.dll`:
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