12 Commits

Author SHA1 Message Date
Tickbase
5b9e3fd350 flatpak support? 2024-08-14 13:02:17 +02:00
Tickbase
dab8787f1d Merge pull request #6 from hideki2k02/rework
Propose changes for dramatically faster scanning and fallback options
2024-08-10 19:00:46 +02:00
Nick H.
723c5873b5 Propose os.scandir() change
As explained on https://github.com/Novattz/creamlinux-installer/pull/5 os.walk() is painfully slow as it will crawl on the directories, causing the program to sometimes take 3 minutes (till timeout) for a single game.

This code will dramatically increase the speed of scanning by using os.scandir() but it will require manually settings library paths (i.e. ~/.steam/steam and ~/.local/share/Steam, not steamapps) since it no longer crawls. 

With that in mind I've also added a "fallback" prompt in case no games are found.
2024-08-05 00:41:18 -03:00
Tickbase
649abe709a Update issue templates 2024-07-21 10:28:37 +02:00
Tickbase
41f8e80df1 Update README.md 2024-07-21 04:53:14 +02:00
Tickbase
5a3fafac49 Update issue templates 2024-07-17 10:42:43 +02:00
Tickbase
a2d081d3b6 seperate log files 2024-07-17 10:39:34 +02:00
Tickbase
a13a56cbc3 v1.0.5 2024-07-17 10:24:35 +02:00
Tickbase
6c2306eac4 Merge pull request #3 from boofiboi/patch-2
Improve readme
2024-07-15 05:03:08 +02:00
David Čudek
41680b8c15 Improve readme 2024-07-14 19:00:22 +02:00
Tickbase
e580645892 Read releases 2024-07-13 23:40:35 +02:00
Tickbase
4648a1ad65 Added function to search for steam binary. 2024-07-13 16:36:04 +02:00
4 changed files with 221 additions and 56 deletions

26
.github/ISSUE_TEMPLATE/bug_report.md vendored Normal file
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@@ -0,0 +1,26 @@
---
name: Bug report
about: Create a report to help us improve
title: "[BUG]"
labels: bug
assignees: Novattz
---
**Describe the bug**
- A clear and concise description of what the bug is.
**Terminal output**
- Copy and paste the entire terminal output when running the script.
**Log File Output**
- If the script logged any errors, attach the log file **`script.log`** to this issue.
**Debug Output**
- Run the script with the **`--debug`** argument and attach the log file **`debug_script.log`** to this issue.
**Steam library path**
- Provide the path where your steam library is.
**Additional context**
Add any other context about the problem here.

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@@ -0,0 +1,20 @@
---
name: Feature request
about: Suggest an idea for this project
title: "[ Feature Request ]"
labels: enhancement
assignees: Novattz
---
**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
**Describe the solution you'd like**
A clear and concise description of what you want to happen.
**Describe alternatives you've considered**
A clear and concise description of any alternative solutions or features you've considered.
**Additional context**
Add any other context or screenshots about the feature request here.

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@@ -1,35 +1,38 @@
# Steam DLC Fetcher and installer for Linux
- Python script designed for linux to automate fetching of DLC id's for steam games and the installation of creamlinux automatically.
# Features
# Steam DLC Fetcher and installer for Linux
- Python script designed for linux to automate fetching of DLC id's for steam games and the installation of creamlinux automatically. [Demo](https://www.youtube.com/watch?v=22LDDUoBvus&ab_channel=Nova)
### Features
- Automatically fetches and lists DLC's for selected steam game(s) installed on the computer.
- Automatically installs creamlinux and its components into selected steam games, excluding and handling specific config files.
- Provides a simple cli to navigate and operate the entire process.
# Demo
https://www.youtube.com/watch?v=22LDDUoBvus&ab_channel=Nova
# To do
- Cross reference dlc files and dlc id's. Incase dlc id's and dlc files differ in terms of quantity it will notify the user.
- Possibly add functionality to search for dlc files/automatically installing them.
- Add the possibility to install cream/smokeapi for games running proton.
- Check if the game already has dlc files installed
- Gui?
# Prerequisites
## Usage
### Prerequisites
- `python 3.x`
- `requests` library
- `zipfile` library
# Usage
### Installation
- Clone the repo or download the script.
- Navigate to the directory containing the script.
- Run the script using python.
```bash
python dlc_fetcher.py
```
# Issues?
#### OR
Use this one-line shell script.
```bash
git clone https://github.com/Novattz/creamlinux-installer;cd creamlinux-installer;python dlc_fetcher.py
```
## TODO
- [ ] Cross reference dlc files and dlc id's. Incase dlc id's and dlc files differ in terms of quantity it will notify the user.
- [ ] Possibly add functionality to search for dlc files/automatically installing them.
- [ ] Add the possibility to install cream/smokeapi for games running proton.
- [ ] Check if the game already has dlc files installed
- [ ] Gui?
- [ ] Add checker for configs already applied to games. (i.e script will check for new dlc id's for already applied games.)
### Issues?
- Open a issue and attach all relevant errors/logs.
# Credits

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@@ -4,24 +4,58 @@ import requests
import zipfile
import time
import stat
import subprocess
import psutil
from collections import defaultdict
import logging
import argparse
LOG_FILE = 'script.log'
DEBUG_FILE = 'debug_script.log'
TIMEOUT = 180 # Timeout in seconds (3 minutes)
def setup_logging(debug):
log_format = '%(asctime)s [%(levelname)s] %(message)s'
date_format = '%m-%d %H:%M:%S'
if debug:
logging.basicConfig(filename=DEBUG_FILE, level=logging.DEBUG, format=log_format, datefmt=date_format)
else:
logging.basicConfig(filename=LOG_FILE, level=logging.ERROR, format=log_format, datefmt=date_format)
def clear_screen():
os.system('cls' if os.name == 'nt' else 'clear')
def log_error(message):
logging.error(message)
print(message)
def log_debug(message):
logging.debug(message)
def read_steam_registry():
registry_path = os.path.expanduser('~/.steam/registry.vdf')
if os.path.exists(registry_path):
log_debug(f"Found Steam registry file: {registry_path}")
with open(registry_path, 'r') as f:
content = f.read()
install_path = re.search(r'"InstallPath"\s*"([^"]+)"', content)
if install_path:
return install_path.group(1)
return None
def fetch_latest_version():
try:
response = requests.get("https://api.github.com/repos/Novattz/creamlinux-installer/releases/latest")
data = response.json()
return data['tag_name']
except requests.exceptions.RequestException as e:
log_message(f"Failed to fetch latest version: {str(e)}")
log_error(f"Failed to fetch latest version: {str(e)}")
return "Unknown"
def show_header(app_version):
def show_header(app_version, debug_mode):
clear_screen()
cyan = '\033[96m'
red = '\033[91m'
reset = '\033[0m'
print(f"{cyan}")
print(r"""
@@ -39,13 +73,12 @@ def show_header(app_version):
> Version: {app_version}
{reset}
""")
if debug_mode:
print(f"{red} [Running in DEBUG mode]{reset}\n")
print()
app_version = fetch_latest_version()
def log_message(message):
with open(LOG_FILE, 'a') as log_file:
log_file.write(f"{message}\n")
print(message)
#app_version = "TESTING / LETS NOT OVERLOAD GITHUB FOR NO REASON"
def parse_vdf(file_path):
library_paths = []
@@ -55,48 +88,104 @@ def parse_vdf(file_path):
paths = re.findall(r'"path"\s*"(.*?)"', content, re.IGNORECASE)
library_paths.extend([os.path.normpath(path) for path in paths])
except Exception as e:
log_message(f"Failed to read {file_path}: {str(e)}")
log_error(f"Failed to read {file_path}: {str(e)}")
return library_paths
def find_steam_library_folders():
base_paths = [
def find_steam_binary():
try:
result = subprocess.run(['which', 'steam'], stdout=subprocess.PIPE)
steam_path = result.stdout.decode('utf-8').strip()
if steam_path:
return os.path.dirname(steam_path)
except Exception as e:
log_error(f"Failed to locate steam binary: {str(e)}")
return None
def find_steam_library_folders(manual_path=""):
search_list = [
# Default
os.path.expanduser('~/.steam/steam'),
os.path.expanduser('~/.local/share/Steam'),
os.path.expanduser('~/home/deck/.steam/steam'),
os.path.expanduser('~/home/deck/.local/share/Steam'),
'/mnt', '/media',
'/run/media/mmcblk0p1/steamapps'
# Steam Deck
os.path.expanduser('/home/deck/.steam/steam'),
os.path.expanduser('/home/deck/.local/share/Steam'),
# Others
'/mnt/Jogos/Steam',
'/run/media/mmcblk0p1',
# Flatpak
os.path.expanduser('~/.var/app/com.valvesoftware.Steam/.local/share/Steam'),
os.path.expanduser('~/.var/app/com.valvesoftware.Steam/data/Steam/steamapps/common')
]
library_folders = []
try:
for base_path in base_paths:
if os.path.exists(base_path):
for root, dirs, files in os.walk(base_path, topdown=True):
if 'steamapps' in dirs:
steamapps_path = os.path.join(root, 'steamapps')
if manual_path != "" and manual_path != None:
log_debug(f"Manual game path set to \"{manual_path}\" skipping path lookup")
library_folders.append(manual_path)
else:
steam_binary_path = find_steam_binary()
if steam_binary_path and steam_binary_path not in search_list:
log_debug(f"Found Steam Binary path! adding it to search paths: {steam_binary_path}")
search_list.append(steam_binary_path)
steam_install_path = read_steam_registry()
if steam_install_path and steam_install_path not in search_list:
log_debug(f"Found Steam Binary path! adding it to search paths: {steam_install_path}")
search_list.append(steam_install_path)
log_debug(f"Paths that will be searched: {search_list}")
for search_path in search_list:
if os.path.exists(search_path):
log_debug(f"Scanning path: {search_path}")
steamapps_path = str(os.path.normpath(f"{search_path}/steamapps"))
if os.path.exists(steamapps_path):
library_folders.append(steamapps_path)
log_debug(f"Found steamapps folder: {steamapps_path}")
vdf_path = os.path.join(steamapps_path, 'libraryfolders.vdf')
if os.path.exists(vdf_path):
log_debug(f"Found libraryfolders.vdf: {vdf_path}")
additional_paths = parse_vdf(vdf_path)
for path in additional_paths:
new_steamapps_path = os.path.join(path, 'steamapps')
if os.path.exists(new_steamapps_path):
library_folders.append(new_steamapps_path)
dirs[:] = [] # Prevent further scanning into subdirectories
if not library_folders:
raise FileNotFoundError("No Steam library folders found.")
log_debug(f"Added additional steamapps folder: {new_steamapps_path}")
if not library_folders:
raise FileNotFoundError("No Steam library folders found.")
log_debug(f"Total Steam library folders found: {len(library_folders)}")
except Exception as e:
log_message(f"Error finding Steam library folders: {e}")
log_error(f"Error finding Steam library folders: {e}")
log_error("Scanned paths:")
for path in search_list:
log_error(f" - {path}")
return library_folders
def find_steam_apps(library_folders):
acf_pattern = re.compile(r'^appmanifest_(\d+)\.acf$')
games = {}
scanned_folders = []
start_time = time.time()
try:
for folder in library_folders:
if time.time() - start_time > TIMEOUT:
log_error("Script timeout reached. Stopping Steam app scan.")
return games
scanned_folders.append(folder)
if os.path.exists(folder):
log_debug(f"Scanning folder for ACF files: {folder}")
acf_count = 0
for item in os.listdir(folder):
if acf_pattern.match(item):
acf_count += 1
try:
app_id, game_name, install_dir = parse_acf(os.path.join(folder, item))
if app_id and game_name:
@@ -104,12 +193,20 @@ def find_steam_apps(library_folders):
if os.path.exists(install_path):
cream_installed = 'Cream installed' if 'cream.sh' in os.listdir(install_path) else ''
games[app_id] = (game_name, cream_installed, install_path)
log_debug(f"Found game: {game_name} (App ID: {app_id})")
except Exception as e:
log_message(f"Error parsing {item}: {e}")
log_error(f"Error parsing {item}: {e}")
log_debug(f"Found {acf_count} ACF files in {folder}")
if not games:
raise FileNotFoundError("No Steam games found.")
log_debug(f"Total games found: {len(games)}")
except Exception as e:
log_message(f"Error finding Steam apps: {e}")
log_error(f"Error finding Steam apps: {e}")
log_error("Scanned folders:")
for folder in scanned_folders:
log_error(f" - {folder}")
return games
def parse_acf(file_path):
@@ -121,7 +218,7 @@ def parse_acf(file_path):
install_dir = re.search(r'"installdir"\s+"([^"]+)"', data)
return app_id.group(1), name.group(1), install_dir.group(1)
except Exception as e:
log_message(f"Error reading ACF file {file_path}: {e}")
log_error(f"Error reading ACF file {file_path}: {e}")
return None, None, None
def fetch_dlc_details(app_id):
@@ -130,7 +227,7 @@ def fetch_dlc_details(app_id):
response = requests.get(base_url)
data = response.json()
if app_id not in data or "data" not in data[app_id]:
log_message("Error: Unable to fetch game details.")
log_error("Error: Unable to fetch game details.")
return []
game_data = data[app_id]["data"]
dlcs = game_data.get("dlc", [])
@@ -146,17 +243,17 @@ def fetch_dlc_details(app_id):
dlc_name = dlc_data[str(dlc_id)]["data"].get("name", "Unknown DLC")
dlc_details.append({"appid": dlc_id, "name": dlc_name})
else:
log_message(f"Data missing for DLC {dlc_id}")
log_error(f"Data missing for DLC {dlc_id}")
elif dlc_response.status_code == 429:
log_message("Rate limited! Please wait before trying again.")
log_error("Rate limited! Please wait before trying again.")
time.sleep(10)
else:
log_message(f"Failed to fetch details for DLC {dlc_id}, Status Code: {dlc_response.status_code}")
log_error(f"Failed to fetch details for DLC {dlc_id}, Status Code: {dlc_response.status_code}")
except Exception as e:
log_message(f"Exception for DLC {dlc_id}: {str(e)}")
log_error(f"Exception for DLC {dlc_id}: {str(e)}")
return dlc_details
except requests.exceptions.RequestException as e:
log_message(f"Failed to fetch DLC details for {app_id}: {e}")
log_error(f"Failed to fetch DLC details for {app_id}: {e}")
return []
def install_files(app_id, game_install_dir, dlcs, game_name):
@@ -181,14 +278,32 @@ def install_files(app_id, game_install_dir, dlcs, game_name):
print(f"Custom cream_api.ini has been written to {game_install_dir}.")
print(f"Installation complete. Set launch options in Steam: 'sh ./cream.sh %command%' for {game_name}.")
else:
log_message("Failed to download the files needed for installation.")
log_error("Failed to download the files needed for installation.")
except Exception as e:
log_message(f"Failed to install files for {game_name}: {e}")
log_error(f"Failed to install files for {game_name}: {e}")
def main():
show_header(app_version)
parser = argparse.ArgumentParser(description="Steam DLC Fetcher")
parser.add_argument("--manual", metavar='steamapps_path', help="Sets the steamapps path for faster operation", required=False)
parser.add_argument("--debug", action="store_true", help="Enable debug logging")
args = parser.parse_args()
setup_logging(args.debug)
show_header(app_version, args.debug)
try:
library_folders = find_steam_library_folders()
library_folders = find_steam_library_folders(args.manual)
if library_folders == [] or library_folders == None:
print("Falling back to Manual Method since no library folder was found")
steamapps_path = input("Steamapps Path: ")
if len(steamapps_path) > 3:
library_folders = [ steamapps_path ]
else:
print("Invalid path! Closing the program...")
return
games = find_steam_apps(library_folders)
if games:
print("Select the game for which you want to fetch DLCs:")
@@ -216,7 +331,8 @@ def main():
else:
print("No Steam games found on this computer or connected drives.")
except Exception as e:
log_message(f"An error occurred: {e}")
logging.exception("An error occurred:")
log_error(f"An error occurred: {e}")
if __name__ == "__main__":
main()