9 Commits

Author SHA1 Message Date
Novattz
c6e671587b version bump 2025-06-09 21:22:23 +02:00
Novattz
5a89757855 Game detection logic 2025-06-09 21:20:45 +02:00
Novattz
b701f7f63c Remove strictmode 2025-06-06 01:52:10 +02:00
Tickbase
116e2cfea0 Update feature_request.md 2025-05-23 01:48:20 +02:00
Tickbase
45dc70d4ae Update bug_report.md 2025-05-23 01:48:10 +02:00
Tickbase
fd6ca8a158 Update README.md 2025-05-22 22:04:33 +02:00
Tickbase
2d4c87d1e7 Merge pull request #32 from Novattz/dependabot/npm_and_yarn/vite-6.3.5
Bump vite from 6.3.1 to 6.3.5
2025-05-19 04:13:11 +02:00
dependabot[bot]
4d1a0e2199 Bump vite from 6.3.1 to 6.3.5
Bumps [vite](https://github.com/vitejs/vite/tree/HEAD/packages/vite) from 6.3.1 to 6.3.5.
- [Release notes](https://github.com/vitejs/vite/releases)
- [Changelog](https://github.com/vitejs/vite/blob/main/packages/vite/CHANGELOG.md)
- [Commits](https://github.com/vitejs/vite/commits/v6.3.5/packages/vite)

---
updated-dependencies:
- dependency-name: vite
  dependency-version: 6.3.5
  dependency-type: direct:development
...

Signed-off-by: dependabot[bot] <support@github.com>
2025-05-19 02:12:14 +00:00
Tickbase
2a7999eae7 Update README.md 2025-05-19 03:57:51 +02:00
9 changed files with 145 additions and 49 deletions

View File

@@ -3,7 +3,7 @@ name: Bug Report
about: Create a report to help improve CreamLinux
title: '[BUG] '
labels: bug
assignees: ''
assignees: 'Novattz'
---
## Bug Description

View File

@@ -3,7 +3,7 @@ name: Feature Request
about: Suggest an idea for CreamLinux
title: '[FEATURE] '
labels: enhancement
assignees: ''
assignees: 'Novattz'
---
## Feature Description

View File

@@ -1,9 +1,9 @@
# CreamLinux
CreamLinux is a GUI application for Linux that simplifies the management of DLC in Steam games. It provides a user-friendly interface to install and configure CreamAPI (for native Linux games) and SmokeAPI (for Windows games running through Proton).
![Screenshot](./src/assets/screenshot.png)
CreamLinux is a GUI application for Linux that simplifies the management of DLC in Steam games. It provides a user-friendly interface to install and configure CreamAPI (for native Linux games) and SmokeAPI (for Windows games running through Proton).
## Watch the demo here:
[![Watch the demo](./src/assets/screenshot.png)](https://www.youtube.com/watch?v=ZunhZnKFLlg)
## Beta Status
⚠️ **IMPORTANT**: CreamLinux is currently in BETA. This means:
@@ -37,6 +37,11 @@ While the core functionality is working, please be aware that this is an early r
./CreamLinux.AppImage
```
For Nvidia users use this command:
```
WEBKIT_DISABLE_DMABUF_RENDERER=1 ./creamlinux.appimage
```
### Building from Source
#### Prerequisites

37
package-lock.json generated
View File

@@ -1,12 +1,13 @@
{
"name": "creamlinux",
"version": "0.1.3",
"version": "1.0.0",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "creamlinux",
"version": "0.1.3",
"version": "1.0.0",
"license": "MIT",
"dependencies": {
"@tauri-apps/api": "^2.5.0",
"@tauri-apps/plugin-process": "^2.2.1",
@@ -39,7 +40,7 @@
"semantic-release": "^24.2.4",
"typescript": "~5.7.2",
"typescript-eslint": "^8.26.1",
"vite": "^6.3.1",
"vite": "^6.3.5",
"vite-plugin-svgr": "^4.3.0"
}
},
@@ -12858,13 +12859,13 @@
}
},
"node_modules/tinyglobby": {
"version": "0.2.12",
"resolved": "https://registry.npmjs.org/tinyglobby/-/tinyglobby-0.2.12.tgz",
"integrity": "sha512-qkf4trmKSIiMTs/E63cxH+ojC2unam7rJ0WrauAzpT3ECNTxGRMlaXxVbfxMUC/w0LaYk6jQ4y/nGR9uBO3tww==",
"version": "0.2.13",
"resolved": "https://registry.npmjs.org/tinyglobby/-/tinyglobby-0.2.13.tgz",
"integrity": "sha512-mEwzpUgrLySlveBwEVDMKk5B57bhLPYovRfPAXD5gA/98Opn0rCDj3GtLwFvCvH5RK9uPCExUROW5NjDwvqkxw==",
"dev": true,
"license": "MIT",
"dependencies": {
"fdir": "^6.4.3",
"fdir": "^6.4.4",
"picomatch": "^4.0.2"
},
"engines": {
@@ -12875,9 +12876,9 @@
}
},
"node_modules/tinyglobby/node_modules/fdir": {
"version": "6.4.3",
"resolved": "https://registry.npmjs.org/fdir/-/fdir-6.4.3.tgz",
"integrity": "sha512-PMXmW2y1hDDfTSRc9gaXIuCCRpuoz3Kaz8cUelp3smouvfT632ozg2vrT6lJsHKKOF59YLbOGfAWGUcKEfRMQw==",
"version": "6.4.4",
"resolved": "https://registry.npmjs.org/fdir/-/fdir-6.4.4.tgz",
"integrity": "sha512-1NZP+GK4GfuAv3PqKvxQRDMjdSRZjnkq7KfhlNrCNNlZ0ygQFpebfrnfnq/W7fpUnAv9aGWmY1zKx7FYL3gwhg==",
"dev": true,
"license": "MIT",
"peerDependencies": {
@@ -13222,18 +13223,18 @@
"license": "MIT"
},
"node_modules/vite": {
"version": "6.3.1",
"resolved": "https://registry.npmjs.org/vite/-/vite-6.3.1.tgz",
"integrity": "sha512-kkzzkqtMESYklo96HKKPE5KKLkC1amlsqt+RjFMlX2AvbRB/0wghap19NdBxxwGZ+h/C6DLCrcEphPIItlGrRQ==",
"version": "6.3.5",
"resolved": "https://registry.npmjs.org/vite/-/vite-6.3.5.tgz",
"integrity": "sha512-cZn6NDFE7wdTpINgs++ZJ4N49W2vRp8LCKrn3Ob1kYNtOo21vfDoaV5GzBfLU4MovSAB8uNRm4jgzVQZ+mBzPQ==",
"dev": true,
"license": "MIT",
"dependencies": {
"esbuild": "^0.25.0",
"fdir": "^6.4.3",
"fdir": "^6.4.4",
"picomatch": "^4.0.2",
"postcss": "^8.5.3",
"rollup": "^4.34.9",
"tinyglobby": "^0.2.12"
"tinyglobby": "^0.2.13"
},
"bin": {
"vite": "bin/vite.js"
@@ -13312,9 +13313,9 @@
}
},
"node_modules/vite/node_modules/fdir": {
"version": "6.4.3",
"resolved": "https://registry.npmjs.org/fdir/-/fdir-6.4.3.tgz",
"integrity": "sha512-PMXmW2y1hDDfTSRc9gaXIuCCRpuoz3Kaz8cUelp3smouvfT632ozg2vrT6lJsHKKOF59YLbOGfAWGUcKEfRMQw==",
"version": "6.4.4",
"resolved": "https://registry.npmjs.org/fdir/-/fdir-6.4.4.tgz",
"integrity": "sha512-1NZP+GK4GfuAv3PqKvxQRDMjdSRZjnkq7KfhlNrCNNlZ0ygQFpebfrnfnq/W7fpUnAv9aGWmY1zKx7FYL3gwhg==",
"dev": true,
"license": "MIT",
"peerDependencies": {

View File

@@ -1,7 +1,7 @@
{
"name": "creamlinux",
"private": true,
"version": "1.0.0",
"version": "1.0.1",
"type": "module",
"author": "Tickbase",
"repository": "https://github.com/Novattz/creamlinux-installer",
@@ -47,7 +47,7 @@
"semantic-release": "^24.2.4",
"typescript": "~5.7.2",
"typescript-eslint": "^8.26.1",
"vite": "^6.3.1",
"vite": "^6.3.5",
"vite-plugin-svgr": "^4.3.0"
}
}

View File

@@ -1,6 +1,6 @@
[package]
name = "app"
version = "1.0.0"
version = "1.0.1"
description = "DLC Manager for Steam games on Linux"
authors = ["tickbase"]
license = "MIT"

View File

@@ -284,8 +284,15 @@ fn check_smokeapi_installed(game_path: &Path, api_files: &[String]) -> bool {
fn scan_game_directory(game_path: &Path) -> (bool, Vec<String>) {
let mut found_exe = false;
let mut found_linux_binary = false;
let mut found_main_executable = false;
let mut steam_api_files = Vec::new();
// Strong indicators for native Linux games
let mut has_libsteam_api = false;
let mut has_linux_steam_libs = false;
let mut linux_binary_count = 0;
let mut windows_exe_count = 0;
// Directories to skip for better performance
let skip_dirs = [
"videos",
@@ -312,6 +319,11 @@ fn scan_game_directory(game_path: &Path) -> (bool, Vec<String>) {
let exe_extensions = ["exe", "bat", "cmd", "msi"];
let binary_extensions = ["so", "bin", "sh", "x86", "x86_64"];
// Files that indicate this is likely a launcher/installer
let installer_patterns = [
"setup", "install", "launcher", "uninstall", "redist", "vcredist", "directx", "_commonredist", "dotnet", "PhysX"
];
// Recursively walk through the game directory
for entry in WalkDir::new(game_path)
.max_depth(MAX_DEPTH) // Limit depth to avoid traversing too deep
@@ -335,22 +347,46 @@ fn scan_game_directory(game_path: &Path) -> (bool, Vec<String>) {
continue;
}
let filename = path.file_name()
.unwrap_or_default()
.to_string_lossy()
.to_lowercase();
// Check for strong Linux indicators first
if filename == "libsteam_api.so" {
has_libsteam_api = true;
debug!("Found strong Linux indicator: {}", path.display());
}
// Check for other Linux Steam libraries
if filename.starts_with("lib") && filename.contains("steam") && filename.ends_with(".so") {
has_linux_steam_libs = true;
debug!("Found Linux Steam library: {}", path.display());
}
// Check file extension
if let Some(ext) = path.extension() {
let ext_str = ext.to_string_lossy().to_lowercase();
// Check for Windows executables
if exe_extensions.iter().any(|&e| ext_str == e) {
found_exe = true;
// Check if this looks like an installer/utility rather than main game
let is_likely_installer = installer_patterns.iter()
.any(|&pattern| filename.contains(pattern));
if !is_likely_installer {
found_exe = true;
windows_exe_count += 1;
// If its in the root directory and not an installer, its likely the main executable
if path.parent() == Some(game_path) {
found_main_executable = true;
}
}
}
// Check for Steam API DLLs
if ext_str == "dll" {
let filename = path
.file_name()
.unwrap_or_default()
.to_string_lossy()
.to_lowercase();
if filename == "steam_api.dll" || filename == "steam_api64.dll" {
if let Ok(rel_path) = path.strip_prefix(game_path) {
let rel_path_str = rel_path.to_string_lossy().to_string();
@@ -363,6 +399,7 @@ fn scan_game_directory(game_path: &Path) -> (bool, Vec<String>) {
// Check for Linux binary files
if binary_extensions.iter().any(|&e| ext_str == e) {
found_linux_binary = true;
linux_binary_count += 1;
// Check if it's actually an ELF binary for more certainty
if ext_str == "so" && is_elf_binary(path) {
@@ -382,29 +419,85 @@ fn scan_game_directory(game_path: &Path) -> (bool, Vec<String>) {
// Check executable permission and ELF format
if is_executable && is_elf_binary(path) {
found_linux_binary = true;
linux_binary_count += 1;
}
}
}
// If we've found enough evidence for both platforms and Steam API DLLs, we can stop
if found_exe && found_linux_binary && !steam_api_files.is_empty() {
debug!("Found sufficient evidence, breaking scan early");
break;
}
}
// A game is considered native if it has Linux binaries but no Windows executables
let is_native = found_linux_binary && !found_exe;
// Detection logic with priority system
let is_native = determine_platform(
has_libsteam_api,
has_linux_steam_libs,
found_linux_binary,
found_exe,
found_main_executable,
linux_binary_count,
windows_exe_count,
);
debug!(
"Game scan results: native={}, exe={}, api_dlls={}",
"Game scan results: native={}, libsteam_api={}, linux_libs={}, linux_binaries={}, exe_files={}, api_dlls={}",
is_native,
found_exe,
has_libsteam_api,
has_linux_steam_libs,
linux_binary_count,
windows_exe_count,
steam_api_files.len()
);
(is_native, steam_api_files)
}
// Priority-based platform detection
fn determine_platform(
has_libsteam_api: bool,
has_linux_steam_libs: bool,
found_linux_binary: bool,
found_exe: bool,
found_main_executable: bool,
linux_binary_count: usize,
windows_exe_count: usize,
) -> bool {
// Priority 1: Strong Linux indicators
if has_libsteam_api {
debug!("Detected as native: libsteam_api.so found");
return true;
}
if has_linux_steam_libs {
debug!("Detected as native: Linux steam libraries found");
return true;
}
// Priority 2: High confidence Linux indicators
if found_linux_binary && linux_binary_count >= 3 && !found_main_executable {
debug!("Detected as native: Multiple Linux binaries, no main Windows executable");
return true;
}
// Priority 3: Balanced assessment
if found_linux_binary && !found_main_executable && windows_exe_count <= 2 {
debug!("Detected as native: Linux binaries present, only installer/utility Windows files");
return true;
}
// Priority 4: Windows indicators
if found_main_executable || (found_exe && !found_linux_binary) {
debug!("Detected as Windows/Proton: Main executable or only Windows files found");
return false;
}
// Priority 5: Default fallback
if found_linux_binary {
debug!("Detected as native: Linux binaries found (default fallback)");
return true;
}
debug!("Detected as Windows/Proton: No strong indicators found");
false
}
// Find all installed Steam games from library folders
pub async fn find_installed_games(steamapps_paths: &[PathBuf]) -> Vec<GameInfo> {
let mut games = Vec::new();

View File

@@ -15,7 +15,7 @@
},
"productName": "Creamlinux",
"mainBinaryName": "creamlinux",
"version": "1.0.0",
"version": "1.0.1",
"identifier": "com.creamlinux.dev",
"plugins": {
"updater": {

View File

@@ -1,12 +1,9 @@
import { StrictMode } from 'react'
import { createRoot } from 'react-dom/client'
import App from './App.tsx'
import { AppProvider } from '@/contexts/index.ts'
createRoot(document.getElementById('root')!).render(
<StrictMode>
<AppProvider>
<App />
</AppProvider>
</StrictMode>
<AppProvider>
<App />
</AppProvider>
)