@@ -306,13 +306,13 @@ void Connection::UpdateStatus()
|
||||
// status updater could invoke mpd commands that
|
||||
// could fail se we need to check for errors
|
||||
CheckForErrors();
|
||||
# if 0
|
||||
# if 1
|
||||
// below conditionals are a hack to workaround mpd bug 2608/2612
|
||||
// by fetching another status with correct values after a while
|
||||
if (!((idle_mask & MPD_IDLE_PLAYER) && !itsChanges.PlayerState))
|
||||
GoIdle();
|
||||
else if (supportsIdle && !isIdle)
|
||||
OrderDataFetching();
|
||||
//else if (supportsIdle && !isIdle)
|
||||
// OrderDataFetching();
|
||||
# else
|
||||
GoIdle();
|
||||
# endif
|
||||
|
||||
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