mirror of
https://github.com/Novattz/creamlinux-installer.git
synced 2026-01-24 12:22:49 -05:00
Compare commits
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0bfd36aea9 |
21
.github/workflows/build.yml
vendored
21
.github/workflows/build.yml
vendored
@@ -142,3 +142,24 @@ jobs:
|
||||
includeUpdaterJson: true
|
||||
tauriScript: 'npm run tauri'
|
||||
args: ${{ matrix.args }}
|
||||
|
||||
publish-release:
|
||||
name: Publish release
|
||||
needs: [create-release, build-tauri]
|
||||
runs-on: ubuntu-24.04
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
steps:
|
||||
- name: Publish GitHub release (unset draft)
|
||||
uses: actions/github-script@v6
|
||||
with:
|
||||
script: |
|
||||
const release_id = Number("${{ needs.create-release.outputs.release_id }}");
|
||||
|
||||
await github.rest.repos.updateRelease({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
release_id,
|
||||
draft: false
|
||||
});
|
||||
|
||||
1
.gitignore
vendored
1
.gitignore
vendored
@@ -14,7 +14,6 @@ docs
|
||||
*.local
|
||||
*.lock
|
||||
.env
|
||||
CHANGELOG.md
|
||||
|
||||
# Editor directories and files
|
||||
.vscode/*
|
||||
|
||||
43
CHANGELOG.md
43
CHANGELOG.md
@@ -1,3 +1,46 @@
|
||||
## [1.4.0] - 17-01-2026
|
||||
|
||||
### Added
|
||||
- Unlocker selection dialog for native games, allowing users to choose between CreamLinux and SmokeAPI
|
||||
- Game bitness detection
|
||||
|
||||
### Fixed
|
||||
- Cache now validates if expected files are missing.
|
||||
|
||||
## [1.3.5] - 09-01-2026
|
||||
|
||||
### Changed
|
||||
- Redesigned conflict detection dialog to show all conflicts at once
|
||||
- Integrated Steam launch option reminder directly into the conflict dialog
|
||||
|
||||
### Fixed
|
||||
- Improved UX by allowing users to resolve conflicts in any order or defer to later
|
||||
|
||||
## [1.3.4] - 03-01-2026
|
||||
|
||||
### Added
|
||||
- Disclaimer dialog explaining that CreamLinux Installer manages DLC IDs, not actual DLC files
|
||||
- User config stored in `~/.config/creamlinux/config.json`
|
||||
- **"Don't show again" option**: Users can permanently dismiss the disclaimer via checkbox
|
||||
|
||||
## [1.3.3] - 26-12-2025
|
||||
|
||||
### Added
|
||||
- Platform conflict detection
|
||||
- Automatic removal of incompatible unlocker files when switching between Native/Proton
|
||||
- Reminder dialog for steam launch options after creamlinux removal
|
||||
- Conflict dialog to show which game had the conflict
|
||||
|
||||
## [1.3.2] - 23-12-2025
|
||||
|
||||
### Added
|
||||
- New dropdown component
|
||||
- Settings dialog for SmokeAPI configuration
|
||||
- Update creamlinux config functionality
|
||||
|
||||
### Changed
|
||||
- Adjusted styling for CreamLinux settings dialog
|
||||
|
||||
## [1.3.0] - 22-12-2025
|
||||
|
||||
### Added
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2025 Tickbase
|
||||
Copyright (c) 2026 Tickbase
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
# CreamLinux
|
||||
|
||||
CreamLinux is a GUI application for Linux that simplifies the management of DLC in Steam games. It provides a user-friendly interface to install and configure CreamAPI (for native Linux games) and SmokeAPI (for Windows games running through Proton).
|
||||
CreamLinux is a GUI application for Linux that simplifies the management of DLC IDs in Steam games. It provides a user-friendly interface to install and configure CreamAPI (for native Linux games) and SmokeAPI (for Windows games running through Proton).
|
||||
|
||||
## Watch the demo here:
|
||||
|
||||
@@ -61,7 +61,7 @@ While the core functionality is working, please be aware that this is an early r
|
||||
|
||||
```bash
|
||||
git clone https://github.com/Novattz/creamlinux-installer.git
|
||||
cd creamlinux
|
||||
cd creamlinux-installer
|
||||
```
|
||||
|
||||
2. Install dependencies:
|
||||
@@ -124,7 +124,7 @@ This project is licensed under the MIT License - see the [LICENSE](LICENSE.md) f
|
||||
|
||||
## Credits
|
||||
|
||||
- [Creamlinux](https://github.com/anticitizn/creamlinux) - Native DLC support
|
||||
- [Creamlinux](https://github.com/anticitizn/creamlinux) - Native support
|
||||
- [SmokeAPI](https://github.com/acidicoala/SmokeAPI) - Proton support
|
||||
- [Tauri](https://tauri.app/) - Framework for building the desktop application
|
||||
- [React](https://reactjs.org/) - UI library
|
||||
|
||||
2768
package-lock.json
generated
2768
package-lock.json
generated
File diff suppressed because it is too large
Load Diff
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"name": "creamlinux",
|
||||
"private": true,
|
||||
"version": "1.3.0",
|
||||
"version": "1.4.0",
|
||||
"type": "module",
|
||||
"author": "Tickbase",
|
||||
"repository": "https://github.com/Novattz/creamlinux-installer",
|
||||
@@ -40,14 +40,14 @@
|
||||
"eslint": "^9.22.0",
|
||||
"eslint-plugin-react-hooks": "^5.2.0",
|
||||
"eslint-plugin-react-refresh": "^0.4.19",
|
||||
"glob": "^11.0.2",
|
||||
"glob": "^11.1.0",
|
||||
"globals": "^16.0.0",
|
||||
"node-fetch": "^3.3.2",
|
||||
"sass-embedded": "^1.86.3",
|
||||
"semantic-release": "^24.2.4",
|
||||
"semantic-release": "^25.0.2",
|
||||
"typescript": "~5.7.2",
|
||||
"typescript-eslint": "^8.26.1",
|
||||
"vite": "^6.3.5",
|
||||
"vite": "^6.4.1",
|
||||
"vite-plugin-svgr": "^4.3.0"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
[package]
|
||||
name = "creamlinux-installer"
|
||||
version = "1.3.0"
|
||||
version = "1.4.0"
|
||||
description = "DLC Manager for Steam games on Linux"
|
||||
authors = ["tickbase"]
|
||||
license = "MIT"
|
||||
|
||||
99
src-tauri/src/cache/mod.rs
vendored
99
src-tauri/src/cache/mod.rs
vendored
@@ -2,9 +2,10 @@ mod storage;
|
||||
mod version;
|
||||
|
||||
pub use storage::{
|
||||
get_creamlinux_version_dir, get_smokeapi_version_dir, is_cache_initialized,
|
||||
list_creamlinux_files, list_smokeapi_dlls, read_versions, update_creamlinux_version,
|
||||
update_smokeapi_version,
|
||||
get_creamlinux_version_dir, get_smokeapi_version_dir,
|
||||
list_creamlinux_files, list_smokeapi_files, read_versions,
|
||||
update_creamlinux_version, update_smokeapi_version, validate_smokeapi_cache,
|
||||
validate_creamlinux_cache,
|
||||
};
|
||||
|
||||
pub use version::{
|
||||
@@ -22,39 +23,87 @@ use std::collections::HashMap;
|
||||
pub async fn initialize_cache() -> Result<(), String> {
|
||||
info!("Initializing cache...");
|
||||
|
||||
// Check if cache is already initialized
|
||||
if is_cache_initialized()? {
|
||||
info!("Cache already initialized");
|
||||
return Ok(());
|
||||
let versions = read_versions()?;
|
||||
let mut needs_smokeapi = false;
|
||||
let mut needs_creamlinux = false;
|
||||
|
||||
// Check if SmokeAPI is properly cached
|
||||
if versions.smokeapi.latest.is_empty() {
|
||||
info!("No SmokeAPI version in manifest");
|
||||
needs_smokeapi = true
|
||||
} else {
|
||||
// Validate that all files exist
|
||||
match validate_smokeapi_cache(&versions.smokeapi.latest) {
|
||||
Ok(true) => {
|
||||
info!("SmokeAPI cache validated successfully");
|
||||
}
|
||||
Ok(false) => {
|
||||
info!("SmokeAPI cache incomplete, re-downloading");
|
||||
needs_smokeapi = true;
|
||||
}
|
||||
Err(e) => {
|
||||
warn!("Failed to validate SmokeAPI cache: {}, re-downloading", e);
|
||||
needs_smokeapi = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
info!("Cache not initialized, downloading unlockers...");
|
||||
// Check if CreamLinux is properly cached
|
||||
if versions.creamlinux.latest.is_empty() {
|
||||
info!("No CreamLinux version in manifest");
|
||||
needs_creamlinux = true;
|
||||
} else {
|
||||
match validate_creamlinux_cache(&versions.creamlinux.latest) {
|
||||
Ok(true) => {
|
||||
info!("CreamLinux cache validated successfully");
|
||||
}
|
||||
Ok(false) => {
|
||||
info!("CreamLinux cache incomplete, re-downloading");
|
||||
needs_creamlinux = true;
|
||||
}
|
||||
Err(e) => {
|
||||
warn!("Failed to validate CreamLinux cache: {}, re-downloading", e);
|
||||
needs_creamlinux = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Download SmokeAPI
|
||||
match SmokeAPI::download_to_cache().await {
|
||||
Ok(version) => {
|
||||
info!("Downloaded SmokeAPI version: {}", version);
|
||||
update_smokeapi_version(&version)?;
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to download SmokeAPI: {}", e);
|
||||
return Err(format!("Failed to download SmokeAPI: {}", e));
|
||||
if needs_smokeapi {
|
||||
info!("Downloading SmokeAPI...");
|
||||
match SmokeAPI::download_to_cache().await {
|
||||
Ok(version) => {
|
||||
info!("Downloaded SmokeAPI version: {}", version);
|
||||
update_smokeapi_version(&version)?;
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to download SmokeAPI: {}", e);
|
||||
return Err(format!("Failed to download SmokeAPI: {}", e));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Download CreamLinux
|
||||
match CreamLinux::download_to_cache().await {
|
||||
Ok(version) => {
|
||||
info!("Downloaded CreamLinux version: {}", version);
|
||||
update_creamlinux_version(&version)?;
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to download CreamLinux: {}", e);
|
||||
return Err(format!("Failed to download CreamLinux: {}", e));
|
||||
if needs_creamlinux {
|
||||
info!("Downloading CreamLinux...");
|
||||
match CreamLinux::download_to_cache().await {
|
||||
Ok(version) => {
|
||||
info!("Downloaded CreamLinux version: {}", version);
|
||||
update_creamlinux_version(&version)?;
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to download CreamLinux: {}", e);
|
||||
return Err(format!("Failed to download CreamLinux: {}", e));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
info!("Cache initialization complete");
|
||||
if !needs_smokeapi && !needs_creamlinux {
|
||||
info!("Cache already initialized and validated");
|
||||
} else {
|
||||
info!("Cache initialization complete");
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
|
||||
87
src-tauri/src/cache/storage.rs
vendored
87
src-tauri/src/cache/storage.rs
vendored
@@ -204,12 +204,6 @@ pub fn update_creamlinux_version(new_version: &str) -> Result<(), String> {
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// Check if the cache is initialized (has both unlockers cached)
|
||||
pub fn is_cache_initialized() -> Result<bool, String> {
|
||||
let versions = read_versions()?;
|
||||
Ok(!versions.smokeapi.latest.is_empty() && !versions.creamlinux.latest.is_empty())
|
||||
}
|
||||
|
||||
// Get the SmokeAPI DLL path for the latest cached version
|
||||
#[allow(dead_code)]
|
||||
pub fn get_smokeapi_dll_path() -> Result<PathBuf, String> {
|
||||
@@ -233,8 +227,8 @@ pub fn get_creamlinux_files_dir() -> Result<PathBuf, String> {
|
||||
get_creamlinux_version_dir(&versions.creamlinux.latest)
|
||||
}
|
||||
|
||||
// List all SmokeAPI DLL files in the cached version directory
|
||||
pub fn list_smokeapi_dlls() -> Result<Vec<PathBuf>, String> {
|
||||
/// List all SmokeAPI files in the cached version directory
|
||||
pub fn list_smokeapi_files() -> Result<Vec<PathBuf>, String> {
|
||||
let versions = read_versions()?;
|
||||
if versions.smokeapi.latest.is_empty() {
|
||||
return Ok(Vec::new());
|
||||
@@ -249,17 +243,20 @@ pub fn list_smokeapi_dlls() -> Result<Vec<PathBuf>, String> {
|
||||
let entries = fs::read_dir(&version_dir)
|
||||
.map_err(|e| format!("Failed to read SmokeAPI directory: {}", e))?;
|
||||
|
||||
let mut dlls = Vec::new();
|
||||
let mut files = Vec::new();
|
||||
for entry in entries {
|
||||
if let Ok(entry) = entry {
|
||||
let path = entry.path();
|
||||
if path.extension().and_then(|s| s.to_str()) == Some("dll") {
|
||||
dlls.push(path);
|
||||
// Get both .dll and .so files
|
||||
if let Some(ext) = path.extension().and_then(|s| s.to_str()) {
|
||||
if ext == "dll" || ext == "so" {
|
||||
files.push(path);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Ok(dlls)
|
||||
Ok(files)
|
||||
}
|
||||
|
||||
// List all CreamLinux files in the cached version directory
|
||||
@@ -289,4 +286,70 @@ pub fn list_creamlinux_files() -> Result<Vec<PathBuf>, String> {
|
||||
}
|
||||
|
||||
Ok(files)
|
||||
}
|
||||
|
||||
/// Validate that all required files exist for SmokeAPI
|
||||
pub fn validate_smokeapi_cache(version: &str) -> Result<bool, String> {
|
||||
let version_dir = get_smokeapi_version_dir(version)?;
|
||||
|
||||
if !version_dir.exists() {
|
||||
return Ok(false);
|
||||
}
|
||||
|
||||
// Required files for SmokeAPI
|
||||
let required_files = vec![
|
||||
"smoke_api32.dll",
|
||||
"smoke_api64.dll",
|
||||
"libsmoke_api32.so",
|
||||
"libsmoke_api64.so",
|
||||
];
|
||||
|
||||
let mut missing_files = Vec::new();
|
||||
|
||||
for file in &required_files {
|
||||
let file_path = version_dir.join(file);
|
||||
if !file_path.exists() {
|
||||
missing_files.push(file.to_string());
|
||||
}
|
||||
}
|
||||
|
||||
if !missing_files.is_empty() {
|
||||
info!("Missing required files in cache: {:?}", missing_files);
|
||||
return Ok(false);
|
||||
}
|
||||
|
||||
Ok(true)
|
||||
}
|
||||
|
||||
/// Validate that all required files exist for CreamLinux
|
||||
pub fn validate_creamlinux_cache(version: &str) -> Result<bool, String> {
|
||||
let version_dir = get_creamlinux_version_dir(version)?;
|
||||
|
||||
if !version_dir.exists() {
|
||||
return Ok(false);
|
||||
}
|
||||
|
||||
// Required files for CreamLinux
|
||||
let required_files = vec![
|
||||
"cream.sh",
|
||||
"cream_api.ini",
|
||||
"lib32Creamlinux.so",
|
||||
"lib64Creamlinux.so",
|
||||
];
|
||||
|
||||
let mut missing_files = Vec::new();
|
||||
|
||||
for file in &required_files {
|
||||
let file_path = version_dir.join(file);
|
||||
if !file_path.exists() {
|
||||
missing_files.push(file.to_string());
|
||||
}
|
||||
}
|
||||
|
||||
if !missing_files.is_empty() {
|
||||
info!("Missing required files in cache: {:?}", missing_files);
|
||||
return Ok(false);
|
||||
}
|
||||
|
||||
Ok(true)
|
||||
}
|
||||
118
src-tauri/src/config.rs
Normal file
118
src-tauri/src/config.rs
Normal file
@@ -0,0 +1,118 @@
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::fs;
|
||||
use std::path::PathBuf;
|
||||
use log::info;
|
||||
|
||||
// User configuration structure
|
||||
#[derive(Debug, Clone, Serialize, Deserialize)]
|
||||
pub struct Config {
|
||||
// Whether to show the disclaimer on startup
|
||||
pub show_disclaimer: bool,
|
||||
}
|
||||
|
||||
impl Default for Config {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
show_disclaimer: true,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Get the config directory path (~/.config/creamlinux)
|
||||
fn get_config_dir() -> Result<PathBuf, String> {
|
||||
let home = std::env::var("HOME")
|
||||
.map_err(|_| "Failed to get HOME directory".to_string())?;
|
||||
|
||||
let config_dir = PathBuf::from(home).join(".config").join("creamlinux");
|
||||
Ok(config_dir)
|
||||
}
|
||||
|
||||
// Get the config file path
|
||||
fn get_config_path() -> Result<PathBuf, String> {
|
||||
let config_dir = get_config_dir()?;
|
||||
Ok(config_dir.join("config.json"))
|
||||
}
|
||||
|
||||
// Ensure the config directory exists
|
||||
fn ensure_config_dir() -> Result<(), String> {
|
||||
let config_dir = get_config_dir()?;
|
||||
|
||||
if !config_dir.exists() {
|
||||
fs::create_dir_all(&config_dir)
|
||||
.map_err(|e| format!("Failed to create config directory: {}", e))?;
|
||||
info!("Created config directory at {:?}", config_dir);
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// Load configuration from disk
|
||||
pub fn load_config() -> Result<Config, String> {
|
||||
ensure_config_dir()?;
|
||||
|
||||
let config_path = get_config_path()?;
|
||||
|
||||
// If config file doesn't exist, create default config
|
||||
if !config_path.exists() {
|
||||
let default_config = Config::default();
|
||||
save_config(&default_config)?;
|
||||
info!("Created default config file at {:?}", config_path);
|
||||
return Ok(default_config);
|
||||
}
|
||||
|
||||
// Read and parse config file
|
||||
let config_str = fs::read_to_string(&config_path)
|
||||
.map_err(|e| format!("Failed to read config file: {}", e))?;
|
||||
|
||||
let config: Config = serde_json::from_str(&config_str)
|
||||
.map_err(|e| format!("Failed to parse config file: {}", e))?;
|
||||
|
||||
info!("Loaded config from {:?}", config_path);
|
||||
Ok(config)
|
||||
}
|
||||
|
||||
// Save configuration to disk
|
||||
pub fn save_config(config: &Config) -> Result<(), String> {
|
||||
ensure_config_dir()?;
|
||||
|
||||
let config_path = get_config_path()?;
|
||||
|
||||
let config_str = serde_json::to_string_pretty(config)
|
||||
.map_err(|e| format!("Failed to serialize config: {}", e))?;
|
||||
|
||||
fs::write(&config_path, config_str)
|
||||
.map_err(|e| format!("Failed to write config file: {}", e))?;
|
||||
|
||||
info!("Saved config to {:?}", config_path);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// Update a specific config value
|
||||
pub fn update_config<F>(updater: F) -> Result<Config, String>
|
||||
where
|
||||
F: FnOnce(&mut Config),
|
||||
{
|
||||
let mut config = load_config()?;
|
||||
updater(&mut config);
|
||||
save_config(&config)?;
|
||||
Ok(config)
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn test_default_config() {
|
||||
let config = Config::default();
|
||||
assert!(config.show_disclaimer);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_config_serialization() {
|
||||
let config = Config::default();
|
||||
let json = serde_json::to_string(&config).unwrap();
|
||||
let parsed: Config = serde_json::from_str(&json).unwrap();
|
||||
assert_eq!(config.show_disclaimer, parsed.show_disclaimer);
|
||||
}
|
||||
}
|
||||
@@ -241,8 +241,26 @@ async fn uninstall_creamlinux(game: Game, app_handle: AppHandle) -> Result<(), S
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// Install SmokeAPI to a game
|
||||
async fn install_smokeapi(game: Game, app_handle: AppHandle) -> Result<(), String> {
|
||||
// Check if native or proton and route accordingly
|
||||
if game.native {
|
||||
install_smokeapi_native(game, app_handle).await
|
||||
} else {
|
||||
install_smokeapi_proton(game, app_handle).await
|
||||
}
|
||||
}
|
||||
|
||||
async fn uninstall_smokeapi(game: Game, app_handle: AppHandle) -> Result<(), String> {
|
||||
// Check if native or proton and route accordingly
|
||||
if game.native {
|
||||
uninstall_smokeapi_native(game, app_handle).await
|
||||
} else {
|
||||
uninstall_smokeapi_proton(game, app_handle).await
|
||||
}
|
||||
}
|
||||
|
||||
// Install SmokeAPI to a proton game
|
||||
async fn install_smokeapi_proton(game: Game, app_handle: AppHandle) -> Result<(), String> {
|
||||
if game.native {
|
||||
return Err("SmokeAPI can only be installed on Proton/Windows games".to_string());
|
||||
}
|
||||
@@ -286,8 +304,8 @@ async fn install_smokeapi(game: Game, app_handle: AppHandle) -> Result<(), Strin
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// Uninstall SmokeAPI from a game
|
||||
async fn uninstall_smokeapi(game: Game, app_handle: AppHandle) -> Result<(), String> {
|
||||
// Uninstall SmokeAPI from a proton game
|
||||
async fn uninstall_smokeapi_proton(game: Game, app_handle: AppHandle) -> Result<(), String> {
|
||||
if game.native {
|
||||
return Err("SmokeAPI can only be uninstalled from Proton/Windows games".to_string());
|
||||
}
|
||||
@@ -329,6 +347,99 @@ async fn uninstall_smokeapi(game: Game, app_handle: AppHandle) -> Result<(), Str
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// Install SmokeAPI to a native Linux game
|
||||
async fn install_smokeapi_native(
|
||||
game: Game,
|
||||
app_handle: AppHandle,
|
||||
) -> Result<(), String> {
|
||||
|
||||
info!("Installing SmokeAPI (native) for game: {}", game.title);
|
||||
let game_title = game.title.clone();
|
||||
|
||||
emit_progress(
|
||||
&app_handle,
|
||||
&format!("Installing SmokeAPI for {}", game_title),
|
||||
"Detecting game architecture...",
|
||||
20.0,
|
||||
false,
|
||||
false,
|
||||
None,
|
||||
);
|
||||
|
||||
emit_progress(
|
||||
&app_handle,
|
||||
&format!("Installing SmokeAPI for {}", game_title),
|
||||
"Installing from cache...",
|
||||
50.0,
|
||||
false,
|
||||
false,
|
||||
None,
|
||||
);
|
||||
|
||||
// Install SmokeAPI for native Linux (empty string for api_files_str)
|
||||
SmokeAPI::install_to_game(&game.path, "")
|
||||
.await
|
||||
.map_err(|e| format!("Failed to install SmokeAPI: {}", e))?;
|
||||
|
||||
// Update version manifest
|
||||
let cached_versions = crate::cache::read_versions()?;
|
||||
update_game_smokeapi_version(&game.path, cached_versions.smokeapi.latest)?;
|
||||
|
||||
emit_progress(
|
||||
&app_handle,
|
||||
&format!("Installation Completed: {}", game_title),
|
||||
"SmokeAPI has been installed successfully!",
|
||||
100.0,
|
||||
true,
|
||||
false,
|
||||
None,
|
||||
);
|
||||
|
||||
info!("SmokeAPI (native) installation completed for: {}", game_title);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// Uninstall SmokeAPI from a native Linux game
|
||||
async fn uninstall_smokeapi_native(game: Game, app_handle: AppHandle) -> Result<(), String> {
|
||||
if !game.native {
|
||||
return Err("This function is only for native Linux games".to_string());
|
||||
}
|
||||
|
||||
let game_title = game.title.clone();
|
||||
info!("Uninstalling SmokeAPI (native) from game: {}", game_title);
|
||||
|
||||
emit_progress(
|
||||
&app_handle,
|
||||
&format!("Uninstalling SmokeAPI from {}", game_title),
|
||||
"Removing SmokeAPI files...",
|
||||
50.0,
|
||||
false,
|
||||
false,
|
||||
None,
|
||||
);
|
||||
|
||||
// Uninstall SmokeAPI (empty string for api_files_str)
|
||||
SmokeAPI::uninstall_from_game(&game.path, "")
|
||||
.await
|
||||
.map_err(|e| format!("Failed to uninstall SmokeAPI: {}", e))?;
|
||||
|
||||
// Remove version from manifest
|
||||
remove_smokeapi_version(&game.path)?;
|
||||
|
||||
emit_progress(
|
||||
&app_handle,
|
||||
&format!("Uninstallation Completed: {}", game_title),
|
||||
"SmokeAPI has been removed successfully!",
|
||||
100.0,
|
||||
true,
|
||||
false,
|
||||
None,
|
||||
);
|
||||
|
||||
info!("SmokeAPI (native) uninstallation completed for: {}", game_title);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// Fetch DLC details from Steam API (simple version without progress)
|
||||
pub async fn fetch_dlc_details(app_id: &str) -> Result<Vec<DlcInfo>, String> {
|
||||
let client = reqwest::Client::new();
|
||||
|
||||
@@ -4,11 +4,16 @@
|
||||
)]
|
||||
|
||||
mod cache;
|
||||
mod utils;
|
||||
mod dlc_manager;
|
||||
mod installer;
|
||||
mod searcher;
|
||||
mod unlockers;
|
||||
mod smokeapi_config;
|
||||
mod config;
|
||||
|
||||
use crate::config::Config;
|
||||
use crate::unlockers::{CreamLinux, SmokeAPI, Unlocker};
|
||||
use dlc_manager::DlcInfoWithState;
|
||||
use installer::{Game, InstallerAction, InstallerType};
|
||||
use log::{debug, error, info, warn};
|
||||
@@ -44,6 +49,19 @@ pub struct AppState {
|
||||
fetch_cancellation: Arc<AtomicBool>,
|
||||
}
|
||||
|
||||
// Load the current configuration
|
||||
#[tauri::command]
|
||||
fn load_config() -> Result<Config, String> {
|
||||
config::load_config()
|
||||
}
|
||||
|
||||
// Update configuration
|
||||
#[tauri::command]
|
||||
fn update_config(config_data: Config) -> Result<Config, String> {
|
||||
config::save_config(&config_data)?;
|
||||
Ok(config_data)
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
fn get_all_dlcs_command(game_path: String) -> Result<Vec<DlcInfoWithState>, String> {
|
||||
info!("Getting all DLCs (enabled and disabled) for: {}", game_path);
|
||||
@@ -434,6 +452,167 @@ async fn install_cream_with_dlcs_command(
|
||||
}
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
fn read_smokeapi_config(game_path: String) -> Result<Option<smokeapi_config::SmokeAPIConfig>, String> {
|
||||
info!("Reading SmokeAPI config for: {}", game_path);
|
||||
smokeapi_config::read_config(&game_path)
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
fn write_smokeapi_config(
|
||||
game_path: String,
|
||||
config: smokeapi_config::SmokeAPIConfig,
|
||||
) -> Result<(), String> {
|
||||
info!("Writing SmokeAPI config for: {}", game_path);
|
||||
smokeapi_config::write_config(&game_path, &config)
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
fn delete_smokeapi_config(game_path: String) -> Result<(), String> {
|
||||
info!("Deleting SmokeAPI config for: {}", game_path);
|
||||
smokeapi_config::delete_config(&game_path)
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
async fn resolve_platform_conflict(
|
||||
game_id: String,
|
||||
conflict_type: String, // "cream-to-proton" or "smoke-to-native"
|
||||
state: State<'_, AppState>,
|
||||
app_handle: tauri::AppHandle,
|
||||
) -> Result<Game, String> {
|
||||
info!(
|
||||
"Resolving platform conflict for game {}: {}",
|
||||
game_id, conflict_type
|
||||
);
|
||||
|
||||
let game = {
|
||||
let games = state.games.lock();
|
||||
games
|
||||
.get(&game_id)
|
||||
.cloned()
|
||||
.ok_or_else(|| format!("Game with ID {} not found", game_id))?
|
||||
};
|
||||
|
||||
let game_title = game.title.clone();
|
||||
|
||||
// Emit progress
|
||||
installer::emit_progress(
|
||||
&app_handle,
|
||||
&format!("Resolving Conflict: {}", game_title),
|
||||
"Removing conflicting files...",
|
||||
50.0,
|
||||
false,
|
||||
false,
|
||||
None,
|
||||
);
|
||||
|
||||
// Perform the appropriate removal based on conflict type
|
||||
match conflict_type.as_str() {
|
||||
"cream-to-proton" => {
|
||||
// Remove CreamLinux files (bypassing native check)
|
||||
info!("Removing CreamLinux files from Proton game: {}", game_title);
|
||||
|
||||
CreamLinux::uninstall_from_game(&game.path, &game.id)
|
||||
.await
|
||||
.map_err(|e| format!("Failed to remove CreamLinux files: {}", e))?;
|
||||
|
||||
// Remove version from manifest
|
||||
crate::cache::remove_creamlinux_version(&game.path)?;
|
||||
}
|
||||
"smoke-to-native" => {
|
||||
// Remove SmokeAPI files (bypassing proton check)
|
||||
info!("Removing SmokeAPI files from native game: {}", game_title);
|
||||
|
||||
// For native games, we need to manually remove backup files since
|
||||
// the main DLL might already be gone
|
||||
// Look for and remove *_o.dll backup files
|
||||
use walkdir::WalkDir;
|
||||
let mut removed_files = false;
|
||||
|
||||
for entry in WalkDir::new(&game.path)
|
||||
.max_depth(5)
|
||||
.into_iter()
|
||||
.filter_map(Result::ok)
|
||||
{
|
||||
let path = entry.path();
|
||||
if !path.is_file() {
|
||||
continue;
|
||||
}
|
||||
|
||||
let filename = path.file_name().unwrap_or_default().to_string_lossy();
|
||||
|
||||
// Remove steam_api*_o.dll backup files
|
||||
if filename.starts_with("steam_api") && filename.ends_with("_o.dll") {
|
||||
match std::fs::remove_file(path) {
|
||||
Ok(_) => {
|
||||
info!("Removed SmokeAPI backup file: {}", path.display());
|
||||
removed_files = true;
|
||||
}
|
||||
Err(e) => {
|
||||
warn!("Failed to remove backup file {}: {}", path.display(), e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Also try the normal uninstall if api_files are present
|
||||
if !game.api_files.is_empty() {
|
||||
let api_files_str = game.api_files.join(",");
|
||||
if let Err(e) = SmokeAPI::uninstall_from_game(&game.path, &api_files_str).await {
|
||||
// Don't fail if this errors - we might have already cleaned up manually above
|
||||
warn!("SmokeAPI uninstall warning: {}", e);
|
||||
}
|
||||
}
|
||||
|
||||
if !removed_files {
|
||||
warn!("No SmokeAPI files found to remove for: {}", game_title);
|
||||
}
|
||||
|
||||
// Remove version from manifest
|
||||
crate::cache::remove_smokeapi_version(&game.path)?;
|
||||
}
|
||||
_ => return Err(format!("Invalid conflict type: {}", conflict_type)),
|
||||
}
|
||||
|
||||
installer::emit_progress(
|
||||
&app_handle,
|
||||
&format!("Conflict Resolved: {}", game_title),
|
||||
"Conflicting files have been removed successfully!",
|
||||
100.0,
|
||||
true,
|
||||
false,
|
||||
None,
|
||||
);
|
||||
|
||||
// Update game state
|
||||
let updated_game = {
|
||||
let mut games_map = state.games.lock();
|
||||
let game = games_map
|
||||
.get_mut(&game_id)
|
||||
.ok_or_else(|| format!("Game with ID {} not found after conflict resolution", game_id))?;
|
||||
|
||||
match conflict_type.as_str() {
|
||||
"cream-to-proton" => {
|
||||
game.cream_installed = false;
|
||||
}
|
||||
"smoke-to-native" => {
|
||||
game.smoke_installed = false;
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
game.installing = false;
|
||||
game.clone()
|
||||
};
|
||||
|
||||
if let Err(e) = app_handle.emit("game-updated", &updated_game) {
|
||||
warn!("Failed to emit game-updated event: {}", e);
|
||||
}
|
||||
|
||||
info!("Platform conflict resolved successfully for: {}", game_title);
|
||||
Ok(updated_game)
|
||||
}
|
||||
|
||||
fn setup_logging() -> Result<(), Box<dyn std::error::Error>> {
|
||||
use log::LevelFilter;
|
||||
use log4rs::append::file::FileAppender;
|
||||
@@ -491,6 +670,12 @@ fn main() {
|
||||
get_all_dlcs_command,
|
||||
clear_caches,
|
||||
abort_dlc_fetch,
|
||||
read_smokeapi_config,
|
||||
write_smokeapi_config,
|
||||
delete_smokeapi_config,
|
||||
resolve_platform_conflict,
|
||||
load_config,
|
||||
update_config,
|
||||
])
|
||||
.setup(|app| {
|
||||
info!("Tauri application setup");
|
||||
|
||||
@@ -256,22 +256,62 @@ fn check_creamlinux_installed(game_path: &Path) -> bool {
|
||||
|
||||
// Check if a game has SmokeAPI installed
|
||||
fn check_smokeapi_installed(game_path: &Path, api_files: &[String]) -> bool {
|
||||
if api_files.is_empty() {
|
||||
return false;
|
||||
// For Proton games: check for backup DLL files
|
||||
if !api_files.is_empty() {
|
||||
for api_file in api_files {
|
||||
let api_path = game_path.join(api_file);
|
||||
let api_dir = api_path.parent().unwrap_or(game_path);
|
||||
let api_filename = api_path.file_name().unwrap_or_default();
|
||||
|
||||
// Check for backup file (original file renamed with _o.dll suffix)
|
||||
let backup_name = api_filename.to_string_lossy().replace(".dll", "_o.dll");
|
||||
let backup_path = api_dir.join(backup_name);
|
||||
|
||||
if backup_path.exists() {
|
||||
debug!("SmokeAPI backup file found: {}", backup_path.display());
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// SmokeAPI creates backups with _o.dll suffix
|
||||
for api_file in api_files {
|
||||
let api_path = game_path.join(api_file);
|
||||
let api_dir = api_path.parent().unwrap_or(game_path);
|
||||
let api_filename = api_path.file_name().unwrap_or_default();
|
||||
// For Native games: check for lib_steam_api_o.so backup
|
||||
for entry in WalkDir::new(game_path)
|
||||
.max_depth(3)
|
||||
.into_iter()
|
||||
.filter_map(Result::ok)
|
||||
{
|
||||
let path = entry.path();
|
||||
if !path.is_file() {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Check for backup file (original file renamed with _o.dll suffix)
|
||||
let backup_name = api_filename.to_string_lossy().replace(".dll", "_o.dll");
|
||||
let backup_path = api_dir.join(backup_name);
|
||||
let filename = path.file_name().unwrap_or_default().to_string_lossy();
|
||||
|
||||
if backup_path.exists() {
|
||||
debug!("SmokeAPI backup file found: {}", backup_path.display());
|
||||
// Check for native SmokeAPI backup
|
||||
if filename == "libsteam_api_o.so" {
|
||||
debug!("Found native SmokeAPI backup: {}", path.display());
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Also scan for orphaned backup files (in case the main DLL was removed)
|
||||
// This handles the Proton->Native switch case where steam_api*.dll is gone
|
||||
// but steam_api*_o.dll backup remains
|
||||
for entry in WalkDir::new(game_path)
|
||||
.max_depth(5)
|
||||
.into_iter()
|
||||
.filter_map(Result::ok)
|
||||
{
|
||||
let path = entry.path();
|
||||
if !path.is_file() {
|
||||
continue;
|
||||
}
|
||||
|
||||
let filename = path.file_name().unwrap_or_default().to_string_lossy();
|
||||
|
||||
// Look for steam_api*_o.dll backup files (SmokeAPI pattern)
|
||||
if filename.starts_with("steam_api") && filename.ends_with("_o.dll") {
|
||||
debug!("Found orphaned SmokeAPI backup file: {}", path.display());
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -631,12 +671,10 @@ pub async fn find_installed_games(steamapps_paths: &[PathBuf]) -> Vec<GameInfo>
|
||||
// Check for CreamLinux installation
|
||||
let cream_installed = check_creamlinux_installed(&game_path);
|
||||
|
||||
// Check for SmokeAPI installation (only for non-native games with Steam API DLLs)
|
||||
let smoke_installed = if !is_native && !api_files.is_empty() {
|
||||
check_smokeapi_installed(&game_path, &api_files)
|
||||
} else {
|
||||
false
|
||||
};
|
||||
// Check for SmokeAPI installation
|
||||
// For Proton games: check if api_files exist
|
||||
// For Native games: ALSO check for orphaned backup files (proton->native switch)
|
||||
let smoke_installed = check_smokeapi_installed(&game_path, &api_files);
|
||||
|
||||
// Create the game info
|
||||
let game_info = GameInfo {
|
||||
|
||||
128
src-tauri/src/smokeapi_config.rs
Normal file
128
src-tauri/src/smokeapi_config.rs
Normal file
@@ -0,0 +1,128 @@
|
||||
use log::{info, warn};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::collections::HashMap;
|
||||
use std::fs;
|
||||
use std::path::Path;
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug, Clone)]
|
||||
pub struct SmokeAPIConfig {
|
||||
#[serde(rename = "$schema")]
|
||||
pub schema: String,
|
||||
#[serde(rename = "$version")]
|
||||
pub version: u32,
|
||||
pub logging: bool,
|
||||
pub log_steam_http: bool,
|
||||
pub default_app_status: String,
|
||||
pub override_app_status: HashMap<String, String>,
|
||||
pub override_dlc_status: HashMap<String, String>,
|
||||
pub auto_inject_inventory: bool,
|
||||
pub extra_inventory_items: Vec<u32>,
|
||||
pub extra_dlcs: HashMap<String, serde_json::Value>,
|
||||
}
|
||||
|
||||
impl Default for SmokeAPIConfig {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
schema: "https://raw.githubusercontent.com/acidicoala/SmokeAPI/refs/tags/v4.0.0/res/SmokeAPI.schema.json".to_string(),
|
||||
version: 4,
|
||||
logging: false,
|
||||
log_steam_http: false,
|
||||
default_app_status: "unlocked".to_string(),
|
||||
override_app_status: HashMap::new(),
|
||||
override_dlc_status: HashMap::new(),
|
||||
auto_inject_inventory: true,
|
||||
extra_inventory_items: Vec::new(),
|
||||
extra_dlcs: HashMap::new(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Read SmokeAPI config from a game directory
|
||||
// Returns None if the config doesn't exist
|
||||
pub fn read_config(game_path: &str) -> Result<Option<SmokeAPIConfig>, String> {
|
||||
info!("Reading SmokeAPI config from: {}", game_path);
|
||||
|
||||
// Find the SmokeAPI DLL location in the game directory
|
||||
let config_path = find_smokeapi_config_path(game_path)?;
|
||||
|
||||
if !config_path.exists() {
|
||||
info!("No SmokeAPI config found at: {}", config_path.display());
|
||||
return Ok(None);
|
||||
}
|
||||
|
||||
let content = fs::read_to_string(&config_path)
|
||||
.map_err(|e| format!("Failed to read SmokeAPI config: {}", e))?;
|
||||
|
||||
let config: SmokeAPIConfig = serde_json::from_str(&content)
|
||||
.map_err(|e| format!("Failed to parse SmokeAPI config: {}", e))?;
|
||||
|
||||
info!("Successfully read SmokeAPI config");
|
||||
Ok(Some(config))
|
||||
}
|
||||
|
||||
// Write SmokeAPI config to a game directory
|
||||
pub fn write_config(game_path: &str, config: &SmokeAPIConfig) -> Result<(), String> {
|
||||
info!("Writing SmokeAPI config to: {}", game_path);
|
||||
|
||||
let config_path = find_smokeapi_config_path(game_path)?;
|
||||
|
||||
let content = serde_json::to_string_pretty(config)
|
||||
.map_err(|e| format!("Failed to serialize SmokeAPI config: {}", e))?;
|
||||
|
||||
fs::write(&config_path, content)
|
||||
.map_err(|e| format!("Failed to write SmokeAPI config: {}", e))?;
|
||||
|
||||
info!("Successfully wrote SmokeAPI config to: {}", config_path.display());
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// Delete SmokeAPI config from a game directory
|
||||
pub fn delete_config(game_path: &str) -> Result<(), String> {
|
||||
info!("Deleting SmokeAPI config from: {}", game_path);
|
||||
|
||||
let config_path = find_smokeapi_config_path(game_path)?;
|
||||
|
||||
if config_path.exists() {
|
||||
fs::remove_file(&config_path)
|
||||
.map_err(|e| format!("Failed to delete SmokeAPI config: {}", e))?;
|
||||
info!("Successfully deleted SmokeAPI config");
|
||||
} else {
|
||||
info!("No SmokeAPI config to delete");
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// Find the path where SmokeAPI.config.json should be located
|
||||
// This is in the same directory as the SmokeAPI DLL files
|
||||
fn find_smokeapi_config_path(game_path: &str) -> Result<std::path::PathBuf, String> {
|
||||
let game_path_obj = Path::new(game_path);
|
||||
|
||||
// Search for steam_api*.dll files with _o.dll backups (indicating SmokeAPI installation)
|
||||
let mut smokeapi_dir: Option<std::path::PathBuf> = None;
|
||||
|
||||
// Use walkdir to search recursively
|
||||
for entry in walkdir::WalkDir::new(game_path_obj)
|
||||
.max_depth(5)
|
||||
.into_iter()
|
||||
.filter_map(Result::ok)
|
||||
{
|
||||
let path = entry.path();
|
||||
let filename = path.file_name().unwrap_or_default().to_string_lossy();
|
||||
|
||||
// Look for steam_api*_o.dll (backup files created by SmokeAPI)
|
||||
if filename.starts_with("steam_api") && filename.ends_with("_o.dll") {
|
||||
smokeapi_dir = path.parent().map(|p| p.to_path_buf());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// If we found a SmokeAPI directory, return the config path
|
||||
if let Some(dir) = smokeapi_dir {
|
||||
Ok(dir.join("SmokeAPI.config.json"))
|
||||
} else {
|
||||
// Fallback to game root directory
|
||||
warn!("Could not find SmokeAPI DLL directory, using game root");
|
||||
Ok(game_path_obj.join("SmokeAPI.config.json"))
|
||||
}
|
||||
}
|
||||
@@ -94,7 +94,7 @@ impl Unlocker for SmokeAPI {
|
||||
let mut archive =
|
||||
ZipArchive::new(file).map_err(|e| format!("Failed to read zip archive: {}", e))?;
|
||||
|
||||
// Extract all DLL files
|
||||
// Extract both DLL files (for Proton) and .so files (for native Linux)
|
||||
for i in 0..archive.len() {
|
||||
let mut file = archive
|
||||
.by_index(i)
|
||||
@@ -102,8 +102,11 @@ impl Unlocker for SmokeAPI {
|
||||
|
||||
let file_name = file.name();
|
||||
|
||||
// Only extract DLL files
|
||||
if file_name.to_lowercase().ends_with(".dll") {
|
||||
// Extract DLL files for Proton and .so files for native Linux
|
||||
let should_extract = file_name.to_lowercase().ends_with(".dll")
|
||||
|| file_name.to_lowercase().ends_with(".so");
|
||||
|
||||
if should_extract {
|
||||
let output_path = version_dir.join(
|
||||
Path::new(file_name)
|
||||
.file_name()
|
||||
@@ -127,17 +130,56 @@ impl Unlocker for SmokeAPI {
|
||||
}
|
||||
|
||||
async fn install_to_game(game_path: &str, api_files_str: &str) -> Result<(), String> {
|
||||
// Check if this is a native Linux game or Proton game
|
||||
// Native games have empty api_files_str, Proton games have DLL paths
|
||||
let is_native = api_files_str.is_empty();
|
||||
|
||||
if is_native {
|
||||
Self::install_to_native_game(game_path).await
|
||||
} else {
|
||||
Self::install_to_proton_game(game_path, api_files_str).await
|
||||
}
|
||||
}
|
||||
|
||||
async fn uninstall_from_game(game_path: &str, api_files_str: &str) -> Result<(), String> {
|
||||
// Check if this is a native Linux game or Proton game
|
||||
let is_native = api_files_str.is_empty();
|
||||
|
||||
if is_native {
|
||||
Self::uninstall_from_native_game(game_path).await
|
||||
} else {
|
||||
Self::uninstall_from_proton_game(game_path, api_files_str).await
|
||||
}
|
||||
}
|
||||
|
||||
fn name() -> &'static str {
|
||||
"SmokeAPI"
|
||||
}
|
||||
}
|
||||
|
||||
impl SmokeAPI {
|
||||
/// Install SmokeAPI to a Proton/Windows game
|
||||
async fn install_to_proton_game(game_path: &str, api_files_str: &str) -> Result<(), String> {
|
||||
// Parse api_files from the context string (comma-separated)
|
||||
let api_files: Vec<String> = api_files_str.split(',').map(|s| s.to_string()).collect();
|
||||
|
||||
info!(
|
||||
"Installing SmokeAPI to {} for {} API files",
|
||||
"Installing SmokeAPI (Proton) to {} for {} API files",
|
||||
game_path,
|
||||
api_files.len()
|
||||
);
|
||||
|
||||
// Get the cached SmokeAPI DLLs
|
||||
let cached_dlls = crate::cache::list_smokeapi_dlls()?;
|
||||
let cached_files = crate::cache::list_smokeapi_files()?;
|
||||
if cached_files.is_empty() {
|
||||
return Err("No SmokeAPI files found in cache".to_string());
|
||||
}
|
||||
|
||||
let cached_dlls: Vec<_> = cached_files
|
||||
.iter()
|
||||
.filter(|f| f.extension().and_then(|e| e.to_str()) == Some("dll"))
|
||||
.collect();
|
||||
|
||||
if cached_dlls.is_empty() {
|
||||
return Err("No SmokeAPI DLLs found in cache".to_string());
|
||||
}
|
||||
@@ -195,15 +237,77 @@ impl Unlocker for SmokeAPI {
|
||||
);
|
||||
}
|
||||
|
||||
info!("SmokeAPI installation completed for: {}", game_path);
|
||||
info!("SmokeAPI (Proton) installation completed for: {}", game_path);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
async fn uninstall_from_game(game_path: &str, api_files_str: &str) -> Result<(), String> {
|
||||
/// Install SmokeAPI to a native Linux game
|
||||
async fn install_to_native_game(game_path: &str) -> Result<(), String> {
|
||||
info!("Installing SmokeAPI (native) to {}", game_path);
|
||||
|
||||
// Detect game bitness
|
||||
let bitness = crate::utils::bitness::detect_game_bitness(game_path)?;
|
||||
info!("Detected game bitness: {:?}", bitness);
|
||||
|
||||
// Get the cached SmokeAPI files
|
||||
let cached_files = crate::cache::list_smokeapi_files()?;
|
||||
if cached_files.is_empty() {
|
||||
return Err("No SmokeAPI files found in cache".to_string());
|
||||
}
|
||||
|
||||
// Determine which .so file to use based on bitness
|
||||
let target_so = match bitness {
|
||||
crate::utils::bitness::Bitness::Bit32 => "libsmoke_api32.so",
|
||||
crate::utils::bitness::Bitness::Bit64 => "libsmoke_api64.so",
|
||||
};
|
||||
|
||||
// Find the matching .so file in cache
|
||||
let matching_so = cached_files
|
||||
.iter()
|
||||
.find(|file| {
|
||||
file.file_name()
|
||||
.unwrap_or_default()
|
||||
.to_string_lossy()
|
||||
== target_so
|
||||
})
|
||||
.ok_or_else(|| format!("No matching {} found in cache", target_so))?;
|
||||
|
||||
let game_path_obj = Path::new(game_path);
|
||||
|
||||
// Look for libsteam_api.so in the game directory (scan up to depth 3)
|
||||
let libsteam_path = Self::find_libsteam_api(game_path_obj)?;
|
||||
|
||||
info!("Found libsteam_api.so at: {}", libsteam_path.display());
|
||||
|
||||
// Create backup of original libsteam_api.so
|
||||
let backup_path = libsteam_path.with_file_name("libsteam_api_o.so");
|
||||
|
||||
// Only backup if not already backed up
|
||||
if !backup_path.exists() && libsteam_path.exists() {
|
||||
fs::copy(&libsteam_path, &backup_path)
|
||||
.map_err(|e| format!("Failed to backup libsteam_api.so: {}", e))?;
|
||||
info!("Created backup: {}", backup_path.display());
|
||||
}
|
||||
|
||||
// Replace libsteam_api.so with SmokeAPI's libsmoke_api.so
|
||||
fs::copy(matching_so, &libsteam_path)
|
||||
.map_err(|e| format!("Failed to replace libsteam_api.so: {}", e))?;
|
||||
|
||||
info!(
|
||||
"Replaced libsteam_api.so with {}",
|
||||
target_so
|
||||
);
|
||||
|
||||
info!("SmokeAPI (native) installation completed for: {}", game_path);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Uninstall SmokeAPI from a Proton/Windows game
|
||||
async fn uninstall_from_proton_game(game_path: &str, api_files_str: &str) -> Result<(), String> {
|
||||
// Parse api_files from the context string (comma-separated)
|
||||
let api_files: Vec<String> = api_files_str.split(',').map(|s| s.to_string()).collect();
|
||||
|
||||
info!("Uninstalling SmokeAPI from: {}", game_path);
|
||||
info!("Uninstalling SmokeAPI (Proton) from: {}", game_path);
|
||||
|
||||
for api_file in &api_files {
|
||||
let api_path = Path::new(game_path).join(api_file);
|
||||
@@ -250,11 +354,79 @@ impl Unlocker for SmokeAPI {
|
||||
}
|
||||
}
|
||||
|
||||
info!("SmokeAPI uninstallation completed for: {}", game_path);
|
||||
info!("SmokeAPI (Proton) uninstallation completed for: {}", game_path);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn name() -> &'static str {
|
||||
"SmokeAPI"
|
||||
/// Uninstall SmokeAPI from a native Linux game
|
||||
async fn uninstall_from_native_game(game_path: &str) -> Result<(), String> {
|
||||
info!("Uninstalling SmokeAPI (native) from: {}", game_path);
|
||||
|
||||
let game_path_obj = Path::new(game_path);
|
||||
|
||||
// Look for libsteam_api.so (which is actually our SmokeAPI now)
|
||||
let libsteam_path = match Self::find_libsteam_api(game_path_obj) {
|
||||
Ok(path) => path,
|
||||
Err(_) => {
|
||||
warn!("libsteam_api.so not found, nothing to uninstall");
|
||||
return Ok(());
|
||||
}
|
||||
};
|
||||
|
||||
// Look for backup
|
||||
let backup_path = libsteam_path.with_file_name("libsteam_api_o.so");
|
||||
|
||||
if backup_path.exists() {
|
||||
// Remove the SmokeAPI version
|
||||
if libsteam_path.exists() {
|
||||
match fs::remove_file(&libsteam_path) {
|
||||
Ok(_) => info!("Removed SmokeAPI version: {}", libsteam_path.display()),
|
||||
Err(e) => warn!("Failed to remove SmokeAPI file: {}", e),
|
||||
}
|
||||
}
|
||||
|
||||
// Restore the original file
|
||||
match fs::rename(&backup_path, &libsteam_path) {
|
||||
Ok(_) => info!("Restored original libsteam_api.so"),
|
||||
Err(e) => {
|
||||
warn!("Failed to restore original file: {}", e);
|
||||
// Try to copy instead if rename fails
|
||||
if let Err(copy_err) = fs::copy(&backup_path, &libsteam_path)
|
||||
.and_then(|_| fs::remove_file(&backup_path))
|
||||
{
|
||||
error!("Failed to copy backup file: {}", copy_err);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
warn!("No backup found (libsteam_api_o.so), cannot restore original");
|
||||
}
|
||||
|
||||
info!("SmokeAPI (native) uninstallation completed for: {}", game_path);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Find libsteam_api.so in the game directory
|
||||
fn find_libsteam_api(game_path: &Path) -> Result<std::path::PathBuf, String> {
|
||||
use walkdir::WalkDir;
|
||||
|
||||
// Scan for libsteam_api.so (not too deep to keep it fast)
|
||||
for entry in WalkDir::new(game_path)
|
||||
.max_depth(3)
|
||||
.into_iter()
|
||||
.filter_map(Result::ok)
|
||||
{
|
||||
let path = entry.path();
|
||||
if !path.is_file() {
|
||||
continue;
|
||||
}
|
||||
|
||||
let filename = path.file_name().unwrap_or_default().to_string_lossy();
|
||||
if filename == "libsteam_api.so" {
|
||||
return Ok(path.to_path_buf());
|
||||
}
|
||||
}
|
||||
|
||||
Err("libsteam_api.so not found in game directory".to_string())
|
||||
}
|
||||
}
|
||||
155
src-tauri/src/utils/bitness.rs
Normal file
155
src-tauri/src/utils/bitness.rs
Normal file
@@ -0,0 +1,155 @@
|
||||
use log::{debug, info, warn};
|
||||
use std::fs;
|
||||
use std::path::Path;
|
||||
use walkdir::WalkDir;
|
||||
|
||||
/// Represents the bitness of a binary
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum Bitness {
|
||||
Bit32,
|
||||
Bit64,
|
||||
}
|
||||
|
||||
/// Detect the bitness of a Linux Binary by reading ELF header
|
||||
/// ELF format: https://en.wikipedia.org/wiki/Executable_and_Linkable_Format
|
||||
fn detect_binary_bitness(file_path: &Path) -> Option<Bitness> {
|
||||
// Read first 5 bytes of the file to check ELF header
|
||||
let bytes = match fs::read(file_path) {
|
||||
Ok(b) if b.len() >= 5 => b,
|
||||
_ => return None,
|
||||
};
|
||||
|
||||
// Check for ELF magic number (0x7F 'E' 'L' 'F')
|
||||
if bytes.len() < 5 || &bytes[0..4] != b"\x7FELF" {
|
||||
return None;
|
||||
}
|
||||
|
||||
// Byte 4 (EI_CLASS) indicates 32-bit or 64-bit
|
||||
// 1 = ELFCLASS32 (32-bit)
|
||||
// 2 = ELFCLASS64 (64-bit)
|
||||
match bytes[4] {
|
||||
1 => Some(Bitness::Bit32),
|
||||
2 => Some(Bitness::Bit64),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
/// Scan game directory for Linux binaries and determine bitness
|
||||
/// Returns the detected bitness, prioritizing the main game executable
|
||||
pub fn detect_game_bitness(game_path: &str) -> Result<Bitness, String> {
|
||||
info!("Detecting bitness for game at: {}", game_path);
|
||||
|
||||
let game_path_obj = Path::new(game_path);
|
||||
if !game_path_obj.exists() {
|
||||
return Err("Game path does not exist".to_string());
|
||||
}
|
||||
|
||||
// Directories to skip for performance
|
||||
let skip_dirs = [
|
||||
"videos",
|
||||
"video",
|
||||
"movies",
|
||||
"movie",
|
||||
"sound",
|
||||
"sounds",
|
||||
"audio",
|
||||
"textures",
|
||||
"music",
|
||||
"localization",
|
||||
"shaders",
|
||||
"logs",
|
||||
"assets",
|
||||
"_CommonRedist",
|
||||
];
|
||||
|
||||
// Limit scan depth to avoid deep recursion
|
||||
const MAX_DEPTH: usize = 5;
|
||||
|
||||
let mut bit64_binaries = Vec::new();
|
||||
let mut bit32_binaries = Vec::new();
|
||||
|
||||
// Scan for Linux binaries
|
||||
for entry in WalkDir::new(game_path_obj)
|
||||
.max_depth(MAX_DEPTH)
|
||||
.follow_links(false)
|
||||
.into_iter()
|
||||
.filter_entry(|e| {
|
||||
if e.file_type().is_dir() {
|
||||
let dir_name = e.file_name().to_string_lossy().to_lowercase();
|
||||
!skip_dirs.iter().any(|&skip| dir_name.contains(skip))
|
||||
} else {
|
||||
true
|
||||
}
|
||||
})
|
||||
.filter_map(Result::ok)
|
||||
{
|
||||
let path = entry.path();
|
||||
|
||||
// Only check files
|
||||
if !path.is_file() {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Skip non-binary files early for performance
|
||||
let filename = path.file_name().unwrap_or_default().to_string_lossy();
|
||||
|
||||
// Check for common Linux executable extensions or shared libraries
|
||||
let has_binary_extension = filename.ends_with(".x86")
|
||||
|| filename.ends_with(".x86_64")
|
||||
|| filename.ends_with(".bin")
|
||||
|| filename.ends_with(".so")
|
||||
|| filename.contains(".so.")
|
||||
|| filename.starts_with("lib");
|
||||
|
||||
// Check if file is executable
|
||||
#[cfg(unix)]
|
||||
{
|
||||
use std::os::unix::fs::PermissionsExt;
|
||||
if let Ok(metadata) = fs::metadata(path) {
|
||||
let permissions = metadata.permissions();
|
||||
let is_executable = permissions.mode() & 0o111 != 0;
|
||||
|
||||
// Skip files that are neither executable nor have binary extensions
|
||||
if !is_executable && !has_binary_extension {
|
||||
continue;
|
||||
}
|
||||
} else {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// Detect bitness
|
||||
if let Some(bitness) = detect_binary_bitness(path) {
|
||||
debug!("Found {:?} binary: {}", bitness, path.display());
|
||||
|
||||
match bitness {
|
||||
Bitness::Bit64 => bit64_binaries.push(path.to_path_buf()),
|
||||
Bitness::Bit32 => bit32_binaries.push(path.to_path_buf()),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Decision logic: prioritize finding the main game executable
|
||||
// 1. If we found any 64-bit binaries and no 32-bit, it's 64-bit
|
||||
// 2. If we found any 32-bit binaries and no 64-bit, it's 32-bit
|
||||
// 3. If we found both, prefer 64-bit (modern games are usually 64-bit)
|
||||
// 4. If we found neither, return an error
|
||||
|
||||
if !bit64_binaries.is_empty() && bit32_binaries.is_empty() {
|
||||
info!("Detected 64-bit game (Only 64-bit binaries found)");
|
||||
Ok(Bitness::Bit64)
|
||||
} else if !bit32_binaries.is_empty() && bit64_binaries.is_empty() {
|
||||
info!("Detected 32-bit game (Only 32-bit binaries found)");
|
||||
Ok(Bitness::Bit32)
|
||||
} else if !bit64_binaries.is_empty() && !bit32_binaries.is_empty() {
|
||||
warn!(
|
||||
"Found both 32-bit and 64-bit binaries, defaulting to 64-bit. 32-bit: {}, 64-bit: {}",
|
||||
bit32_binaries.len(),
|
||||
bit64_binaries.len()
|
||||
);
|
||||
info!("Detected 64-bit game (mixed binaries, defaulting to 64-bit)");
|
||||
Ok(Bitness::Bit64)
|
||||
} else {
|
||||
Err("Could not detect game bitness: no Linux binaries found".to_string())
|
||||
}
|
||||
}
|
||||
1
src-tauri/src/utils/mod.rs
Normal file
1
src-tauri/src/utils/mod.rs
Normal file
@@ -0,0 +1 @@
|
||||
pub mod bitness;
|
||||
@@ -19,7 +19,7 @@
|
||||
},
|
||||
"productName": "Creamlinux",
|
||||
"mainBinaryName": "creamlinux",
|
||||
"version": "1.3.0",
|
||||
"version": "1.4.0",
|
||||
"identifier": "com.creamlinux.dev",
|
||||
"app": {
|
||||
"withGlobalTauri": false,
|
||||
|
||||
93
src/App.tsx
93
src/App.tsx
@@ -1,13 +1,28 @@
|
||||
import { useState } from 'react'
|
||||
import { invoke } from '@tauri-apps/api/core'
|
||||
import { useAppContext } from '@/contexts/useAppContext'
|
||||
import { useAppLogic } from '@/hooks'
|
||||
import { useAppLogic, useConflictDetection, useDisclaimer } from '@/hooks'
|
||||
import './styles/main.scss'
|
||||
|
||||
// Layout components
|
||||
import { Header, Sidebar, InitialLoadingScreen, ErrorBoundary, UpdateScreen, AnimatedBackground } from '@/components/layout'
|
||||
import {
|
||||
Header,
|
||||
Sidebar,
|
||||
InitialLoadingScreen,
|
||||
ErrorBoundary,
|
||||
UpdateScreen,
|
||||
AnimatedBackground,
|
||||
} from '@/components/layout'
|
||||
|
||||
// Dialog components
|
||||
import { ProgressDialog, DlcSelectionDialog, SettingsDialog } from '@/components/dialogs'
|
||||
import {
|
||||
ProgressDialog,
|
||||
DlcSelectionDialog,
|
||||
SettingsDialog,
|
||||
ConflictDialog,
|
||||
DisclaimerDialog,
|
||||
UnlockerSelectionDialog,
|
||||
} from '@/components/dialogs'
|
||||
|
||||
// Game components
|
||||
import { GameList } from '@/components/games'
|
||||
@@ -17,6 +32,9 @@ import { GameList } from '@/components/games'
|
||||
*/
|
||||
function App() {
|
||||
const [updateComplete, setUpdateComplete] = useState(false)
|
||||
|
||||
const { showDisclaimer, handleDisclaimerClose } = useDisclaimer()
|
||||
|
||||
// Get application logic from hook
|
||||
const {
|
||||
filter,
|
||||
@@ -33,6 +51,7 @@ function App() {
|
||||
|
||||
// Get action handlers from context
|
||||
const {
|
||||
games,
|
||||
dlcDialog,
|
||||
handleDlcDialogClose,
|
||||
handleProgressDialogClose,
|
||||
@@ -40,11 +59,44 @@ function App() {
|
||||
handleGameAction,
|
||||
handleDlcConfirm,
|
||||
handleGameEdit,
|
||||
handleUpdateDlcs,
|
||||
settingsDialog,
|
||||
handleSettingsOpen,
|
||||
handleSettingsClose,
|
||||
handleSmokeAPISettingsOpen,
|
||||
showToast,
|
||||
unlockerSelectionDialog,
|
||||
handleSelectCreamLinux,
|
||||
handleSelectSmokeAPI,
|
||||
closeUnlockerDialog,
|
||||
} = useAppContext()
|
||||
|
||||
// Conflict detection
|
||||
const { conflicts, showDialog, resolveConflict, closeDialog } =
|
||||
useConflictDetection(games)
|
||||
|
||||
// Handle conflict resolution
|
||||
const handleConflictResolve = async (
|
||||
gameId: string,
|
||||
conflictType: 'cream-to-proton' | 'smoke-to-native'
|
||||
) => {
|
||||
try {
|
||||
// Invoke backend to resolve the conflict
|
||||
await invoke('resolve_platform_conflict', {
|
||||
gameId,
|
||||
conflictType,
|
||||
})
|
||||
|
||||
// Remove from UI
|
||||
resolveConflict(gameId, conflictType)
|
||||
|
||||
showToast('Conflict resolved successfully', 'success')
|
||||
} catch (error) {
|
||||
console.error('Error resolving conflict:', error)
|
||||
showToast('Failed to resolve conflict', 'error')
|
||||
}
|
||||
}
|
||||
|
||||
// Show update screen first
|
||||
if (!updateComplete) {
|
||||
return <UpdateScreen onComplete={() => setUpdateComplete(true)} />
|
||||
@@ -71,7 +123,11 @@ function App() {
|
||||
|
||||
<div className="main-content">
|
||||
{/* Sidebar for filtering */}
|
||||
<Sidebar setFilter={setFilter} currentFilter={filter} onSettingsClick={handleSettingsOpen} />
|
||||
<Sidebar
|
||||
setFilter={setFilter}
|
||||
currentFilter={filter}
|
||||
onSettingsClick={handleSettingsOpen}
|
||||
/>
|
||||
|
||||
{/* Show error or game list */}
|
||||
{error ? (
|
||||
@@ -86,6 +142,7 @@ function App() {
|
||||
isLoading={isLoading}
|
||||
onAction={handleGameAction}
|
||||
onEdit={handleGameEdit}
|
||||
onSmokeAPISettings={handleSmokeAPISettingsOpen}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
@@ -105,20 +162,42 @@ function App() {
|
||||
<DlcSelectionDialog
|
||||
visible={dlcDialog.visible}
|
||||
gameTitle={dlcDialog.gameTitle}
|
||||
gameId={dlcDialog.gameId}
|
||||
dlcs={dlcDialog.dlcs}
|
||||
isLoading={dlcDialog.isLoading}
|
||||
isEditMode={dlcDialog.isEditMode}
|
||||
isUpdating={dlcDialog.isUpdating}
|
||||
updateAttempted={dlcDialog.updateAttempted}
|
||||
loadingProgress={dlcDialog.progress}
|
||||
estimatedTimeLeft={dlcDialog.timeLeft}
|
||||
newDlcsCount={dlcDialog.newDlcsCount}
|
||||
onClose={handleDlcDialogClose}
|
||||
onConfirm={handleDlcConfirm}
|
||||
onUpdate={handleUpdateDlcs}
|
||||
/>
|
||||
|
||||
{/* Settings Dialog */}
|
||||
<SettingsDialog
|
||||
visible ={settingsDialog.visible}
|
||||
onClose={handleSettingsClose}
|
||||
<SettingsDialog visible={settingsDialog.visible} onClose={handleSettingsClose} />
|
||||
|
||||
{/* Conflict Detection Dialog */}
|
||||
<ConflictDialog
|
||||
visible={showDialog}
|
||||
conflicts={conflicts}
|
||||
onResolve={handleConflictResolve}
|
||||
onClose={closeDialog}
|
||||
/>
|
||||
|
||||
{/* Unlocker Selection Dialog */}
|
||||
<UnlockerSelectionDialog
|
||||
visible={unlockerSelectionDialog.visible}
|
||||
gameTitle={unlockerSelectionDialog.gameTitle || ''}
|
||||
onClose={closeUnlockerDialog}
|
||||
onSelectCreamLinux={handleSelectCreamLinux}
|
||||
onSelectSmokeAPI={handleSelectSmokeAPI}
|
||||
/>
|
||||
|
||||
{/* Disclaimer Dialog - Shows AFTER everything is loaded */}
|
||||
<DisclaimerDialog visible={showDisclaimer} onClose={handleDisclaimerClose} />
|
||||
</div>
|
||||
</ErrorBoundary>
|
||||
)
|
||||
|
||||
@@ -3,7 +3,7 @@ import Button, { ButtonVariant } from '../buttons/Button'
|
||||
import { Icon, trash, download } from '@/components/icons'
|
||||
|
||||
// Define available action types
|
||||
export type ActionType = 'install_cream' | 'uninstall_cream' | 'install_smoke' | 'uninstall_smoke'
|
||||
export type ActionType = 'install_cream' | 'uninstall_cream' | 'install_smoke' | 'uninstall_smoke' | 'install_unlocker'
|
||||
|
||||
interface ActionButtonProps {
|
||||
action: ActionType
|
||||
@@ -18,7 +18,6 @@ interface ActionButtonProps {
|
||||
* Specialized button for game installation actions
|
||||
*/
|
||||
const ActionButton: FC<ActionButtonProps> = ({
|
||||
action,
|
||||
isInstalled,
|
||||
isWorking,
|
||||
onClick,
|
||||
@@ -29,10 +28,7 @@ const ActionButton: FC<ActionButtonProps> = ({
|
||||
const getButtonText = () => {
|
||||
if (isWorking) return 'Working...'
|
||||
|
||||
const isCream = action.includes('cream')
|
||||
const product = isCream ? 'CreamLinux' : 'SmokeAPI'
|
||||
|
||||
return isInstalled ? `Uninstall ${product}` : `Install ${product}`
|
||||
return isInstalled ? 'Uninstall' : 'Install'
|
||||
}
|
||||
|
||||
// Map to button variant
|
||||
|
||||
97
src/components/common/Dropdown.tsx
Normal file
97
src/components/common/Dropdown.tsx
Normal file
@@ -0,0 +1,97 @@
|
||||
import { useState, useRef, useEffect } from 'react'
|
||||
import { Icon, arrowUp } from '@/components/icons'
|
||||
|
||||
export interface DropdownOption<T = string> {
|
||||
value: T
|
||||
label: string
|
||||
}
|
||||
|
||||
interface DropdownProps<T = string> {
|
||||
label: string
|
||||
description?: string
|
||||
value: T
|
||||
options: DropdownOption<T>[]
|
||||
onChange: (value: T) => void
|
||||
disabled?: boolean
|
||||
className?: string
|
||||
}
|
||||
|
||||
/**
|
||||
* Dropdown component for selecting from a list of options
|
||||
*/
|
||||
const Dropdown = <T extends string | number | boolean>({
|
||||
label,
|
||||
description,
|
||||
value,
|
||||
options,
|
||||
onChange,
|
||||
disabled = false,
|
||||
className = '',
|
||||
}: DropdownProps<T>) => {
|
||||
const [isOpen, setIsOpen] = useState(false)
|
||||
const dropdownRef = useRef<HTMLDivElement>(null)
|
||||
|
||||
// Close dropdown when clicking outside
|
||||
useEffect(() => {
|
||||
const handleClickOutside = (event: MouseEvent) => {
|
||||
if (dropdownRef.current && !dropdownRef.current.contains(event.target as Node)) {
|
||||
setIsOpen(false)
|
||||
}
|
||||
}
|
||||
|
||||
if (isOpen) {
|
||||
document.addEventListener('mousedown', handleClickOutside)
|
||||
return () => document.removeEventListener('mousedown', handleClickOutside)
|
||||
}
|
||||
}, [isOpen])
|
||||
|
||||
const selectedOption = options.find((opt) => opt.value === value)
|
||||
|
||||
const handleSelect = (optionValue: T) => {
|
||||
onChange(optionValue)
|
||||
setIsOpen(false)
|
||||
}
|
||||
|
||||
return (
|
||||
<div className={`dropdown-container ${className}`}>
|
||||
<div className="dropdown-label-container">
|
||||
<label className="dropdown-label">{label}</label>
|
||||
{description && <p className="dropdown-description">{description}</p>}
|
||||
</div>
|
||||
|
||||
<div className={`dropdown ${disabled ? 'disabled' : ''}`} ref={dropdownRef}>
|
||||
<button
|
||||
type="button"
|
||||
className="dropdown-trigger"
|
||||
onClick={() => !disabled && setIsOpen(!isOpen)}
|
||||
disabled={disabled}
|
||||
>
|
||||
<span className="dropdown-value">{selectedOption?.label || 'Select...'}</span>
|
||||
<Icon
|
||||
name={arrowUp}
|
||||
variant="solid"
|
||||
size="sm"
|
||||
className={`dropdown-icon ${isOpen ? 'open' : ''}`}
|
||||
/>
|
||||
</button>
|
||||
|
||||
{isOpen && !disabled && (
|
||||
<div className="dropdown-menu">
|
||||
{options.map((option) => (
|
||||
<button
|
||||
key={String(option.value)}
|
||||
type="button"
|
||||
className={`dropdown-option ${option.value === value ? 'selected' : ''}`}
|
||||
onClick={() => handleSelect(option.value)}
|
||||
>
|
||||
{option.label}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
export default Dropdown
|
||||
@@ -1,4 +1,6 @@
|
||||
export { default as LoadingIndicator } from './LoadingIndicator'
|
||||
export { default as ProgressBar } from './ProgressBar'
|
||||
export { default as Dropdown } from './Dropdown'
|
||||
|
||||
export type { LoadingSize, LoadingType } from './LoadingIndicator'
|
||||
export type { DropdownOption } from './Dropdown'
|
||||
106
src/components/dialogs/ConflictDialog.tsx
Normal file
106
src/components/dialogs/ConflictDialog.tsx
Normal file
@@ -0,0 +1,106 @@
|
||||
import React from 'react'
|
||||
import {
|
||||
Dialog,
|
||||
DialogHeader,
|
||||
DialogBody,
|
||||
DialogFooter,
|
||||
DialogActions,
|
||||
} from '@/components/dialogs'
|
||||
import { Button } from '@/components/buttons'
|
||||
import { Icon, warning, info } from '@/components/icons'
|
||||
|
||||
export interface Conflict {
|
||||
gameId: string
|
||||
gameTitle: string
|
||||
type: 'cream-to-proton' | 'smoke-to-native'
|
||||
}
|
||||
|
||||
export interface ConflictDialogProps {
|
||||
visible: boolean
|
||||
conflicts: Conflict[]
|
||||
onResolve: (gameId: string, conflictType: 'cream-to-proton' | 'smoke-to-native') => void
|
||||
onClose: () => void
|
||||
}
|
||||
|
||||
/**
|
||||
* Conflict Dialog component
|
||||
* Shows all conflicts at once with individual resolve buttons
|
||||
*/
|
||||
const ConflictDialog: React.FC<ConflictDialogProps> = ({
|
||||
visible,
|
||||
conflicts,
|
||||
onResolve,
|
||||
onClose,
|
||||
}) => {
|
||||
// Check if any CreamLinux conflicts exist
|
||||
const hasCreamConflicts = conflicts.some((c) => c.type === 'cream-to-proton')
|
||||
|
||||
const getConflictDescription = (type: 'cream-to-proton' | 'smoke-to-native') => {
|
||||
if (type === 'cream-to-proton') {
|
||||
return 'Will remove existing unlocker files and restore the game to a clean state.'
|
||||
} else {
|
||||
return 'Will remove existing unlocker files and restore the game to a clean state.'
|
||||
}
|
||||
}
|
||||
|
||||
return (
|
||||
<Dialog visible={visible} size="large" preventBackdropClose={true}>
|
||||
<DialogHeader hideCloseButton={true}>
|
||||
<div className="conflict-dialog-header">
|
||||
<Icon name={warning} variant="solid" size="lg" />
|
||||
<h3>Unlocker conflicts detected</h3>
|
||||
</div>
|
||||
</DialogHeader>
|
||||
|
||||
<DialogBody>
|
||||
<div className="conflict-dialog-body">
|
||||
<p className="conflict-intro">
|
||||
Some games have conflicting unlocker states that need attention.
|
||||
</p>
|
||||
|
||||
<div className="conflict-list">
|
||||
{conflicts.map((conflict) => (
|
||||
<div key={conflict.gameId} className="conflict-item">
|
||||
<div className="conflict-info">
|
||||
<div className="conflict-icon">
|
||||
<Icon name={warning} variant="solid" size="md" />
|
||||
</div>
|
||||
<div className="conflict-details">
|
||||
<h4>{conflict.gameTitle}</h4>
|
||||
<p>{getConflictDescription(conflict.type)}</p>
|
||||
</div>
|
||||
</div>
|
||||
<Button
|
||||
variant="primary"
|
||||
onClick={() => onResolve(conflict.gameId, conflict.type)}
|
||||
className="conflict-resolve-btn"
|
||||
>
|
||||
Resolve
|
||||
</Button>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
</DialogBody>
|
||||
|
||||
<DialogFooter>
|
||||
{hasCreamConflicts && (
|
||||
<div className="conflict-reminder">
|
||||
<Icon name={info} variant="solid" size="md" />
|
||||
<span>
|
||||
Remember to remove <code>sh ./cream.sh %command%</code> from Steam launch options
|
||||
after resolving CreamLinux conflicts.
|
||||
</span>
|
||||
</div>
|
||||
)}
|
||||
<DialogActions>
|
||||
<Button variant="secondary" onClick={onClose}>
|
||||
Close
|
||||
</Button>
|
||||
</DialogActions>
|
||||
</DialogFooter>
|
||||
</Dialog>
|
||||
)
|
||||
}
|
||||
|
||||
export default ConflictDialog
|
||||
69
src/components/dialogs/DisclaimerDialog.tsx
Normal file
69
src/components/dialogs/DisclaimerDialog.tsx
Normal file
@@ -0,0 +1,69 @@
|
||||
import {
|
||||
Dialog,
|
||||
DialogHeader,
|
||||
DialogBody,
|
||||
DialogFooter,
|
||||
DialogActions,
|
||||
} from '@/components/dialogs'
|
||||
import { Button, AnimatedCheckbox } from '@/components/buttons'
|
||||
import { useState } from 'react'
|
||||
|
||||
export interface DisclaimerDialogProps {
|
||||
visible: boolean
|
||||
onClose: (dontShowAgain: boolean) => void
|
||||
}
|
||||
|
||||
/**
|
||||
* Disclaimer dialog that appears on app startup
|
||||
* Informs users that CreamLinux manages DLC IDs, not actual DLC files
|
||||
*/
|
||||
const DisclaimerDialog = ({ visible, onClose }: DisclaimerDialogProps) => {
|
||||
const [dontShowAgain, setDontShowAgain] = useState(false)
|
||||
|
||||
const handleOkClick = () => {
|
||||
onClose(dontShowAgain)
|
||||
}
|
||||
|
||||
return (
|
||||
<Dialog visible={visible} onClose={() => onClose(false)} size="medium" preventBackdropClose>
|
||||
<DialogHeader hideCloseButton={true}>
|
||||
<div className="disclaimer-header">
|
||||
<h3>Important Notice</h3>
|
||||
</div>
|
||||
</DialogHeader>
|
||||
|
||||
<DialogBody>
|
||||
<div className="disclaimer-content">
|
||||
<p>
|
||||
<strong>CreamLinux Installer</strong> does not install any DLC content files.
|
||||
</p>
|
||||
<p>
|
||||
This application manages the <strong>DLC IDs</strong> associated with DLCs you want to
|
||||
use. You must obtain the actual DLC files separately.
|
||||
</p>
|
||||
<p>
|
||||
This tool only configures which DLC IDs are recognized by the game unlockers
|
||||
(CreamLinux and SmokeAPI).
|
||||
</p>
|
||||
</div>
|
||||
</DialogBody>
|
||||
|
||||
<DialogFooter>
|
||||
<DialogActions>
|
||||
<div className="disclaimer-footer">
|
||||
<AnimatedCheckbox
|
||||
checked={dontShowAgain}
|
||||
onChange={() => setDontShowAgain(!dontShowAgain)}
|
||||
label="Don't show this disclaimer again"
|
||||
/>
|
||||
<Button variant="primary" onClick={handleOkClick}>
|
||||
OK
|
||||
</Button>
|
||||
</div>
|
||||
</DialogActions>
|
||||
</DialogFooter>
|
||||
</Dialog>
|
||||
)
|
||||
}
|
||||
|
||||
export default DisclaimerDialog
|
||||
@@ -6,17 +6,23 @@ import DialogFooter from './DialogFooter'
|
||||
import DialogActions from './DialogActions'
|
||||
import { Button, AnimatedCheckbox } from '@/components/buttons'
|
||||
import { DlcInfo } from '@/types'
|
||||
import { Icon, check, info } from '@/components/icons'
|
||||
|
||||
export interface DlcSelectionDialogProps {
|
||||
visible: boolean
|
||||
gameTitle: string
|
||||
gameId: string
|
||||
dlcs: DlcInfo[]
|
||||
onClose: () => void
|
||||
onConfirm: (selectedDlcs: DlcInfo[]) => void
|
||||
onUpdate?: (gameId: string) => void
|
||||
isLoading: boolean
|
||||
isEditMode?: boolean
|
||||
isUpdating?: boolean
|
||||
updateAttempted?: boolean
|
||||
loadingProgress?: number
|
||||
estimatedTimeLeft?: string
|
||||
newDlcsCount?: number
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -27,13 +33,18 @@ export interface DlcSelectionDialogProps {
|
||||
const DlcSelectionDialog = ({
|
||||
visible,
|
||||
gameTitle,
|
||||
gameId,
|
||||
dlcs,
|
||||
onClose,
|
||||
onConfirm,
|
||||
onUpdate,
|
||||
isLoading,
|
||||
isEditMode = false,
|
||||
isUpdating = false,
|
||||
updateAttempted = false,
|
||||
loadingProgress = 0,
|
||||
estimatedTimeLeft = '',
|
||||
newDlcsCount = 0,
|
||||
}: DlcSelectionDialogProps) => {
|
||||
// State for DLC management
|
||||
const [selectedDlcs, setSelectedDlcs] = useState<DlcInfo[]>([])
|
||||
@@ -169,13 +180,13 @@ const DlcSelectionDialog = ({
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{isLoading && loadingProgress > 0 && (
|
||||
{(isLoading || isUpdating) && loadingProgress > 0 && (
|
||||
<div className="dlc-loading-progress">
|
||||
<div className="progress-bar-container">
|
||||
<div className="progress-bar" style={{ width: `${loadingProgress}%` }} />
|
||||
</div>
|
||||
<div className="loading-details">
|
||||
<span>Loading DLCs: {loadingProgress}%</span>
|
||||
<span>{isUpdating ? 'Updating DLC list' : 'Loading DLCs'}: {loadingProgress}%</span>
|
||||
{estimatedTimeLeft && (
|
||||
<span className="time-left">Est. time left: {estimatedTimeLeft}</span>
|
||||
)}
|
||||
@@ -211,15 +222,47 @@ const DlcSelectionDialog = ({
|
||||
</DialogBody>
|
||||
|
||||
<DialogFooter>
|
||||
{/* Show update results */}
|
||||
{!isUpdating && !isLoading && isEditMode && updateAttempted && (
|
||||
<>
|
||||
{newDlcsCount > 0 && (
|
||||
<div className="dlc-update-results dlc-update-success">
|
||||
<span className="update-message">
|
||||
<Icon name={check} size="md" variant="solid" className="dlc-update-icon-success"/> Found {newDlcsCount} new DLC{newDlcsCount > 1 ? 's' : ''}!
|
||||
</span>
|
||||
</div>
|
||||
)}
|
||||
{newDlcsCount === 0 && (
|
||||
<div className="dlc-update-results dlc-update-info">
|
||||
<span className="update-message">
|
||||
<Icon name={info} size="md" variant="solid" className="dlc-update-icon-info"/> No new DLCs found. Your list is up to date!
|
||||
</span>
|
||||
</div>
|
||||
)}
|
||||
</>
|
||||
)}
|
||||
|
||||
<DialogActions>
|
||||
<Button
|
||||
variant="secondary"
|
||||
onClick={onClose}
|
||||
disabled={isLoading && loadingProgress < 10}
|
||||
disabled={(isLoading || isUpdating) && loadingProgress < 10}
|
||||
>
|
||||
Cancel
|
||||
</Button>
|
||||
<Button variant="primary" onClick={handleConfirm} disabled={isLoading}>
|
||||
|
||||
{/* Update button - only show in edit mode */}
|
||||
{isEditMode && onUpdate && (
|
||||
<Button
|
||||
variant="warning"
|
||||
onClick={() => onUpdate(gameId)}
|
||||
disabled={isLoading || isUpdating}
|
||||
>
|
||||
{isUpdating ? 'Updating...' : 'Update DLC List'}
|
||||
</Button>
|
||||
)}
|
||||
|
||||
<Button variant="primary" onClick={handleConfirm} disabled={isLoading || isUpdating}>
|
||||
{actionButtonText}
|
||||
</Button>
|
||||
</DialogActions>
|
||||
@@ -228,4 +271,4 @@ const DlcSelectionDialog = ({
|
||||
)
|
||||
}
|
||||
|
||||
export default DlcSelectionDialog
|
||||
export default DlcSelectionDialog
|
||||
56
src/components/dialogs/ReminderDialog.tsx
Normal file
56
src/components/dialogs/ReminderDialog.tsx
Normal file
@@ -0,0 +1,56 @@
|
||||
import React from 'react'
|
||||
import {
|
||||
Dialog,
|
||||
DialogHeader,
|
||||
DialogBody,
|
||||
DialogFooter,
|
||||
DialogActions,
|
||||
} from '@/components/dialogs'
|
||||
import { Button } from '@/components/buttons'
|
||||
import { Icon, info } from '@/components/icons'
|
||||
|
||||
export interface ReminderDialogProps {
|
||||
visible: boolean
|
||||
onClose: () => void
|
||||
}
|
||||
|
||||
/**
|
||||
* Reminder Dialog component
|
||||
* Reminds users to remove Steam launch options after removing CreamLinux
|
||||
*/
|
||||
const ReminderDialog: React.FC<ReminderDialogProps> = ({ visible, onClose }) => {
|
||||
return (
|
||||
<Dialog visible={visible} onClose={onClose} size="small">
|
||||
<DialogHeader onClose={onClose} hideCloseButton={true}>
|
||||
<div className="reminder-dialog-header">
|
||||
<Icon name={info} variant="solid" size="lg" />
|
||||
<h3>Reminder</h3>
|
||||
</div>
|
||||
</DialogHeader>
|
||||
|
||||
<DialogBody>
|
||||
<div className="reminder-dialog-body">
|
||||
<p>
|
||||
If you added a Steam launch option for CreamLinux, remember to remove it in Steam:
|
||||
</p>
|
||||
<ol className="reminder-steps">
|
||||
<li>Right-click the game in Steam</li>
|
||||
<li>Select "Properties"</li>
|
||||
<li>Go to "Launch Options"</li>
|
||||
<li>Remove the CreamLinux command</li>
|
||||
</ol>
|
||||
</div>
|
||||
</DialogBody>
|
||||
|
||||
<DialogFooter>
|
||||
<DialogActions>
|
||||
<Button variant="primary" onClick={onClose}>
|
||||
Got it
|
||||
</Button>
|
||||
</DialogActions>
|
||||
</DialogFooter>
|
||||
</Dialog>
|
||||
)
|
||||
}
|
||||
|
||||
export default ReminderDialog
|
||||
@@ -41,7 +41,7 @@ const SettingsDialog: React.FC<SettingsDialogProps> = ({ visible, onClose }) =>
|
||||
<Dialog visible={visible} onClose={onClose} size="medium">
|
||||
<DialogHeader onClose={onClose} hideCloseButton={true}>
|
||||
<div className="settings-header">
|
||||
<Icon name={settings} variant="solid" size="md" />
|
||||
{/*<Icon name={settings} variant="solid" size="md" />*/}
|
||||
<h3>Settings</h3>
|
||||
</div>
|
||||
</DialogHeader>
|
||||
|
||||
228
src/components/dialogs/SmokeAPISettingsDialog.tsx
Normal file
228
src/components/dialogs/SmokeAPISettingsDialog.tsx
Normal file
@@ -0,0 +1,228 @@
|
||||
import { useState, useEffect, useCallback } from 'react'
|
||||
import { invoke } from '@tauri-apps/api/core'
|
||||
import {
|
||||
Dialog,
|
||||
DialogHeader,
|
||||
DialogBody,
|
||||
DialogFooter,
|
||||
DialogActions,
|
||||
} from '@/components/dialogs'
|
||||
import { Button, AnimatedCheckbox } from '@/components/buttons'
|
||||
import { Dropdown, DropdownOption } from '@/components/common'
|
||||
//import { Icon, settings } from '@/components/icons'
|
||||
|
||||
interface SmokeAPIConfig {
|
||||
$schema: string
|
||||
$version: number
|
||||
logging: boolean
|
||||
log_steam_http: boolean
|
||||
default_app_status: 'unlocked' | 'locked' | 'original'
|
||||
override_app_status: Record<string, string>
|
||||
override_dlc_status: Record<string, string>
|
||||
auto_inject_inventory: boolean
|
||||
extra_inventory_items: number[]
|
||||
extra_dlcs: Record<string, unknown>
|
||||
}
|
||||
|
||||
interface SmokeAPISettingsDialogProps {
|
||||
visible: boolean
|
||||
onClose: () => void
|
||||
gamePath: string
|
||||
gameTitle: string
|
||||
}
|
||||
|
||||
const DEFAULT_CONFIG: SmokeAPIConfig = {
|
||||
$schema:
|
||||
'https://raw.githubusercontent.com/acidicoala/SmokeAPI/refs/tags/v4.0.0/res/SmokeAPI.schema.json',
|
||||
$version: 4,
|
||||
logging: false,
|
||||
log_steam_http: false,
|
||||
default_app_status: 'unlocked',
|
||||
override_app_status: {},
|
||||
override_dlc_status: {},
|
||||
auto_inject_inventory: true,
|
||||
extra_inventory_items: [],
|
||||
extra_dlcs: {},
|
||||
}
|
||||
|
||||
const APP_STATUS_OPTIONS: DropdownOption<'unlocked' | 'locked' | 'original'>[] = [
|
||||
{ value: 'unlocked', label: 'Unlocked' },
|
||||
{ value: 'locked', label: 'Locked' },
|
||||
{ value: 'original', label: 'Original' },
|
||||
]
|
||||
|
||||
/**
|
||||
* SmokeAPI Settings Dialog
|
||||
* Allows configuration of SmokeAPI for a specific game
|
||||
*/
|
||||
const SmokeAPISettingsDialog = ({
|
||||
visible,
|
||||
onClose,
|
||||
gamePath,
|
||||
gameTitle,
|
||||
}: SmokeAPISettingsDialogProps) => {
|
||||
const [enabled, setEnabled] = useState(false)
|
||||
const [config, setConfig] = useState<SmokeAPIConfig>(DEFAULT_CONFIG)
|
||||
const [isLoading, setIsLoading] = useState(false)
|
||||
const [hasChanges, setHasChanges] = useState(false)
|
||||
|
||||
// Load existing config when dialog opens
|
||||
const loadConfig = useCallback(async () => {
|
||||
setIsLoading(true)
|
||||
try {
|
||||
const existingConfig = await invoke<SmokeAPIConfig | null>('read_smokeapi_config', {
|
||||
gamePath,
|
||||
})
|
||||
|
||||
if (existingConfig) {
|
||||
setConfig(existingConfig)
|
||||
setEnabled(true)
|
||||
} else {
|
||||
setConfig(DEFAULT_CONFIG)
|
||||
setEnabled(false)
|
||||
}
|
||||
setHasChanges(false)
|
||||
} catch (error) {
|
||||
console.error('Failed to load SmokeAPI config:', error)
|
||||
setConfig(DEFAULT_CONFIG)
|
||||
setEnabled(false)
|
||||
} finally {
|
||||
setIsLoading(false)
|
||||
}
|
||||
}, [gamePath])
|
||||
|
||||
useEffect(() => {
|
||||
if (visible && gamePath) {
|
||||
loadConfig()
|
||||
}
|
||||
}, [visible, gamePath, loadConfig])
|
||||
|
||||
const handleSave = async () => {
|
||||
setIsLoading(true)
|
||||
try {
|
||||
if (enabled) {
|
||||
// Save the config
|
||||
await invoke('write_smokeapi_config', {
|
||||
gamePath,
|
||||
config,
|
||||
})
|
||||
} else {
|
||||
// Delete the config
|
||||
await invoke('delete_smokeapi_config', {
|
||||
gamePath,
|
||||
})
|
||||
}
|
||||
setHasChanges(false)
|
||||
onClose()
|
||||
} catch (error) {
|
||||
console.error('Failed to save SmokeAPI config:', error)
|
||||
} finally {
|
||||
setIsLoading(false)
|
||||
}
|
||||
}
|
||||
|
||||
const handleCancel = () => {
|
||||
setHasChanges(false)
|
||||
onClose()
|
||||
}
|
||||
|
||||
const updateConfig = <K extends keyof SmokeAPIConfig>(key: K, value: SmokeAPIConfig[K]) => {
|
||||
setConfig((prev) => ({ ...prev, [key]: value }))
|
||||
setHasChanges(true)
|
||||
}
|
||||
|
||||
return (
|
||||
<Dialog visible={visible} onClose={handleCancel} size="medium">
|
||||
<DialogHeader onClose={handleCancel} hideCloseButton={true}>
|
||||
<div className="settings-header">
|
||||
{/*<Icon name={settings} variant="solid" size="md" />*/}
|
||||
<h3>SmokeAPI Settings</h3>
|
||||
</div>
|
||||
<p className="dialog-subtitle">{gameTitle}</p>
|
||||
</DialogHeader>
|
||||
|
||||
<DialogBody>
|
||||
<div className="smokeapi-settings-content">
|
||||
{/* Enable/Disable Section */}
|
||||
<div className="settings-section">
|
||||
<AnimatedCheckbox
|
||||
checked={enabled}
|
||||
onChange={() => {
|
||||
setEnabled(!enabled)
|
||||
setHasChanges(true)
|
||||
}}
|
||||
label="Enable SmokeAPI Configuration"
|
||||
sublabel="Enable this to customize SmokeAPI settings for this game"
|
||||
/>
|
||||
</div>
|
||||
|
||||
{/* Settings Options */}
|
||||
<div className={`settings-options ${!enabled ? 'disabled' : ''}`}>
|
||||
<div className="settings-section">
|
||||
<h4>General Settings</h4>
|
||||
|
||||
<Dropdown
|
||||
label="Default App Status"
|
||||
description="Specifies the default DLC status"
|
||||
value={config.default_app_status}
|
||||
options={APP_STATUS_OPTIONS}
|
||||
onChange={(value) => updateConfig('default_app_status', value)}
|
||||
disabled={!enabled}
|
||||
/>
|
||||
</div>
|
||||
|
||||
<div className="settings-section">
|
||||
<h4>Logging</h4>
|
||||
|
||||
<div className="checkbox-option">
|
||||
<AnimatedCheckbox
|
||||
checked={config.logging}
|
||||
onChange={() => updateConfig('logging', !config.logging)}
|
||||
label="Enable Logging"
|
||||
sublabel="Enables logging to SmokeAPI.log.log file"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<div className="checkbox-option">
|
||||
<AnimatedCheckbox
|
||||
checked={config.log_steam_http}
|
||||
onChange={() => updateConfig('log_steam_http', !config.log_steam_http)}
|
||||
label="Log Steam HTTP"
|
||||
sublabel="Toggles logging of SteamHTTP traffic"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="settings-section">
|
||||
<h4>Inventory</h4>
|
||||
|
||||
<div className="checkbox-option">
|
||||
<AnimatedCheckbox
|
||||
checked={config.auto_inject_inventory}
|
||||
onChange={() =>
|
||||
updateConfig('auto_inject_inventory', !config.auto_inject_inventory)
|
||||
}
|
||||
label="Auto Inject Inventory"
|
||||
sublabel="Automatically inject a list of all registered inventory items when the game queries user inventory"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</DialogBody>
|
||||
|
||||
<DialogFooter>
|
||||
<DialogActions>
|
||||
<Button variant="secondary" onClick={handleCancel} disabled={isLoading}>
|
||||
Cancel
|
||||
</Button>
|
||||
<Button variant="primary" onClick={handleSave} disabled={isLoading || !hasChanges}>
|
||||
{isLoading ? 'Saving...' : 'Save'}
|
||||
</Button>
|
||||
</DialogActions>
|
||||
</DialogFooter>
|
||||
</Dialog>
|
||||
)
|
||||
}
|
||||
|
||||
export default SmokeAPISettingsDialog
|
||||
95
src/components/dialogs/UnlockerSelectionDialog.tsx
Normal file
95
src/components/dialogs/UnlockerSelectionDialog.tsx
Normal file
@@ -0,0 +1,95 @@
|
||||
import React from 'react'
|
||||
import {
|
||||
Dialog,
|
||||
DialogHeader,
|
||||
DialogBody,
|
||||
DialogFooter,
|
||||
DialogActions,
|
||||
} from '@/components/dialogs'
|
||||
import { Button } from '@/components/buttons'
|
||||
import { Icon, info } from '@/components/icons'
|
||||
|
||||
export interface UnlockerSelectionDialogProps {
|
||||
visible: boolean
|
||||
gameTitle: string
|
||||
onClose: () => void
|
||||
onSelectCreamLinux: () => void
|
||||
onSelectSmokeAPI: () => void
|
||||
}
|
||||
|
||||
/**
|
||||
* Unlocker Selection Dialog component
|
||||
* Allows users to choose between CreamLinux and SmokeAPI for native Linux games
|
||||
*/
|
||||
const UnlockerSelectionDialog: React.FC<UnlockerSelectionDialogProps> = ({
|
||||
visible,
|
||||
gameTitle,
|
||||
onClose,
|
||||
onSelectCreamLinux,
|
||||
onSelectSmokeAPI,
|
||||
}) => {
|
||||
return (
|
||||
<Dialog visible={visible} onClose={onClose} size="medium">
|
||||
<DialogHeader onClose={onClose} hideCloseButton={true}>
|
||||
<div className="unlocker-selection-header">
|
||||
<h3>Choose Unlocker</h3>
|
||||
</div>
|
||||
</DialogHeader>
|
||||
|
||||
<DialogBody>
|
||||
<div className="unlocker-selection-content">
|
||||
<p className="game-title-info">
|
||||
Select which unlocker to install for <strong>{gameTitle}</strong>:
|
||||
</p>
|
||||
|
||||
<div className="unlocker-options">
|
||||
<div className="unlocker-option recommended">
|
||||
<div className="option-header">
|
||||
<h4>CreamLinux</h4>
|
||||
<span className="recommended-badge">Recommended</span>
|
||||
</div>
|
||||
<p className="option-description">
|
||||
Native Linux DLC unlocker. Works best with most native Linux games and provides
|
||||
better compatibility.
|
||||
</p>
|
||||
<Button variant="primary" onClick={onSelectCreamLinux} fullWidth>
|
||||
Install CreamLinux
|
||||
</Button>
|
||||
</div>
|
||||
|
||||
<div className="unlocker-option">
|
||||
<div className="option-header">
|
||||
<h4>SmokeAPI</h4>
|
||||
<span className="alternative-badge">Alternative</span>
|
||||
</div>
|
||||
<p className="option-description">
|
||||
Cross-platform DLC unlocker. Try this if CreamLinux doesn't work for your game.
|
||||
Automatically fetches DLC information.
|
||||
</p>
|
||||
<Button variant="secondary" onClick={onSelectSmokeAPI} fullWidth>
|
||||
Install SmokeAPI
|
||||
</Button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="selection-info">
|
||||
<Icon name={info} variant="solid" size="md" />
|
||||
<span>
|
||||
You can always uninstall and try the other option if one doesn't work properly.
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
</DialogBody>
|
||||
|
||||
<DialogFooter>
|
||||
<DialogActions>
|
||||
<Button variant="secondary" onClick={onClose}>
|
||||
Cancel
|
||||
</Button>
|
||||
</DialogActions>
|
||||
</DialogFooter>
|
||||
</Dialog>
|
||||
)
|
||||
}
|
||||
|
||||
export default UnlockerSelectionDialog
|
||||
@@ -7,6 +7,10 @@ export { default as DialogActions } from './DialogActions'
|
||||
export { default as ProgressDialog } from './ProgressDialog'
|
||||
export { default as DlcSelectionDialog } from './DlcSelectionDialog'
|
||||
export { default as SettingsDialog } from './SettingsDialog'
|
||||
export { default as SmokeAPISettingsDialog } from './SmokeAPISettingsDialog'
|
||||
export { default as ConflictDialog } from './ConflictDialog'
|
||||
export { default as DisclaimerDialog } from './DisclaimerDialog'
|
||||
export { default as UnlockerSelectionDialog} from './UnlockerSelectionDialog'
|
||||
|
||||
// Export types
|
||||
export type { DialogProps } from './Dialog'
|
||||
@@ -16,3 +20,5 @@ export type { DialogFooterProps } from './DialogFooter'
|
||||
export type { DialogActionsProps } from './DialogActions'
|
||||
export type { ProgressDialogProps, InstallationInstructions } from './ProgressDialog'
|
||||
export type { DlcSelectionDialogProps } from './DlcSelectionDialog'
|
||||
export type { ConflictDialogProps, Conflict } from './ConflictDialog'
|
||||
export type { UnlockerSelectionDialogProps } from './UnlockerSelectionDialog'
|
||||
@@ -8,13 +8,14 @@ interface GameItemProps {
|
||||
game: Game
|
||||
onAction: (gameId: string, action: ActionType) => Promise<void>
|
||||
onEdit?: (gameId: string) => void
|
||||
onSmokeAPISettings?: (gameId: string) => void
|
||||
}
|
||||
|
||||
/**
|
||||
* Individual game card component
|
||||
* Displays game information and action buttons
|
||||
*/
|
||||
const GameItem = ({ game, onAction, onEdit }: GameItemProps) => {
|
||||
const GameItem = ({ game, onAction, onEdit, onSmokeAPISettings }: GameItemProps) => {
|
||||
const [imageUrl, setImageUrl] = useState<string | null>(null)
|
||||
const [isLoading, setIsLoading] = useState(true)
|
||||
const [hasError, setHasError] = useState(false)
|
||||
@@ -50,11 +51,14 @@ const GameItem = ({ game, onAction, onEdit }: GameItemProps) => {
|
||||
}, [game.id, imageUrl])
|
||||
|
||||
// Determine if we should show CreamLinux buttons (only for native games)
|
||||
const shouldShowCream = game.native === true
|
||||
const shouldShowCream = game.native && game.cream_installed // Only show if installed (for uninstall)
|
||||
|
||||
// Determine if we should show SmokeAPI buttons (only for non-native games with API files)
|
||||
const shouldShowSmoke = !game.native && game.api_files && game.api_files.length > 0
|
||||
|
||||
// Show generic button if nothing installed
|
||||
const shouldShowUnlocker = game.native && !game.cream_installed && !game.smoke_installed
|
||||
|
||||
// Check if this is a Proton game without API files
|
||||
const isProtonNoApi = !game.native && (!game.api_files || game.api_files.length === 0)
|
||||
|
||||
@@ -70,6 +74,11 @@ const GameItem = ({ game, onAction, onEdit }: GameItemProps) => {
|
||||
onAction(game.id, action)
|
||||
}
|
||||
|
||||
const handleUnlockerAction = () => {
|
||||
if (game.installing) return
|
||||
onAction(game.id, 'install_unlocker')
|
||||
}
|
||||
|
||||
// Handle edit button click
|
||||
const handleEdit = () => {
|
||||
if (onEdit && game.cream_installed) {
|
||||
@@ -77,6 +86,13 @@ const GameItem = ({ game, onAction, onEdit }: GameItemProps) => {
|
||||
}
|
||||
}
|
||||
|
||||
// SmokeAPI settings handler
|
||||
const handleSmokeAPISettings = () => {
|
||||
if (onSmokeAPISettings && game.smoke_installed) {
|
||||
onSmokeAPISettings(game.id)
|
||||
}
|
||||
}
|
||||
|
||||
// Determine background image
|
||||
const backgroundImage =
|
||||
!isLoading && imageUrl
|
||||
@@ -108,17 +124,27 @@ const GameItem = ({ game, onAction, onEdit }: GameItemProps) => {
|
||||
</div>
|
||||
|
||||
<div className="game-actions">
|
||||
{/* Show CreamLinux button only for native games */}
|
||||
{/* Show generic "Install" button for native games with nothing installed */}
|
||||
{shouldShowUnlocker && (
|
||||
<ActionButton
|
||||
action="install_unlocker"
|
||||
isInstalled={false}
|
||||
isWorking={!!game.installing}
|
||||
onClick={handleUnlockerAction}
|
||||
/>
|
||||
)}
|
||||
|
||||
{/* Show CreamLinux uninstall button if CreamLinux is installed */}
|
||||
{shouldShowCream && (
|
||||
<ActionButton
|
||||
action={game.cream_installed ? 'uninstall_cream' : 'install_cream'}
|
||||
isInstalled={!!game.cream_installed}
|
||||
action="uninstall_cream"
|
||||
isInstalled={true}
|
||||
isWorking={!!game.installing}
|
||||
onClick={handleCreamAction}
|
||||
/>
|
||||
)}
|
||||
|
||||
{/* Show SmokeAPI button only for Proton/Windows games with API files */}
|
||||
{/* Show SmokeAPI button for Proton games OR native games with SmokeAPI installed */}
|
||||
{shouldShowSmoke && (
|
||||
<ActionButton
|
||||
action={game.smoke_installed ? 'uninstall_smoke' : 'install_smoke'}
|
||||
@@ -128,6 +154,16 @@ const GameItem = ({ game, onAction, onEdit }: GameItemProps) => {
|
||||
/>
|
||||
)}
|
||||
|
||||
{/* Show SmokeAPI uninstall for native games if installed */}
|
||||
{game.native && game.smoke_installed && (
|
||||
<ActionButton
|
||||
action="uninstall_smoke"
|
||||
isInstalled={true}
|
||||
isWorking={!!game.installing}
|
||||
onClick={handleSmokeAction}
|
||||
/>
|
||||
)}
|
||||
|
||||
{/* Show message for Proton games without API files */}
|
||||
{isProtonNoApi && (
|
||||
<div className="api-not-found-message">
|
||||
@@ -156,6 +192,20 @@ const GameItem = ({ game, onAction, onEdit }: GameItemProps) => {
|
||||
iconOnly
|
||||
/>
|
||||
)}
|
||||
|
||||
{/* Edit button - only enabled if SmokeAPI is installed */}
|
||||
{game.smoke_installed && (
|
||||
<Button
|
||||
variant="secondary"
|
||||
size="small"
|
||||
onClick={handleSmokeAPISettings}
|
||||
disabled={!game.smoke_installed || !!game.installing}
|
||||
title="Configure SmokeAPI"
|
||||
className="edit-button settings-icon-button"
|
||||
leftIcon={<Icon name="Settings" variant="solid" size="md" />}
|
||||
iconOnly
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -9,13 +9,14 @@ interface GameListProps {
|
||||
isLoading: boolean
|
||||
onAction: (gameId: string, action: ActionType) => Promise<void>
|
||||
onEdit?: (gameId: string) => void
|
||||
onSmokeAPISettings?: (gameId: string) => void
|
||||
}
|
||||
|
||||
/**
|
||||
* Main game list component
|
||||
* Displays games in a grid with search and filtering applied
|
||||
*/
|
||||
const GameList = ({ games, isLoading, onAction, onEdit }: GameListProps) => {
|
||||
const GameList = ({ games, isLoading, onAction, onEdit, onSmokeAPISettings }: GameListProps) => {
|
||||
const [imagesPreloaded, setImagesPreloaded] = useState(false)
|
||||
|
||||
// Sort games alphabetically by title
|
||||
@@ -56,7 +57,7 @@ const GameList = ({ games, isLoading, onAction, onEdit }: GameListProps) => {
|
||||
) : (
|
||||
<div className="game-grid">
|
||||
{sortedGames.map((game) => (
|
||||
<GameItem key={game.id} game={game} onAction={onAction} onEdit={onEdit} />
|
||||
<GameItem key={game.id} game={game} onAction={onAction} onEdit={onEdit} onSmokeAPISettings={onSmokeAPISettings} />
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" width="24" height="24" color="#000000" fill="none">
|
||||
<path d="M20.25 14.75V10.75C20.25 8.83608 20.2477 7.50125 20.1123 6.49411C19.9808 5.51577 19.7401 4.99789 19.3711 4.62888C19.0021 4.25987 18.4842 4.01921 17.5059 3.88767C16.4987 3.75226 15.1639 3.74997 13.25 3.74997H10.75C8.83611 3.74997 7.50128 3.75226 6.49414 3.88767C5.5158 4.01921 4.99792 4.25987 4.62891 4.62888C4.2599 4.99789 4.01924 5.51577 3.8877 6.49411C3.75229 7.50125 3.75 8.83608 3.75 10.75V14.75C3.75 15.3023 3.30229 15.75 2.75 15.75C2.19772 15.75 1.75 15.3023 1.75 14.75V10.75C1.75 8.89262 1.74779 7.39889 1.90528 6.22751C2.06664 5.02741 2.41231 4.01735 3.21485 3.21481C4.01738 2.41228 5.02745 2.06661 6.22754 1.90524C7.39892 1.74776 8.89265 1.74997 10.75 1.74997H13.25C15.1074 1.74997 16.6011 1.74776 17.7725 1.90524C18.9726 2.06661 19.9826 2.41228 20.7852 3.21481C21.5877 4.01735 21.9334 5.02742 22.0947 6.22751C22.2522 7.39889 22.25 8.89262 22.25 10.75V14.75C22.25 15.3023 21.8023 15.75 21.25 15.75C20.6977 15.75 20.25 15.3023 20.25 14.75Z" fill="currentColor" />
|
||||
<path d="M14.0312 5.74997C15.6419 5.74996 16.9169 5.74997 17.9248 5.86911C18.9557 5.99098 19.8048 6.2463 20.5137 6.82809C20.7541 7.02541 20.9746 7.24589 21.1719 7.4863C21.7537 8.19522 22.009 9.04424 22.1309 10.0752C22.25 11.0831 22.25 12.3581 22.25 13.9687V14.0312C22.25 15.6418 22.25 16.9169 22.1309 17.9248C22.009 18.9557 21.7537 19.8047 21.1719 20.5136C20.9746 20.7541 20.7541 20.9745 20.5137 21.1718C19.8048 21.7536 18.9557 22.009 17.9248 22.1308C16.9169 22.25 15.6419 22.25 14.0312 22.25H9.96875C8.35815 22.25 7.0831 22.25 6.0752 22.1308C5.04427 22.009 4.19525 21.7536 3.48633 21.1718C3.24592 20.9745 3.02544 20.7541 2.82812 20.5136C2.24633 19.8047 1.99101 18.9557 1.86914 17.9248C1.75 16.9169 1.75 15.6418 1.75 14.0312V13.9687C1.75 12.3581 1.75 11.0831 1.86914 10.0752C1.99101 9.04424 2.24633 8.19522 2.82812 7.4863C3.02544 7.24589 3.24592 7.02541 3.48633 6.82809C4.19525 6.2463 5.04427 5.99098 6.0752 5.86911C7.0831 5.74997 8.35815 5.74996 9.96875 5.74997H14.0312ZM12 9.49997C11.4477 9.49997 11 9.94768 11 10.5V15.3906C10.6896 15.0331 10.3585 14.6264 10.1455 14.3535C10.0396 14.2178 9.86489 13.9856 9.80566 13.9072C9.47825 13.4626 8.8519 13.3671 8.40723 13.6943C7.96265 14.0217 7.86716 14.6481 8.19434 15.0927C8.259 15.1784 8.45594 15.4386 8.56934 15.584C8.7953 15.8735 9.10761 16.2629 9.44824 16.6552C9.78455 17.0426 10.1683 17.456 10.5352 17.7802C10.7175 17.9414 10.9198 18.1021 11.1279 18.2275C11.3086 18.3364 11.6228 18.5 12 18.5C12.3772 18.5 12.6914 18.3364 12.8721 18.2275C13.0802 18.1021 13.2825 17.9414 13.4648 17.7802C13.8317 17.4561 14.2154 17.0426 14.5518 16.6552C14.8924 16.2629 15.2047 15.8735 15.4307 15.584C15.5441 15.4386 15.741 15.1784 15.8057 15.0927C16.1328 14.6481 16.0373 14.0227 15.5928 13.6953C15.1481 13.3678 14.5219 13.4635 14.1943 13.9082C14.1351 13.9866 13.9604 14.2178 13.8545 14.3535C13.6415 14.6264 13.3104 15.0331 13 15.3906V10.5C13 9.9477 12.5523 9.49999 12 9.49997Z" fill="currentColor" />
|
||||
<path d="M16.1439 10.8544C15.7604 10.7888 15.2902 10.7658 14.7504 10.7567V4.99991C14.7504 4.5833 14.7563 4.22799 14.6732 3.91788C14.4652 3.1414 13.8589 2.5351 13.0824 2.32706C12.7723 2.24399 12.417 2.24991 12.0004 2.24991C11.5838 2.24991 11.2285 2.244 10.9183 2.32706C10.1419 2.5351 9.53459 3.1414 9.32654 3.91788C9.24355 4.22794 9.25037 4.5834 9.25037 4.99991V10.7567C8.71056 10.7658 8.24038 10.7888 7.85681 10.8544C7.344 10.9421 6.77397 11.1384 6.46033 11.6796L6.40174 11.7929L6.35193 11.9081C6.08178 12.5976 6.3948 13.2355 6.73279 13.7284C7.07715 14.2305 7.6246 14.832 8.28226 15.5546L8.31873 15.5946C9.03427 16.3808 9.62531 17.0262 10.1595 17.4687C10.7074 17.9223 11.2882 18.2426 11.9926 18.2499H12.0082C12.7125 18.2426 13.2934 17.9223 13.8412 17.4687C14.3754 17.0262 14.9665 16.3808 15.682 15.5946L15.7185 15.5546C16.3761 14.832 16.9236 14.2305 17.2679 13.7284C17.6059 13.2355 17.919 12.5976 17.6488 11.9081L17.599 11.7929L17.5404 11.6796C17.2268 11.1384 16.6567 10.9421 16.1439 10.8544Z" fill="currentColor" />
|
||||
<path d="M18.75 19.7499C19.3023 19.7499 19.75 20.1976 19.75 20.7499C19.75 21.3022 19.3023 21.7499 18.75 21.7499H5.25C4.69772 21.7499 4.25 21.3022 4.25 20.7499C4.25 20.1976 4.69772 19.7499 5.25 19.7499H18.75Z" fill="currentColor" />
|
||||
</svg>
|
||||
|
Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 1.3 KiB |
@@ -1,5 +1,4 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" width="24" height="24" color="#000000" fill="none" stroke="currentColor" stroke-width="1.5" stroke-linecap="round" stroke-linejoin="round">
|
||||
<path d="M14 21.5H10C6.71252 21.5 5.06878 21.5 3.96243 20.592C3.75989 20.4258 3.57418 20.2401 3.40796 20.0376C2.5 18.9312 2.5 17.2875 2.5 14C2.5 10.7125 2.5 9.06878 3.40796 7.96243C3.57418 7.75989 3.75989 7.57418 3.96243 7.40796C5.06878 6.5 6.71252 6.5 10 6.5H14C17.2875 6.5 18.9312 6.5 20.0376 7.40796C20.2401 7.57418 20.4258 7.75989 20.592 7.96243C21.5 9.06878 21.5 10.7125 21.5 14C21.5 17.2875 21.5 18.9312 20.592 20.0376C20.4258 20.2401 20.2401 20.4258 20.0376 20.592C18.9312 21.5 17.2875 21.5 14 21.5Z" />
|
||||
<path d="M2.5 14.5V10.5C2.5 6.72876 2.5 4.84315 3.67157 3.67157C4.84315 2.5 6.72876 2.5 10.5 2.5H13.5C17.2712 2.5 19.1569 2.5 20.3284 3.67157C21.5 4.84315 21.5 6.72876 21.5 10.5V14.5" />
|
||||
<path d="M15 14.5C15 14.5 12.7905 17.4999 12 17.4999C11.2094 17.5 9 14.4999 9 14.4999M12 17L12 10.5" />
|
||||
<path d="M16.9504 12.1817C17.1981 12.814 16.5076 13.5726 15.1267 15.0899C13.6702 16.6902 12.9201 17.4904 12 17.5C11.0799 17.4904 10.3298 16.6902 8.87331 15.0899C7.49239 13.5726 6.80193 12.814 7.04964 12.1817C7.05868 12.1586 7.06851 12.1359 7.0791 12.1135C7.34928 11.542 8.24477 11.5029 10 11.5002V4.99998C10 4.53501 10 4.30253 10.0511 4.11179C10.1898 3.59414 10.5941 3.1898 11.1118 3.05111C11.3025 3 11.535 3 12 3C12.4649 3 12.6974 3 12.8882 3.05111C13.4058 3.1898 13.8102 3.59414 13.9489 4.11179C14 4.30253 14 4.53501 14 4.99998V11.5002C15.7552 11.5029 16.6507 11.542 16.9209 12.1135C16.9315 12.1359 16.9413 12.1586 16.9504 12.1817Z" />
|
||||
<path d="M5.00006 21H19.0001" />
|
||||
</svg>
|
||||
|
Before Width: | Height: | Size: 1020 B After Width: | Height: | Size: 885 B |
@@ -1,6 +1,7 @@
|
||||
import { createContext } from 'react'
|
||||
import { Game, DlcInfo } from '@/types'
|
||||
import { ActionType } from '@/components/buttons/ActionButton'
|
||||
import { DlcDialogState } from '@/hooks/useDlcManager'
|
||||
|
||||
// Types for context sub-components
|
||||
export interface InstallationInstructions {
|
||||
@@ -10,17 +11,6 @@ export interface InstallationInstructions {
|
||||
dlc_count?: number
|
||||
}
|
||||
|
||||
export interface DlcDialogState {
|
||||
visible: boolean
|
||||
gameId: string
|
||||
gameTitle: string
|
||||
dlcs: DlcInfo[]
|
||||
isLoading: boolean
|
||||
isEditMode: boolean
|
||||
progress: number
|
||||
timeLeft?: string
|
||||
}
|
||||
|
||||
export interface ProgressDialogState {
|
||||
visible: boolean
|
||||
title: string
|
||||
@@ -30,6 +20,12 @@ export interface ProgressDialogState {
|
||||
instructions?: InstallationInstructions
|
||||
}
|
||||
|
||||
export interface SmokeAPISettingsDialogState {
|
||||
visible: boolean
|
||||
gamePath: string
|
||||
gameTitle: string
|
||||
}
|
||||
|
||||
// Define the context type
|
||||
export interface AppContextType {
|
||||
// Game state
|
||||
@@ -43,6 +39,7 @@ export interface AppContextType {
|
||||
dlcDialog: DlcDialogState
|
||||
handleGameEdit: (gameId: string) => void
|
||||
handleDlcDialogClose: () => void
|
||||
handleUpdateDlcs: (gameId: string) => Promise<void>
|
||||
|
||||
// Game actions
|
||||
progressDialog: ProgressDialogState
|
||||
@@ -54,13 +51,28 @@ export interface AppContextType {
|
||||
handleSettingsOpen: () => void
|
||||
handleSettingsClose: () => void
|
||||
|
||||
// SmokeAPI settings
|
||||
smokeAPISettingsDialog: SmokeAPISettingsDialogState
|
||||
handleSmokeAPISettingsOpen: (gameId: string) => void
|
||||
handleSmokeAPISettingsClose: () => void
|
||||
|
||||
// Toast notifications
|
||||
showToast: (
|
||||
message: string,
|
||||
type: 'success' | 'error' | 'warning' | 'info',
|
||||
options?: Record<string, unknown>
|
||||
) => void
|
||||
|
||||
// Unlocker selection
|
||||
unlockerSelectionDialog: {
|
||||
visible: boolean
|
||||
gameId: string | null
|
||||
gameTitle: string | null
|
||||
}
|
||||
handleSelectCreamLinux: () => void
|
||||
handleSelectSmokeAPI: () => void
|
||||
closeUnlockerDialog: () => void
|
||||
}
|
||||
|
||||
// Create the context with a default value
|
||||
export const AppContext = createContext<AppContextType | undefined>(undefined)
|
||||
export const AppContext = createContext<AppContextType | undefined>(undefined)
|
||||
@@ -4,6 +4,7 @@ import { useGames, useDlcManager, useGameActions, useToasts } from '@/hooks'
|
||||
import { DlcInfo } from '@/types'
|
||||
import { ActionType } from '@/components/buttons/ActionButton'
|
||||
import { ToastContainer } from '@/components/notifications'
|
||||
import { SmokeAPISettingsDialog } from '@/components/dialogs'
|
||||
|
||||
// Context provider component
|
||||
interface AppProviderProps {
|
||||
@@ -24,6 +25,7 @@ export const AppProvider = ({ children }: AppProviderProps) => {
|
||||
handleDlcDialogClose: closeDlcDialog,
|
||||
streamGameDlcs,
|
||||
handleGameEdit,
|
||||
handleUpdateDlcs,
|
||||
} = useDlcManager()
|
||||
|
||||
const {
|
||||
@@ -31,6 +33,8 @@ export const AppProvider = ({ children }: AppProviderProps) => {
|
||||
handleCloseProgressDialog,
|
||||
handleGameAction: executeGameAction,
|
||||
handleDlcConfirm: executeDlcConfirm,
|
||||
unlockerSelectionDialog,
|
||||
closeUnlockerDialog,
|
||||
} = useGameActions()
|
||||
|
||||
const { toasts, removeToast, success, error: showError, warning, info } = useToasts()
|
||||
@@ -38,6 +42,17 @@ export const AppProvider = ({ children }: AppProviderProps) => {
|
||||
// Settings dialog state
|
||||
const [settingsDialog, setSettingsDialog] = useState({ visible: false })
|
||||
|
||||
// SmokeAPI settings dialog state
|
||||
const [smokeAPISettingsDialog, setSmokeAPISettingsDialog] = useState<{
|
||||
visible: boolean
|
||||
gamePath: string
|
||||
gameTitle: string
|
||||
}>({
|
||||
visible: false,
|
||||
gamePath: '',
|
||||
gameTitle: '',
|
||||
})
|
||||
|
||||
// Settings handlers
|
||||
const handleSettingsOpen = () => {
|
||||
setSettingsDialog({ visible: true })
|
||||
@@ -47,6 +62,29 @@ export const AppProvider = ({ children }: AppProviderProps) => {
|
||||
setSettingsDialog({ visible: false })
|
||||
}
|
||||
|
||||
// SmokeAPI settings handlers
|
||||
const handleSmokeAPISettingsOpen = (gameId: string) => {
|
||||
const game = games.find((g) => g.id === gameId)
|
||||
if (!game) {
|
||||
showError('Game not found')
|
||||
return
|
||||
}
|
||||
|
||||
setSmokeAPISettingsDialog({
|
||||
visible: true,
|
||||
gamePath: game.path,
|
||||
gameTitle: game.title,
|
||||
})
|
||||
}
|
||||
|
||||
const handleSmokeAPISettingsClose = () => {
|
||||
setSmokeAPISettingsDialog({
|
||||
visible: false,
|
||||
gamePath: '',
|
||||
gameTitle: '',
|
||||
})
|
||||
}
|
||||
|
||||
// Game action handler with proper error reporting
|
||||
const handleGameAction = async (gameId: string, action: ActionType) => {
|
||||
const game = games.find((g) => g.id === gameId)
|
||||
@@ -79,6 +117,28 @@ export const AppProvider = ({ children }: AppProviderProps) => {
|
||||
}
|
||||
}
|
||||
|
||||
// For install_unlocker action, executeGameAction will handle showing the dialog
|
||||
// We should NOT show any notifications here - they'll be shown after actual installation
|
||||
if (action === 'install_unlocker') {
|
||||
// Mark game as installing while the user makes a selection
|
||||
setGames((prevGames) =>
|
||||
prevGames.map((g) => (g.id === gameId ? { ...g, installing: true } : g))
|
||||
)
|
||||
|
||||
try {
|
||||
// This will show the UnlockerSelectionDialog and handle the callback
|
||||
await executeGameAction(gameId, action, games)
|
||||
} catch (error) {
|
||||
showError(`Action failed: ${error}`)
|
||||
} finally {
|
||||
// Reset installing state
|
||||
setGames((prevGames) =>
|
||||
prevGames.map((g) => (g.id === gameId ? { ...g, installing: false } : g))
|
||||
)
|
||||
}
|
||||
return // Don't show any notifications for install_unlocker
|
||||
}
|
||||
|
||||
// For other actions (uninstall cream, install/uninstall smoke)
|
||||
// Mark game as installing
|
||||
setGames((prevGames) =>
|
||||
@@ -89,7 +149,7 @@ export const AppProvider = ({ children }: AppProviderProps) => {
|
||||
await executeGameAction(gameId, action, games)
|
||||
|
||||
// Show appropriate success message based on action type
|
||||
const product = action.includes('cream') ? 'Creamlinux' : 'SmokeAPI'
|
||||
const product = action.includes('cream') ? 'CreamLinux' : 'SmokeAPI'
|
||||
const isUninstall = action.includes('uninstall')
|
||||
const isInstall = action.includes('install') && !isUninstall
|
||||
|
||||
@@ -189,6 +249,7 @@ export const AppProvider = ({ children }: AppProviderProps) => {
|
||||
handleGameEdit(gameId, games)
|
||||
},
|
||||
handleDlcDialogClose: closeDlcDialog,
|
||||
handleUpdateDlcs: (gameId: string) => handleUpdateDlcs(gameId),
|
||||
|
||||
// Game actions
|
||||
progressDialog,
|
||||
@@ -201,14 +262,74 @@ export const AppProvider = ({ children }: AppProviderProps) => {
|
||||
handleSettingsOpen,
|
||||
handleSettingsClose,
|
||||
|
||||
// SmokeAPI Settings
|
||||
smokeAPISettingsDialog,
|
||||
handleSmokeAPISettingsOpen,
|
||||
handleSmokeAPISettingsClose,
|
||||
|
||||
// Toast notifications
|
||||
showToast,
|
||||
|
||||
// Unlocker selection - Pass wrapped handlers that also handle the installing state
|
||||
unlockerSelectionDialog,
|
||||
handleSelectCreamLinux: () => {
|
||||
// When CreamLinux is selected, trigger the DLC dialog flow
|
||||
const gameId = unlockerSelectionDialog.gameId
|
||||
if (gameId) {
|
||||
const game = games.find((g) => g.id === gameId)
|
||||
if (game) {
|
||||
|
||||
closeUnlockerDialog()
|
||||
|
||||
// Reset installing state before showing DLC dialog
|
||||
setGames((prevGames) =>
|
||||
prevGames.map((g) => (g.id === gameId ? { ...g, installing: false } : g))
|
||||
)
|
||||
// Show DLC selection dialog directly
|
||||
setDlcDialog({
|
||||
...dlcDialog,
|
||||
visible: true,
|
||||
gameId,
|
||||
gameTitle: game.title,
|
||||
dlcs: [],
|
||||
isLoading: true,
|
||||
isEditMode: false,
|
||||
progress: 0,
|
||||
})
|
||||
|
||||
streamGameDlcs(gameId)
|
||||
}
|
||||
}
|
||||
},
|
||||
handleSelectSmokeAPI: () => {
|
||||
// When SmokeAPI is selected, trigger the actual installation
|
||||
const gameId = unlockerSelectionDialog.gameId
|
||||
if (gameId) {
|
||||
const game = games.find((g) => g.id === gameId)
|
||||
if (game) {
|
||||
closeUnlockerDialog()
|
||||
|
||||
setTimeout(() => {
|
||||
handleGameAction(gameId, 'install_smoke')
|
||||
}, 0)
|
||||
}
|
||||
}
|
||||
},
|
||||
closeUnlockerDialog,
|
||||
}
|
||||
|
||||
return (
|
||||
<AppContext.Provider value={contextValue}>
|
||||
{children}
|
||||
<ToastContainer toasts={toasts} onDismiss={removeToast} />
|
||||
|
||||
{/* SmokeAPI Settings Dialog */}
|
||||
<SmokeAPISettingsDialog
|
||||
visible={smokeAPISettingsDialog.visible}
|
||||
onClose={handleSmokeAPISettingsClose}
|
||||
gamePath={smokeAPISettingsDialog.gamePath}
|
||||
gameTitle={smokeAPISettingsDialog.gameTitle}
|
||||
/>
|
||||
</AppContext.Provider>
|
||||
)
|
||||
}
|
||||
}
|
||||
@@ -4,7 +4,11 @@ export { useDlcManager } from './useDlcManager'
|
||||
export { useGameActions } from './useGameActions'
|
||||
export { useToasts } from './useToasts'
|
||||
export { useAppLogic } from './useAppLogic'
|
||||
export { useConflictDetection } from './useConflictDetection'
|
||||
export { useDisclaimer } from './useDisclaimer'
|
||||
export { useUnlockerSelection } from './useUnlockerSelection'
|
||||
|
||||
// Export types
|
||||
export type { ToastType, Toast, ToastOptions } from './useToasts'
|
||||
export type { DlcDialogState } from './useDlcManager'
|
||||
export type { Conflict, ConflictResolution } from './useConflictDetection'
|
||||
102
src/hooks/useConflictDetection.ts
Normal file
102
src/hooks/useConflictDetection.ts
Normal file
@@ -0,0 +1,102 @@
|
||||
import { useState, useEffect, useCallback } from 'react'
|
||||
import { Game } from '@/types'
|
||||
|
||||
export interface Conflict {
|
||||
gameId: string
|
||||
gameTitle: string
|
||||
type: 'cream-to-proton' | 'smoke-to-native'
|
||||
}
|
||||
|
||||
export interface ConflictResolution {
|
||||
gameId: string
|
||||
conflictType: 'cream-to-proton' | 'smoke-to-native'
|
||||
}
|
||||
|
||||
/**
|
||||
* Hook for detecting platform conflicts
|
||||
* Identifies when unlocker files exist for the wrong platform
|
||||
*/
|
||||
export function useConflictDetection(games: Game[]) {
|
||||
const [conflicts, setConflicts] = useState<Conflict[]>([])
|
||||
const [showDialog, setShowDialog] = useState(false)
|
||||
const [resolvedConflicts, setResolvedConflicts] = useState<Set<string>>(new Set())
|
||||
const [hasShownThisSession, setHasShownThisSession] = useState(false)
|
||||
|
||||
// Detect conflicts whenever games change
|
||||
useEffect(() => {
|
||||
const detectedConflicts: Conflict[] = []
|
||||
|
||||
games.forEach((game) => {
|
||||
// Skip if we've already resolved a conflict for this game
|
||||
if (resolvedConflicts.has(game.id)) {
|
||||
return
|
||||
}
|
||||
|
||||
// Conflict 1: CreamLinux installed but game is now Proton
|
||||
if (!game.native && game.cream_installed) {
|
||||
detectedConflicts.push({
|
||||
gameId: game.id,
|
||||
gameTitle: game.title,
|
||||
type: 'cream-to-proton',
|
||||
})
|
||||
}
|
||||
|
||||
// Conflict 2: Orphaned Proton SmokeAPI DLL files on a native game
|
||||
if (game.native && game.smoke_installed && game.api_files && game.api_files.length > 0) {
|
||||
detectedConflicts.push({
|
||||
gameId: game.id,
|
||||
gameTitle: game.title,
|
||||
type: 'smoke-to-native',
|
||||
})
|
||||
}
|
||||
})
|
||||
|
||||
setConflicts(detectedConflicts)
|
||||
|
||||
// Show dialog only if:
|
||||
// 1. We have conflicts
|
||||
// 2. Dialog isn't already visible
|
||||
// 3. We haven't shown it this session
|
||||
if (detectedConflicts.length > 0 && !showDialog && !hasShownThisSession) {
|
||||
setShowDialog(true)
|
||||
setHasShownThisSession(true)
|
||||
}
|
||||
}, [games, resolvedConflicts, showDialog, hasShownThisSession])
|
||||
|
||||
// Handle resolving a single conflict
|
||||
const resolveConflict = useCallback(
|
||||
(gameId: string, conflictType: 'cream-to-proton' | 'smoke-to-native'): ConflictResolution => {
|
||||
// Mark this game as resolved
|
||||
setResolvedConflicts((prev) => new Set(prev).add(gameId))
|
||||
|
||||
// Remove from conflicts list
|
||||
setConflicts((prev) => prev.filter((c) => c.gameId !== gameId))
|
||||
|
||||
return {
|
||||
gameId,
|
||||
conflictType,
|
||||
}
|
||||
},
|
||||
[]
|
||||
)
|
||||
|
||||
// Auto-close dialog when all conflicts are resolved
|
||||
useEffect(() => {
|
||||
if (conflicts.length === 0 && showDialog) {
|
||||
setShowDialog(false)
|
||||
}
|
||||
}, [conflicts.length, showDialog])
|
||||
|
||||
// Handle dialog close
|
||||
const closeDialog = useCallback(() => {
|
||||
setShowDialog(false)
|
||||
}, [])
|
||||
|
||||
return {
|
||||
conflicts,
|
||||
showDialog,
|
||||
resolveConflict,
|
||||
closeDialog,
|
||||
hasConflicts: conflicts.length > 0,
|
||||
}
|
||||
}
|
||||
58
src/hooks/useDisclaimer.ts
Normal file
58
src/hooks/useDisclaimer.ts
Normal file
@@ -0,0 +1,58 @@
|
||||
import { useState, useEffect } from 'react'
|
||||
import { invoke } from '@tauri-apps/api/core'
|
||||
import { Config } from '@/types/Config'
|
||||
|
||||
/**
|
||||
* Hook to manage disclaimer dialog state
|
||||
* Loads config on mount and provides methods to update it
|
||||
*/
|
||||
export function useDisclaimer() {
|
||||
const [showDisclaimer, setShowDisclaimer] = useState(false)
|
||||
const [isLoading, setIsLoading] = useState(true)
|
||||
|
||||
// Load config on mount
|
||||
useEffect(() => {
|
||||
loadConfig()
|
||||
}, [])
|
||||
|
||||
const loadConfig = async () => {
|
||||
try {
|
||||
const config = await invoke<Config>('load_config')
|
||||
setShowDisclaimer(config.show_disclaimer)
|
||||
} catch (error) {
|
||||
console.error('Failed to load config:', error)
|
||||
// Default to showing disclaimer if config load fails
|
||||
setShowDisclaimer(true)
|
||||
} finally {
|
||||
setIsLoading(false)
|
||||
}
|
||||
}
|
||||
|
||||
const handleDisclaimerClose = async (dontShowAgain: boolean) => {
|
||||
setShowDisclaimer(false)
|
||||
|
||||
if (dontShowAgain) {
|
||||
try {
|
||||
// Load the current config first
|
||||
const currentConfig = await invoke<Config>('load_config')
|
||||
|
||||
// Update the show_disclaimer field
|
||||
const updatedConfig: Config = {
|
||||
...currentConfig,
|
||||
show_disclaimer: false,
|
||||
}
|
||||
|
||||
// Save the updated config
|
||||
await invoke('update_config', { configData: updatedConfig })
|
||||
} catch (error) {
|
||||
console.error('Failed to update config:', error)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
showDisclaimer,
|
||||
isLoading,
|
||||
handleDisclaimerClose,
|
||||
}
|
||||
}
|
||||
@@ -11,10 +11,13 @@ export interface DlcDialogState {
|
||||
enabledDlcs: string[]
|
||||
isLoading: boolean
|
||||
isEditMode: boolean
|
||||
isUpdating: boolean
|
||||
updateAttempted: boolean
|
||||
progress: number
|
||||
progressMessage: string
|
||||
timeLeft: string
|
||||
error: string | null
|
||||
newDlcsCount: number
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -36,10 +39,13 @@ export function useDlcManager() {
|
||||
enabledDlcs: [],
|
||||
isLoading: false,
|
||||
isEditMode: false,
|
||||
isUpdating: false,
|
||||
updateAttempted: false,
|
||||
progress: 0,
|
||||
progressMessage: '',
|
||||
timeLeft: '',
|
||||
error: null,
|
||||
newDlcsCount: 0,
|
||||
})
|
||||
|
||||
// Set up event listeners for DLC streaming
|
||||
@@ -80,6 +86,7 @@ export function useDlcManager() {
|
||||
setDlcDialog((prev) => ({
|
||||
...prev,
|
||||
isLoading: false,
|
||||
isUpdating: false,
|
||||
}))
|
||||
|
||||
// Reset fetch state
|
||||
@@ -177,10 +184,13 @@ export function useDlcManager() {
|
||||
enabledDlcs: [],
|
||||
isLoading: true,
|
||||
isEditMode: true,
|
||||
isUpdating: false,
|
||||
updateAttempted: false,
|
||||
progress: 0,
|
||||
progressMessage: 'Reading DLC configuration...',
|
||||
timeLeft: '',
|
||||
error: null,
|
||||
newDlcsCount: 0,
|
||||
})
|
||||
|
||||
// Always get a fresh copy from the config file
|
||||
@@ -302,6 +312,58 @@ export function useDlcManager() {
|
||||
}
|
||||
}, [dlcDialog.dlcs, dlcDialog.enabledDlcs])
|
||||
|
||||
// Function to update DLC list (refetch from Steam API)
|
||||
const handleUpdateDlcs = async (gameId: string) => {
|
||||
try {
|
||||
// Store current app IDs to identify new DLCs later
|
||||
const currentAppIds = new Set(dlcDialog.dlcs.map((dlc) => dlc.appid))
|
||||
|
||||
// Set updating state and clear DLCs
|
||||
setDlcDialog((prev) => ({
|
||||
...prev,
|
||||
isUpdating: true,
|
||||
isLoading: true,
|
||||
updateAttempted: true,
|
||||
progress: 0,
|
||||
progressMessage: 'Checking for new DLCs...',
|
||||
newDlcsCount: 0,
|
||||
dlcs: [], // Clear current DLCs to start fresh
|
||||
}))
|
||||
|
||||
// Mark that we're fetching DLCs for this game
|
||||
setIsFetchingDlcs(true)
|
||||
activeDlcFetchId.current = gameId
|
||||
|
||||
// Start streaming DLCs
|
||||
await streamGameDlcs(gameId)
|
||||
|
||||
// After streaming completes, calculate new DLCs
|
||||
// Wait a bit longer to ensure all DLCs have been added
|
||||
setTimeout(() => {
|
||||
setDlcDialog((prev) => {
|
||||
// Count how many DLCs are new (not in the original list)
|
||||
const actualNewCount = prev.dlcs.filter(dlc => !currentAppIds.has(dlc.appid)).length
|
||||
|
||||
console.log(`Update complete: Found ${actualNewCount} new DLCs out of ${prev.dlcs.length} total`)
|
||||
|
||||
return {
|
||||
...prev,
|
||||
newDlcsCount: actualNewCount,
|
||||
}
|
||||
})
|
||||
}, 1500) // Increased timeout to ensure all DLCs are processed
|
||||
|
||||
} catch (error) {
|
||||
console.error('Error updating DLCs:', error)
|
||||
setDlcDialog((prev) => ({
|
||||
...prev,
|
||||
error: `Failed to update DLCs: ${error}`,
|
||||
isLoading: false,
|
||||
isUpdating: false,
|
||||
}))
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
dlcDialog,
|
||||
setDlcDialog,
|
||||
@@ -309,6 +371,7 @@ export function useDlcManager() {
|
||||
streamGameDlcs,
|
||||
handleGameEdit,
|
||||
handleDlcDialogClose,
|
||||
handleUpdateDlcs,
|
||||
forceReload,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4,6 +4,7 @@ import { listen } from '@tauri-apps/api/event'
|
||||
import { ActionType } from '@/components/buttons/ActionButton'
|
||||
import { Game, DlcInfo } from '@/types'
|
||||
import { InstallationInstructions } from '@/contexts/AppContext'
|
||||
import { useUnlockerSelection } from './useUnlockerSelection'
|
||||
|
||||
/**
|
||||
* Hook for managing game action operations
|
||||
@@ -79,22 +80,38 @@ export function useGameActions() {
|
||||
setProgressDialog((prev) => ({ ...prev, visible: false }))
|
||||
}, [])
|
||||
|
||||
// Unlocker selection hook for native games
|
||||
const {
|
||||
selectionState,
|
||||
showUnlockerSelection,
|
||||
handleSelectCreamLinux,
|
||||
handleSelectSmokeAPI,
|
||||
closeDialog: closeUnlockerDialog,
|
||||
} = useUnlockerSelection()
|
||||
|
||||
// Unified handler for game actions (install/uninstall)
|
||||
const handleGameAction = useCallback(
|
||||
async (gameId: string, action: ActionType, games: Game[]) => {
|
||||
try {
|
||||
// For CreamLinux installation, we should NOT call process_game_action directly
|
||||
// Instead, we show the DLC selection dialog first, which is handled in AppProvider
|
||||
// Find the game
|
||||
const game = games.find((g) => g.id === gameId)
|
||||
if (!game) return
|
||||
|
||||
// For CreamLinux installation, DLC dialog is handled in AppProvider
|
||||
if (action === 'install_cream') {
|
||||
return
|
||||
}
|
||||
|
||||
// For other actions (uninstall_cream, install_smoke, uninstall_smoke)
|
||||
// Find game to get title
|
||||
const game = games.find((g) => g.id === gameId)
|
||||
if (!game) return
|
||||
// Handle generic "install_unlocker" action for native games
|
||||
if (action === 'install_unlocker') {
|
||||
showUnlockerSelection(game, (chosenAction: ActionType) => {
|
||||
// User chose, now proceed with that action
|
||||
handleGameAction(gameId, chosenAction, games)
|
||||
})
|
||||
return
|
||||
}
|
||||
|
||||
// Get title based on action
|
||||
// For other actions (uninstall_cream, install_smoke, uninstall_smoke)
|
||||
const isCream = action.includes('cream')
|
||||
const isInstall = action.includes('install')
|
||||
const product = isCream ? 'CreamLinux' : 'SmokeAPI'
|
||||
@@ -138,7 +155,7 @@ export function useGameActions() {
|
||||
throw error
|
||||
}
|
||||
},
|
||||
[]
|
||||
[showUnlockerSelection]
|
||||
)
|
||||
|
||||
// Handle DLC selection confirmation
|
||||
@@ -231,5 +248,9 @@ export function useGameActions() {
|
||||
handleCloseProgressDialog,
|
||||
handleGameAction,
|
||||
handleDlcConfirm,
|
||||
unlockerSelectionDialog: selectionState,
|
||||
handleSelectCreamLinux,
|
||||
handleSelectSmokeAPI,
|
||||
closeUnlockerDialog,
|
||||
}
|
||||
}
|
||||
|
||||
71
src/hooks/useUnlockerSelection.ts
Normal file
71
src/hooks/useUnlockerSelection.ts
Normal file
@@ -0,0 +1,71 @@
|
||||
import { useState, useCallback } from 'react'
|
||||
import { Game } from '@/types'
|
||||
import { ActionType } from '@/components/buttons'
|
||||
|
||||
export interface UnlockerSelectionState {
|
||||
visible: boolean
|
||||
gameId: string | null
|
||||
gameTitle: string | null
|
||||
}
|
||||
|
||||
/**
|
||||
* Hook for managing unlocker selection on native games
|
||||
*/
|
||||
export function useUnlockerSelection() {
|
||||
const [selectionState, setSelectionState] = useState<UnlockerSelectionState>({
|
||||
visible: false,
|
||||
gameId: null,
|
||||
gameTitle: null,
|
||||
})
|
||||
|
||||
// Store the callback to call when user makes a selection
|
||||
const [selectionCallback, setSelectionCallback] = useState<((action: ActionType) => void) | null>(
|
||||
null
|
||||
)
|
||||
|
||||
// Show the dialog and store the callback
|
||||
const showUnlockerSelection = useCallback(
|
||||
(game: Game, callback: (action: ActionType) => void) => {
|
||||
setSelectionState({
|
||||
visible: true,
|
||||
gameId: game.id,
|
||||
gameTitle: game.title,
|
||||
})
|
||||
// Wrap in function to avoid stale closure
|
||||
setSelectionCallback(() => callback)
|
||||
},
|
||||
[]
|
||||
)
|
||||
|
||||
// User selected CreamLinux
|
||||
const handleSelectCreamLinux = useCallback(() => {
|
||||
setSelectionState({ visible: false, gameId: null, gameTitle: null })
|
||||
if (selectionCallback) {
|
||||
selectionCallback('install_cream')
|
||||
}
|
||||
setSelectionCallback(null)
|
||||
}, [selectionCallback])
|
||||
|
||||
// User selected SmokeAPI
|
||||
const handleSelectSmokeAPI = useCallback(() => {
|
||||
setSelectionState({ visible: false, gameId: null, gameTitle: null })
|
||||
if (selectionCallback) {
|
||||
selectionCallback('install_smoke')
|
||||
}
|
||||
setSelectionCallback(null)
|
||||
}, [selectionCallback])
|
||||
|
||||
// Close dialog without selection
|
||||
const closeDialog = useCallback(() => {
|
||||
setSelectionState({ visible: false, gameId: null, gameTitle: null })
|
||||
setSelectionCallback(null)
|
||||
}, [])
|
||||
|
||||
return {
|
||||
selectionState,
|
||||
showUnlockerSelection,
|
||||
handleSelectCreamLinux,
|
||||
handleSelectSmokeAPI,
|
||||
closeDialog,
|
||||
}
|
||||
}
|
||||
127
src/styles/components/common/_dropdown.scss
Normal file
127
src/styles/components/common/_dropdown.scss
Normal file
@@ -0,0 +1,127 @@
|
||||
@use '../../themes/index' as *;
|
||||
@use '../../abstracts/index' as *;
|
||||
|
||||
/*
|
||||
Dropdown component styles
|
||||
*/
|
||||
|
||||
.dropdown-container {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.5rem;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.dropdown-label-container {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.25rem;
|
||||
}
|
||||
|
||||
.dropdown-label {
|
||||
font-size: 0.95rem;
|
||||
font-weight: 600;
|
||||
color: var(--text-primary);
|
||||
}
|
||||
|
||||
.dropdown-description {
|
||||
font-size: 0.85rem;
|
||||
color: var(--text-secondary);
|
||||
line-height: 1.4;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.dropdown {
|
||||
position: relative;
|
||||
width: 100%;
|
||||
|
||||
&.disabled {
|
||||
opacity: 0.5;
|
||||
cursor: not-allowed;
|
||||
}
|
||||
}
|
||||
|
||||
.dropdown-trigger {
|
||||
width: 100%;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
background-color: var(--border-dark);
|
||||
border: 1px solid var(--border-soft);
|
||||
border-radius: var(--radius-sm);
|
||||
padding: 0.75rem 1rem;
|
||||
color: var(--text-primary);
|
||||
cursor: pointer;
|
||||
transition: all var(--duration-normal) var(--easing-ease-out);
|
||||
|
||||
&:hover:not(:disabled) {
|
||||
border-color: var(--border);
|
||||
background-color: rgba(255, 255, 255, 0.05);
|
||||
}
|
||||
|
||||
&:focus {
|
||||
outline: none;
|
||||
border-color: var(--primary-color);
|
||||
box-shadow: 0 0 0 2px rgba(var(--primary-color), 0.2);
|
||||
}
|
||||
|
||||
&:disabled {
|
||||
cursor: not-allowed;
|
||||
}
|
||||
}
|
||||
|
||||
.dropdown-value {
|
||||
flex: 1;
|
||||
text-align: left;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
|
||||
.dropdown-icon {
|
||||
transition: transform var(--duration-normal) var(--easing-ease-out);
|
||||
color: var(--text-secondary);
|
||||
transform: rotate(180deg);
|
||||
|
||||
&.open {
|
||||
transform: rotate(0deg);
|
||||
}
|
||||
}
|
||||
|
||||
.dropdown-menu {
|
||||
position: absolute;
|
||||
top: calc(100% + 0.5rem);
|
||||
left: 0;
|
||||
right: 0;
|
||||
background-color: var(--elevated-bg);
|
||||
border: 1px solid var(--border-soft);
|
||||
border-radius: var(--radius-sm);
|
||||
box-shadow: var(--shadow-lg);
|
||||
z-index: var(--z-modal);
|
||||
max-height: 200px;
|
||||
overflow-y: auto;
|
||||
@include custom-scrollbar;
|
||||
}
|
||||
|
||||
.dropdown-option {
|
||||
width: 100%;
|
||||
padding: 0.75rem 1rem;
|
||||
background: none;
|
||||
border: none;
|
||||
color: var(--text-primary);
|
||||
text-align: left;
|
||||
cursor: pointer;
|
||||
transition: all var(--duration-normal) var(--easing-ease-out);
|
||||
font-size: 0.9rem;
|
||||
|
||||
&:hover {
|
||||
background-color: rgba(255, 255, 255, 0.05);
|
||||
}
|
||||
|
||||
&.selected {
|
||||
background-color: rgba(var(--primary-color), 0.2);
|
||||
color: var(--primary-color);
|
||||
}
|
||||
|
||||
&:not(:last-child) {
|
||||
border-bottom: 1px solid var(--border-soft);
|
||||
}
|
||||
}
|
||||
@@ -1,2 +1,3 @@
|
||||
@forward './loading';
|
||||
@forward './progress_bar';
|
||||
@forward './dropdown';
|
||||
|
||||
143
src/styles/components/dialogs/_conflict_dialog.scss
Normal file
143
src/styles/components/dialogs/_conflict_dialog.scss
Normal file
@@ -0,0 +1,143 @@
|
||||
@use '../../themes/index' as *;
|
||||
@use '../../abstracts/index' as *;
|
||||
|
||||
/*
|
||||
Conflict Dialog Styles
|
||||
Used for platform conflict detection dialogs
|
||||
*/
|
||||
|
||||
.conflict-dialog-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.75rem;
|
||||
|
||||
h3 {
|
||||
margin: 0;
|
||||
flex: 1;
|
||||
font-size: 1.1rem;
|
||||
color: var(--text-primary);
|
||||
}
|
||||
|
||||
svg {
|
||||
color: var(--warning);
|
||||
flex-shrink: 0;
|
||||
}
|
||||
}
|
||||
|
||||
.conflict-dialog-body {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 1rem;
|
||||
|
||||
.conflict-intro {
|
||||
margin: 0;
|
||||
color: var(--text-secondary);
|
||||
line-height: 1.5;
|
||||
}
|
||||
|
||||
.conflict-list {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.75rem;
|
||||
}
|
||||
|
||||
.conflict-item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
gap: 1rem;
|
||||
padding: 1rem;
|
||||
background: rgba(255, 255, 255, 0.03);
|
||||
border: 1px solid rgba(255, 255, 255, 0.1);
|
||||
border-radius: 8px;
|
||||
transition: all 0.2s ease;
|
||||
|
||||
&:hover {
|
||||
background: rgba(255, 255, 255, 0.05);
|
||||
border-color: rgba(255, 255, 255, 0.15);
|
||||
}
|
||||
}
|
||||
|
||||
.conflict-info {
|
||||
display: flex;
|
||||
align-items: flex-start;
|
||||
gap: 0.75rem;
|
||||
flex: 1;
|
||||
min-width: 0; // Enable text truncation
|
||||
}
|
||||
|
||||
.conflict-icon {
|
||||
flex-shrink: 0;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
background: rgba(255, 193, 7, 0.1);
|
||||
border-radius: 8px;
|
||||
|
||||
svg {
|
||||
color: var(--warning);
|
||||
}
|
||||
}
|
||||
|
||||
.conflict-details {
|
||||
flex: 1;
|
||||
min-width: 0;
|
||||
|
||||
h4 {
|
||||
margin: 0 0 0.25rem 0;
|
||||
font-size: 0.95rem;
|
||||
font-weight: var(--semibold);
|
||||
color: var(--text-primary);
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
p {
|
||||
margin: 0;
|
||||
font-size: 0.85rem;
|
||||
color: var(--text-secondary);
|
||||
line-height: 1.4;
|
||||
}
|
||||
}
|
||||
|
||||
.conflict-resolve-btn {
|
||||
flex-shrink: 0;
|
||||
min-width: 100px;
|
||||
}
|
||||
}
|
||||
|
||||
.conflict-reminder {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
padding: 0.75rem 1rem;
|
||||
background: rgba(33, 150, 243, 0.1);
|
||||
border: 1px solid rgba(33, 150, 243, 0.2);
|
||||
border-radius: 6px;
|
||||
font-size: 0.85rem;
|
||||
color: var(--text-secondary);
|
||||
line-height: 1.4;
|
||||
margin-bottom: 1rem;
|
||||
|
||||
svg {
|
||||
color: var(--info);
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
span {
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
code {
|
||||
padding: 0.125rem 0.375rem;
|
||||
background: rgba(0, 0, 0, 0.3);
|
||||
border-radius: 3px;
|
||||
font-family: 'Courier New', monospace;
|
||||
font-size: 0.8rem;
|
||||
color: var(--text-primary);
|
||||
white-space: nowrap;
|
||||
}
|
||||
}
|
||||
38
src/styles/components/dialogs/_disclaimer_dialog.scss
Normal file
38
src/styles/components/dialogs/_disclaimer_dialog.scss
Normal file
@@ -0,0 +1,38 @@
|
||||
@use '../../themes/index' as *;
|
||||
@use '../../abstracts/index' as *;
|
||||
|
||||
/*
|
||||
Disclaimer Dialog Styles
|
||||
Used for the startup disclaimer dialog
|
||||
*/
|
||||
|
||||
.disclaimer-header {
|
||||
h3 {
|
||||
margin-bottom: 0;
|
||||
}
|
||||
}
|
||||
.disclaimer-content {
|
||||
p {
|
||||
margin-bottom: 1rem;
|
||||
color: var(--text-secondary);
|
||||
line-height: 1.6;
|
||||
font-size: 0.95rem;
|
||||
|
||||
&:last-of-type {
|
||||
margin-bottom: 0;
|
||||
}
|
||||
|
||||
strong {
|
||||
color: var(--text-primary);
|
||||
font-weight: var(--bold);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.disclaimer-footer {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
gap: 1rem;
|
||||
width: 100%;
|
||||
}
|
||||
@@ -154,6 +154,40 @@
|
||||
color: var(--text-secondary);
|
||||
}
|
||||
|
||||
// Update results message
|
||||
.dlc-update-results {
|
||||
padding: 0.75rem 1.5rem;
|
||||
background-color: var(--elevated-bg);
|
||||
border: 1px solid var(--border-soft);
|
||||
border-radius: var(--radius-sm);
|
||||
margin-bottom: 0.75rem;
|
||||
|
||||
.update-message {
|
||||
color: var(--text-primary);
|
||||
font-weight: 600;
|
||||
font-size: 0.9rem;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
}
|
||||
|
||||
&.dlc-update-success {
|
||||
.update-message {
|
||||
.dlc-update-icon-success {
|
||||
color: var(--success);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
&.dlc-update-info {
|
||||
.update-message {
|
||||
.dlc-update-icon-info {
|
||||
color: var(--info);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Game information in DLC dialog
|
||||
.dlc-game-info {
|
||||
display: flex;
|
||||
|
||||
@@ -2,3 +2,7 @@
|
||||
@forward './dlc_dialog';
|
||||
@forward './progress_dialog';
|
||||
@forward './settings_dialog';
|
||||
@forward './smokeapi_settings_dialog';
|
||||
@forward './conflict_dialog';
|
||||
@forward './disclaimer_dialog';
|
||||
@forward './unlocker_selection_dialog';
|
||||
|
||||
@@ -18,8 +18,8 @@
|
||||
|
||||
.settings-section {
|
||||
h4 {
|
||||
font-size: 1.1rem;
|
||||
font-weight: 600;
|
||||
font-size: 1.2rem;
|
||||
font-weight: 700;
|
||||
color: var(--text-primary);
|
||||
margin-bottom: 0.5rem;
|
||||
padding-bottom: 0.5rem;
|
||||
|
||||
66
src/styles/components/dialogs/_smokeapi_settings_dialog.scss
Normal file
66
src/styles/components/dialogs/_smokeapi_settings_dialog.scss
Normal file
@@ -0,0 +1,66 @@
|
||||
@use '../../themes/index' as *;
|
||||
@use '../../abstracts/index' as *;
|
||||
|
||||
/*
|
||||
SmokeAPI Settings Dialog styles
|
||||
*/
|
||||
|
||||
.dialog-subtitle {
|
||||
color: var(--text-secondary);
|
||||
font-weight: 500;
|
||||
margin-top: 0.25rem;
|
||||
font-weight: normal;
|
||||
}
|
||||
|
||||
.smokeapi-settings-content {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 1.5rem;
|
||||
}
|
||||
|
||||
.settings-options {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 1.5rem;
|
||||
transition: opacity var(--duration-normal) var(--easing-ease-out);
|
||||
|
||||
&.disabled {
|
||||
opacity: 0.4;
|
||||
pointer-events: none;
|
||||
}
|
||||
}
|
||||
|
||||
.settings-section {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 1rem;
|
||||
|
||||
h4 {
|
||||
font-size: 1rem;
|
||||
font-weight: 600;
|
||||
color: var(--text-primary);
|
||||
margin: 0;
|
||||
padding-bottom: 0.5rem;
|
||||
border-bottom: 1px solid var(--border-soft);
|
||||
}
|
||||
}
|
||||
|
||||
.checkbox-option {
|
||||
padding: 0.5rem 0;
|
||||
|
||||
&:not(:last-child) {
|
||||
border-bottom: 1px solid var(--border-soft);
|
||||
}
|
||||
|
||||
.animated-checkbox {
|
||||
width: 100%;
|
||||
|
||||
.checkbox-content {
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.checkbox-sublabel {
|
||||
margin-top: 0.25rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
122
src/styles/components/dialogs/_unlocker_selection_dialog.scss
Normal file
122
src/styles/components/dialogs/_unlocker_selection_dialog.scss
Normal file
@@ -0,0 +1,122 @@
|
||||
@use '../../themes/index' as *;
|
||||
@use '../../abstracts/index' as *;
|
||||
|
||||
/*
|
||||
Unlocker Selection Dialog styles
|
||||
For choosing between CreamLinux and SmokeAPI on native games
|
||||
*/
|
||||
|
||||
.unlocker-selection-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.75rem;
|
||||
|
||||
h3 {
|
||||
margin: 0;
|
||||
font-size: 1.5rem;
|
||||
font-weight: 600;
|
||||
color: var(--text-primary);
|
||||
}
|
||||
}
|
||||
|
||||
.unlocker-selection-content {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 1.5rem;
|
||||
|
||||
.game-title-info {
|
||||
font-size: 1rem;
|
||||
color: var(--text-secondary);
|
||||
margin: 0;
|
||||
|
||||
strong {
|
||||
color: var(--text-primary);
|
||||
}
|
||||
}
|
||||
|
||||
.unlocker-options {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 1rem;
|
||||
}
|
||||
|
||||
.unlocker-option {
|
||||
background-color: rgba(255, 255, 255, 0.03);
|
||||
border: 1px solid var(--border-soft);
|
||||
border-radius: 8px;
|
||||
padding: 1.25rem;
|
||||
transition: all var(--duration-normal) var(--easing-ease-out);
|
||||
|
||||
&:hover {
|
||||
background-color: rgba(255, 255, 255, 0.05);
|
||||
border-color: var(--border);
|
||||
}
|
||||
|
||||
&.recommended {
|
||||
border-color: var(--primary-color);
|
||||
background-color: rgba(245, 150, 130, 0.05);
|
||||
|
||||
&:hover {
|
||||
background-color: rgba(245, 150, 130, 0.08);
|
||||
}
|
||||
}
|
||||
|
||||
.option-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
margin-bottom: 0.75rem;
|
||||
|
||||
h4 {
|
||||
margin: 0;
|
||||
font-size: 1.1rem;
|
||||
font-weight: 600;
|
||||
color: var(--text-primary);
|
||||
}
|
||||
|
||||
.recommended-badge {
|
||||
background-color: var(--primary-color);
|
||||
color: var(--text-heavy);
|
||||
padding: 0.25rem 0.75rem;
|
||||
border-radius: 12px;
|
||||
font-size: 0.75rem;
|
||||
font-weight: 600;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
.alternative-badge {
|
||||
background-color: var(--border);
|
||||
color: var(--text-secondary);
|
||||
padding: 0.25rem 0.75rem;
|
||||
border-radius: 12px;
|
||||
font-size: 0.75rem;
|
||||
font-weight: 600;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
}
|
||||
|
||||
.option-description {
|
||||
font-size: 0.9rem;
|
||||
color: var(--text-secondary);
|
||||
margin: 0 0 1rem 0;
|
||||
line-height: 1.5;
|
||||
}
|
||||
}
|
||||
|
||||
.selection-info {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
padding: 0.75rem 1rem;
|
||||
background-color: rgba(255, 255, 255, 0.02);
|
||||
border: 1px solid var(--border-soft);
|
||||
border-radius: 6px;
|
||||
font-size: 0.85rem;
|
||||
color: var(--text-muted);
|
||||
|
||||
svg {
|
||||
flex-shrink: 0;
|
||||
color: var(--info);
|
||||
}
|
||||
}
|
||||
}
|
||||
8
src/types/Config.ts
Normal file
8
src/types/Config.ts
Normal file
@@ -0,0 +1,8 @@
|
||||
/**
|
||||
* User configuration structure
|
||||
* Matches the Rust Config struct
|
||||
*/
|
||||
export interface Config {
|
||||
/** Whether to show the disclaimer on startup */
|
||||
show_disclaimer: boolean
|
||||
}
|
||||
@@ -1,2 +1,3 @@
|
||||
export * from './Game'
|
||||
export * from './DlcInfo'
|
||||
export * from './Config'
|
||||
Reference in New Issue
Block a user