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v1.0.9
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@@ -0,0 +1,53 @@
|
||||
---
|
||||
name: Bug Report
|
||||
about: Create a report to help improve CreamLinux
|
||||
title: '[BUG] '
|
||||
labels: bug
|
||||
assignees: 'Novattz'
|
||||
---
|
||||
|
||||
## Bug Description
|
||||
|
||||
A clear and concise description of what the bug is.
|
||||
|
||||
## Steps To Reproduce
|
||||
|
||||
1. Go to '...'
|
||||
2. Click on '....'
|
||||
3. Scroll down to '....'
|
||||
4. See error
|
||||
|
||||
## Expected Behavior
|
||||
|
||||
A clear and concise description of what you expected to happen.
|
||||
|
||||
## Screenshots
|
||||
|
||||
If applicable, add screenshots to help explain your problem.
|
||||
|
||||
## System Information
|
||||
|
||||
- OS: [e.g. Ubuntu 22.04, Arch Linux, etc.]
|
||||
- Desktop Environment: [e.g. GNOME, KDE, etc.]
|
||||
- CreamLinux Version: [e.g. 0.1.0]
|
||||
- Steam Version: [e.g. latest]
|
||||
- Graphics card: [e.g. 2060 rtx]
|
||||
|
||||
## Game Information
|
||||
|
||||
- Game name:
|
||||
- Game ID (if known):
|
||||
- Native Linux or Proton:
|
||||
- Steam installation path:
|
||||
|
||||
## Additional Context
|
||||
|
||||
Add any other context about the problem here.
|
||||
|
||||
## Logs
|
||||
|
||||
If possible, include the contents of `~/.cache/creamlinux/creamlinux.log` or attach the file.
|
||||
|
||||
```
|
||||
Paste log content here
|
||||
```
|
||||
@@ -1,20 +1,28 @@
|
||||
---
|
||||
name: Feature request
|
||||
about: Suggest an idea for this project
|
||||
title: "[ Feature Request ]"
|
||||
name: Feature Request
|
||||
about: Suggest an idea for CreamLinux
|
||||
title: '[FEATURE] '
|
||||
labels: enhancement
|
||||
assignees: Novattz
|
||||
|
||||
assignees: 'Novattz'
|
||||
---
|
||||
|
||||
**Is your feature request related to a problem? Please describe.**
|
||||
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
|
||||
## Feature Description
|
||||
|
||||
**Describe the solution you'd like**
|
||||
A clear and concise description of what you want to happen.
|
||||
|
||||
**Describe alternatives you've considered**
|
||||
## Problem This Feature Solves
|
||||
|
||||
Is your feature request related to a problem? Please describe.
|
||||
Ex. I'm always frustrated when [...]
|
||||
|
||||
## Alternatives You've Considered
|
||||
|
||||
A clear and concise description of any alternative solutions or features you've considered.
|
||||
|
||||
**Additional context**
|
||||
## Additional Context
|
||||
|
||||
Add any other context or screenshots about the feature request here.
|
||||
|
||||
## Implementation Ideas (Optional)
|
||||
|
||||
If you have any ideas on how this feature could be implemented, please share them here.
|
||||
|
||||
@@ -1,29 +0,0 @@
|
||||
---
|
||||
name: Report
|
||||
about: Create a report to help us improve
|
||||
assignees: Novattz
|
||||
|
||||
---
|
||||
|
||||
|
||||
**Before submitting, have you tried:**
|
||||
- Using smokeapi with Proton? [ ] Yes [ ] No
|
||||
- Checking if `LD_PRELOAD` is blocked on your system? [ ] Yes [ ] No
|
||||
|
||||
**Describe the bug**
|
||||
- A clear and concise description of what the bug is.
|
||||
|
||||
**Terminal output**
|
||||
- Copy and paste the entire terminal output when running the script.
|
||||
|
||||
**Log File Output**
|
||||
- If the script logged any errors, attach the log file **`script.log`** to this issue.
|
||||
|
||||
**Debug Output**
|
||||
- Run the script with the **`--debug`** argument and attach the log file **`debug_script.log`** to this issue.
|
||||
|
||||
**Steam library path**
|
||||
- Provide the path where your steam library is.
|
||||
|
||||
**Additional context**
|
||||
Add any other context about the problem here.
|
||||
@@ -0,0 +1,165 @@
|
||||
name: 'Build and Release'
|
||||
|
||||
on:
|
||||
workflow_dispatch: # Allows manual triggering
|
||||
|
||||
jobs:
|
||||
create-release:
|
||||
permissions:
|
||||
contents: write
|
||||
runs-on: 'ubuntu-24.04'
|
||||
outputs:
|
||||
release_id: ${{ steps.create-release.outputs.result }}
|
||||
version: ${{ steps.get-version.outputs.version }}
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: setup node
|
||||
uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: lts/*
|
||||
cache: 'npm'
|
||||
|
||||
- name: get version
|
||||
id: get-version
|
||||
run: |
|
||||
VERSION=$(node -p "require('./package.json').version")
|
||||
echo "version=$VERSION" >> $GITHUB_OUTPUT
|
||||
echo "Package version: $VERSION"
|
||||
|
||||
- name: get changelog notes for version
|
||||
id: changelog
|
||||
env:
|
||||
VERSION: ${{ steps.get-version.outputs.version }}
|
||||
run: |
|
||||
NOTES="$(awk -v ver="$VERSION" '
|
||||
BEGIN { found=0 }
|
||||
$0 ~ "^## \\[" ver "\\] - " { found=1 }
|
||||
found {
|
||||
if ($0 ~ "^## \\[" && $0 !~ "^## \\[" ver "\\] - " ) exit
|
||||
print
|
||||
}
|
||||
' CHANGELOG.md)"
|
||||
|
||||
if [ -z "$NOTES" ]; then
|
||||
echo "No changelog entry found for version $VERSION" >&2
|
||||
exit 1
|
||||
fi
|
||||
|
||||
{
|
||||
echo "notes<<EOF"
|
||||
echo "$NOTES"
|
||||
echo "EOF"
|
||||
} >> "$GITHUB_OUTPUT"
|
||||
|
||||
- name: create draft release
|
||||
id: create-release
|
||||
uses: actions/github-script@v6
|
||||
env:
|
||||
VERSION: ${{ steps.get-version.outputs.version }}
|
||||
NOTES: ${{ steps.changelog.outputs.notes }}
|
||||
with:
|
||||
script: |
|
||||
const { data } = await github.rest.repos.createRelease({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
tag_name: `v${process.env.VERSION}`,
|
||||
name: `v${process.env.VERSION}`,
|
||||
body: process.env.NOTES,
|
||||
draft: true,
|
||||
prerelease: false
|
||||
})
|
||||
return data.id
|
||||
|
||||
build-tauri:
|
||||
needs: create-release
|
||||
permissions:
|
||||
contents: write
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
- platform: 'ubuntu-24.04'
|
||||
args: ''
|
||||
|
||||
runs-on: ${{ matrix.platform }}
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Setup Node.js
|
||||
uses: actions/setup-node@v4
|
||||
with:
|
||||
node-version: lts/*
|
||||
cache: 'npm'
|
||||
|
||||
- name: Install Rust stable
|
||||
uses: dtolnay/rust-toolchain@stable
|
||||
with:
|
||||
components: rustfmt, clippy
|
||||
|
||||
- name: Rust cache
|
||||
uses: swatinem/rust-cache@v2
|
||||
with:
|
||||
workspaces: './src-tauri -> target'
|
||||
|
||||
- name: Install system dependencies (Ubuntu)
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y \
|
||||
libwebkit2gtk-4.1-0=2.44.0-2 \
|
||||
libwebkit2gtk-4.1-dev=2.44.0-2 \
|
||||
libjavascriptcoregtk-4.1-0=2.44.0-2 \
|
||||
libjavascriptcoregtk-4.1-dev=2.44.0-2 \
|
||||
gir1.2-javascriptcoregtk-4.1=2.44.0-2 \
|
||||
gir1.2-webkit2-4.1=2.44.0-2 \
|
||||
libappindicator3-dev \
|
||||
librsvg2-dev \
|
||||
patchelf \
|
||||
build-essential \
|
||||
curl \
|
||||
wget \
|
||||
file \
|
||||
libssl-dev \
|
||||
libgtk-3-dev
|
||||
|
||||
- name: Install frontend dependencies
|
||||
run: npm ci
|
||||
|
||||
- name: Build Tauri app with updater
|
||||
uses: tauri-apps/tauri-action@v0
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
TAURI_SIGNING_PRIVATE_KEY: ${{ secrets.TAURI_SIGNING_PRIVATE_KEY }}
|
||||
TAURI_SIGNING_PRIVATE_KEY_PASSWORD: ${{ secrets.TAURI_SIGNING_PRIVATE_KEY_PASSWORD }}
|
||||
with:
|
||||
releaseId: ${{ needs.create-release.outputs.release_id }}
|
||||
projectPath: '.'
|
||||
includeDebug: false
|
||||
includeRelease: true
|
||||
includeUpdaterJson: true
|
||||
tauriScript: 'npm run tauri'
|
||||
args: ${{ matrix.args }}
|
||||
|
||||
publish-release:
|
||||
name: Publish release
|
||||
needs: [create-release, build-tauri]
|
||||
runs-on: ubuntu-24.04
|
||||
permissions:
|
||||
contents: write
|
||||
|
||||
steps:
|
||||
- name: Publish GitHub release (unset draft)
|
||||
uses: actions/github-script@v6
|
||||
with:
|
||||
script: |
|
||||
const release_id = Number("${{ needs.create-release.outputs.release_id }}");
|
||||
|
||||
await github.rest.repos.updateRelease({
|
||||
owner: context.repo.owner,
|
||||
repo: context.repo.repo,
|
||||
release_id,
|
||||
draft: false
|
||||
});
|
||||
@@ -0,0 +1,27 @@
|
||||
# Logs
|
||||
logs
|
||||
*.log
|
||||
npm-debug.log*
|
||||
yarn-debug.log*
|
||||
yarn-error.log*
|
||||
pnpm-debug.log*
|
||||
lerna-debug.log*
|
||||
|
||||
node_modules
|
||||
dist
|
||||
dist-ssr
|
||||
docs
|
||||
*.local
|
||||
*.lock
|
||||
.env
|
||||
|
||||
# Editor directories and files
|
||||
.vscode/*
|
||||
!.vscode/extensions.json
|
||||
.idea
|
||||
.DS_Store
|
||||
*.suo
|
||||
*.ntvs*
|
||||
*.njsproj
|
||||
*.sln
|
||||
*.sw?
|
||||
@@ -0,0 +1,3 @@
|
||||
dist
|
||||
node_modules
|
||||
src-tauri/target
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"semi": false,
|
||||
"singleQuote": true,
|
||||
"printWidth": 100,
|
||||
"trailingComma": "es5"
|
||||
}
|
||||
@@ -0,0 +1,71 @@
|
||||
## [1.4.2] - 13-03-2026
|
||||
|
||||
### Added
|
||||
- Added a dialog so users can manually add DLC's incase they are missing from the steam api
|
||||
|
||||
### Fixed
|
||||
- Fixed an issue where if the libsteam_api.so file is nested too deeply in a game causing the app to not find it.
|
||||
|
||||
## [1.4.1] - 18-01-2026
|
||||
|
||||
### Added
|
||||
- Dramatically reduced the time that bitness detection takes to detect game bitness
|
||||
|
||||
## [1.4.0] - 17-01-2026
|
||||
|
||||
### Added
|
||||
- Unlocker selection dialog for native games, allowing users to choose between CreamLinux and SmokeAPI
|
||||
- Game bitness detection
|
||||
|
||||
### Fixed
|
||||
- Cache now validates if expected files are missing.
|
||||
|
||||
## [1.3.5] - 09-01-2026
|
||||
|
||||
### Changed
|
||||
- Redesigned conflict detection dialog to show all conflicts at once
|
||||
- Integrated Steam launch option reminder directly into the conflict dialog
|
||||
|
||||
### Fixed
|
||||
- Improved UX by allowing users to resolve conflicts in any order or defer to later
|
||||
|
||||
## [1.3.4] - 03-01-2026
|
||||
|
||||
### Added
|
||||
- Disclaimer dialog explaining that CreamLinux Installer manages DLC IDs, not actual DLC files
|
||||
- User config stored in `~/.config/creamlinux/config.json`
|
||||
- **"Don't show again" option**: Users can permanently dismiss the disclaimer via checkbox
|
||||
|
||||
## [1.3.3] - 26-12-2025
|
||||
|
||||
### Added
|
||||
- Platform conflict detection
|
||||
- Automatic removal of incompatible unlocker files when switching between Native/Proton
|
||||
- Reminder dialog for steam launch options after creamlinux removal
|
||||
- Conflict dialog to show which game had the conflict
|
||||
|
||||
## [1.3.2] - 23-12-2025
|
||||
|
||||
### Added
|
||||
- New dropdown component
|
||||
- Settings dialog for SmokeAPI configuration
|
||||
- Update creamlinux config functionality
|
||||
|
||||
### Changed
|
||||
- Adjusted styling for CreamLinux settings dialog
|
||||
|
||||
## [1.3.0] - 22-12-2025
|
||||
|
||||
### Added
|
||||
- New icons
|
||||
- Unlockers are now cached in `~/.cache/creamlinux/` with automatic version management
|
||||
- Check for new SmokeAPI/CreamLinux versions on every app startup
|
||||
- Each game gets a `creamlinux.json` manifest tracking installed versions
|
||||
- Outdated installations automatically sync with latest cached versions
|
||||
|
||||
### Changed
|
||||
- Polished toast notifications alot
|
||||
- Complete modular rewrite with clear separation of concerns
|
||||
|
||||
### Fixed
|
||||
- Fixed toast message where uninstall actions incorrectly showed success notifications
|
||||
@@ -0,0 +1,21 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2026 Tickbase
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
@@ -1,44 +1,130 @@
|
||||
# CreamLinux
|
||||
|
||||
# Steam DLC Fetcher and installer for Linux
|
||||
- A user-friendly tool for managing DLC for Steam games on Linux systems.
|
||||
CreamLinux is a GUI application for Linux that simplifies the management of DLC IDs in Steam games. It provides a user-friendly interface to install and configure CreamAPI (for native Linux games) and SmokeAPI (for Windows games running through Proton).
|
||||
|
||||
[Demo/Tutorial](https://www.youtube.com/watch?v=Y1E15rUsdDw) - [OUTDATED]
|
||||
## Watch the demo here:
|
||||
|
||||
### Features
|
||||
- Automatic Steam library detection
|
||||
- Support for Linux and Proton
|
||||
- Automatic updates (Soon)
|
||||
- DLC detection and installation
|
||||
[](https://www.youtube.com/watch?v=ZunhZnKFLlg)
|
||||
|
||||
### Prerequisites
|
||||
- Python 3.7 or higher
|
||||
- requests
|
||||
- rich
|
||||
- argparse
|
||||
- json
|
||||
## Beta Status
|
||||
|
||||
### Installation
|
||||
⚠️ **IMPORTANT**: CreamLinux is currently in BETA. This means:
|
||||
|
||||
- Some features may be incomplete or subject to change
|
||||
- You might encounter bugs or unexpected behavior
|
||||
- The application is under active development
|
||||
- Your feedback and bug reports are invaluable
|
||||
|
||||
While the core functionality is working, please be aware that this is an early release. Im continuously working to improve stability, add features, and enhance the user experience. Please report any issues you encounter on [GitHub Issues page](https://github.com/Novattz/creamlinux-installer/issues).
|
||||
|
||||
## Features
|
||||
|
||||
- **Auto-discovery**: Automatically finds Steam games installed on your system
|
||||
- **Native support**: Installs CreamLinux for native Linux games
|
||||
- **Proton support**: Installs SmokeAPI for Windows games running through Proton
|
||||
- **DLC management**: Easily select which DLCs to enable
|
||||
- **Modern UI**: Clean, responsive interface that's easy to use
|
||||
|
||||
## Installation
|
||||
|
||||
### AppImage (Recommended)
|
||||
|
||||
1. Download the latest `creamlinux.AppImage` from the [Releases](https://github.com/Novattz/creamlinux-installer/releases) page
|
||||
2. Make it executable:
|
||||
```bash
|
||||
chmod +x creamlinux.AppImage
|
||||
```
|
||||
3. Run it:
|
||||
|
||||
```bash
|
||||
./creamlinux.AppImage
|
||||
```
|
||||
|
||||
For Nvidia users use this command:
|
||||
|
||||
```
|
||||
WEBKIT_DISABLE_DMABUF_RENDERER=1 ./creamlinux.AppImage
|
||||
```
|
||||
|
||||
### Building from Source
|
||||
|
||||
#### Prerequisites
|
||||
|
||||
- Rust 1.77.2 or later
|
||||
- Node.js 18 or later
|
||||
- webkit2gtk-4.1 (libwebkit2gtk-4.1 for debian)
|
||||
- npm or yarn
|
||||
|
||||
#### Steps
|
||||
|
||||
1. Clone the repository:
|
||||
|
||||
```bash
|
||||
git clone https://github.com/Novattz/creamlinux-installer.git
|
||||
cd creamlinux-installer
|
||||
```
|
||||
|
||||
2. Install dependencies:
|
||||
|
||||
```bash
|
||||
npm install # or yarn
|
||||
```
|
||||
|
||||
3. Build the application:
|
||||
|
||||
```bash
|
||||
NO_STRIP=true npm run tauri build
|
||||
```
|
||||
|
||||
4. The compiled binary will be available in `src-tauri/target/release/creamlinux`
|
||||
|
||||
### Desktop Integration
|
||||
|
||||
If you're using the AppImage version, you can integrate it into your desktop environment:
|
||||
|
||||
1. Create a desktop entry file:
|
||||
|
||||
```bash
|
||||
mkdir -p ~/.local/share/applications
|
||||
```
|
||||
|
||||
2. Create `~/.local/share/applications/creamlinux.desktop` with the following content (adjust the path to your AppImage):
|
||||
|
||||
```
|
||||
[Desktop Entry]
|
||||
Name=Creamlinux
|
||||
Exec=/absolute/path/to/CreamLinux.AppImage
|
||||
Icon=/absolute/path/to/creamlinux-icon.png
|
||||
Type=Application
|
||||
Categories=Game;Utility;
|
||||
Comment=DLC Manager for Steam games on Linux
|
||||
```
|
||||
|
||||
3. Update your desktop database so creamlinux appears in your app launcher:
|
||||
|
||||
- Clone the repo or download the script.
|
||||
- Navigate to the directory containing the script.
|
||||
- Run the script using python:
|
||||
```bash
|
||||
python main.py
|
||||
update-desktop-database ~/.local/share/applications
|
||||
```
|
||||
|
||||
### Basic Usage
|
||||
- `--manual <path>`: Specify steam library path manually
|
||||
```bash
|
||||
python main.py --manual "/path/to/steamapps"
|
||||
```
|
||||
- `--debug`: Enable debug logging
|
||||
```bash
|
||||
python main.py --debug
|
||||
```
|
||||
## Troubleshooting
|
||||
|
||||
### Issues?
|
||||
- Open a issue and attach all relevant errors/logs.
|
||||
### Common Issues
|
||||
|
||||
- **Game doesn't load**: Make sure the launch options are correctly set in Steam
|
||||
- **DLCs not showing up**: Try refreshing the game list and reinstalling
|
||||
- **Cannot find Steam**: Ensure Steam is installed and you've launched it at least once
|
||||
|
||||
### Debug Logs
|
||||
|
||||
Logs are stored at: `~/.cache/creamlinux/creamlinux.log`
|
||||
|
||||
## License
|
||||
|
||||
This project is licensed under the MIT License - see the [LICENSE](LICENSE.md) file for details.
|
||||
|
||||
## Credits
|
||||
- [Creamlinux](https://github.com/anticitizn/creamlinux) by anticitizn
|
||||
- [SmokeAPI](https://github.com/acidicoala/SmokeAPI) by acidicoala
|
||||
|
||||
- [Creamlinux](https://github.com/anticitizn/creamlinux) - Native support
|
||||
- [SmokeAPI](https://github.com/acidicoala/SmokeAPI) - Proton support
|
||||
- [Tauri](https://tauri.app/) - Framework for building the desktop application
|
||||
- [React](https://reactjs.org/) - UI library
|
||||
|
||||
@@ -0,0 +1,128 @@
|
||||
# Adding New Icons to Creamlinux
|
||||
|
||||
This guide explains how to add new icons to the Creamlinux project.
|
||||
|
||||
## Prerequisites
|
||||
|
||||
- Basic knowledge of SVG files
|
||||
- Node.js and npm installed
|
||||
- Creamlinux project set up
|
||||
|
||||
## Step 1: Find or Create SVG Icons
|
||||
|
||||
You can:
|
||||
|
||||
- Create your own SVG icons using tools like Figma, Sketch, or Illustrator
|
||||
- Download icons from libraries like Heroicons, Material Icons, or Feather Icons
|
||||
- Use existing SVG files
|
||||
|
||||
Ideally, icons should:
|
||||
|
||||
- Be 24x24px or have a viewBox of "0 0 24 24"
|
||||
- Have a consistent style with existing icons
|
||||
- Use stroke-width of 2 for outline variants
|
||||
- Use solid fills for bold variants
|
||||
|
||||
## Step 2: Optimize SVG Files
|
||||
|
||||
We have a script to optimize SVG files for the icon system:
|
||||
|
||||
```bash
|
||||
# Install dependencies
|
||||
npm install
|
||||
|
||||
# Optimize a single SVG
|
||||
npm run optimize-svg path/to/icon.svg
|
||||
|
||||
# Optimize all SVGs in a directory
|
||||
npm run optimize-svg src/components/icons/ui/outline
|
||||
```
|
||||
|
||||
The optimizer will:
|
||||
|
||||
- Remove unnecessary attributes
|
||||
- Set the viewBox to "0 0 24 24"
|
||||
- Add currentColor for fills/strokes for proper color inheritance
|
||||
- Remove width and height attributes for flexible sizing
|
||||
|
||||
## Step 3: Add SVG Files to the Project
|
||||
|
||||
1. Decide if your icon is a "bold" (filled) or "outline" (stroked) variant
|
||||
2. Place the file in the appropriate directory:
|
||||
- For outline variants: `src/components/icons/ui/outline/`
|
||||
- For bold variants: `src/components/icons/ui/bold/`
|
||||
3. Use a descriptive name like `download.svg` or `settings.svg`
|
||||
|
||||
## Step 4: Export the Icons
|
||||
|
||||
1. Open the index.ts file in the respective directory:
|
||||
|
||||
- `src/components/icons/ui/outline/index.ts` for outline variants
|
||||
- `src/components/icons/ui/bold/index.ts` for bold variants
|
||||
|
||||
2. Add an export statement for your new icon:
|
||||
|
||||
```typescript
|
||||
// For outline variant
|
||||
export { ReactComponent as NewIconOutlineIcon } from './new-icon.svg'
|
||||
|
||||
// For bold variant
|
||||
export { ReactComponent as NewIconBoldIcon } from './new-icon.svg'
|
||||
```
|
||||
|
||||
Use a consistent naming pattern:
|
||||
|
||||
- CamelCase
|
||||
- Descriptive name
|
||||
- Suffix with BoldIcon or OutlineIcon based on variant
|
||||
|
||||
## Step 5: Use the Icon in Your Components
|
||||
|
||||
Now you can use your new icon in any component:
|
||||
|
||||
```tsx
|
||||
import { Icon } from '@/components/icons'
|
||||
import { NewIconOutlineIcon, NewIconBoldIcon } from '@/components/icons'
|
||||
|
||||
// In your component:
|
||||
<Icon icon={NewIconOutlineIcon} size="md" />
|
||||
<Icon icon={NewIconBoldIcon} size="lg" fillColor="var(--primary-color)" />
|
||||
```
|
||||
|
||||
## Best Practices
|
||||
|
||||
1. **Create both variants**: When possible, create both bold and outline variants for consistency.
|
||||
|
||||
2. **Use semantic names**: Name icons based on their meaning, not appearance (e.g., "success" instead of "checkmark").
|
||||
|
||||
3. **Be consistent**: Follow the existing icon style for visual harmony.
|
||||
|
||||
4. **Test different sizes**: Ensure icons look good at all standard sizes: xs, sm, md, lg, xl.
|
||||
|
||||
5. **Optimize manually if needed**: Sometimes automatic optimization may not work perfectly. You might need to manually edit SVG files.
|
||||
|
||||
6. **Add accessibility**: When using icons, provide proper accessibility:
|
||||
|
||||
```tsx
|
||||
<Icon icon={InfoOutlineIcon} title="Additional information" size="md" />
|
||||
```
|
||||
|
||||
## Troubleshooting
|
||||
|
||||
**Problem**: Icon doesn't change color with CSS
|
||||
**Solution**: Make sure your SVG uses `currentColor` for fill or stroke
|
||||
|
||||
**Problem**: Icon looks pixelated
|
||||
**Solution**: Ensure your SVG has a proper viewBox attribute
|
||||
|
||||
**Problem**: Icon sizing is inconsistent
|
||||
**Solution**: Use the standard size props (xs, sm, md, lg, xl) instead of custom sizes
|
||||
|
||||
**Problem**: SVG has complex gradients or effects that don't render correctly
|
||||
**Solution**: Simplify the SVG design; complex effects aren't ideal for UI icons
|
||||
|
||||
## Additional Resources
|
||||
|
||||
- [SVGR documentation](https://react-svgr.com/docs/what-is-svgr/)
|
||||
- [SVGO documentation](https://github.com/svg/svgo)
|
||||
- [SVG MDN documentation](https://developer.mozilla.org/en-US/docs/Web/SVG)
|
||||
@@ -0,0 +1,160 @@
|
||||
# Icon Usage Methods
|
||||
|
||||
There are two ways to use icons in Creamlinux, both fully supported and completely interchangeable.
|
||||
|
||||
## Method 1: Using Icon component with name prop
|
||||
|
||||
This approach uses the `Icon` component with a `name` prop:
|
||||
|
||||
```tsx
|
||||
import { Icon, refresh, check, info, steam } from '@/components/icons'
|
||||
|
||||
<Icon name={refresh} />
|
||||
<Icon name={check} variant="bold" />
|
||||
<Icon name={info} size="lg" fillColor="var(--info)" />
|
||||
<Icon name={steam} /> {/* Brand icons auto-detect the variant */}
|
||||
```
|
||||
|
||||
## Method 2: Using direct icon components
|
||||
|
||||
This approach imports pre-configured icon components directly:
|
||||
|
||||
```tsx
|
||||
import { RefreshIcon, CheckBoldIcon, InfoIcon, SteamIcon } from '@/components/icons'
|
||||
|
||||
<RefreshIcon /> {/* Outline variant */}
|
||||
<CheckBoldIcon /> {/* Bold variant */}
|
||||
<InfoIcon size="lg" fillColor="var(--info)" />
|
||||
<SteamIcon /> {/* Brand icon */}
|
||||
```
|
||||
|
||||
## When to use each method
|
||||
|
||||
### Use Method 1 (Icon + name) when:
|
||||
|
||||
- You have dynamic icon selection based on data or state
|
||||
- You want to keep your imports list shorter
|
||||
- You're working with icons in loops or maps
|
||||
- You want to change variants dynamically
|
||||
|
||||
Example of dynamic icon selection:
|
||||
|
||||
```tsx
|
||||
import { Icon } from '@/components/icons'
|
||||
|
||||
function StatusIndicator({ status }) {
|
||||
const iconName =
|
||||
status === 'success'
|
||||
? 'Check'
|
||||
: status === 'warning'
|
||||
? 'Warning'
|
||||
: status === 'error'
|
||||
? 'Close'
|
||||
: 'Info'
|
||||
|
||||
return <Icon name={iconName} variant="bold" />
|
||||
}
|
||||
```
|
||||
|
||||
### Use Method 2 (direct components) when:
|
||||
|
||||
- You want the most concise syntax
|
||||
- You're using a fixed set of icons that won't change
|
||||
- You want specific variants (like InfoBoldIcon vs InfoIcon)
|
||||
- You prefer more explicit component names in your JSX
|
||||
|
||||
Example of fixed icon usage:
|
||||
|
||||
```tsx
|
||||
import { InfoIcon, CloseIcon } from '@/components/icons'
|
||||
|
||||
function ModalHeader({ title, onClose }) {
|
||||
return (
|
||||
<div className="modal-header">
|
||||
<div className="title">
|
||||
<InfoIcon size="sm" />
|
||||
<h3>{title}</h3>
|
||||
</div>
|
||||
<button onClick={onClose}>
|
||||
<CloseIcon size="md" />
|
||||
</button>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
```
|
||||
|
||||
## Available Icon Component Exports
|
||||
|
||||
### UI Icons (Outline variant by default)
|
||||
|
||||
```tsx
|
||||
import {
|
||||
ArrowUpIcon,
|
||||
CheckIcon,
|
||||
CloseIcon,
|
||||
ControllerIcon,
|
||||
CopyIcon,
|
||||
DownloadIcon,
|
||||
EditIcon,
|
||||
InfoIcon,
|
||||
LayersIcon,
|
||||
RefreshIcon,
|
||||
SearchIcon,
|
||||
TrashIcon,
|
||||
WarningIcon,
|
||||
WineIcon,
|
||||
} from '@/components/icons'
|
||||
```
|
||||
|
||||
### Bold Variants
|
||||
|
||||
```tsx
|
||||
import { CheckBoldIcon, InfoBoldIcon, WarningBoldIcon } from '@/components/icons'
|
||||
```
|
||||
|
||||
### Brand Icons
|
||||
|
||||
```tsx
|
||||
import { DiscordIcon, GitHubIcon, LinuxIcon, SteamIcon, WindowsIcon } from '@/components/icons'
|
||||
```
|
||||
|
||||
## Combining Methods
|
||||
|
||||
Both methods work perfectly together and can be mixed in the same component:
|
||||
|
||||
```tsx
|
||||
import {
|
||||
Icon,
|
||||
refresh, // Method 1
|
||||
CheckBoldIcon, // Method 2
|
||||
} from '@/components/icons'
|
||||
|
||||
function MyComponent() {
|
||||
return (
|
||||
<div>
|
||||
<Icon name={refresh} />
|
||||
<CheckBoldIcon />
|
||||
</div>
|
||||
)
|
||||
}
|
||||
```
|
||||
|
||||
## Props are Identical
|
||||
|
||||
Both methods accept the same props:
|
||||
|
||||
```tsx
|
||||
// These are equivalent:
|
||||
<InfoIcon size="lg" fillColor="blue" className="my-icon" />
|
||||
<Icon name={info} size="lg" fillColor="blue" className="my-icon" />
|
||||
```
|
||||
|
||||
Available props in both cases:
|
||||
|
||||
- `size`: "xs" | "sm" | "md" | "lg" | "xl" | number
|
||||
- `variant`: "outline" | "bold" | "brand" (only for Icon + name method)
|
||||
- `fillColor`: CSS color string
|
||||
- `strokeColor`: CSS color string
|
||||
- `className`: CSS class string
|
||||
- `title`: Accessibility title
|
||||
- ...plus all standard SVG attributes
|
||||
@@ -0,0 +1,25 @@
|
||||
import js from '@eslint/js'
|
||||
import globals from 'globals'
|
||||
import reactHooks from 'eslint-plugin-react-hooks'
|
||||
import reactRefresh from 'eslint-plugin-react-refresh'
|
||||
import tseslint from 'typescript-eslint'
|
||||
|
||||
export default tseslint.config(
|
||||
{ ignores: ['dist', 'node_modules', 'src-tauri/target'] },
|
||||
{
|
||||
extends: [js.configs.recommended, ...tseslint.configs.recommended],
|
||||
files: ['**/*.{ts,tsx}'],
|
||||
languageOptions: {
|
||||
ecmaVersion: 2020,
|
||||
globals: globals.browser,
|
||||
},
|
||||
plugins: {
|
||||
'react-hooks': reactHooks,
|
||||
'react-refresh': reactRefresh,
|
||||
},
|
||||
rules: {
|
||||
...reactHooks.configs.recommended.rules,
|
||||
'react-refresh/only-export-components': ['warn', { allowConstantExport: true }],
|
||||
},
|
||||
}
|
||||
)
|
||||
@@ -1,566 +0,0 @@
|
||||
import os
|
||||
import re
|
||||
import requests
|
||||
import zipfile
|
||||
import time
|
||||
import shutil
|
||||
import stat
|
||||
import subprocess
|
||||
import logging
|
||||
import json
|
||||
from datetime import datetime
|
||||
|
||||
class SteamHelper:
|
||||
def __init__(self, debug=False):
|
||||
self.debug = debug
|
||||
self.logger = None
|
||||
self.config = None
|
||||
# Only setup logging if debug is enabled - errors will setup logging on-demand
|
||||
if debug:
|
||||
self._setup_logging()
|
||||
self.load_config()
|
||||
|
||||
def load_config(self):
|
||||
"""Load configuration from config.json"""
|
||||
script_dir = os.path.dirname(os.path.abspath(__file__))
|
||||
config_path = os.path.join(script_dir, 'config.json')
|
||||
|
||||
# Create default config if it doesn't exist
|
||||
if not os.path.exists(config_path):
|
||||
default_config = {
|
||||
"version": "v1.0.8",
|
||||
"github_repo": "Novattz/creamlinux-installer",
|
||||
"github_api": "https://api.github.com/repos/",
|
||||
"creamlinux_release": "https://github.com/anticitizn/creamlinux/releases/latest/download/creamlinux.zip",
|
||||
"smokeapi_release": "acidicoala/SmokeAPI",
|
||||
}
|
||||
with open(config_path, 'w') as f:
|
||||
json.dump(default_config, f, indent=4)
|
||||
self.config = default_config
|
||||
if self.debug:
|
||||
self._log_debug("Created default config.json")
|
||||
return
|
||||
|
||||
try:
|
||||
with open(config_path, 'r') as f:
|
||||
self.config = json.load(f)
|
||||
if self.debug:
|
||||
self._log_debug(f"Loaded config: {self.config}")
|
||||
except Exception as e:
|
||||
self._log_error(f"Failed to load config: {str(e)}")
|
||||
raise
|
||||
|
||||
def _cleanup_old_logs(self, log_dir, keep_logs=5):
|
||||
"""Clean up old log files, keeping only the most recent ones"""
|
||||
try:
|
||||
log_files = [os.path.join(log_dir, f) for f in os.listdir(log_dir)
|
||||
if f.endswith('.log')]
|
||||
if len(log_files) > keep_logs:
|
||||
log_files.sort(key=lambda x: os.path.getmtime(x))
|
||||
for f in log_files[:-keep_logs]:
|
||||
os.remove(f)
|
||||
except Exception:
|
||||
pass # Silently fail cleanup since this is not critical
|
||||
|
||||
def _setup_logging(self):
|
||||
"""Setup logging to file with detailed formatting"""
|
||||
script_dir = os.path.dirname(os.path.abspath(__file__))
|
||||
log_dir = os.path.join(script_dir, 'logs')
|
||||
os.makedirs(log_dir, exist_ok=True)
|
||||
|
||||
self._cleanup_old_logs(log_dir)
|
||||
|
||||
log_file = os.path.join(log_dir, f'cream_installer_{datetime.now().strftime("%Y%m%d_%H%M%S")}.log')
|
||||
|
||||
file_handler = logging.FileHandler(log_file)
|
||||
file_handler.setLevel(logging.DEBUG if self.debug else logging.ERROR)
|
||||
file_handler.setFormatter(logging.Formatter(
|
||||
'%(asctime)s - %(levelname)s - %(message)s'
|
||||
))
|
||||
|
||||
logger = logging.getLogger('cream_installer')
|
||||
logger.handlers = []
|
||||
logger.propagate = False
|
||||
logger.setLevel(logging.DEBUG if self.debug else logging.ERROR)
|
||||
logger.addHandler(file_handler)
|
||||
|
||||
self.logger = logger
|
||||
|
||||
if self.debug:
|
||||
self.logger.debug("=== Session Started ===")
|
||||
self.logger.debug(f"Debug mode enabled - Log file: {log_file}")
|
||||
self.logger.debug(f"System: {os.uname().sysname if hasattr(os, 'uname') else os.name}")
|
||||
self.logger.debug(f"Python version: {subprocess.check_output(['python', '--version']).decode().strip()}")
|
||||
self.logger.debug("Checking for Steam installation...")
|
||||
|
||||
def _log_debug(self, message):
|
||||
"""Log debug message if debug mode is enabled"""
|
||||
if self.debug and not self.logger:
|
||||
self._setup_logging()
|
||||
if self.logger:
|
||||
self.logger.debug(message)
|
||||
|
||||
def _log_error(self, message):
|
||||
"""Log error message, setting up logging if needed"""
|
||||
if not self.logger:
|
||||
self._setup_logging()
|
||||
self.logger.error(message)
|
||||
|
||||
def check_requirements(self):
|
||||
"""Check if all required commands and packages are available"""
|
||||
missing_commands = []
|
||||
missing_packages = []
|
||||
|
||||
# Check commands
|
||||
required_commands = ['which', 'steam']
|
||||
for cmd in required_commands:
|
||||
if not subprocess.run(['which', cmd], capture_output=True).returncode == 0:
|
||||
missing_commands.append(cmd)
|
||||
self._log_error(f"Required command not found: {cmd}")
|
||||
|
||||
# Check packages
|
||||
required_packages = ['requests', 'argparse', 'rich', 'json']
|
||||
for package in required_packages:
|
||||
try:
|
||||
__import__(package)
|
||||
except ImportError:
|
||||
missing_packages.append(package)
|
||||
self._log_error(f"Required Python package not found: {package}")
|
||||
|
||||
if missing_commands or missing_packages:
|
||||
error_details = []
|
||||
if missing_commands:
|
||||
cmd_list = ', '.join(missing_commands)
|
||||
error_details.append(f"Missing commands: {cmd_list}")
|
||||
if missing_packages:
|
||||
pkg_list = ', '.join(missing_packages)
|
||||
error_details.append(f"Missing Python packages: {pkg_list}")
|
||||
error_details.append("Install them using: pip install " + ' '.join(missing_packages))
|
||||
|
||||
raise RequirementsError("\n".join(error_details))
|
||||
|
||||
return True
|
||||
|
||||
|
||||
|
||||
def _is_excluded_app(self, app_id, name):
|
||||
"""Check if the app should be excluded from the game list"""
|
||||
excluded_ids = {
|
||||
'228980', # Steamworks Common Redistributables
|
||||
'1070560', # Steam Linux Runtime
|
||||
'1391110', # Steam Linux Runtime - Soldier
|
||||
'1628350', # Steam Linux Runtime - Sniper
|
||||
'1493710', # Proton Experimental
|
||||
'1826330' # Steam Linux Runtime - Scout
|
||||
}
|
||||
excluded_patterns = [
|
||||
r'Proton \d+\.\d+',
|
||||
r'Steam Linux Runtime',
|
||||
r'Steamworks Common'
|
||||
]
|
||||
|
||||
if app_id in excluded_ids:
|
||||
return True
|
||||
|
||||
for pattern in excluded_patterns:
|
||||
if re.match(pattern, name, re.IGNORECASE):
|
||||
return True
|
||||
|
||||
return False
|
||||
|
||||
def _read_steam_registry(self):
|
||||
"""Read Steam registry file"""
|
||||
registry_path = os.path.expanduser('~/.steam/registry.vdf')
|
||||
if os.path.exists(registry_path):
|
||||
self._log_debug(f"Found Steam registry file: {registry_path}")
|
||||
with open(registry_path, 'r') as f:
|
||||
content = f.read()
|
||||
install_path = re.search(r'"InstallPath"\s*"([^"]+)"', content)
|
||||
if install_path:
|
||||
return install_path.group(1)
|
||||
return None
|
||||
|
||||
def _parse_vdf(self, file_path):
|
||||
"""Parse Steam library folders VDF file"""
|
||||
library_paths = []
|
||||
try:
|
||||
with open(file_path, 'r', encoding='utf-8') as file:
|
||||
content = file.read()
|
||||
paths = re.findall(r'"path"\s*"(.*?)"', content, re.IGNORECASE)
|
||||
library_paths.extend([os.path.normpath(path) for path in paths])
|
||||
except Exception as e:
|
||||
self._log_error(f"Failed to read {file_path}: {str(e)}")
|
||||
return library_paths
|
||||
|
||||
def _find_steam_binary(self):
|
||||
"""Find Steam binary location"""
|
||||
try:
|
||||
result = subprocess.run(['which', 'steam'], stdout=subprocess.PIPE)
|
||||
steam_path = result.stdout.decode('utf-8').strip()
|
||||
if steam_path:
|
||||
return os.path.dirname(steam_path)
|
||||
except Exception as e:
|
||||
self._log_error(f"Failed to locate steam binary: {str(e)}")
|
||||
return None
|
||||
|
||||
def find_steam_library_folders(self, manual_path=""):
|
||||
"""Find all Steam library folders"""
|
||||
self._log_debug("Starting Steam library folder search")
|
||||
|
||||
search_list = [
|
||||
os.path.expanduser('~/.steam/steam'),
|
||||
os.path.expanduser('~/.local/share/Steam'),
|
||||
os.path.expanduser('/home/deck/.steam/steam'),
|
||||
os.path.expanduser('/home/deck/.local/share/Steam'),
|
||||
'/mnt/Jogos/Steam',
|
||||
'/run/media/mmcblk0p1',
|
||||
os.path.expanduser('~/.var/app/com.valvesoftware.Steam/.local/share/Steam'),
|
||||
os.path.expanduser('~/.var/app/com.valvesoftware.Steam/data/Steam/steamapps/common')
|
||||
]
|
||||
|
||||
library_folders = []
|
||||
try:
|
||||
if manual_path:
|
||||
self._log_debug(f"Manual game path provided: {manual_path}")
|
||||
if os.path.exists(manual_path):
|
||||
self._log_debug("Manual path exists, adding to library folders")
|
||||
library_folders.append(manual_path)
|
||||
else:
|
||||
self._log_debug(f"Manual path does not exist: {manual_path}")
|
||||
return library_folders
|
||||
|
||||
steam_binary_path = self._find_steam_binary()
|
||||
if steam_binary_path:
|
||||
self._log_debug(f"Found Steam binary at: {steam_binary_path}")
|
||||
if steam_binary_path not in search_list:
|
||||
search_list.append(steam_binary_path)
|
||||
|
||||
steam_install_path = self._read_steam_registry()
|
||||
if steam_install_path:
|
||||
self._log_debug(f"Found Steam installation path in registry: {steam_install_path}")
|
||||
if steam_install_path not in search_list:
|
||||
search_list.append(steam_install_path)
|
||||
|
||||
self._log_debug("Searching for Steam library folders in all potential locations")
|
||||
for search_path in search_list:
|
||||
self._log_debug(f"Checking path: {search_path}")
|
||||
if os.path.exists(search_path):
|
||||
steamapps_path = str(os.path.normpath(f"{search_path}/steamapps"))
|
||||
if os.path.exists(steamapps_path):
|
||||
self._log_debug(f"Found valid steamapps folder: {steamapps_path}")
|
||||
library_folders.append(steamapps_path)
|
||||
|
||||
vdf_path = os.path.join(steamapps_path, 'libraryfolders.vdf')
|
||||
if os.path.exists(vdf_path):
|
||||
self._log_debug(f"Found libraryfolders.vdf at: {vdf_path}")
|
||||
additional_paths = self._parse_vdf(vdf_path)
|
||||
for path in additional_paths:
|
||||
new_steamapps_path = os.path.join(path, 'steamapps')
|
||||
if os.path.exists(new_steamapps_path):
|
||||
self._log_debug(f"Found additional library folder: {new_steamapps_path}")
|
||||
library_folders.append(new_steamapps_path)
|
||||
|
||||
self._log_debug(f"Found {len(library_folders)} total library folders")
|
||||
for folder in library_folders:
|
||||
self._log_debug(f"Library folder: {folder}")
|
||||
|
||||
except Exception as e:
|
||||
self._log_error(f"Error finding Steam library folders: {e}")
|
||||
self._log_debug(f"Stack trace:", exc_info=True)
|
||||
return library_folders
|
||||
|
||||
def _parse_acf(self, file_path):
|
||||
"""Parse Steam ACF file"""
|
||||
try:
|
||||
with open(file_path, 'r', encoding='utf-8') as file:
|
||||
data = file.read()
|
||||
app_id = re.search(r'"appid"\s+"(\d+)"', data)
|
||||
name = re.search(r'"name"\s+"([^"]+)"', data)
|
||||
install_dir = re.search(r'"installdir"\s+"([^"]+)"', data)
|
||||
return app_id.group(1), name.group(1), install_dir.group(1)
|
||||
except Exception as e:
|
||||
self._log_error(f"Error reading ACF file {file_path}: {e}")
|
||||
return None, None, None
|
||||
|
||||
def _check_proton_status(self, install_path):
|
||||
"""
|
||||
Check if a game requires Proton by looking for .exe files and Steam API DLLs
|
||||
Returns: (needs_proton, steam_api_files)
|
||||
"""
|
||||
try:
|
||||
has_exe = False
|
||||
steam_api_files = []
|
||||
steam_api_patterns = ['steam_api.dll', 'steam_api64.dll']
|
||||
|
||||
for root, _, files in os.walk(install_path):
|
||||
# Check for .exe files
|
||||
if not has_exe and any(file.lower().endswith('.exe') for file in files):
|
||||
has_exe = True
|
||||
|
||||
# Check for Steam API files
|
||||
for file in files:
|
||||
if file.lower() in steam_api_patterns:
|
||||
steam_api_files.append(os.path.relpath(os.path.join(root, file), install_path))
|
||||
|
||||
# If we found both, we can stop searching
|
||||
if has_exe and steam_api_files:
|
||||
break
|
||||
|
||||
return has_exe, steam_api_files
|
||||
|
||||
except Exception as e:
|
||||
self._log_error(f"Error checking Proton status: {e}")
|
||||
return False, []
|
||||
|
||||
def find_steam_apps(self, library_folders):
|
||||
"""Find all Steam apps in library folders"""
|
||||
self._log_debug("Starting Steam apps search")
|
||||
acf_pattern = re.compile(r'^appmanifest_(\d+)\.acf$')
|
||||
games = {}
|
||||
|
||||
for folder in library_folders:
|
||||
self._log_debug(f"Searching for games in: {folder}")
|
||||
if os.path.exists(folder):
|
||||
for item in os.listdir(folder):
|
||||
if acf_pattern.match(item):
|
||||
app_id, game_name, install_dir = self._parse_acf(os.path.join(folder, item))
|
||||
if app_id and game_name and not self._is_excluded_app(app_id, game_name):
|
||||
install_path = os.path.join(folder, 'common', install_dir)
|
||||
if os.path.exists(install_path):
|
||||
cream_installed = os.path.exists(os.path.join(install_path, 'cream.sh'))
|
||||
needs_proton, steam_api_files = self._check_proton_status(install_path)
|
||||
smoke_installed = self.check_smokeapi_status(install_path, steam_api_files) if needs_proton else False
|
||||
|
||||
games[app_id] = (
|
||||
game_name, # [0] Name
|
||||
cream_installed, # [1] CreamLinux status
|
||||
install_path, # [2] Install path
|
||||
needs_proton, # [3] Proton status
|
||||
steam_api_files, # [4] Steam API files
|
||||
smoke_installed # [5] SmokeAPI status
|
||||
)
|
||||
|
||||
self._log_debug(f"Found game: {game_name} (App ID: {app_id})")
|
||||
self._log_debug(f" Path: {install_path}")
|
||||
self._log_debug(f" Status: Cream={cream_installed}, Proton={needs_proton}, Smoke={smoke_installed}")
|
||||
if steam_api_files:
|
||||
self._log_debug(f" Steam API files: {', '.join(steam_api_files)}")
|
||||
|
||||
self._log_debug(f"Found {len(games)} total games")
|
||||
return games
|
||||
|
||||
def fetch_dlc_details(self, app_id, progress_callback=None):
|
||||
"""Fetch DLC details for a game"""
|
||||
base_url = f"https://store.steampowered.com/api/appdetails?appids={app_id}"
|
||||
try:
|
||||
response = requests.get(base_url)
|
||||
data = response.json()
|
||||
if str(app_id) not in data:
|
||||
return []
|
||||
|
||||
app_data = data[str(app_id)]
|
||||
if not app_data.get('success') or 'data' not in app_data:
|
||||
return []
|
||||
|
||||
game_data = app_data['data']
|
||||
dlcs = game_data.get("dlc", [])
|
||||
dlc_details = []
|
||||
|
||||
total_dlcs = len(dlcs)
|
||||
for index, dlc_id in enumerate(dlcs):
|
||||
try:
|
||||
time.sleep(0.3)
|
||||
dlc_url = f"https://store.steampowered.com/api/appdetails?appids={dlc_id}"
|
||||
dlc_response = requests.get(dlc_url)
|
||||
|
||||
if dlc_response.status_code == 200:
|
||||
dlc_data = dlc_response.json()
|
||||
if str(dlc_id) in dlc_data and "data" in dlc_data[str(dlc_id)]:
|
||||
dlc_name = dlc_data[str(dlc_id)]["data"].get("name", "Unknown DLC")
|
||||
dlc_details.append({"appid": dlc_id, "name": dlc_name})
|
||||
elif dlc_response.status_code == 429:
|
||||
time.sleep(10)
|
||||
|
||||
if progress_callback:
|
||||
progress_callback(index + 1, total_dlcs)
|
||||
|
||||
except Exception as e:
|
||||
self._log_error(f"Error fetching DLC {dlc_id}: {str(e)}")
|
||||
|
||||
return dlc_details
|
||||
|
||||
except requests.exceptions.RequestException as e:
|
||||
self._log_error(f"Failed to fetch DLC details: {str(e)}")
|
||||
return []
|
||||
|
||||
def install_creamlinux(self, app_id, game_install_dir, dlcs):
|
||||
"""Install CreamLinux for a game"""
|
||||
try:
|
||||
zip_url = self.config['creamlinux_release']
|
||||
zip_path = os.path.join(game_install_dir, 'creamlinux.zip')
|
||||
|
||||
self._log_debug(f"Downloading CreamLinux from {zip_url}")
|
||||
response = requests.get(zip_url)
|
||||
if response.status_code != 200:
|
||||
raise InstallationError(f"Failed to download CreamLinux (HTTP {response.status_code})")
|
||||
|
||||
self._log_debug(f"Writing zip file to {zip_path}")
|
||||
with open(zip_path, 'wb') as f:
|
||||
f.write(response.content)
|
||||
|
||||
self._log_debug("Extracting CreamLinux files")
|
||||
try:
|
||||
with zipfile.ZipFile(zip_path, 'r') as zip_ref:
|
||||
zip_ref.extractall(game_install_dir)
|
||||
except zipfile.BadZipFile:
|
||||
raise InstallationError("Downloaded file is corrupted. Please try again.")
|
||||
|
||||
os.remove(zip_path)
|
||||
|
||||
cream_sh_path = os.path.join(game_install_dir, 'cream.sh')
|
||||
self._log_debug(f"Setting permissions for {cream_sh_path}")
|
||||
try:
|
||||
os.chmod(cream_sh_path, os.stat(cream_sh_path).st_mode | stat.S_IEXEC)
|
||||
except OSError as e:
|
||||
raise InstallationError(f"Failed to set execute permissions: {str(e)}")
|
||||
|
||||
cream_api_path = os.path.join(game_install_dir, 'cream_api.ini')
|
||||
self._log_debug(f"Creating config at {cream_api_path}")
|
||||
try:
|
||||
dlc_list = "\n".join([f"{dlc['appid']} = {dlc['name']}" for dlc in dlcs])
|
||||
with open(cream_api_path, 'w') as f:
|
||||
f.write(f"APPID = {app_id}\n[config]\nissubscribedapp_on_false_use_real = true\n[methods]\ndisable_steamapps_issubscribedapp = false\n[dlc]\n{dlc_list}")
|
||||
except IOError as e:
|
||||
raise InstallationError(f"Failed to create config file: {str(e)}")
|
||||
|
||||
return True
|
||||
except Exception as e:
|
||||
self._log_error(f"Installation failed: {str(e)}")
|
||||
if isinstance(e, InstallationError):
|
||||
raise
|
||||
raise InstallationError(f"Installation failed: {str(e)}")
|
||||
|
||||
def uninstall_creamlinux(self, install_path):
|
||||
"""Uninstall CreamLinux from a game"""
|
||||
try:
|
||||
files_to_remove = ['cream.sh', 'cream_api.ini', 'cream_api.so', 'lib32Creamlinux.so', 'lib64Creamlinux.so']
|
||||
for file in files_to_remove:
|
||||
file_path = os.path.join(install_path, file)
|
||||
if os.path.exists(file_path):
|
||||
os.remove(file_path)
|
||||
return True
|
||||
except Exception as e:
|
||||
self._log_error(f"Uninstallation failed: {str(e)}")
|
||||
return False
|
||||
|
||||
def install_smokeapi(self, install_path, steam_api_files):
|
||||
"""Install SmokeAPI for a Proton game"""
|
||||
try:
|
||||
# Construct the correct URL using latest version
|
||||
response = requests.get(
|
||||
f"{self.config['github_api']}{self.config['smokeapi_release']}/releases/latest"
|
||||
)
|
||||
if response.status_code != 200:
|
||||
raise InstallationError("Failed to fetch latest SmokeAPI version")
|
||||
|
||||
latest_release = response.json()
|
||||
latest_version = latest_release['tag_name']
|
||||
zip_url = (
|
||||
f"https://github.com/{self.config['smokeapi_release']}/releases/download/"
|
||||
f"{latest_version}/SmokeAPI-{latest_version}.zip"
|
||||
)
|
||||
|
||||
zip_path = os.path.join(install_path, 'smokeapi.zip')
|
||||
|
||||
self._log_debug(f"Downloading SmokeAPI from {zip_url}")
|
||||
response = requests.get(zip_url)
|
||||
if response.status_code != 200:
|
||||
raise InstallationError(f"Failed to download SmokeAPI (HTTP {response.status_code})")
|
||||
|
||||
self._log_debug(f"Writing zip file to {zip_path}")
|
||||
with open(zip_path, 'wb') as f:
|
||||
f.write(response.content)
|
||||
|
||||
self._log_debug("Extracting SmokeAPI files")
|
||||
try:
|
||||
with zipfile.ZipFile(zip_path, 'r') as zip_ref:
|
||||
for api_file in steam_api_files:
|
||||
api_dir = os.path.dirname(os.path.join(install_path, api_file))
|
||||
api_name = os.path.basename(api_file)
|
||||
|
||||
# Backup original file
|
||||
original_path = os.path.join(api_dir, api_name)
|
||||
backup_path = os.path.join(api_dir, api_name.replace('.dll', '_o.dll'))
|
||||
|
||||
self._log_debug(f"Processing {api_file}:")
|
||||
self._log_debug(f" Original: {original_path}")
|
||||
self._log_debug(f" Backup: {backup_path}")
|
||||
|
||||
# Only backup if not already backed up
|
||||
if not os.path.exists(backup_path):
|
||||
shutil.move(original_path, backup_path)
|
||||
|
||||
# Extract the appropriate DLL directly to the game directory
|
||||
zip_ref.extract(api_name, api_dir)
|
||||
|
||||
self._log_debug(f" Installed SmokeAPI as: {original_path}")
|
||||
|
||||
except zipfile.BadZipFile:
|
||||
raise InstallationError("Downloaded file is corrupted. Please try again.")
|
||||
|
||||
os.remove(zip_path)
|
||||
return True
|
||||
|
||||
except Exception as e:
|
||||
self._log_error(f"SmokeAPI installation failed: {str(e)}")
|
||||
raise InstallationError(f"Failed to install SmokeAPI: {str(e)}")
|
||||
|
||||
def uninstall_smokeapi(self, install_path, steam_api_files):
|
||||
"""Uninstall SmokeAPI and restore original files"""
|
||||
try:
|
||||
for api_file in steam_api_files:
|
||||
api_dir = os.path.dirname(os.path.join(install_path, api_file))
|
||||
api_name = os.path.basename(api_file)
|
||||
|
||||
original_path = os.path.join(api_dir, api_name)
|
||||
backup_path = os.path.join(api_dir, api_name.replace('.dll', '_o.dll'))
|
||||
|
||||
if os.path.exists(backup_path):
|
||||
if os.path.exists(original_path):
|
||||
os.remove(original_path)
|
||||
shutil.move(backup_path, original_path)
|
||||
self._log_debug(f"Restored original file: {original_path}")
|
||||
|
||||
return True
|
||||
|
||||
except Exception as e:
|
||||
self._log_error(f"SmokeAPI uninstallation failed: {str(e)}")
|
||||
return False
|
||||
|
||||
def check_smokeapi_status(self, install_path, steam_api_files):
|
||||
"""Check if SmokeAPI is installed"""
|
||||
try:
|
||||
for api_file in steam_api_files:
|
||||
backup_path = os.path.join(
|
||||
install_path,
|
||||
os.path.dirname(api_file),
|
||||
os.path.basename(api_file).replace('.dll', '_o.dll')
|
||||
)
|
||||
if os.path.exists(backup_path):
|
||||
return True
|
||||
return False
|
||||
except Exception as e:
|
||||
self._log_error(f"Error checking SmokeAPI status: {str(e)}")
|
||||
return False
|
||||
|
||||
class RequirementsError(Exception):
|
||||
"""Raised when system requirements are not met"""
|
||||
pass
|
||||
|
||||
class NetworkError(Exception):
|
||||
"""Raised when network-related operations fail"""
|
||||
pass
|
||||
|
||||
class InstallationError(Exception):
|
||||
"""Raised when installation operations fail"""
|
||||
pass
|
||||
@@ -0,0 +1,13 @@
|
||||
<!doctype html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<link rel="icon" type="image/svg+xml" href="/vite.svg" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||||
<title>Creamlinux</title>
|
||||
</head>
|
||||
<body>
|
||||
<div id="root"></div>
|
||||
<script type="module" src="/src/main.tsx"></script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -1,201 +0,0 @@
|
||||
import argparse
|
||||
import os
|
||||
from helper import SteamHelper, RequirementsError, NetworkError, InstallationError
|
||||
from ui_handler import UIHandler
|
||||
from updater import check_for_updates, UpdateError
|
||||
|
||||
def handle_dlc_operation(ui, helper, app_id, game_name, install_dir):
|
||||
"""Handle DLC fetching and installation"""
|
||||
ui.show_info(f"\nSelected: {game_name} (App ID: {app_id})")
|
||||
|
||||
with ui.create_progress_context() as progress:
|
||||
progress_task = progress.add_task("🔍 Fetching DLC details...", total=None)
|
||||
def update_progress(current, total):
|
||||
progress.update(progress_task, completed=current, total=total)
|
||||
dlcs = helper.fetch_dlc_details(app_id, update_progress)
|
||||
|
||||
if dlcs:
|
||||
ui.show_dlc_table(dlcs)
|
||||
if ui.get_user_confirmation("\nProceed with installation?"):
|
||||
with ui.create_status_context("Installing CreamLinux..."):
|
||||
success = helper.install_creamlinux(app_id, install_dir, dlcs)
|
||||
if success:
|
||||
ui.show_success("Installation complete!")
|
||||
ui.show_launch_options(game_name)
|
||||
else:
|
||||
ui.show_warning("No DLCs found for this game.")
|
||||
|
||||
def handle_smokeapi_operation(ui, helper, install_path, steam_api_files, game_name, is_install=True):
|
||||
"""Handle SmokeAPI installation/uninstallation"""
|
||||
operation = "installation" if is_install else "uninstallation"
|
||||
|
||||
ui.show_info(f"\nProceeding with SmokeAPI {operation} for {game_name}")
|
||||
|
||||
try:
|
||||
with ui.create_status_context(f"{'Installing' if is_install else 'Uninstalling'} SmokeAPI..."):
|
||||
if is_install:
|
||||
success = helper.install_smokeapi(install_path, steam_api_files)
|
||||
else:
|
||||
success = helper.uninstall_smokeapi(install_path, steam_api_files)
|
||||
|
||||
if success:
|
||||
ui.show_success(f"Successfully {'installed' if is_install else 'uninstalled'} SmokeAPI!")
|
||||
else:
|
||||
ui.show_error(f"Failed to {'install' if is_install else 'uninstall'} SmokeAPI")
|
||||
except Exception as e:
|
||||
ui.show_error(str(e))
|
||||
|
||||
def main():
|
||||
parser = argparse.ArgumentParser(description="Steam DLC Fetcher")
|
||||
parser.add_argument("--manual", metavar='steamapps_path', help="Sets the steamapps path for faster operation", required=False)
|
||||
parser.add_argument("--debug", action="store_true", help="Enable debug logging")
|
||||
parser.add_argument("--no-update", action="store_true", help="Skip update check")
|
||||
args = parser.parse_args()
|
||||
|
||||
ui = UIHandler(debug=args.debug)
|
||||
helper = SteamHelper(debug=args.debug)
|
||||
|
||||
try:
|
||||
if not args.no_update:
|
||||
try:
|
||||
if check_for_updates(ui, helper):
|
||||
return # Exit if update was performed
|
||||
except UpdateError as e:
|
||||
ui.show_error(f"Update failed: {str(e)}")
|
||||
if not ui.get_user_confirmation("Would you like to continue anyway?"):
|
||||
return
|
||||
|
||||
# Use version from config instead of fetching
|
||||
app_version = helper.config['version']
|
||||
ui.show_header(app_version, args.debug)
|
||||
|
||||
helper.check_requirements()
|
||||
except RequirementsError as e:
|
||||
ui.show_error("Missing dependencies:", show_details=str(e))
|
||||
return
|
||||
|
||||
try:
|
||||
with ui.create_status_context("Finding Steam library folders..."):
|
||||
library_folders = helper.find_steam_library_folders(args.manual)
|
||||
|
||||
if not library_folders:
|
||||
if args.manual:
|
||||
ui.show_error(f"Could not find Steam library at specified path: {args.manual}")
|
||||
else:
|
||||
ui.show_warning("No Steam library folders found. Please enter the path manually.")
|
||||
steamapps_path = ui.get_user_input("Enter Steamapps Path")
|
||||
if len(steamapps_path) > 3 and os.path.exists(steamapps_path):
|
||||
library_folders = [steamapps_path]
|
||||
else:
|
||||
ui.show_error("Invalid path or path does not exist!")
|
||||
return
|
||||
|
||||
while True:
|
||||
# Refresh games list at the start of each loop
|
||||
with ui.create_status_context("Scanning for games..."):
|
||||
games = helper.find_steam_apps(library_folders)
|
||||
|
||||
if not games:
|
||||
ui.show_error("No Steam games found.")
|
||||
return
|
||||
|
||||
games_list = list(games.items())
|
||||
ui.show_games_table(games_list)
|
||||
|
||||
try:
|
||||
ui.console.print("\n[dim]Enter game number or 'q' to quit[/dim]")
|
||||
user_input = ui.get_user_input("Select game number")
|
||||
|
||||
if user_input.lower() == 'q':
|
||||
return
|
||||
|
||||
choice = int(user_input) - 1
|
||||
if not (0 <= choice < len(games_list)):
|
||||
ui.show_error("Invalid selection.")
|
||||
continue
|
||||
|
||||
# Show the selected game and options
|
||||
ui.clear_screen()
|
||||
ui.show_header(app_version, args.debug)
|
||||
ui.show_games_table(games_list, choice)
|
||||
|
||||
# Get game's status
|
||||
is_installed = games_list[choice][1][1] # cream_status
|
||||
needs_proton = games_list[choice][1][3] # needs_proton
|
||||
steam_api_files = games_list[choice][1][4] # steam_api_files
|
||||
smoke_status = games_list[choice][1][5] # smoke_status
|
||||
game_info = (games_list[choice][0], games_list[choice][1])
|
||||
|
||||
# Different choices based on installation status and game type
|
||||
if needs_proton and steam_api_files:
|
||||
if smoke_status:
|
||||
max_options = 2 # Uninstall and Go Back
|
||||
action = ui.get_user_input("\nChoose action", choices=["1", "2"])
|
||||
|
||||
if action == "2": # Go back
|
||||
ui.clear_screen()
|
||||
ui.show_header(app_version, args.debug)
|
||||
continue
|
||||
|
||||
if action == "1": # Uninstall SmokeAPI
|
||||
handle_smokeapi_operation(ui, helper, game_info[1][2], steam_api_files, game_info[1][0], False)
|
||||
else:
|
||||
max_options = 2 # Install and Go Back
|
||||
action = ui.get_user_input("\nChoose action", choices=["1", "2"])
|
||||
|
||||
if action == "2": # Go back
|
||||
ui.clear_screen()
|
||||
ui.show_header(app_version, args.debug)
|
||||
continue
|
||||
|
||||
if action == "1": # Install SmokeAPI
|
||||
handle_smokeapi_operation(ui, helper, game_info[1][2], steam_api_files, game_info[1][0], True)
|
||||
else:
|
||||
# Handle non-Proton games (original logic)
|
||||
if is_installed:
|
||||
action = ui.get_user_input("\nChoose action", choices=["1", "2", "3"])
|
||||
if action == "3": # Go back
|
||||
ui.clear_screen()
|
||||
ui.show_header(app_version, args.debug)
|
||||
continue
|
||||
|
||||
if action == "1": # Fetch DLCs
|
||||
handle_dlc_operation(ui, helper, game_info[0], game_info[1][0], game_info[1][2])
|
||||
else: # Uninstall
|
||||
if ui.get_user_confirmation("\nAre you sure you want to uninstall CreamLinux?"):
|
||||
with ui.create_status_context("Uninstalling CreamLinux..."):
|
||||
success = helper.uninstall_creamlinux(game_info[1][2])
|
||||
if success:
|
||||
ui.show_success(f"Successfully uninstalled CreamLinux from {game_info[1][0]}")
|
||||
ui.show_uninstall_reminder()
|
||||
else:
|
||||
action = ui.get_user_input("\nChoose action", choices=["1", "2"])
|
||||
if action == "2": # Go back
|
||||
ui.clear_screen()
|
||||
ui.show_header(app_version, args.debug)
|
||||
continue
|
||||
|
||||
# Proceed with DLC operation
|
||||
handle_dlc_operation(ui, helper, game_info[0], game_info[1][0], game_info[1][2])
|
||||
|
||||
# After any operation, ask if user wants to continue
|
||||
if ui.get_user_confirmation("\nWould you like to perform another operation?"):
|
||||
ui.clear_screen()
|
||||
ui.show_header(app_version, args.debug)
|
||||
continue
|
||||
else:
|
||||
break
|
||||
|
||||
except ValueError:
|
||||
ui.show_error("Invalid input. Please enter a number.")
|
||||
continue
|
||||
|
||||
except Exception as e:
|
||||
if isinstance(e, (RequirementsError, NetworkError, InstallationError)):
|
||||
ui.show_error(str(e))
|
||||
else:
|
||||
helper._log_error(f"Unexpected error: {str(e)}")
|
||||
ui.show_error(f"An unexpected error occurred: {str(e)}", show_exception=args.debug)
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
@@ -0,0 +1,53 @@
|
||||
{
|
||||
"name": "creamlinux",
|
||||
"private": true,
|
||||
"version": "1.4.2",
|
||||
"type": "module",
|
||||
"author": "Tickbase",
|
||||
"repository": "https://github.com/Novattz/creamlinux-installer",
|
||||
"license": "MIT",
|
||||
"scripts": {
|
||||
"dev": "vite",
|
||||
"build": "tsc -b && vite build",
|
||||
"lint": "eslint .",
|
||||
"preview": "vite preview",
|
||||
"tauri": "tauri",
|
||||
"optimize-svg": "node scripts/optimize-svg.js",
|
||||
"set-version": "node scripts/set-version.js"
|
||||
},
|
||||
"dependencies": {
|
||||
"@tauri-apps/api": "^2.5.0",
|
||||
"@tauri-apps/plugin-process": "^2.2.1",
|
||||
"@tauri-apps/plugin-updater": "^2.7.1",
|
||||
"react": "^19.0.0",
|
||||
"react-dom": "^19.0.0",
|
||||
"sass": "^1.89.0",
|
||||
"uuid": "^11.1.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@eslint/js": "^9.22.0",
|
||||
"@semantic-release/changelog": "^6.0.3",
|
||||
"@semantic-release/git": "^10.0.1",
|
||||
"@semantic-release/github": "^11.0.2",
|
||||
"@svgr/core": "^8.1.0",
|
||||
"@svgr/webpack": "^8.1.0",
|
||||
"@tauri-apps/cli": "^2.5.0",
|
||||
"@types/node": "^20.10.0",
|
||||
"@types/react": "^19.0.10",
|
||||
"@types/react-dom": "^19.0.4",
|
||||
"@vitejs/plugin-react": "^4.3.4",
|
||||
"dotenv": "^16.5.0",
|
||||
"eslint": "^9.22.0",
|
||||
"eslint-plugin-react-hooks": "^5.2.0",
|
||||
"eslint-plugin-react-refresh": "^0.4.19",
|
||||
"glob": "^11.1.0",
|
||||
"globals": "^16.0.0",
|
||||
"node-fetch": "^3.3.2",
|
||||
"sass-embedded": "^1.86.3",
|
||||
"semantic-release": "^25.0.2",
|
||||
"typescript": "~5.7.2",
|
||||
"typescript-eslint": "^8.26.1",
|
||||
"vite": "^6.4.1",
|
||||
"vite-plugin-svgr": "^4.3.0"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" class="iconify iconify--logos" width="31.88" height="32" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 257"><defs><linearGradient id="IconifyId1813088fe1fbc01fb466" x1="-.828%" x2="57.636%" y1="7.652%" y2="78.411%"><stop offset="0%" stop-color="#41D1FF"></stop><stop offset="100%" stop-color="#BD34FE"></stop></linearGradient><linearGradient id="IconifyId1813088fe1fbc01fb467" x1="43.376%" x2="50.316%" y1="2.242%" y2="89.03%"><stop offset="0%" stop-color="#FFEA83"></stop><stop offset="8.333%" stop-color="#FFDD35"></stop><stop offset="100%" stop-color="#FFA800"></stop></linearGradient></defs><path fill="url(#IconifyId1813088fe1fbc01fb466)" d="M255.153 37.938L134.897 252.976c-2.483 4.44-8.862 4.466-11.382.048L.875 37.958c-2.746-4.814 1.371-10.646 6.827-9.67l120.385 21.517a6.537 6.537 0 0 0 2.322-.004l117.867-21.483c5.438-.991 9.574 4.796 6.877 9.62Z"></path><path fill="url(#IconifyId1813088fe1fbc01fb467)" d="M185.432.063L96.44 17.501a3.268 3.268 0 0 0-2.634 3.014l-5.474 92.456a3.268 3.268 0 0 0 3.997 3.378l24.777-5.718c2.318-.535 4.413 1.507 3.936 3.838l-7.361 36.047c-.495 2.426 1.782 4.5 4.151 3.78l15.304-4.649c2.372-.72 4.652 1.36 4.15 3.788l-11.698 56.621c-.732 3.542 3.979 5.473 5.943 2.437l1.313-2.028l72.516-144.72c1.215-2.423-.88-5.186-3.54-4.672l-25.505 4.922c-2.396.462-4.435-1.77-3.759-4.114l16.646-57.705c.677-2.35-1.37-4.583-3.769-4.113Z"></path></svg>
|
||||
|
After Width: | Height: | Size: 1.5 KiB |
@@ -0,0 +1,131 @@
|
||||
#!/usr/bin/env node
|
||||
|
||||
/**
|
||||
* SVG Optimizer for Creamlinux
|
||||
*
|
||||
* This script optimizes SVG files for use in the icon system.
|
||||
* Run it with `node optimize-svg.js path/to/svg`
|
||||
*/
|
||||
|
||||
import fs from 'fs'
|
||||
import path from 'path'
|
||||
import optimize from 'svgo'
|
||||
|
||||
// Check if a file path is provided
|
||||
if (process.argv.length < 3) {
|
||||
console.error('Please provide a path to an SVG file or directory')
|
||||
process.exit(1)
|
||||
}
|
||||
|
||||
const inputPath = process.argv[2]
|
||||
|
||||
// SVGO configuration
|
||||
const svgoConfig = {
|
||||
plugins: [
|
||||
{
|
||||
name: 'preset-default',
|
||||
params: {
|
||||
overrides: {
|
||||
// Keep viewBox attribute
|
||||
removeViewBox: false,
|
||||
// Don't remove IDs
|
||||
cleanupIDs: false,
|
||||
// Don't minify colors
|
||||
convertColors: false,
|
||||
},
|
||||
},
|
||||
},
|
||||
// Add currentColor for path fill if not specified
|
||||
{
|
||||
name: 'addAttributesToSVGElement',
|
||||
params: {
|
||||
attributes: [
|
||||
{
|
||||
fill: 'currentColor',
|
||||
},
|
||||
],
|
||||
},
|
||||
},
|
||||
// Remove width and height
|
||||
{
|
||||
name: 'removeAttrs',
|
||||
params: {
|
||||
attrs: ['width', 'height'],
|
||||
},
|
||||
},
|
||||
// Make sure viewBox is 0 0 24 24 for consistent sizing
|
||||
{
|
||||
name: 'addAttributesToSVGElement',
|
||||
params: {
|
||||
attributes: [
|
||||
{
|
||||
viewBox: '0 0 24 24',
|
||||
},
|
||||
],
|
||||
},
|
||||
},
|
||||
],
|
||||
}
|
||||
|
||||
// Function to optimize a single SVG file
|
||||
function optimizeSVG(filePath) {
|
||||
try {
|
||||
const svg = fs.readFileSync(filePath, 'utf8')
|
||||
const result = optimize(svg, svgoConfig)
|
||||
|
||||
// Write the optimized SVG back to the file
|
||||
fs.writeFileSync(filePath, result.data)
|
||||
console.log(`✅ Optimized: ${filePath}`)
|
||||
|
||||
return true
|
||||
} catch (error) {
|
||||
console.error(`❌ Error optimizing ${filePath}:`, error)
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
// Function to process a directory of SVG files
|
||||
function processDirectory(dirPath) {
|
||||
try {
|
||||
const files = fs.readdirSync(dirPath)
|
||||
let optimizedCount = 0
|
||||
|
||||
for (const file of files) {
|
||||
const filePath = path.join(dirPath, file)
|
||||
const stat = fs.statSync(filePath)
|
||||
|
||||
if (stat.isDirectory()) {
|
||||
// Recursively process subdirectories
|
||||
optimizedCount += processDirectory(filePath)
|
||||
} else if (path.extname(file).toLowerCase() === '.svg') {
|
||||
// Process SVG files
|
||||
if (optimizeSVG(filePath)) {
|
||||
optimizedCount++
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return optimizedCount
|
||||
} catch (error) {
|
||||
console.error(`Error processing directory ${dirPath}:`, error)
|
||||
return 0
|
||||
}
|
||||
}
|
||||
|
||||
// Main execution
|
||||
try {
|
||||
const stat = fs.statSync(inputPath)
|
||||
|
||||
if (stat.isDirectory()) {
|
||||
const count = processDirectory(inputPath)
|
||||
console.log(`\nOptimized ${count} SVG files in ${inputPath}`)
|
||||
} else if (path.extname(inputPath).toLowerCase() === '.svg') {
|
||||
optimizeSVG(inputPath)
|
||||
} else {
|
||||
console.error('The provided path is not an SVG file or directory')
|
||||
process.exit(1)
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Error:', error)
|
||||
process.exit(1)
|
||||
}
|
||||
@@ -0,0 +1,92 @@
|
||||
#!/usr/bin/env node
|
||||
|
||||
import fs from 'fs'
|
||||
import path from 'path'
|
||||
|
||||
// Get version from command line argument
|
||||
const newVersion = process.argv[2]
|
||||
|
||||
if (!newVersion) {
|
||||
console.error('Error: No version specified')
|
||||
console.log('Usage: npm run set-version <version>')
|
||||
console.log('Example: npm run set-version 1.2.3')
|
||||
process.exit(1)
|
||||
}
|
||||
|
||||
// Validate version format (basic semver check)
|
||||
if (!/^\d+\.\d+\.\d+$/.test(newVersion)) {
|
||||
console.error('Error: Invalid version format. Use semver format: X.Y.Z')
|
||||
console.log('Example: 1.2.3')
|
||||
process.exit(1)
|
||||
}
|
||||
|
||||
console.log(`Setting version to ${newVersion}...\n`)
|
||||
|
||||
let errors = 0
|
||||
|
||||
// 1. Update package.json
|
||||
try {
|
||||
const packageJsonPath = path.join(process.cwd(), 'package.json')
|
||||
const packageJson = JSON.parse(fs.readFileSync(packageJsonPath, 'utf8'))
|
||||
packageJson.version = newVersion
|
||||
fs.writeFileSync(packageJsonPath, JSON.stringify(packageJson, null, 2) + '\n')
|
||||
console.log('Updated package.json')
|
||||
} catch (err) {
|
||||
console.error('Failed to update package.json:', err.message)
|
||||
errors++
|
||||
}
|
||||
|
||||
// 2. Update package-lock.json
|
||||
try {
|
||||
const packageLockPath = path.join(process.cwd(), 'package-lock.json')
|
||||
if (fs.existsSync(packageLockPath)) {
|
||||
const packageLock = JSON.parse(fs.readFileSync(packageLockPath, 'utf8'))
|
||||
packageLock.version = newVersion
|
||||
if (packageLock.packages && packageLock.packages['']) {
|
||||
packageLock.packages[''].version = newVersion
|
||||
}
|
||||
fs.writeFileSync(packageLockPath, JSON.stringify(packageLock, null, 2) + '\n')
|
||||
console.log('Updated package-lock.json')
|
||||
} else {
|
||||
console.log('package-lock.json not found (skipping)')
|
||||
}
|
||||
} catch (err) {
|
||||
console.error('Failed to update package-lock.json:', err.message)
|
||||
errors++
|
||||
}
|
||||
|
||||
// 3. Update Cargo.toml
|
||||
try {
|
||||
const cargoTomlPath = path.join(process.cwd(), 'src-tauri', 'Cargo.toml')
|
||||
let cargoToml = fs.readFileSync(cargoTomlPath, 'utf8')
|
||||
|
||||
// Replace version in [package] section
|
||||
cargoToml = cargoToml.replace(/^version\s*=\s*"[^"]*"/m, `version = "${newVersion}"`)
|
||||
|
||||
fs.writeFileSync(cargoTomlPath, cargoToml)
|
||||
console.log('Updated Cargo.toml')
|
||||
} catch (err) {
|
||||
console.error('Failed to update Cargo.toml:', err.message)
|
||||
errors++
|
||||
}
|
||||
|
||||
// 4. Update tauri.conf.json
|
||||
try {
|
||||
const tauriConfPath = path.join(process.cwd(), 'src-tauri', 'tauri.conf.json')
|
||||
const tauriConf = JSON.parse(fs.readFileSync(tauriConfPath, 'utf8'))
|
||||
tauriConf.version = newVersion
|
||||
fs.writeFileSync(tauriConfPath, JSON.stringify(tauriConf, null, 2) + '\n')
|
||||
console.log('Updated tauri.conf.json')
|
||||
} catch (err) {
|
||||
console.error('Failed to update tauri.conf.json:', err.message)
|
||||
errors++
|
||||
}
|
||||
|
||||
// Summary
|
||||
console.log('\n' + '='.repeat(50))
|
||||
if (errors === 0) {
|
||||
console.log(`Successfully set version to ${newVersion} in all files!`)
|
||||
} else {
|
||||
console.log(`Completed with ${errors} error(s)`)
|
||||
process.exit(1)
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
# Generated by Cargo
|
||||
# will have compiled files and executables
|
||||
/target/
|
||||
/gen/schemas
|
||||
/resources/
|
||||
@@ -0,0 +1,40 @@
|
||||
[package]
|
||||
name = "creamlinux-installer"
|
||||
version = "1.4.2"
|
||||
description = "DLC Manager for Steam games on Linux"
|
||||
authors = ["tickbase"]
|
||||
license = "MIT"
|
||||
repository = "https://github.com/Novattz/creamlinux-installer"
|
||||
edition = "2021"
|
||||
rust-version = "1.77.2"
|
||||
|
||||
[build-dependencies]
|
||||
tauri-build = { version = "2.2.0", features = [] }
|
||||
|
||||
[dependencies]
|
||||
serde_json = { version = "1.0", features = ["raw_value"] }
|
||||
serde = { version = "1.0", features = ["derive"] }
|
||||
regex = "1"
|
||||
xdg = "2"
|
||||
log = "0.4"
|
||||
log4rs = "1.2"
|
||||
reqwest = { version = "0.11", features = ["json"] }
|
||||
tokio = { version = "1", features = ["full"] }
|
||||
zip = "0.6"
|
||||
tempfile = "3.8"
|
||||
walkdir = "2.3"
|
||||
parking_lot = "0.12"
|
||||
tauri = { version = "2.5.0", features = [] }
|
||||
tauri-plugin-log = "2.0.0-rc"
|
||||
tauri-plugin-shell = "2.0.0-rc"
|
||||
tauri-plugin-dialog = "2.0.0-rc"
|
||||
tauri-plugin-fs = "2.0.0-rc"
|
||||
num_cpus = "1.16.0"
|
||||
tauri-plugin-process = "2"
|
||||
async-trait = "0.1.89"
|
||||
|
||||
[features]
|
||||
custom-protocol = ["tauri/custom-protocol"]
|
||||
|
||||
[target.'cfg(not(any(target_os = "android", target_os = "ios")))'.dependencies]
|
||||
tauri-plugin-updater = "2"
|
||||
@@ -0,0 +1,3 @@
|
||||
fn main() {
|
||||
tauri_build::build()
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"$schema": "../gen/schemas/desktop-schema.json",
|
||||
"identifier": "default",
|
||||
"description": "enables the default permissions",
|
||||
"windows": ["main"],
|
||||
"permissions": ["core:default", "updater:default", "process:default"]
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
{
|
||||
"identifier": "desktop-capability",
|
||||
"platforms": [
|
||||
"macOS",
|
||||
"windows",
|
||||
"linux"
|
||||
],
|
||||
"windows": [
|
||||
"main"
|
||||
],
|
||||
"permissions": [
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 12 KiB |
|
After Width: | Height: | Size: 41 KiB |
|
After Width: | Height: | Size: 167 KiB |
@@ -0,0 +1,295 @@
|
||||
mod storage;
|
||||
mod version;
|
||||
|
||||
pub use storage::{
|
||||
get_creamlinux_version_dir, get_smokeapi_version_dir,
|
||||
list_creamlinux_files, list_smokeapi_files, read_versions,
|
||||
update_creamlinux_version, update_smokeapi_version, validate_smokeapi_cache,
|
||||
validate_creamlinux_cache,
|
||||
};
|
||||
|
||||
pub use version::{
|
||||
read_manifest, remove_creamlinux_version, remove_smokeapi_version,
|
||||
update_creamlinux_version as update_game_creamlinux_version,
|
||||
update_smokeapi_version as update_game_smokeapi_version,
|
||||
};
|
||||
|
||||
use crate::unlockers::{CreamLinux, SmokeAPI, Unlocker};
|
||||
use log::{error, info, warn};
|
||||
use std::collections::HashMap;
|
||||
|
||||
// Initialize the cache on app startup
|
||||
// Downloads both unlockers if they don't exist
|
||||
pub async fn initialize_cache() -> Result<(), String> {
|
||||
info!("Initializing cache...");
|
||||
|
||||
let versions = read_versions()?;
|
||||
let mut needs_smokeapi = false;
|
||||
let mut needs_creamlinux = false;
|
||||
|
||||
// Check if SmokeAPI is properly cached
|
||||
if versions.smokeapi.latest.is_empty() {
|
||||
info!("No SmokeAPI version in manifest");
|
||||
needs_smokeapi = true
|
||||
} else {
|
||||
// Validate that all files exist
|
||||
match validate_smokeapi_cache(&versions.smokeapi.latest) {
|
||||
Ok(true) => {
|
||||
info!("SmokeAPI cache validated successfully");
|
||||
}
|
||||
Ok(false) => {
|
||||
info!("SmokeAPI cache incomplete, re-downloading");
|
||||
needs_smokeapi = true;
|
||||
}
|
||||
Err(e) => {
|
||||
warn!("Failed to validate SmokeAPI cache: {}, re-downloading", e);
|
||||
needs_smokeapi = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check if CreamLinux is properly cached
|
||||
if versions.creamlinux.latest.is_empty() {
|
||||
info!("No CreamLinux version in manifest");
|
||||
needs_creamlinux = true;
|
||||
} else {
|
||||
match validate_creamlinux_cache(&versions.creamlinux.latest) {
|
||||
Ok(true) => {
|
||||
info!("CreamLinux cache validated successfully");
|
||||
}
|
||||
Ok(false) => {
|
||||
info!("CreamLinux cache incomplete, re-downloading");
|
||||
needs_creamlinux = true;
|
||||
}
|
||||
Err(e) => {
|
||||
warn!("Failed to validate CreamLinux cache: {}, re-downloading", e);
|
||||
needs_creamlinux = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Download SmokeAPI
|
||||
if needs_smokeapi {
|
||||
info!("Downloading SmokeAPI...");
|
||||
match SmokeAPI::download_to_cache().await {
|
||||
Ok(version) => {
|
||||
info!("Downloaded SmokeAPI version: {}", version);
|
||||
update_smokeapi_version(&version)?;
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to download SmokeAPI: {}", e);
|
||||
return Err(format!("Failed to download SmokeAPI: {}", e));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Download CreamLinux
|
||||
if needs_creamlinux {
|
||||
info!("Downloading CreamLinux...");
|
||||
match CreamLinux::download_to_cache().await {
|
||||
Ok(version) => {
|
||||
info!("Downloaded CreamLinux version: {}", version);
|
||||
update_creamlinux_version(&version)?;
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to download CreamLinux: {}", e);
|
||||
return Err(format!("Failed to download CreamLinux: {}", e));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if !needs_smokeapi && !needs_creamlinux {
|
||||
info!("Cache already initialized and validated");
|
||||
} else {
|
||||
info!("Cache initialization complete");
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// Check for updates and download new versions if available
|
||||
pub async fn check_and_update_cache() -> Result<UpdateResult, String> {
|
||||
info!("Checking for unlocker updates...");
|
||||
|
||||
let mut result = UpdateResult::default();
|
||||
|
||||
// Check SmokeAPI
|
||||
let current_smokeapi = read_versions()?.smokeapi.latest;
|
||||
match SmokeAPI::get_latest_version().await {
|
||||
Ok(latest_version) => {
|
||||
if current_smokeapi != latest_version {
|
||||
info!(
|
||||
"SmokeAPI update available: {} -> {}",
|
||||
current_smokeapi, latest_version
|
||||
);
|
||||
|
||||
match SmokeAPI::download_to_cache().await {
|
||||
Ok(version) => {
|
||||
update_smokeapi_version(&version)?;
|
||||
result.smokeapi_updated = true;
|
||||
result.new_smokeapi_version = Some(version);
|
||||
info!("SmokeAPI updated successfully");
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to download SmokeAPI update: {}", e);
|
||||
return Err(format!("Failed to download SmokeAPI update: {}", e));
|
||||
}
|
||||
}
|
||||
} else {
|
||||
info!("SmokeAPI is up to date: {}", current_smokeapi);
|
||||
}
|
||||
}
|
||||
Err(e) => {
|
||||
warn!("Failed to check SmokeAPI version: {}", e);
|
||||
}
|
||||
}
|
||||
|
||||
// Check CreamLinux
|
||||
let current_creamlinux = read_versions()?.creamlinux.latest;
|
||||
match CreamLinux::get_latest_version().await {
|
||||
Ok(latest_version) => {
|
||||
if current_creamlinux != latest_version {
|
||||
info!(
|
||||
"CreamLinux update available: {} -> {}",
|
||||
current_creamlinux, latest_version
|
||||
);
|
||||
|
||||
match CreamLinux::download_to_cache().await {
|
||||
Ok(version) => {
|
||||
update_creamlinux_version(&version)?;
|
||||
result.creamlinux_updated = true;
|
||||
result.new_creamlinux_version = Some(version);
|
||||
info!("CreamLinux updated successfully");
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to download CreamLinux update: {}", e);
|
||||
return Err(format!("Failed to download CreamLinux update: {}", e));
|
||||
}
|
||||
}
|
||||
} else {
|
||||
info!("CreamLinux is up to date: {}", current_creamlinux);
|
||||
}
|
||||
}
|
||||
Err(e) => {
|
||||
warn!("Failed to check CreamLinux version: {}", e);
|
||||
}
|
||||
}
|
||||
|
||||
Ok(result)
|
||||
}
|
||||
|
||||
// Update all games that have outdated unlocker versions
|
||||
pub async fn update_outdated_games(
|
||||
games: &HashMap<String, crate::installer::Game>,
|
||||
) -> Result<GameUpdateStats, String> {
|
||||
info!("Checking for outdated game installations...");
|
||||
|
||||
let cached_versions = read_versions()?;
|
||||
let mut stats = GameUpdateStats::default();
|
||||
|
||||
for (game_id, game) in games {
|
||||
// Read the game's manifest
|
||||
let manifest = match read_manifest(&game.path) {
|
||||
Ok(m) => m,
|
||||
Err(e) => {
|
||||
warn!("Failed to read manifest for {}: {}", game.title, e);
|
||||
continue;
|
||||
}
|
||||
};
|
||||
|
||||
// Check if SmokeAPI needs updating
|
||||
if manifest.has_smokeapi()
|
||||
&& manifest.is_smokeapi_outdated(&cached_versions.smokeapi.latest)
|
||||
{
|
||||
info!(
|
||||
"Game '{}' has outdated SmokeAPI, updating...",
|
||||
game.title
|
||||
);
|
||||
|
||||
// Convert api_files Vec to comma-separated string
|
||||
let api_files_str = game.api_files.join(",");
|
||||
match SmokeAPI::install_to_game(&game.path, &api_files_str).await {
|
||||
Ok(_) => {
|
||||
update_game_smokeapi_version(&game.path, cached_versions.smokeapi.latest.clone())?;
|
||||
stats.smokeapi_updated += 1;
|
||||
info!("Updated SmokeAPI for '{}'", game.title);
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to update SmokeAPI for '{}': {}", game.title, e);
|
||||
stats.smokeapi_failed += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check if CreamLinux needs updating
|
||||
if manifest.has_creamlinux()
|
||||
&& manifest.is_creamlinux_outdated(&cached_versions.creamlinux.latest)
|
||||
{
|
||||
info!(
|
||||
"Game '{}' has outdated CreamLinux, updating...",
|
||||
game.title
|
||||
);
|
||||
|
||||
// For CreamLinux, we need to preserve the DLC configuration
|
||||
match CreamLinux::install_to_game(&game.path, game_id).await {
|
||||
Ok(_) => {
|
||||
update_game_creamlinux_version(&game.path, cached_versions.creamlinux.latest.clone())?;
|
||||
stats.creamlinux_updated += 1;
|
||||
info!("Updated CreamLinux for '{}'", game.title);
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to update CreamLinux for '{}': {}", game.title, e);
|
||||
stats.creamlinux_failed += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
info!(
|
||||
"Game update complete - SmokeAPI: {} updated, {} failed | CreamLinux: {} updated, {} failed",
|
||||
stats.smokeapi_updated,
|
||||
stats.smokeapi_failed,
|
||||
stats.creamlinux_updated,
|
||||
stats.creamlinux_failed
|
||||
);
|
||||
|
||||
Ok(stats)
|
||||
}
|
||||
|
||||
// Result of checking for cache updates
|
||||
#[derive(Debug, Default, Clone)]
|
||||
pub struct UpdateResult {
|
||||
pub smokeapi_updated: bool,
|
||||
pub creamlinux_updated: bool,
|
||||
pub new_smokeapi_version: Option<String>,
|
||||
pub new_creamlinux_version: Option<String>,
|
||||
}
|
||||
|
||||
impl UpdateResult {
|
||||
pub fn any_updated(&self) -> bool {
|
||||
self.smokeapi_updated || self.creamlinux_updated
|
||||
}
|
||||
}
|
||||
|
||||
// Statistics about game updates
|
||||
#[derive(Debug, Default, Clone)]
|
||||
pub struct GameUpdateStats {
|
||||
pub smokeapi_updated: u32,
|
||||
pub smokeapi_failed: u32,
|
||||
pub creamlinux_updated: u32,
|
||||
pub creamlinux_failed: u32,
|
||||
}
|
||||
|
||||
impl GameUpdateStats {
|
||||
pub fn total_updated(&self) -> u32 {
|
||||
self.smokeapi_updated + self.creamlinux_updated
|
||||
}
|
||||
|
||||
pub fn total_failed(&self) -> u32 {
|
||||
self.smokeapi_failed + self.creamlinux_failed
|
||||
}
|
||||
|
||||
pub fn has_failures(&self) -> bool {
|
||||
self.total_failed() > 0
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,355 @@
|
||||
use log::{info, warn};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::fs;
|
||||
use std::path::PathBuf;
|
||||
|
||||
// Represents the versions.json file in the cache root
|
||||
#[derive(Serialize, Deserialize, Debug, Clone)]
|
||||
pub struct CacheVersions {
|
||||
pub smokeapi: VersionInfo,
|
||||
pub creamlinux: VersionInfo,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug, Clone)]
|
||||
pub struct VersionInfo {
|
||||
pub latest: String,
|
||||
}
|
||||
|
||||
impl Default for CacheVersions {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
smokeapi: VersionInfo {
|
||||
latest: String::new(),
|
||||
},
|
||||
creamlinux: VersionInfo {
|
||||
latest: String::new(),
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Get the cache directory path (~/.cache/creamlinux)
|
||||
pub fn get_cache_dir() -> Result<PathBuf, String> {
|
||||
let xdg_dirs = xdg::BaseDirectories::with_prefix("creamlinux")
|
||||
.map_err(|e| format!("Failed to get XDG directories: {}", e))?;
|
||||
|
||||
let cache_dir = xdg_dirs
|
||||
.get_cache_home()
|
||||
.parent()
|
||||
.ok_or_else(|| "Failed to get cache parent directory".to_string())?
|
||||
.join("creamlinux");
|
||||
|
||||
// Create the directory if it doesn't exist
|
||||
if !cache_dir.exists() {
|
||||
fs::create_dir_all(&cache_dir)
|
||||
.map_err(|e| format!("Failed to create cache directory: {}", e))?;
|
||||
info!("Created cache directory: {}", cache_dir.display());
|
||||
}
|
||||
|
||||
Ok(cache_dir)
|
||||
}
|
||||
|
||||
// Get the SmokeAPI cache directory path
|
||||
pub fn get_smokeapi_dir() -> Result<PathBuf, String> {
|
||||
let cache_dir = get_cache_dir()?;
|
||||
let smokeapi_dir = cache_dir.join("smokeapi");
|
||||
|
||||
if !smokeapi_dir.exists() {
|
||||
fs::create_dir_all(&smokeapi_dir)
|
||||
.map_err(|e| format!("Failed to create SmokeAPI directory: {}", e))?;
|
||||
info!("Created SmokeAPI directory: {}", smokeapi_dir.display());
|
||||
}
|
||||
|
||||
Ok(smokeapi_dir)
|
||||
}
|
||||
|
||||
// Get the CreamLinux cache directory path
|
||||
pub fn get_creamlinux_dir() -> Result<PathBuf, String> {
|
||||
let cache_dir = get_cache_dir()?;
|
||||
let creamlinux_dir = cache_dir.join("creamlinux");
|
||||
|
||||
if !creamlinux_dir.exists() {
|
||||
fs::create_dir_all(&creamlinux_dir)
|
||||
.map_err(|e| format!("Failed to create CreamLinux directory: {}", e))?;
|
||||
info!("Created CreamLinux directory: {}", creamlinux_dir.display());
|
||||
}
|
||||
|
||||
Ok(creamlinux_dir)
|
||||
}
|
||||
|
||||
// Get the path to a versioned SmokeAPI directory
|
||||
pub fn get_smokeapi_version_dir(version: &str) -> Result<PathBuf, String> {
|
||||
let smokeapi_dir = get_smokeapi_dir()?;
|
||||
let version_dir = smokeapi_dir.join(version);
|
||||
|
||||
if !version_dir.exists() {
|
||||
fs::create_dir_all(&version_dir)
|
||||
.map_err(|e| format!("Failed to create SmokeAPI version directory: {}", e))?;
|
||||
info!(
|
||||
"Created SmokeAPI version directory: {}",
|
||||
version_dir.display()
|
||||
);
|
||||
}
|
||||
|
||||
Ok(version_dir)
|
||||
}
|
||||
|
||||
// Get the path to a versioned CreamLinux directory
|
||||
pub fn get_creamlinux_version_dir(version: &str) -> Result<PathBuf, String> {
|
||||
let creamlinux_dir = get_creamlinux_dir()?;
|
||||
let version_dir = creamlinux_dir.join(version);
|
||||
|
||||
if !version_dir.exists() {
|
||||
fs::create_dir_all(&version_dir)
|
||||
.map_err(|e| format!("Failed to create CreamLinux version directory: {}", e))?;
|
||||
info!(
|
||||
"Created CreamLinux version directory: {}",
|
||||
version_dir.display()
|
||||
);
|
||||
}
|
||||
|
||||
Ok(version_dir)
|
||||
}
|
||||
|
||||
// Read the versions.json file from cache
|
||||
pub fn read_versions() -> Result<CacheVersions, String> {
|
||||
let cache_dir = get_cache_dir()?;
|
||||
let versions_path = cache_dir.join("versions.json");
|
||||
|
||||
if !versions_path.exists() {
|
||||
info!("versions.json doesn't exist, creating default");
|
||||
return Ok(CacheVersions::default());
|
||||
}
|
||||
|
||||
let content = fs::read_to_string(&versions_path)
|
||||
.map_err(|e| format!("Failed to read versions.json: {}", e))?;
|
||||
|
||||
let versions: CacheVersions = serde_json::from_str(&content)
|
||||
.map_err(|e| format!("Failed to parse versions.json: {}", e))?;
|
||||
|
||||
info!(
|
||||
"Read cached versions - SmokeAPI: {}, CreamLinux: {}",
|
||||
versions.smokeapi.latest, versions.creamlinux.latest
|
||||
);
|
||||
|
||||
Ok(versions)
|
||||
}
|
||||
|
||||
// Write the versions.json file to cache
|
||||
pub fn write_versions(versions: &CacheVersions) -> Result<(), String> {
|
||||
let cache_dir = get_cache_dir()?;
|
||||
let versions_path = cache_dir.join("versions.json");
|
||||
|
||||
let content = serde_json::to_string_pretty(versions)
|
||||
.map_err(|e| format!("Failed to serialize versions: {}", e))?;
|
||||
|
||||
fs::write(&versions_path, content)
|
||||
.map_err(|e| format!("Failed to write versions.json: {}", e))?;
|
||||
|
||||
info!(
|
||||
"Wrote versions.json - SmokeAPI: {}, CreamLinux: {}",
|
||||
versions.smokeapi.latest, versions.creamlinux.latest
|
||||
);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// Update the SmokeAPI version in versions.json and clean old version directories
|
||||
pub fn update_smokeapi_version(new_version: &str) -> Result<(), String> {
|
||||
let mut versions = read_versions()?;
|
||||
let old_version = versions.smokeapi.latest.clone();
|
||||
|
||||
versions.smokeapi.latest = new_version.to_string();
|
||||
write_versions(&versions)?;
|
||||
|
||||
// Delete old version directory if it exists and is different
|
||||
if !old_version.is_empty() && old_version != new_version {
|
||||
let old_dir = get_smokeapi_dir()?.join(&old_version);
|
||||
if old_dir.exists() {
|
||||
match fs::remove_dir_all(&old_dir) {
|
||||
Ok(_) => info!("Deleted old SmokeAPI version directory: {}", old_version),
|
||||
Err(e) => warn!(
|
||||
"Failed to delete old SmokeAPI version directory: {}",
|
||||
e
|
||||
),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// Update the CreamLinux version in versions.json and clean old version directories
|
||||
pub fn update_creamlinux_version(new_version: &str) -> Result<(), String> {
|
||||
let mut versions = read_versions()?;
|
||||
let old_version = versions.creamlinux.latest.clone();
|
||||
|
||||
versions.creamlinux.latest = new_version.to_string();
|
||||
write_versions(&versions)?;
|
||||
|
||||
// Delete old version directory if it exists and is different
|
||||
if !old_version.is_empty() && old_version != new_version {
|
||||
let old_dir = get_creamlinux_dir()?.join(&old_version);
|
||||
if old_dir.exists() {
|
||||
match fs::remove_dir_all(&old_dir) {
|
||||
Ok(_) => info!("Deleted old CreamLinux version directory: {}", old_version),
|
||||
Err(e) => warn!(
|
||||
"Failed to delete old CreamLinux version directory: {}",
|
||||
e
|
||||
),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// Get the SmokeAPI DLL path for the latest cached version
|
||||
#[allow(dead_code)]
|
||||
pub fn get_smokeapi_dll_path() -> Result<PathBuf, String> {
|
||||
let versions = read_versions()?;
|
||||
if versions.smokeapi.latest.is_empty() {
|
||||
return Err("SmokeAPI is not cached".to_string());
|
||||
}
|
||||
|
||||
let version_dir = get_smokeapi_version_dir(&versions.smokeapi.latest)?;
|
||||
Ok(version_dir.join("SmokeAPI.dll"))
|
||||
}
|
||||
|
||||
// Get the CreamLinux files directory path for the latest cached version
|
||||
#[allow(dead_code)]
|
||||
pub fn get_creamlinux_files_dir() -> Result<PathBuf, String> {
|
||||
let versions = read_versions()?;
|
||||
if versions.creamlinux.latest.is_empty() {
|
||||
return Err("CreamLinux is not cached".to_string());
|
||||
}
|
||||
|
||||
get_creamlinux_version_dir(&versions.creamlinux.latest)
|
||||
}
|
||||
|
||||
/// List all SmokeAPI files in the cached version directory
|
||||
pub fn list_smokeapi_files() -> Result<Vec<PathBuf>, String> {
|
||||
let versions = read_versions()?;
|
||||
if versions.smokeapi.latest.is_empty() {
|
||||
return Ok(Vec::new());
|
||||
}
|
||||
|
||||
let version_dir = get_smokeapi_version_dir(&versions.smokeapi.latest)?;
|
||||
|
||||
if !version_dir.exists() {
|
||||
return Ok(Vec::new());
|
||||
}
|
||||
|
||||
let entries = fs::read_dir(&version_dir)
|
||||
.map_err(|e| format!("Failed to read SmokeAPI directory: {}", e))?;
|
||||
|
||||
let mut files = Vec::new();
|
||||
for entry in entries {
|
||||
if let Ok(entry) = entry {
|
||||
let path = entry.path();
|
||||
// Get both .dll and .so files
|
||||
if let Some(ext) = path.extension().and_then(|s| s.to_str()) {
|
||||
if ext == "dll" || ext == "so" {
|
||||
files.push(path);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Ok(files)
|
||||
}
|
||||
|
||||
// List all CreamLinux files in the cached version directory
|
||||
pub fn list_creamlinux_files() -> Result<Vec<PathBuf>, String> {
|
||||
let versions = read_versions()?;
|
||||
if versions.creamlinux.latest.is_empty() {
|
||||
return Ok(Vec::new());
|
||||
}
|
||||
|
||||
let version_dir = get_creamlinux_version_dir(&versions.creamlinux.latest)?;
|
||||
|
||||
if !version_dir.exists() {
|
||||
return Ok(Vec::new());
|
||||
}
|
||||
|
||||
let entries = fs::read_dir(&version_dir)
|
||||
.map_err(|e| format!("Failed to read CreamLinux directory: {}", e))?;
|
||||
|
||||
let mut files = Vec::new();
|
||||
for entry in entries {
|
||||
if let Ok(entry) = entry {
|
||||
let path = entry.path();
|
||||
if path.is_file() {
|
||||
files.push(path);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Ok(files)
|
||||
}
|
||||
|
||||
/// Validate that all required files exist for SmokeAPI
|
||||
pub fn validate_smokeapi_cache(version: &str) -> Result<bool, String> {
|
||||
let version_dir = get_smokeapi_version_dir(version)?;
|
||||
|
||||
if !version_dir.exists() {
|
||||
return Ok(false);
|
||||
}
|
||||
|
||||
// Required files for SmokeAPI
|
||||
let required_files = vec![
|
||||
"smoke_api32.dll",
|
||||
"smoke_api64.dll",
|
||||
"libsmoke_api32.so",
|
||||
"libsmoke_api64.so",
|
||||
];
|
||||
|
||||
let mut missing_files = Vec::new();
|
||||
|
||||
for file in &required_files {
|
||||
let file_path = version_dir.join(file);
|
||||
if !file_path.exists() {
|
||||
missing_files.push(file.to_string());
|
||||
}
|
||||
}
|
||||
|
||||
if !missing_files.is_empty() {
|
||||
info!("Missing required files in cache: {:?}", missing_files);
|
||||
return Ok(false);
|
||||
}
|
||||
|
||||
Ok(true)
|
||||
}
|
||||
|
||||
/// Validate that all required files exist for CreamLinux
|
||||
pub fn validate_creamlinux_cache(version: &str) -> Result<bool, String> {
|
||||
let version_dir = get_creamlinux_version_dir(version)?;
|
||||
|
||||
if !version_dir.exists() {
|
||||
return Ok(false);
|
||||
}
|
||||
|
||||
// Required files for CreamLinux
|
||||
let required_files = vec![
|
||||
"cream.sh",
|
||||
"cream_api.ini",
|
||||
"lib32Creamlinux.so",
|
||||
"lib64Creamlinux.so",
|
||||
];
|
||||
|
||||
let mut missing_files = Vec::new();
|
||||
|
||||
for file in &required_files {
|
||||
let file_path = version_dir.join(file);
|
||||
if !file_path.exists() {
|
||||
missing_files.push(file.to_string());
|
||||
}
|
||||
}
|
||||
|
||||
if !missing_files.is_empty() {
|
||||
info!("Missing required files in cache: {:?}", missing_files);
|
||||
return Ok(false);
|
||||
}
|
||||
|
||||
Ok(true)
|
||||
}
|
||||
@@ -0,0 +1,177 @@
|
||||
use log::{info};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::fs;
|
||||
use std::path::Path;
|
||||
|
||||
// Represents the version manifest stored in each game directory
|
||||
#[derive(Serialize, Deserialize, Debug, Clone, Default)]
|
||||
pub struct GameManifest {
|
||||
pub smokeapi_version: Option<String>,
|
||||
pub creamlinux_version: Option<String>,
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
impl GameManifest {
|
||||
// Create a new manifest with SmokeAPI version
|
||||
pub fn with_smokeapi(version: String) -> Self {
|
||||
Self {
|
||||
smokeapi_version: Some(version),
|
||||
creamlinux_version: None,
|
||||
}
|
||||
}
|
||||
|
||||
// Create a new manifest with CreamLinux version
|
||||
pub fn with_creamlinux(version: String) -> Self {
|
||||
Self {
|
||||
smokeapi_version: None,
|
||||
creamlinux_version: Some(version),
|
||||
}
|
||||
}
|
||||
|
||||
// Check if SmokeAPI is installed
|
||||
pub fn has_smokeapi(&self) -> bool {
|
||||
self.smokeapi_version.is_some()
|
||||
}
|
||||
|
||||
// Check if CreamLinux is installed
|
||||
pub fn has_creamlinux(&self) -> bool {
|
||||
self.creamlinux_version.is_some()
|
||||
}
|
||||
|
||||
// Check if SmokeAPI version is outdated
|
||||
pub fn is_smokeapi_outdated(&self, latest_version: &str) -> bool {
|
||||
match &self.smokeapi_version {
|
||||
Some(version) => version != latest_version,
|
||||
None => false,
|
||||
}
|
||||
}
|
||||
|
||||
// Check if CreamLinux version is outdated
|
||||
pub fn is_creamlinux_outdated(&self, latest_version: &str) -> bool {
|
||||
match &self.creamlinux_version {
|
||||
Some(version) => version != latest_version,
|
||||
None => false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Read the creamlinux.json manifest from a game directory
|
||||
pub fn read_manifest(game_path: &str) -> Result<GameManifest, String> {
|
||||
let manifest_path = Path::new(game_path).join("creamlinux.json");
|
||||
|
||||
if !manifest_path.exists() {
|
||||
return Ok(GameManifest::default());
|
||||
}
|
||||
|
||||
let content = fs::read_to_string(&manifest_path)
|
||||
.map_err(|e| format!("Failed to read manifest: {}", e))?;
|
||||
|
||||
let manifest: GameManifest = serde_json::from_str(&content)
|
||||
.map_err(|e| format!("Failed to parse manifest: {}", e))?;
|
||||
|
||||
info!(
|
||||
"Read manifest from {}: SmokeAPI: {:?}, CreamLinux: {:?}",
|
||||
game_path, manifest.smokeapi_version, manifest.creamlinux_version
|
||||
);
|
||||
|
||||
Ok(manifest)
|
||||
}
|
||||
|
||||
// Write the creamlinux.json manifest to a game directory
|
||||
pub fn write_manifest(game_path: &str, manifest: &GameManifest) -> Result<(), String> {
|
||||
let manifest_path = Path::new(game_path).join("creamlinux.json");
|
||||
|
||||
let content = serde_json::to_string_pretty(manifest)
|
||||
.map_err(|e| format!("Failed to serialize manifest: {}", e))?;
|
||||
|
||||
fs::write(&manifest_path, content)
|
||||
.map_err(|e| format!("Failed to write manifest: {}", e))?;
|
||||
|
||||
info!(
|
||||
"Wrote manifest to {}: SmokeAPI: {:?}, CreamLinux: {:?}",
|
||||
game_path, manifest.smokeapi_version, manifest.creamlinux_version
|
||||
);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// Update the SmokeAPI version in the manifest
|
||||
pub fn update_smokeapi_version(game_path: &str, version: String) -> Result<(), String> {
|
||||
let mut manifest = read_manifest(game_path)?;
|
||||
manifest.smokeapi_version = Some(version);
|
||||
write_manifest(game_path, &manifest)
|
||||
}
|
||||
|
||||
// Update the CreamLinux version in the manifest
|
||||
pub fn update_creamlinux_version(game_path: &str, version: String) -> Result<(), String> {
|
||||
let mut manifest = read_manifest(game_path)?;
|
||||
manifest.creamlinux_version = Some(version);
|
||||
write_manifest(game_path, &manifest)
|
||||
}
|
||||
|
||||
// Remove SmokeAPI version from the manifest
|
||||
pub fn remove_smokeapi_version(game_path: &str) -> Result<(), String> {
|
||||
let mut manifest = read_manifest(game_path)?;
|
||||
manifest.smokeapi_version = None;
|
||||
|
||||
// If both versions are None, delete the manifest file
|
||||
if manifest.smokeapi_version.is_none() && manifest.creamlinux_version.is_none() {
|
||||
let manifest_path = Path::new(game_path).join("creamlinux.json");
|
||||
if manifest_path.exists() {
|
||||
fs::remove_file(&manifest_path)
|
||||
.map_err(|e| format!("Failed to delete manifest: {}", e))?;
|
||||
info!("Deleted empty manifest from {}", game_path);
|
||||
}
|
||||
} else {
|
||||
write_manifest(game_path, &manifest)?;
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// Remove CreamLinux version from the manifest
|
||||
pub fn remove_creamlinux_version(game_path: &str) -> Result<(), String> {
|
||||
let mut manifest = read_manifest(game_path)?;
|
||||
manifest.creamlinux_version = None;
|
||||
|
||||
// If both versions are None, delete the manifest file
|
||||
if manifest.smokeapi_version.is_none() && manifest.creamlinux_version.is_none() {
|
||||
let manifest_path = Path::new(game_path).join("creamlinux.json");
|
||||
if manifest_path.exists() {
|
||||
fs::remove_file(&manifest_path)
|
||||
.map_err(|e| format!("Failed to delete manifest: {}", e))?;
|
||||
info!("Deleted empty manifest from {}", game_path);
|
||||
}
|
||||
} else {
|
||||
write_manifest(game_path, &manifest)?;
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn test_manifest_creation() {
|
||||
let manifest = GameManifest::with_smokeapi("v1.0.0".to_string());
|
||||
assert_eq!(manifest.smokeapi_version, Some("v1.0.0".to_string()));
|
||||
assert_eq!(manifest.creamlinux_version, None);
|
||||
|
||||
let manifest = GameManifest::with_creamlinux("v2.0.0".to_string());
|
||||
assert_eq!(manifest.smokeapi_version, None);
|
||||
assert_eq!(manifest.creamlinux_version, Some("v2.0.0".to_string()));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_outdated_check() {
|
||||
let mut manifest = GameManifest::with_smokeapi("v1.0.0".to_string());
|
||||
assert!(manifest.is_smokeapi_outdated("v2.0.0"));
|
||||
assert!(!manifest.is_smokeapi_outdated("v1.0.0"));
|
||||
|
||||
manifest.creamlinux_version = Some("v1.5.0".to_string());
|
||||
assert!(manifest.is_creamlinux_outdated("v2.0.0"));
|
||||
assert!(!manifest.is_creamlinux_outdated("v1.5.0"));
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,118 @@
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::fs;
|
||||
use std::path::PathBuf;
|
||||
use log::info;
|
||||
|
||||
// User configuration structure
|
||||
#[derive(Debug, Clone, Serialize, Deserialize)]
|
||||
pub struct Config {
|
||||
// Whether to show the disclaimer on startup
|
||||
pub show_disclaimer: bool,
|
||||
}
|
||||
|
||||
impl Default for Config {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
show_disclaimer: true,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Get the config directory path (~/.config/creamlinux)
|
||||
fn get_config_dir() -> Result<PathBuf, String> {
|
||||
let home = std::env::var("HOME")
|
||||
.map_err(|_| "Failed to get HOME directory".to_string())?;
|
||||
|
||||
let config_dir = PathBuf::from(home).join(".config").join("creamlinux");
|
||||
Ok(config_dir)
|
||||
}
|
||||
|
||||
// Get the config file path
|
||||
fn get_config_path() -> Result<PathBuf, String> {
|
||||
let config_dir = get_config_dir()?;
|
||||
Ok(config_dir.join("config.json"))
|
||||
}
|
||||
|
||||
// Ensure the config directory exists
|
||||
fn ensure_config_dir() -> Result<(), String> {
|
||||
let config_dir = get_config_dir()?;
|
||||
|
||||
if !config_dir.exists() {
|
||||
fs::create_dir_all(&config_dir)
|
||||
.map_err(|e| format!("Failed to create config directory: {}", e))?;
|
||||
info!("Created config directory at {:?}", config_dir);
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// Load configuration from disk
|
||||
pub fn load_config() -> Result<Config, String> {
|
||||
ensure_config_dir()?;
|
||||
|
||||
let config_path = get_config_path()?;
|
||||
|
||||
// If config file doesn't exist, create default config
|
||||
if !config_path.exists() {
|
||||
let default_config = Config::default();
|
||||
save_config(&default_config)?;
|
||||
info!("Created default config file at {:?}", config_path);
|
||||
return Ok(default_config);
|
||||
}
|
||||
|
||||
// Read and parse config file
|
||||
let config_str = fs::read_to_string(&config_path)
|
||||
.map_err(|e| format!("Failed to read config file: {}", e))?;
|
||||
|
||||
let config: Config = serde_json::from_str(&config_str)
|
||||
.map_err(|e| format!("Failed to parse config file: {}", e))?;
|
||||
|
||||
info!("Loaded config from {:?}", config_path);
|
||||
Ok(config)
|
||||
}
|
||||
|
||||
// Save configuration to disk
|
||||
pub fn save_config(config: &Config) -> Result<(), String> {
|
||||
ensure_config_dir()?;
|
||||
|
||||
let config_path = get_config_path()?;
|
||||
|
||||
let config_str = serde_json::to_string_pretty(config)
|
||||
.map_err(|e| format!("Failed to serialize config: {}", e))?;
|
||||
|
||||
fs::write(&config_path, config_str)
|
||||
.map_err(|e| format!("Failed to write config file: {}", e))?;
|
||||
|
||||
info!("Saved config to {:?}", config_path);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// Update a specific config value
|
||||
pub fn update_config<F>(updater: F) -> Result<Config, String>
|
||||
where
|
||||
F: FnOnce(&mut Config),
|
||||
{
|
||||
let mut config = load_config()?;
|
||||
updater(&mut config);
|
||||
save_config(&config)?;
|
||||
Ok(config)
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn test_default_config() {
|
||||
let config = Config::default();
|
||||
assert!(config.show_disclaimer);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_config_serialization() {
|
||||
let config = Config::default();
|
||||
let json = serde_json::to_string(&config).unwrap();
|
||||
let parsed: Config = serde_json::from_str(&json).unwrap();
|
||||
assert_eq!(config.show_disclaimer, parsed.show_disclaimer);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,353 @@
|
||||
use log::{error, info};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::collections::{HashMap, HashSet};
|
||||
use std::fs;
|
||||
use std::path::Path;
|
||||
use tauri::Manager;
|
||||
|
||||
// More detailed DLC information with enabled state
|
||||
#[derive(Serialize, Deserialize, Debug, Clone)]
|
||||
pub struct DlcInfoWithState {
|
||||
pub appid: String,
|
||||
pub name: String,
|
||||
pub enabled: bool,
|
||||
}
|
||||
|
||||
// Parse the cream_api.ini file to extract both enabled and disabled DLCs
|
||||
pub fn get_enabled_dlcs(game_path: &str) -> Result<Vec<String>, String> {
|
||||
info!("Reading enabled DLCs from {}", game_path);
|
||||
|
||||
let cream_api_path = Path::new(game_path).join("cream_api.ini");
|
||||
if !cream_api_path.exists() {
|
||||
return Err(format!(
|
||||
"cream_api.ini not found at {}",
|
||||
cream_api_path.display()
|
||||
));
|
||||
}
|
||||
|
||||
let contents = match fs::read_to_string(&cream_api_path) {
|
||||
Ok(c) => c,
|
||||
Err(e) => return Err(format!("Failed to read cream_api.ini: {}", e)),
|
||||
};
|
||||
|
||||
// Extract DLCs
|
||||
let mut in_dlc_section = false;
|
||||
let mut enabled_dlcs = Vec::new();
|
||||
|
||||
for line in contents.lines() {
|
||||
let trimmed = line.trim();
|
||||
|
||||
// Check if we're in the DLC section
|
||||
if trimmed == "[dlc]" {
|
||||
in_dlc_section = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Check if we're leaving the DLC section
|
||||
if in_dlc_section && trimmed.starts_with('[') && trimmed.ends_with(']') {
|
||||
in_dlc_section = false;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Skip empty lines and non-DLC comments
|
||||
if in_dlc_section && !trimmed.is_empty() && !trimmed.starts_with(';') {
|
||||
// Extract the DLC app ID
|
||||
if let Some(appid) = trimmed.split('=').next() {
|
||||
let appid_clean = appid.trim();
|
||||
// Check if the line is commented out (indicating a disabled DLC)
|
||||
if !appid_clean.starts_with("#") {
|
||||
enabled_dlcs.push(appid_clean.to_string());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
info!("Found {} enabled DLCs", enabled_dlcs.len());
|
||||
Ok(enabled_dlcs)
|
||||
}
|
||||
|
||||
// Get all DLCs (both enabled and disabled) from cream_api.ini
|
||||
pub fn get_all_dlcs(game_path: &str) -> Result<Vec<DlcInfoWithState>, String> {
|
||||
info!("Reading all DLCs from {}", game_path);
|
||||
|
||||
let cream_api_path = Path::new(game_path).join("cream_api.ini");
|
||||
if !cream_api_path.exists() {
|
||||
return Err(format!(
|
||||
"cream_api.ini not found at {}",
|
||||
cream_api_path.display()
|
||||
));
|
||||
}
|
||||
|
||||
let contents = match fs::read_to_string(&cream_api_path) {
|
||||
Ok(c) => c,
|
||||
Err(e) => return Err(format!("Failed to read cream_api.ini: {}", e)),
|
||||
};
|
||||
|
||||
// Extract DLCs
|
||||
let mut in_dlc_section = false;
|
||||
let mut all_dlcs = Vec::new();
|
||||
|
||||
for line in contents.lines() {
|
||||
let trimmed = line.trim();
|
||||
|
||||
// Check if we're in the DLC section
|
||||
if trimmed == "[dlc]" {
|
||||
in_dlc_section = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Check if we're leaving the DLC section
|
||||
if in_dlc_section && trimmed.starts_with('[') && trimmed.ends_with(']') {
|
||||
in_dlc_section = false;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Process DLC entries (both enabled and commented/disabled)
|
||||
if in_dlc_section && !trimmed.is_empty() && !trimmed.starts_with(';') {
|
||||
let is_commented = trimmed.starts_with("#");
|
||||
let actual_line = if is_commented {
|
||||
trimmed.trim_start_matches('#').trim()
|
||||
} else {
|
||||
trimmed
|
||||
};
|
||||
|
||||
let parts: Vec<&str> = actual_line.splitn(2, '=').collect();
|
||||
if parts.len() == 2 {
|
||||
let appid = parts[0].trim();
|
||||
let name = parts[1].trim();
|
||||
|
||||
all_dlcs.push(DlcInfoWithState {
|
||||
appid: appid.to_string(),
|
||||
name: name.to_string().trim_matches('"').to_string(),
|
||||
enabled: !is_commented,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
info!(
|
||||
"Found {} total DLCs ({} enabled, {} disabled)",
|
||||
all_dlcs.len(),
|
||||
all_dlcs.iter().filter(|d| d.enabled).count(),
|
||||
all_dlcs.iter().filter(|d| !d.enabled).count()
|
||||
);
|
||||
|
||||
Ok(all_dlcs)
|
||||
}
|
||||
|
||||
// Update the cream_api.ini file with the user's DLC selections
|
||||
pub fn update_dlc_configuration(
|
||||
game_path: &str,
|
||||
dlcs: Vec<DlcInfoWithState>,
|
||||
) -> Result<(), String> {
|
||||
info!("Updating DLC configuration for {}", game_path);
|
||||
|
||||
let cream_api_path = Path::new(game_path).join("cream_api.ini");
|
||||
if !cream_api_path.exists() {
|
||||
return Err(format!(
|
||||
"cream_api.ini not found at {}",
|
||||
cream_api_path.display()
|
||||
));
|
||||
}
|
||||
|
||||
// Read the current file contents
|
||||
let current_contents = match fs::read_to_string(&cream_api_path) {
|
||||
Ok(c) => c,
|
||||
Err(e) => return Err(format!("Failed to read cream_api.ini: {}", e)),
|
||||
};
|
||||
|
||||
// Create a mapping of DLC appid to its state for easy lookup
|
||||
let dlc_states: HashMap<String, (bool, String)> = dlcs
|
||||
.iter()
|
||||
.map(|dlc| (dlc.appid.clone(), (dlc.enabled, dlc.name.clone())))
|
||||
.collect();
|
||||
|
||||
// Keep track of processed DLCs to avoid duplicates
|
||||
let mut processed_dlcs = HashSet::new();
|
||||
|
||||
// Process the file line by line to retain most of the original structure
|
||||
let mut new_contents = Vec::new();
|
||||
let mut in_dlc_section = false;
|
||||
|
||||
for line in current_contents.lines() {
|
||||
let trimmed = line.trim();
|
||||
|
||||
// Add section markers directly
|
||||
if trimmed == "[dlc]" {
|
||||
in_dlc_section = true;
|
||||
new_contents.push(line.to_string());
|
||||
continue;
|
||||
}
|
||||
|
||||
// Check if we're leaving the DLC section
|
||||
if in_dlc_section && trimmed.starts_with('[') && trimmed.ends_with(']') {
|
||||
in_dlc_section = false;
|
||||
|
||||
// Before leaving the DLC section, add any DLCs that weren't processed yet
|
||||
for (appid, (enabled, name)) in &dlc_states {
|
||||
if !processed_dlcs.contains(appid) {
|
||||
if *enabled {
|
||||
new_contents.push(format!("{} = {}", appid, name));
|
||||
} else {
|
||||
new_contents.push(format!("# {} = {}", appid, name));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Now add the section marker
|
||||
new_contents.push(line.to_string());
|
||||
continue;
|
||||
}
|
||||
|
||||
if in_dlc_section && !trimmed.is_empty() {
|
||||
let is_comment_line = trimmed.starts_with(';');
|
||||
|
||||
// If it's a regular comment line (not a DLC), keep it as is
|
||||
if is_comment_line {
|
||||
new_contents.push(line.to_string());
|
||||
continue;
|
||||
}
|
||||
|
||||
// Check if it's a commented-out DLC line or a regular DLC line
|
||||
let is_commented = trimmed.starts_with("#");
|
||||
let actual_line = if is_commented {
|
||||
trimmed.trim_start_matches('#').trim()
|
||||
} else {
|
||||
trimmed
|
||||
};
|
||||
|
||||
// Extract appid and name
|
||||
let parts: Vec<&str> = actual_line.splitn(2, '=').collect();
|
||||
if parts.len() == 2 {
|
||||
let appid = parts[0].trim();
|
||||
let name = parts[1].trim();
|
||||
|
||||
// Check if this DLC exists in our updated list
|
||||
if let Some((enabled, _)) = dlc_states.get(appid) {
|
||||
// Add the DLC with its updated state
|
||||
if *enabled {
|
||||
new_contents.push(format!("{} = {}", appid, name));
|
||||
} else {
|
||||
new_contents.push(format!("# {} = {}", appid, name));
|
||||
}
|
||||
processed_dlcs.insert(appid.to_string());
|
||||
} else {
|
||||
// Not in our list, keep the original line
|
||||
new_contents.push(line.to_string());
|
||||
}
|
||||
} else {
|
||||
// Invalid format or not a DLC line, keep as is
|
||||
new_contents.push(line.to_string());
|
||||
}
|
||||
} else if !in_dlc_section || trimmed.is_empty() {
|
||||
// Not a DLC line or empty line, keep as is
|
||||
new_contents.push(line.to_string());
|
||||
}
|
||||
}
|
||||
|
||||
// If we never left the DLC section, make sure we add any unprocessed DLCs
|
||||
if in_dlc_section {
|
||||
for (appid, (enabled, name)) in &dlc_states {
|
||||
if !processed_dlcs.contains(appid) {
|
||||
if *enabled {
|
||||
new_contents.push(format!("{} = {}", appid, name));
|
||||
} else {
|
||||
new_contents.push(format!("# {} = {}", appid, name));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Write the updated file
|
||||
match fs::write(&cream_api_path, new_contents.join("\n")) {
|
||||
Ok(_) => {
|
||||
info!(
|
||||
"Successfully updated DLC configuration at {}",
|
||||
cream_api_path.display()
|
||||
);
|
||||
Ok(())
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to write updated cream_api.ini: {}", e);
|
||||
Err(format!("Failed to write updated cream_api.ini: {}", e))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Create a custom installation with selected DLCs
|
||||
pub async fn install_cream_with_dlcs(
|
||||
game_id: String,
|
||||
app_handle: tauri::AppHandle,
|
||||
selected_dlcs: Vec<DlcInfoWithState>,
|
||||
) -> Result<(), String> {
|
||||
use crate::AppState;
|
||||
|
||||
// Count enabled DLCs for logging
|
||||
let enabled_dlc_count = selected_dlcs.iter().filter(|dlc| dlc.enabled).count();
|
||||
info!(
|
||||
"Starting installation of CreamLinux with {} selected DLCs",
|
||||
enabled_dlc_count
|
||||
);
|
||||
|
||||
// Get the game from state
|
||||
let game = {
|
||||
let state = app_handle.state::<AppState>();
|
||||
let games = state.games.lock();
|
||||
match games.get(&game_id) {
|
||||
Some(g) => g.clone(),
|
||||
None => return Err(format!("Game with ID {} not found", game_id)),
|
||||
}
|
||||
};
|
||||
|
||||
info!(
|
||||
"Installing CreamLinux for game: {} ({})",
|
||||
game.title, game_id
|
||||
);
|
||||
|
||||
// Convert DlcInfoWithState to installer::DlcInfo for those that are enabled
|
||||
let enabled_dlcs = selected_dlcs
|
||||
.iter()
|
||||
.filter(|dlc| dlc.enabled)
|
||||
.map(|dlc| crate::installer::DlcInfo {
|
||||
appid: dlc.appid.clone(),
|
||||
name: dlc.name.clone(),
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
// Install CreamLinux binaries from cache
|
||||
use crate::unlockers::{CreamLinux, Unlocker};
|
||||
|
||||
let game_path = game.path.clone();
|
||||
|
||||
// Install binaries
|
||||
CreamLinux::install_to_game(&game.path, &game_id)
|
||||
.await
|
||||
.map_err(|e| format!("Failed to install CreamLinux binaries: {}", e))?;
|
||||
|
||||
// Write cream_api.ini with DLCs
|
||||
let cream_api_path = Path::new(&game_path).join("cream_api.ini");
|
||||
let mut config = String::new();
|
||||
|
||||
config.push_str(&format!("APPID = {}\n[config]\n", game_id));
|
||||
config.push_str("issubscribedapp_on_false_use_real = true\n");
|
||||
config.push_str("[methods]\n");
|
||||
config.push_str("disable_steamapps_issubscribedapp = false\n");
|
||||
config.push_str("[dlc]\n");
|
||||
|
||||
for dlc in &enabled_dlcs {
|
||||
config.push_str(&format!("{} = {}\n", dlc.appid, dlc.name));
|
||||
}
|
||||
|
||||
fs::write(&cream_api_path, config)
|
||||
.map_err(|e| format!("Failed to write cream_api.ini: {}", e))?;
|
||||
|
||||
// Update version manifest
|
||||
let cached_versions = crate::cache::read_versions()?;
|
||||
crate::cache::update_game_creamlinux_version(&game_path, cached_versions.creamlinux.latest)?;
|
||||
|
||||
info!(
|
||||
"CreamLinux installation completed successfully for game: {}",
|
||||
game.title
|
||||
);
|
||||
Ok(())
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
// This module contains helper functions for file operations during installation
|
||||
|
||||
use std::fs;
|
||||
use std::io;
|
||||
use std::path::Path;
|
||||
|
||||
// Copy a file with backup
|
||||
#[allow(dead_code)]
|
||||
pub fn copy_with_backup(src: &Path, dest: &Path) -> io::Result<()> {
|
||||
// If destination exists, create a backup
|
||||
if dest.exists() {
|
||||
let backup = dest.with_extension("bak");
|
||||
fs::copy(dest, &backup)?;
|
||||
}
|
||||
|
||||
fs::copy(src, dest)?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// Safely remove a file (doesn't error if it doesn't exist)
|
||||
#[allow(dead_code)]
|
||||
pub fn safe_remove(path: &Path) -> io::Result<()> {
|
||||
if path.exists() {
|
||||
fs::remove_file(path)?;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// Make a file executable (Unix only)
|
||||
#[cfg(unix)]
|
||||
#[allow(dead_code)]
|
||||
pub fn make_executable(path: &Path) -> io::Result<()> {
|
||||
use std::os::unix::fs::PermissionsExt;
|
||||
|
||||
let mut perms = fs::metadata(path)?.permissions();
|
||||
perms.set_mode(0o755);
|
||||
fs::set_permissions(path, perms)?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
#[cfg(not(unix))]
|
||||
pub fn make_executable(_path: &Path) -> io::Result<()> {
|
||||
Ok(())
|
||||
}
|
||||
@@ -0,0 +1,766 @@
|
||||
mod file_ops;
|
||||
|
||||
use crate::cache::{
|
||||
remove_creamlinux_version, remove_smokeapi_version,
|
||||
update_game_creamlinux_version, update_game_smokeapi_version,
|
||||
};
|
||||
use crate::unlockers::{CreamLinux, SmokeAPI, Unlocker};
|
||||
use crate::AppState;
|
||||
use log::{error, info, warn};
|
||||
use reqwest;
|
||||
use serde::{Deserialize, Serialize};
|
||||
use serde_json::json;
|
||||
use std::fs;
|
||||
use std::path::Path;
|
||||
use std::sync::atomic::Ordering;
|
||||
use std::time::Duration;
|
||||
use tauri::Manager;
|
||||
use tauri::{AppHandle, Emitter};
|
||||
|
||||
// Type of installer
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub enum InstallerType {
|
||||
Cream,
|
||||
Smoke,
|
||||
}
|
||||
|
||||
// Action to perform
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub enum InstallerAction {
|
||||
Install,
|
||||
Uninstall,
|
||||
}
|
||||
|
||||
// DLC Information structure
|
||||
#[derive(Serialize, Deserialize, Debug, Clone)]
|
||||
pub struct DlcInfo {
|
||||
pub appid: String,
|
||||
pub name: String,
|
||||
}
|
||||
|
||||
// Struct to hold installation instructions for the frontend
|
||||
#[derive(Serialize, Debug, Clone)]
|
||||
pub struct InstallationInstructions {
|
||||
#[serde(rename = "type")]
|
||||
pub type_: String,
|
||||
pub command: String,
|
||||
pub game_title: String,
|
||||
pub dlc_count: Option<usize>,
|
||||
}
|
||||
|
||||
// Game information structure
|
||||
#[derive(Serialize, Deserialize, Debug, Clone)]
|
||||
pub struct Game {
|
||||
pub id: String,
|
||||
pub title: String,
|
||||
pub path: String,
|
||||
pub native: bool,
|
||||
pub api_files: Vec<String>,
|
||||
pub cream_installed: bool,
|
||||
pub smoke_installed: bool,
|
||||
pub installing: bool,
|
||||
}
|
||||
|
||||
// Emit a progress update to the frontend
|
||||
pub fn emit_progress(
|
||||
app_handle: &AppHandle,
|
||||
title: &str,
|
||||
message: &str,
|
||||
progress: f32,
|
||||
complete: bool,
|
||||
show_instructions: bool,
|
||||
instructions: Option<InstallationInstructions>,
|
||||
) {
|
||||
let mut payload = json!({
|
||||
"title": title,
|
||||
"message": message,
|
||||
"progress": progress,
|
||||
"complete": complete,
|
||||
"show_instructions": show_instructions
|
||||
});
|
||||
|
||||
if let Some(inst) = instructions {
|
||||
payload["instructions"] = serde_json::to_value(inst).unwrap_or_default();
|
||||
}
|
||||
|
||||
if let Err(e) = app_handle.emit("installation-progress", payload) {
|
||||
warn!("Failed to emit progress event: {}", e);
|
||||
}
|
||||
}
|
||||
|
||||
// Process a single game action (install/uninstall Cream/Smoke)
|
||||
pub async fn process_action(
|
||||
game_id: String,
|
||||
installer_type: InstallerType,
|
||||
action: InstallerAction,
|
||||
game: Game,
|
||||
app_handle: AppHandle,
|
||||
) -> Result<(), String> {
|
||||
match (installer_type, action) {
|
||||
(InstallerType::Cream, InstallerAction::Install) => {
|
||||
install_creamlinux(game_id, game, app_handle).await
|
||||
}
|
||||
(InstallerType::Cream, InstallerAction::Uninstall) => {
|
||||
uninstall_creamlinux(game, app_handle).await
|
||||
}
|
||||
(InstallerType::Smoke, InstallerAction::Install) => {
|
||||
install_smokeapi(game, app_handle).await
|
||||
}
|
||||
(InstallerType::Smoke, InstallerAction::Uninstall) => {
|
||||
uninstall_smokeapi(game, app_handle).await
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Install CreamLinux to a game
|
||||
async fn install_creamlinux(
|
||||
game_id: String,
|
||||
game: Game,
|
||||
app_handle: AppHandle,
|
||||
) -> Result<(), String> {
|
||||
if !game.native {
|
||||
return Err("CreamLinux can only be installed on native Linux games".to_string());
|
||||
}
|
||||
|
||||
info!("Installing CreamLinux for game: {}", game.title);
|
||||
let game_title = game.title.clone();
|
||||
|
||||
emit_progress(
|
||||
&app_handle,
|
||||
&format!("Installing CreamLinux for {}", game_title),
|
||||
"Fetching DLC list...",
|
||||
10.0,
|
||||
false,
|
||||
false,
|
||||
None,
|
||||
);
|
||||
|
||||
// Fetch DLC list
|
||||
let dlcs = match fetch_dlc_details(&game_id).await {
|
||||
Ok(dlcs) => dlcs,
|
||||
Err(e) => {
|
||||
error!("Failed to fetch DLC details: {}", e);
|
||||
return Err(format!("Failed to fetch DLC details: {}", e));
|
||||
}
|
||||
};
|
||||
|
||||
let dlc_count = dlcs.len();
|
||||
info!("Found {} DLCs for {}", dlc_count, game_title);
|
||||
|
||||
emit_progress(
|
||||
&app_handle,
|
||||
&format!("Installing CreamLinux for {}", game_title),
|
||||
"Installing from cache...",
|
||||
50.0,
|
||||
false,
|
||||
false,
|
||||
None,
|
||||
);
|
||||
|
||||
// Install CreamLinux binaries from cache
|
||||
CreamLinux::install_to_game(&game.path, &game_id)
|
||||
.await
|
||||
.map_err(|e| format!("Failed to install CreamLinux: {}", e))?;
|
||||
|
||||
emit_progress(
|
||||
&app_handle,
|
||||
&format!("Installing CreamLinux for {}", game_title),
|
||||
"Writing DLC configuration...",
|
||||
80.0,
|
||||
false,
|
||||
false,
|
||||
None,
|
||||
);
|
||||
|
||||
// Write cream_api.ini with DLCs
|
||||
write_cream_api_ini(&game.path, &game_id, &dlcs)?;
|
||||
|
||||
// Update version manifest
|
||||
let cached_versions = crate::cache::read_versions()?;
|
||||
update_game_creamlinux_version(&game.path, cached_versions.creamlinux.latest)?;
|
||||
|
||||
// Emit completion with instructions
|
||||
let instructions = InstallationInstructions {
|
||||
type_: "cream_install".to_string(),
|
||||
command: "sh ./cream.sh %command%".to_string(),
|
||||
game_title: game_title.clone(),
|
||||
dlc_count: Some(dlc_count),
|
||||
};
|
||||
|
||||
emit_progress(
|
||||
&app_handle,
|
||||
&format!("Installation Completed: {}", game_title),
|
||||
"CreamLinux has been installed successfully!",
|
||||
100.0,
|
||||
true,
|
||||
true,
|
||||
Some(instructions),
|
||||
);
|
||||
|
||||
info!("CreamLinux installation completed for: {}", game_title);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// Uninstall CreamLinux from a game
|
||||
async fn uninstall_creamlinux(game: Game, app_handle: AppHandle) -> Result<(), String> {
|
||||
if !game.native {
|
||||
return Err("CreamLinux can only be uninstalled from native Linux games".to_string());
|
||||
}
|
||||
|
||||
let game_title = game.title.clone();
|
||||
info!("Uninstalling CreamLinux from game: {}", game_title);
|
||||
|
||||
emit_progress(
|
||||
&app_handle,
|
||||
&format!("Uninstalling CreamLinux from {}", game_title),
|
||||
"Removing CreamLinux files...",
|
||||
50.0,
|
||||
false,
|
||||
false,
|
||||
None,
|
||||
);
|
||||
|
||||
CreamLinux::uninstall_from_game(&game.path, &game.id)
|
||||
.await
|
||||
.map_err(|e| format!("Failed to uninstall CreamLinux: {}", e))?;
|
||||
|
||||
// Remove version from manifest
|
||||
remove_creamlinux_version(&game.path)?;
|
||||
|
||||
emit_progress(
|
||||
&app_handle,
|
||||
&format!("Uninstallation Completed: {}", game_title),
|
||||
"CreamLinux has been removed successfully!",
|
||||
100.0,
|
||||
true,
|
||||
false,
|
||||
None,
|
||||
);
|
||||
|
||||
info!("CreamLinux uninstallation completed for: {}", game_title);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
async fn install_smokeapi(game: Game, app_handle: AppHandle) -> Result<(), String> {
|
||||
// Check if native or proton and route accordingly
|
||||
if game.native {
|
||||
install_smokeapi_native(game, app_handle).await
|
||||
} else {
|
||||
install_smokeapi_proton(game, app_handle).await
|
||||
}
|
||||
}
|
||||
|
||||
async fn uninstall_smokeapi(game: Game, app_handle: AppHandle) -> Result<(), String> {
|
||||
// Check if native or proton and route accordingly
|
||||
if game.native {
|
||||
uninstall_smokeapi_native(game, app_handle).await
|
||||
} else {
|
||||
uninstall_smokeapi_proton(game, app_handle).await
|
||||
}
|
||||
}
|
||||
|
||||
// Install SmokeAPI to a proton game
|
||||
async fn install_smokeapi_proton(game: Game, app_handle: AppHandle) -> Result<(), String> {
|
||||
if game.native {
|
||||
return Err("SmokeAPI can only be installed on Proton/Windows games".to_string());
|
||||
}
|
||||
|
||||
info!("Installing SmokeAPI for game: {}", game.title);
|
||||
let game_title = game.title.clone();
|
||||
|
||||
emit_progress(
|
||||
&app_handle,
|
||||
&format!("Installing SmokeAPI for {}", game_title),
|
||||
"Installing from cache...",
|
||||
50.0,
|
||||
false,
|
||||
false,
|
||||
None,
|
||||
);
|
||||
|
||||
// Join api_files into a comma-separated string for the context
|
||||
let api_files_str = game.api_files.join(",");
|
||||
|
||||
// Install SmokeAPI from cache
|
||||
SmokeAPI::install_to_game(&game.path, &api_files_str)
|
||||
.await
|
||||
.map_err(|e| format!("Failed to install SmokeAPI: {}", e))?;
|
||||
|
||||
// Update version manifest
|
||||
let cached_versions = crate::cache::read_versions()?;
|
||||
update_game_smokeapi_version(&game.path, cached_versions.smokeapi.latest)?;
|
||||
|
||||
emit_progress(
|
||||
&app_handle,
|
||||
&format!("Installation Completed: {}", game_title),
|
||||
"SmokeAPI has been installed successfully!",
|
||||
100.0,
|
||||
true,
|
||||
false,
|
||||
None,
|
||||
);
|
||||
|
||||
info!("SmokeAPI installation completed for: {}", game_title);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// Uninstall SmokeAPI from a proton game
|
||||
async fn uninstall_smokeapi_proton(game: Game, app_handle: AppHandle) -> Result<(), String> {
|
||||
if game.native {
|
||||
return Err("SmokeAPI can only be uninstalled from Proton/Windows games".to_string());
|
||||
}
|
||||
|
||||
let game_title = game.title.clone();
|
||||
info!("Uninstalling SmokeAPI from game: {}", game_title);
|
||||
|
||||
emit_progress(
|
||||
&app_handle,
|
||||
&format!("Uninstalling SmokeAPI from {}", game_title),
|
||||
"Removing SmokeAPI files...",
|
||||
50.0,
|
||||
false,
|
||||
false,
|
||||
None,
|
||||
);
|
||||
|
||||
// Join api_files into a comma-separated string for the context
|
||||
let api_files_str = game.api_files.join(",");
|
||||
|
||||
SmokeAPI::uninstall_from_game(&game.path, &api_files_str)
|
||||
.await
|
||||
.map_err(|e| format!("Failed to uninstall SmokeAPI: {}", e))?;
|
||||
|
||||
// Remove version from manifest
|
||||
remove_smokeapi_version(&game.path)?;
|
||||
|
||||
emit_progress(
|
||||
&app_handle,
|
||||
&format!("Uninstallation Completed: {}", game_title),
|
||||
"SmokeAPI has been removed successfully!",
|
||||
100.0,
|
||||
true,
|
||||
false,
|
||||
None,
|
||||
);
|
||||
|
||||
info!("SmokeAPI uninstallation completed for: {}", game_title);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// Install SmokeAPI to a native Linux game
|
||||
async fn install_smokeapi_native(
|
||||
game: Game,
|
||||
app_handle: AppHandle,
|
||||
) -> Result<(), String> {
|
||||
|
||||
info!("Installing SmokeAPI (native) for game: {}", game.title);
|
||||
let game_title = game.title.clone();
|
||||
|
||||
emit_progress(
|
||||
&app_handle,
|
||||
&format!("Installing SmokeAPI for {}", game_title),
|
||||
"Detecting game architecture...",
|
||||
20.0,
|
||||
false,
|
||||
false,
|
||||
None,
|
||||
);
|
||||
|
||||
emit_progress(
|
||||
&app_handle,
|
||||
&format!("Installing SmokeAPI for {}", game_title),
|
||||
"Installing from cache...",
|
||||
50.0,
|
||||
false,
|
||||
false,
|
||||
None,
|
||||
);
|
||||
|
||||
// Install SmokeAPI for native Linux (empty string for api_files_str)
|
||||
SmokeAPI::install_to_game(&game.path, "")
|
||||
.await
|
||||
.map_err(|e| format!("Failed to install SmokeAPI: {}", e))?;
|
||||
|
||||
// Update version manifest
|
||||
let cached_versions = crate::cache::read_versions()?;
|
||||
update_game_smokeapi_version(&game.path, cached_versions.smokeapi.latest)?;
|
||||
|
||||
emit_progress(
|
||||
&app_handle,
|
||||
&format!("Installation Completed: {}", game_title),
|
||||
"SmokeAPI has been installed successfully!",
|
||||
100.0,
|
||||
true,
|
||||
false,
|
||||
None,
|
||||
);
|
||||
|
||||
info!("SmokeAPI (native) installation completed for: {}", game_title);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// Uninstall SmokeAPI from a native Linux game
|
||||
async fn uninstall_smokeapi_native(game: Game, app_handle: AppHandle) -> Result<(), String> {
|
||||
if !game.native {
|
||||
return Err("This function is only for native Linux games".to_string());
|
||||
}
|
||||
|
||||
let game_title = game.title.clone();
|
||||
info!("Uninstalling SmokeAPI (native) from game: {}", game_title);
|
||||
|
||||
emit_progress(
|
||||
&app_handle,
|
||||
&format!("Uninstalling SmokeAPI from {}", game_title),
|
||||
"Removing SmokeAPI files...",
|
||||
50.0,
|
||||
false,
|
||||
false,
|
||||
None,
|
||||
);
|
||||
|
||||
// Uninstall SmokeAPI (empty string for api_files_str)
|
||||
SmokeAPI::uninstall_from_game(&game.path, "")
|
||||
.await
|
||||
.map_err(|e| format!("Failed to uninstall SmokeAPI: {}", e))?;
|
||||
|
||||
// Remove version from manifest
|
||||
remove_smokeapi_version(&game.path)?;
|
||||
|
||||
emit_progress(
|
||||
&app_handle,
|
||||
&format!("Uninstallation Completed: {}", game_title),
|
||||
"SmokeAPI has been removed successfully!",
|
||||
100.0,
|
||||
true,
|
||||
false,
|
||||
None,
|
||||
);
|
||||
|
||||
info!("SmokeAPI (native) uninstallation completed for: {}", game_title);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// Fetch DLC details from Steam API (simple version without progress)
|
||||
pub async fn fetch_dlc_details(app_id: &str) -> Result<Vec<DlcInfo>, String> {
|
||||
let client = reqwest::Client::new();
|
||||
let base_url = format!(
|
||||
"https://store.steampowered.com/api/appdetails?appids={}",
|
||||
app_id
|
||||
);
|
||||
|
||||
let response = client
|
||||
.get(&base_url)
|
||||
.timeout(Duration::from_secs(10))
|
||||
.send()
|
||||
.await
|
||||
.map_err(|e| format!("Failed to fetch game details: {}", e))?;
|
||||
|
||||
if !response.status().is_success() {
|
||||
return Err(format!(
|
||||
"Failed to fetch game details: HTTP {}",
|
||||
response.status()
|
||||
));
|
||||
}
|
||||
|
||||
let data: serde_json::Value = response
|
||||
.json()
|
||||
.await
|
||||
.map_err(|e| format!("Failed to parse response: {}", e))?;
|
||||
|
||||
let dlc_ids = match data
|
||||
.get(app_id)
|
||||
.and_then(|app| app.get("data"))
|
||||
.and_then(|data| data.get("dlc"))
|
||||
{
|
||||
Some(dlc_array) => match dlc_array.as_array() {
|
||||
Some(array) => array
|
||||
.iter()
|
||||
.filter_map(|id| id.as_u64().map(|n| n.to_string()))
|
||||
.collect::<Vec<String>>(),
|
||||
_ => Vec::new(),
|
||||
},
|
||||
_ => Vec::new(),
|
||||
};
|
||||
|
||||
info!("Found {} DLCs for game ID {}", dlc_ids.len(), app_id);
|
||||
|
||||
let mut dlc_details = Vec::new();
|
||||
|
||||
for dlc_id in dlc_ids {
|
||||
let dlc_url = format!(
|
||||
"https://store.steampowered.com/api/appdetails?appids={}",
|
||||
dlc_id
|
||||
);
|
||||
|
||||
// Add a small delay to avoid rate limiting
|
||||
tokio::time::sleep(Duration::from_millis(300)).await;
|
||||
|
||||
let dlc_response = client
|
||||
.get(&dlc_url)
|
||||
.timeout(Duration::from_secs(10))
|
||||
.send()
|
||||
.await
|
||||
.map_err(|e| format!("Failed to fetch DLC details: {}", e))?;
|
||||
|
||||
if dlc_response.status().is_success() {
|
||||
let dlc_data: serde_json::Value = dlc_response
|
||||
.json()
|
||||
.await
|
||||
.map_err(|e| format!("Failed to parse DLC response: {}", e))?;
|
||||
|
||||
let dlc_name = match dlc_data
|
||||
.get(&dlc_id)
|
||||
.and_then(|app| app.get("data"))
|
||||
.and_then(|data| data.get("name"))
|
||||
{
|
||||
Some(name) => match name.as_str() {
|
||||
Some(s) => s.to_string(),
|
||||
_ => "Unknown DLC".to_string(),
|
||||
},
|
||||
_ => "Unknown DLC".to_string(),
|
||||
};
|
||||
|
||||
info!("Found DLC: {} ({})", dlc_name, dlc_id);
|
||||
dlc_details.push(DlcInfo {
|
||||
appid: dlc_id,
|
||||
name: dlc_name,
|
||||
});
|
||||
} else if dlc_response.status() == reqwest::StatusCode::TOO_MANY_REQUESTS {
|
||||
// If rate limited, wait longer
|
||||
error!("Rate limited by Steam API, waiting 10 seconds");
|
||||
tokio::time::sleep(Duration::from_secs(10)).await;
|
||||
}
|
||||
}
|
||||
|
||||
info!(
|
||||
"Successfully retrieved details for {} DLCs",
|
||||
dlc_details.len()
|
||||
);
|
||||
Ok(dlc_details)
|
||||
}
|
||||
|
||||
// Fetch DLC details from Steam API with progress updates
|
||||
pub async fn fetch_dlc_details_with_progress(
|
||||
app_id: &str,
|
||||
app_handle: &tauri::AppHandle,
|
||||
) -> Result<Vec<DlcInfo>, String> {
|
||||
info!(
|
||||
"Starting DLC details fetch with progress for game ID: {}",
|
||||
app_id
|
||||
);
|
||||
|
||||
// Get a reference to a cancellation flag from app state
|
||||
let state = app_handle.state::<AppState>();
|
||||
let should_cancel = state.fetch_cancellation.clone();
|
||||
|
||||
let client = reqwest::Client::new();
|
||||
let base_url = format!(
|
||||
"https://store.steampowered.com/api/appdetails?appids={}",
|
||||
app_id
|
||||
);
|
||||
|
||||
// Emit initial progress
|
||||
emit_dlc_progress(app_handle, "Looking up game details...", 5, None);
|
||||
info!("Emitted initial DLC progress: 5%");
|
||||
|
||||
let response = client
|
||||
.get(&base_url)
|
||||
.timeout(Duration::from_secs(10))
|
||||
.send()
|
||||
.await
|
||||
.map_err(|e| format!("Failed to fetch game details: {}", e))?;
|
||||
|
||||
if !response.status().is_success() {
|
||||
let error_msg = format!("Failed to fetch game details: HTTP {}", response.status());
|
||||
error!("{}", error_msg);
|
||||
return Err(error_msg);
|
||||
}
|
||||
|
||||
let data: serde_json::Value = response
|
||||
.json()
|
||||
.await
|
||||
.map_err(|e| format!("Failed to parse response: {}", e))?;
|
||||
|
||||
let dlc_ids = match data
|
||||
.get(app_id)
|
||||
.and_then(|app| app.get("data"))
|
||||
.and_then(|data| data.get("dlc"))
|
||||
{
|
||||
Some(dlc_array) => match dlc_array.as_array() {
|
||||
Some(array) => array
|
||||
.iter()
|
||||
.filter_map(|id| id.as_u64().map(|n| n.to_string()))
|
||||
.collect::<Vec<String>>(),
|
||||
_ => Vec::new(),
|
||||
},
|
||||
_ => Vec::new(),
|
||||
};
|
||||
|
||||
info!("Found {} DLCs for game ID {}", dlc_ids.len(), app_id);
|
||||
emit_dlc_progress(
|
||||
app_handle,
|
||||
&format!("Found {} DLCs. Fetching details...", dlc_ids.len()),
|
||||
10,
|
||||
None,
|
||||
);
|
||||
info!("Emitted DLC progress: 10%, found {} DLCs", dlc_ids.len());
|
||||
|
||||
let mut dlc_details = Vec::new();
|
||||
let total_dlcs = dlc_ids.len();
|
||||
|
||||
for (index, dlc_id) in dlc_ids.iter().enumerate() {
|
||||
// Check if cancellation was requested
|
||||
if should_cancel.load(Ordering::SeqCst) {
|
||||
info!("DLC fetch cancelled for game {}", app_id);
|
||||
return Err("Operation cancelled by user".to_string());
|
||||
}
|
||||
|
||||
let progress_percent = 10.0 + (index as f32 / total_dlcs as f32) * 90.0;
|
||||
let progress_rounded = progress_percent as u32;
|
||||
let remaining_dlcs = total_dlcs - index;
|
||||
|
||||
// Estimate time remaining (rough calculation - 300ms per DLC)
|
||||
let est_time_left = if remaining_dlcs > 0 {
|
||||
let seconds = (remaining_dlcs as f32 * 0.3).ceil() as u32;
|
||||
if seconds < 60 {
|
||||
format!("~{} seconds", seconds)
|
||||
} else {
|
||||
format!("~{} minute(s)", (seconds as f32 / 60.0).ceil() as u32)
|
||||
}
|
||||
} else {
|
||||
"almost done".to_string()
|
||||
};
|
||||
|
||||
info!(
|
||||
"Processing DLC {}/{} - Progress: {}%",
|
||||
index + 1,
|
||||
total_dlcs,
|
||||
progress_rounded
|
||||
);
|
||||
emit_dlc_progress(
|
||||
app_handle,
|
||||
&format!("Processing DLC {}/{}", index + 1, total_dlcs),
|
||||
progress_rounded,
|
||||
Some(&est_time_left),
|
||||
);
|
||||
|
||||
let dlc_url = format!(
|
||||
"https://store.steampowered.com/api/appdetails?appids={}",
|
||||
dlc_id
|
||||
);
|
||||
|
||||
// Add a small delay to avoid rate limiting
|
||||
tokio::time::sleep(Duration::from_millis(300)).await;
|
||||
|
||||
let dlc_response = client
|
||||
.get(&dlc_url)
|
||||
.timeout(Duration::from_secs(10))
|
||||
.send()
|
||||
.await
|
||||
.map_err(|e| format!("Failed to fetch DLC details: {}", e))?;
|
||||
|
||||
if dlc_response.status().is_success() {
|
||||
let dlc_data: serde_json::Value = dlc_response
|
||||
.json()
|
||||
.await
|
||||
.map_err(|e| format!("Failed to parse DLC response: {}", e))?;
|
||||
|
||||
let dlc_name = match dlc_data
|
||||
.get(&dlc_id)
|
||||
.and_then(|app| app.get("data"))
|
||||
.and_then(|data| data.get("name"))
|
||||
{
|
||||
Some(name) => match name.as_str() {
|
||||
Some(s) => s.to_string(),
|
||||
_ => "Unknown DLC".to_string(),
|
||||
},
|
||||
_ => "Unknown DLC".to_string(),
|
||||
};
|
||||
|
||||
info!("Found DLC: {} ({})", dlc_name, dlc_id);
|
||||
let dlc_info = DlcInfo {
|
||||
appid: dlc_id.clone(),
|
||||
name: dlc_name,
|
||||
};
|
||||
|
||||
// Emit each DLC as we find it
|
||||
if let Ok(json) = serde_json::to_string(&dlc_info) {
|
||||
if let Err(e) = app_handle.emit("dlc-found", json) {
|
||||
warn!("Failed to emit dlc-found event: {}", e);
|
||||
} else {
|
||||
info!("Emitted dlc-found event for DLC: {}", dlc_id);
|
||||
}
|
||||
}
|
||||
|
||||
dlc_details.push(dlc_info);
|
||||
} else if dlc_response.status() == reqwest::StatusCode::TOO_MANY_REQUESTS {
|
||||
// If rate limited, wait longer
|
||||
error!("Rate limited by Steam API, waiting 10 seconds");
|
||||
emit_dlc_progress(
|
||||
app_handle,
|
||||
"Rate limited by Steam. Waiting...",
|
||||
progress_rounded,
|
||||
None,
|
||||
);
|
||||
tokio::time::sleep(Duration::from_secs(10)).await;
|
||||
}
|
||||
}
|
||||
|
||||
// Final progress update
|
||||
info!(
|
||||
"Completed DLC fetch. Found {} DLCs in total",
|
||||
dlc_details.len()
|
||||
);
|
||||
emit_dlc_progress(
|
||||
app_handle,
|
||||
&format!("Completed! Found {} DLCs", dlc_details.len()),
|
||||
100,
|
||||
None,
|
||||
);
|
||||
info!("Emitted final DLC progress: 100%");
|
||||
|
||||
Ok(dlc_details)
|
||||
}
|
||||
|
||||
// Emit DLC progress updates to the frontend
|
||||
fn emit_dlc_progress(
|
||||
app_handle: &tauri::AppHandle,
|
||||
message: &str,
|
||||
progress: u32,
|
||||
time_left: Option<&str>,
|
||||
) {
|
||||
let mut payload = json!({
|
||||
"message": message,
|
||||
"progress": progress
|
||||
});
|
||||
|
||||
if let Some(time) = time_left {
|
||||
payload["timeLeft"] = json!(time);
|
||||
}
|
||||
|
||||
if let Err(e) = app_handle.emit("dlc-progress", payload) {
|
||||
warn!("Failed to emit dlc-progress event: {}", e);
|
||||
}
|
||||
}
|
||||
|
||||
// Write cream_api.ini configuration file
|
||||
fn write_cream_api_ini(game_path: &str, app_id: &str, dlcs: &[DlcInfo]) -> Result<(), String> {
|
||||
let cream_api_path = Path::new(game_path).join("cream_api.ini");
|
||||
let mut config = String::new();
|
||||
|
||||
config.push_str(&format!("APPID = {}\n[config]\n", app_id));
|
||||
config.push_str("issubscribedapp_on_false_use_real = true\n");
|
||||
config.push_str("[methods]\n");
|
||||
config.push_str("disable_steamapps_issubscribedapp = false\n");
|
||||
config.push_str("[dlc]\n");
|
||||
|
||||
for dlc in dlcs {
|
||||
config.push_str(&format!("{} = {}\n", dlc.appid, dlc.name));
|
||||
}
|
||||
|
||||
fs::write(&cream_api_path, config)
|
||||
.map_err(|e| format!("Failed to write cream_api.ini: {}", e))?;
|
||||
|
||||
info!("Wrote cream_api.ini to {}", cream_api_path.display());
|
||||
Ok(())
|
||||
}
|
||||
@@ -0,0 +1,758 @@
|
||||
#![cfg_attr(
|
||||
all(not(debug_assertions), target_os = "windows"),
|
||||
windows_subsystem = "windows"
|
||||
)]
|
||||
|
||||
mod cache;
|
||||
mod utils;
|
||||
mod dlc_manager;
|
||||
mod installer;
|
||||
mod searcher;
|
||||
mod unlockers;
|
||||
mod smokeapi_config;
|
||||
mod config;
|
||||
|
||||
use crate::config::Config;
|
||||
use crate::unlockers::{CreamLinux, SmokeAPI, Unlocker};
|
||||
use dlc_manager::DlcInfoWithState;
|
||||
use installer::{Game, InstallerAction, InstallerType};
|
||||
use log::{debug, error, info, warn};
|
||||
use parking_lot::Mutex;
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::collections::HashMap;
|
||||
use std::sync::atomic::AtomicBool;
|
||||
use std::sync::atomic::Ordering;
|
||||
use std::sync::Arc;
|
||||
use tauri::State;
|
||||
use tauri::{Emitter, Manager};
|
||||
use tauri_plugin_updater::Builder as UpdaterBuilder;
|
||||
use tokio::time::Instant;
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug, Clone)]
|
||||
pub struct GameAction {
|
||||
game_id: String,
|
||||
action: String,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
struct DlcCache {
|
||||
#[allow(dead_code)]
|
||||
data: Vec<DlcInfoWithState>,
|
||||
#[allow(dead_code)]
|
||||
timestamp: Instant,
|
||||
}
|
||||
|
||||
// Structure to hold the state of installed games
|
||||
pub struct AppState {
|
||||
games: Mutex<HashMap<String, Game>>,
|
||||
dlc_cache: Mutex<HashMap<String, DlcCache>>,
|
||||
fetch_cancellation: Arc<AtomicBool>,
|
||||
}
|
||||
|
||||
// Load the current configuration
|
||||
#[tauri::command]
|
||||
fn load_config() -> Result<Config, String> {
|
||||
config::load_config()
|
||||
}
|
||||
|
||||
// Update configuration
|
||||
#[tauri::command]
|
||||
fn update_config(config_data: Config) -> Result<Config, String> {
|
||||
config::save_config(&config_data)?;
|
||||
Ok(config_data)
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
fn get_all_dlcs_command(game_path: String) -> Result<Vec<DlcInfoWithState>, String> {
|
||||
info!("Getting all DLCs (enabled and disabled) for: {}", game_path);
|
||||
dlc_manager::get_all_dlcs(&game_path)
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
async fn scan_steam_games(
|
||||
state: State<'_, AppState>,
|
||||
app_handle: tauri::AppHandle,
|
||||
) -> Result<Vec<Game>, String> {
|
||||
info!("Starting Steam games scan");
|
||||
emit_scan_progress(&app_handle, "Locating Steam libraries...", 10);
|
||||
|
||||
let paths = searcher::get_default_steam_paths();
|
||||
|
||||
emit_scan_progress(&app_handle, "Finding Steam libraries...", 15);
|
||||
let libraries = searcher::find_steam_libraries(&paths);
|
||||
|
||||
let mut unique_libraries = std::collections::HashSet::new();
|
||||
for lib in &libraries {
|
||||
unique_libraries.insert(lib.to_string_lossy().to_string());
|
||||
}
|
||||
|
||||
info!(
|
||||
"Found {} Steam library directories:",
|
||||
unique_libraries.len()
|
||||
);
|
||||
for (i, lib) in unique_libraries.iter().enumerate() {
|
||||
info!(" Library {}: {}", i + 1, lib);
|
||||
}
|
||||
|
||||
emit_scan_progress(
|
||||
&app_handle,
|
||||
&format!(
|
||||
"Found {} Steam libraries. Starting game scan...",
|
||||
unique_libraries.len()
|
||||
),
|
||||
20,
|
||||
);
|
||||
|
||||
let games_info = searcher::find_installed_games(&libraries).await;
|
||||
|
||||
emit_scan_progress(
|
||||
&app_handle,
|
||||
&format!("Found {} games. Processing...", games_info.len()),
|
||||
90,
|
||||
);
|
||||
|
||||
info!("Games scan complete - Found {} games", games_info.len());
|
||||
info!(
|
||||
"Native games: {}",
|
||||
games_info.iter().filter(|g| g.native).count()
|
||||
);
|
||||
info!(
|
||||
"Proton games: {}",
|
||||
games_info.iter().filter(|g| !g.native).count()
|
||||
);
|
||||
info!(
|
||||
"Games with CreamLinux: {}",
|
||||
games_info.iter().filter(|g| g.cream_installed).count()
|
||||
);
|
||||
info!(
|
||||
"Games with SmokeAPI: {}",
|
||||
games_info.iter().filter(|g| g.smoke_installed).count()
|
||||
);
|
||||
|
||||
let mut result = Vec::new();
|
||||
|
||||
info!("Processing games into application state...");
|
||||
for game_info in games_info {
|
||||
debug!(
|
||||
"Processing game: {}, Native: {}, CreamLinux: {}, SmokeAPI: {}",
|
||||
game_info.title, game_info.native, game_info.cream_installed, game_info.smoke_installed
|
||||
);
|
||||
|
||||
let game = Game {
|
||||
id: game_info.id,
|
||||
title: game_info.title,
|
||||
path: game_info.path.to_string_lossy().to_string(),
|
||||
native: game_info.native,
|
||||
api_files: game_info.api_files,
|
||||
cream_installed: game_info.cream_installed,
|
||||
smoke_installed: game_info.smoke_installed,
|
||||
installing: false,
|
||||
};
|
||||
|
||||
result.push(game.clone());
|
||||
state.games.lock().insert(game.id.clone(), game);
|
||||
}
|
||||
|
||||
emit_scan_progress(
|
||||
&app_handle,
|
||||
&format!("Scan complete. Found {} games.", result.len()),
|
||||
100,
|
||||
);
|
||||
|
||||
info!("Game scan completed successfully");
|
||||
Ok(result)
|
||||
}
|
||||
|
||||
fn emit_scan_progress(app_handle: &tauri::AppHandle, message: &str, progress: u32) {
|
||||
info!("Scan progress: {}% - {}", progress, message);
|
||||
|
||||
let payload = serde_json::json!({
|
||||
"message": message,
|
||||
"progress": progress
|
||||
});
|
||||
|
||||
if let Err(e) = app_handle.emit("scan-progress", payload) {
|
||||
warn!("Failed to emit scan-progress event: {}", e);
|
||||
}
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
fn get_game_info(game_id: String, state: State<AppState>) -> Result<Game, String> {
|
||||
let games = state.games.lock();
|
||||
games
|
||||
.get(&game_id)
|
||||
.cloned()
|
||||
.ok_or_else(|| format!("Game with ID {} not found", game_id))
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
async fn process_game_action(
|
||||
game_action: GameAction,
|
||||
state: State<'_, AppState>,
|
||||
app_handle: tauri::AppHandle,
|
||||
) -> Result<Game, String> {
|
||||
let game = {
|
||||
let games = state.games.lock();
|
||||
games
|
||||
.get(&game_action.game_id)
|
||||
.cloned()
|
||||
.ok_or_else(|| format!("Game with ID {} not found", game_action.game_id))?
|
||||
};
|
||||
|
||||
let (installer_type, action) = match game_action.action.as_str() {
|
||||
"install_cream" => (InstallerType::Cream, InstallerAction::Install),
|
||||
"uninstall_cream" => (InstallerType::Cream, InstallerAction::Uninstall),
|
||||
"install_smoke" => (InstallerType::Smoke, InstallerAction::Install),
|
||||
"uninstall_smoke" => (InstallerType::Smoke, InstallerAction::Uninstall),
|
||||
_ => return Err(format!("Invalid action: {}", game_action.action)),
|
||||
};
|
||||
|
||||
installer::process_action(
|
||||
game_action.game_id.clone(),
|
||||
installer_type,
|
||||
action,
|
||||
game.clone(),
|
||||
app_handle.clone(),
|
||||
)
|
||||
.await?;
|
||||
|
||||
let updated_game = {
|
||||
let mut games_map = state.games.lock();
|
||||
let game = games_map.get_mut(&game_action.game_id).ok_or_else(|| {
|
||||
format!(
|
||||
"Game with ID {} not found after action",
|
||||
game_action.game_id
|
||||
)
|
||||
})?;
|
||||
|
||||
match (installer_type, action) {
|
||||
(InstallerType::Cream, InstallerAction::Install) => {
|
||||
game.cream_installed = true;
|
||||
}
|
||||
(InstallerType::Cream, InstallerAction::Uninstall) => {
|
||||
game.cream_installed = false;
|
||||
}
|
||||
(InstallerType::Smoke, InstallerAction::Install) => {
|
||||
game.smoke_installed = true;
|
||||
}
|
||||
(InstallerType::Smoke, InstallerAction::Uninstall) => {
|
||||
game.smoke_installed = false;
|
||||
}
|
||||
}
|
||||
|
||||
game.installing = false;
|
||||
game.clone()
|
||||
};
|
||||
|
||||
if let Err(e) = app_handle.emit("game-updated", &updated_game) {
|
||||
warn!("Failed to emit game-updated event: {}", e);
|
||||
}
|
||||
|
||||
Ok(updated_game)
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
async fn fetch_game_dlcs(
|
||||
game_id: String,
|
||||
state: State<'_, AppState>,
|
||||
) -> Result<Vec<DlcInfoWithState>, String> {
|
||||
info!("Fetching DLC list for game ID: {}", game_id);
|
||||
|
||||
// Fetch DLC data from API
|
||||
match installer::fetch_dlc_details(&game_id).await {
|
||||
Ok(dlcs) => {
|
||||
info!("Successfully fetched {} DLCs for game {}", dlcs.len(), game_id);
|
||||
|
||||
// Convert to DLCInfoWithState for in-memory caching
|
||||
let dlcs_with_state = dlcs
|
||||
.into_iter()
|
||||
.map(|dlc| DlcInfoWithState {
|
||||
appid: dlc.appid,
|
||||
name: dlc.name,
|
||||
enabled: true,
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
// Update in-memory cache
|
||||
let mut dlc_cache = state.dlc_cache.lock();
|
||||
dlc_cache.insert(
|
||||
game_id.clone(),
|
||||
DlcCache {
|
||||
data: dlcs_with_state.clone(),
|
||||
timestamp: tokio::time::Instant::now(),
|
||||
},
|
||||
);
|
||||
|
||||
Ok(dlcs_with_state)
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to fetch DLC details: {}", e);
|
||||
Err(format!("Failed to fetch DLC details: {}", e))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
fn abort_dlc_fetch(state: State<'_, AppState>, app_handle: tauri::AppHandle) -> Result<(), String> {
|
||||
info!("Aborting DLC fetch request received");
|
||||
state.fetch_cancellation.store(true, Ordering::SeqCst);
|
||||
|
||||
// Reset cancellation flag after a short delay
|
||||
std::thread::spawn(move || {
|
||||
std::thread::sleep(std::time::Duration::from_millis(500));
|
||||
let state = app_handle.state::<AppState>();
|
||||
state.fetch_cancellation.store(false, Ordering::SeqCst);
|
||||
});
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
async fn stream_game_dlcs(game_id: String, app_handle: tauri::AppHandle) -> Result<(), String> {
|
||||
info!("Streaming DLCs for game ID: {}", game_id);
|
||||
|
||||
// Fetch DLC data from API
|
||||
match installer::fetch_dlc_details_with_progress(&game_id, &app_handle).await {
|
||||
Ok(dlcs) => {
|
||||
info!(
|
||||
"Successfully streamed {} DLCs for game {}",
|
||||
dlcs.len(),
|
||||
game_id
|
||||
);
|
||||
|
||||
// Convert to DLCInfoWithState for in-memory caching
|
||||
let dlcs_with_state = dlcs
|
||||
.into_iter()
|
||||
.map(|dlc| DlcInfoWithState {
|
||||
appid: dlc.appid,
|
||||
name: dlc.name,
|
||||
enabled: true,
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
|
||||
// Update in-memory cache
|
||||
let state = app_handle.state::<AppState>();
|
||||
let mut dlc_cache = state.dlc_cache.lock();
|
||||
dlc_cache.insert(
|
||||
game_id.clone(),
|
||||
DlcCache {
|
||||
data: dlcs_with_state,
|
||||
timestamp: tokio::time::Instant::now(),
|
||||
},
|
||||
);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to stream DLC details: {}", e);
|
||||
// Emit error event
|
||||
let error_payload = serde_json::json!({
|
||||
"error": format!("Failed to fetch DLC details: {}", e)
|
||||
});
|
||||
|
||||
if let Err(emit_err) = app_handle.emit("dlc-error", error_payload) {
|
||||
warn!("Failed to emit dlc-error event: {}", emit_err);
|
||||
}
|
||||
|
||||
Err(format!("Failed to fetch DLC details: {}", e))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
fn clear_caches() -> Result<(), String> {
|
||||
info!("Data flush requested - cleaning in-memory state only");
|
||||
Ok(())
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
fn get_enabled_dlcs_command(game_path: String) -> Result<Vec<String>, String> {
|
||||
info!("Getting enabled DLCs for: {}", game_path);
|
||||
dlc_manager::get_enabled_dlcs(&game_path)
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
fn update_dlc_configuration_command(
|
||||
game_path: String,
|
||||
dlcs: Vec<DlcInfoWithState>,
|
||||
) -> Result<(), String> {
|
||||
info!("Updating DLC configuration for: {}", game_path);
|
||||
dlc_manager::update_dlc_configuration(&game_path, dlcs)
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
async fn install_cream_with_dlcs_command(
|
||||
game_id: String,
|
||||
selected_dlcs: Vec<DlcInfoWithState>,
|
||||
app_handle: tauri::AppHandle,
|
||||
) -> Result<Game, String> {
|
||||
info!(
|
||||
"Installing CreamLinux with selected DLCs for game: {}",
|
||||
game_id
|
||||
);
|
||||
|
||||
// Clone selected_dlcs for later use
|
||||
let selected_dlcs_clone = selected_dlcs.clone();
|
||||
|
||||
// Install CreamLinux with the selected DLCs
|
||||
match dlc_manager::install_cream_with_dlcs(game_id.clone(), app_handle.clone(), selected_dlcs)
|
||||
.await
|
||||
{
|
||||
Ok(_) => {
|
||||
// Return updated game info
|
||||
let state = app_handle.state::<AppState>();
|
||||
|
||||
// Get a mutable reference and update the game
|
||||
let game = {
|
||||
let mut games_map = state.games.lock();
|
||||
let game = games_map.get_mut(&game_id).ok_or_else(|| {
|
||||
format!("Game with ID {} not found after installation", game_id)
|
||||
})?;
|
||||
|
||||
// Update installation status
|
||||
game.cream_installed = true;
|
||||
game.installing = false;
|
||||
|
||||
// Clone the game for returning later
|
||||
game.clone()
|
||||
};
|
||||
|
||||
// Emit an event to update the UI
|
||||
if let Err(e) = app_handle.emit("game-updated", &game) {
|
||||
warn!("Failed to emit game-updated event: {}", e);
|
||||
}
|
||||
|
||||
// Show installation complete dialog with instructions
|
||||
let instructions = installer::InstallationInstructions {
|
||||
type_: "cream_install".to_string(),
|
||||
command: "sh ./cream.sh %command%".to_string(),
|
||||
game_title: game.title.clone(),
|
||||
dlc_count: Some(selected_dlcs_clone.iter().filter(|dlc| dlc.enabled).count()),
|
||||
};
|
||||
|
||||
installer::emit_progress(
|
||||
&app_handle,
|
||||
&format!("Installation Completed: {}", game.title),
|
||||
"CreamLinux has been installed successfully!",
|
||||
100.0,
|
||||
true,
|
||||
true,
|
||||
Some(instructions),
|
||||
);
|
||||
|
||||
Ok(game)
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to install CreamLinux with selected DLCs: {}", e);
|
||||
Err(format!(
|
||||
"Failed to install CreamLinux with selected DLCs: {}",
|
||||
e
|
||||
))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
fn read_smokeapi_config(game_path: String) -> Result<Option<smokeapi_config::SmokeAPIConfig>, String> {
|
||||
info!("Reading SmokeAPI config for: {}", game_path);
|
||||
smokeapi_config::read_config(&game_path)
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
fn write_smokeapi_config(
|
||||
game_path: String,
|
||||
config: smokeapi_config::SmokeAPIConfig,
|
||||
) -> Result<(), String> {
|
||||
info!("Writing SmokeAPI config for: {}", game_path);
|
||||
smokeapi_config::write_config(&game_path, &config)
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
fn delete_smokeapi_config(game_path: String) -> Result<(), String> {
|
||||
info!("Deleting SmokeAPI config for: {}", game_path);
|
||||
smokeapi_config::delete_config(&game_path)
|
||||
}
|
||||
|
||||
#[tauri::command]
|
||||
async fn resolve_platform_conflict(
|
||||
game_id: String,
|
||||
conflict_type: String, // "cream-to-proton" or "smoke-to-native"
|
||||
state: State<'_, AppState>,
|
||||
app_handle: tauri::AppHandle,
|
||||
) -> Result<Game, String> {
|
||||
info!(
|
||||
"Resolving platform conflict for game {}: {}",
|
||||
game_id, conflict_type
|
||||
);
|
||||
|
||||
let game = {
|
||||
let games = state.games.lock();
|
||||
games
|
||||
.get(&game_id)
|
||||
.cloned()
|
||||
.ok_or_else(|| format!("Game with ID {} not found", game_id))?
|
||||
};
|
||||
|
||||
let game_title = game.title.clone();
|
||||
|
||||
// Emit progress
|
||||
installer::emit_progress(
|
||||
&app_handle,
|
||||
&format!("Resolving Conflict: {}", game_title),
|
||||
"Removing conflicting files...",
|
||||
50.0,
|
||||
false,
|
||||
false,
|
||||
None,
|
||||
);
|
||||
|
||||
// Perform the appropriate removal based on conflict type
|
||||
match conflict_type.as_str() {
|
||||
"cream-to-proton" => {
|
||||
// Remove CreamLinux files (bypassing native check)
|
||||
info!("Removing CreamLinux files from Proton game: {}", game_title);
|
||||
|
||||
CreamLinux::uninstall_from_game(&game.path, &game.id)
|
||||
.await
|
||||
.map_err(|e| format!("Failed to remove CreamLinux files: {}", e))?;
|
||||
|
||||
// Remove version from manifest
|
||||
crate::cache::remove_creamlinux_version(&game.path)?;
|
||||
}
|
||||
"smoke-to-native" => {
|
||||
// Remove SmokeAPI files (bypassing proton check)
|
||||
info!("Removing SmokeAPI files from native game: {}", game_title);
|
||||
|
||||
// For native games, we need to manually remove backup files since
|
||||
// the main DLL might already be gone
|
||||
// Look for and remove *_o.dll backup files
|
||||
use walkdir::WalkDir;
|
||||
let mut removed_files = false;
|
||||
|
||||
for entry in WalkDir::new(&game.path)
|
||||
.max_depth(5)
|
||||
.into_iter()
|
||||
.filter_map(Result::ok)
|
||||
{
|
||||
let path = entry.path();
|
||||
if !path.is_file() {
|
||||
continue;
|
||||
}
|
||||
|
||||
let filename = path.file_name().unwrap_or_default().to_string_lossy();
|
||||
|
||||
// Remove steam_api*_o.dll backup files
|
||||
if filename.starts_with("steam_api") && filename.ends_with("_o.dll") {
|
||||
match std::fs::remove_file(path) {
|
||||
Ok(_) => {
|
||||
info!("Removed SmokeAPI backup file: {}", path.display());
|
||||
removed_files = true;
|
||||
}
|
||||
Err(e) => {
|
||||
warn!("Failed to remove backup file {}: {}", path.display(), e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Also try the normal uninstall if api_files are present
|
||||
if !game.api_files.is_empty() {
|
||||
let api_files_str = game.api_files.join(",");
|
||||
if let Err(e) = SmokeAPI::uninstall_from_game(&game.path, &api_files_str).await {
|
||||
// Don't fail if this errors - we might have already cleaned up manually above
|
||||
warn!("SmokeAPI uninstall warning: {}", e);
|
||||
}
|
||||
}
|
||||
|
||||
if !removed_files {
|
||||
warn!("No SmokeAPI files found to remove for: {}", game_title);
|
||||
}
|
||||
|
||||
// Remove version from manifest
|
||||
crate::cache::remove_smokeapi_version(&game.path)?;
|
||||
}
|
||||
_ => return Err(format!("Invalid conflict type: {}", conflict_type)),
|
||||
}
|
||||
|
||||
installer::emit_progress(
|
||||
&app_handle,
|
||||
&format!("Conflict Resolved: {}", game_title),
|
||||
"Conflicting files have been removed successfully!",
|
||||
100.0,
|
||||
true,
|
||||
false,
|
||||
None,
|
||||
);
|
||||
|
||||
// Update game state
|
||||
let updated_game = {
|
||||
let mut games_map = state.games.lock();
|
||||
let game = games_map
|
||||
.get_mut(&game_id)
|
||||
.ok_or_else(|| format!("Game with ID {} not found after conflict resolution", game_id))?;
|
||||
|
||||
match conflict_type.as_str() {
|
||||
"cream-to-proton" => {
|
||||
game.cream_installed = false;
|
||||
}
|
||||
"smoke-to-native" => {
|
||||
game.smoke_installed = false;
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
game.installing = false;
|
||||
game.clone()
|
||||
};
|
||||
|
||||
if let Err(e) = app_handle.emit("game-updated", &updated_game) {
|
||||
warn!("Failed to emit game-updated event: {}", e);
|
||||
}
|
||||
|
||||
info!("Platform conflict resolved successfully for: {}", game_title);
|
||||
Ok(updated_game)
|
||||
}
|
||||
|
||||
fn setup_logging() -> Result<(), Box<dyn std::error::Error>> {
|
||||
use log::LevelFilter;
|
||||
use log4rs::append::file::FileAppender;
|
||||
use log4rs::config::{Appender, Config, Root};
|
||||
use log4rs::encode::pattern::PatternEncoder;
|
||||
use std::fs;
|
||||
|
||||
let xdg_dirs = xdg::BaseDirectories::with_prefix("creamlinux")?;
|
||||
let log_path = xdg_dirs.place_cache_file("creamlinux.log")?;
|
||||
|
||||
if log_path.exists() {
|
||||
if let Err(e) = fs::write(&log_path, "") {
|
||||
eprintln!("Warning: Failed to clear log file: {}", e);
|
||||
}
|
||||
}
|
||||
|
||||
let file = FileAppender::builder()
|
||||
.encoder(Box::new(PatternEncoder::new(
|
||||
"[{d(%Y-%m-%d %H:%M:%S)}] {l}: {m}\n",
|
||||
)))
|
||||
.build(log_path)?;
|
||||
|
||||
let config = Config::builder()
|
||||
.appender(Appender::builder().build("file", Box::new(file)))
|
||||
.build(Root::builder().appender("file").build(LevelFilter::Info))?;
|
||||
|
||||
log4rs::init_config(config)?;
|
||||
|
||||
info!("CreamLinux started with a clean log file");
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn main() {
|
||||
if let Err(e) = setup_logging() {
|
||||
eprintln!("Warning: Failed to initialize logging: {}", e);
|
||||
}
|
||||
|
||||
info!("Initializing CreamLinux application");
|
||||
|
||||
tauri::Builder::default()
|
||||
.plugin(UpdaterBuilder::new().build())
|
||||
.plugin(tauri_plugin_process::init())
|
||||
.plugin(tauri_plugin_shell::init())
|
||||
.plugin(tauri_plugin_dialog::init())
|
||||
.plugin(tauri_plugin_fs::init())
|
||||
.invoke_handler(tauri::generate_handler![
|
||||
scan_steam_games,
|
||||
get_game_info,
|
||||
process_game_action,
|
||||
fetch_game_dlcs,
|
||||
stream_game_dlcs,
|
||||
get_enabled_dlcs_command,
|
||||
update_dlc_configuration_command,
|
||||
install_cream_with_dlcs_command,
|
||||
get_all_dlcs_command,
|
||||
clear_caches,
|
||||
abort_dlc_fetch,
|
||||
read_smokeapi_config,
|
||||
write_smokeapi_config,
|
||||
delete_smokeapi_config,
|
||||
resolve_platform_conflict,
|
||||
load_config,
|
||||
update_config,
|
||||
])
|
||||
.setup(|app| {
|
||||
info!("Tauri application setup");
|
||||
|
||||
#[cfg(debug_assertions)]
|
||||
{
|
||||
if std::env::var("OPEN_DEVTOOLS").ok().as_deref() == Some("1") {
|
||||
if let Some(window) = app.get_webview_window("main") {
|
||||
window.open_devtools();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let app_handle = app.handle().clone();
|
||||
let state = AppState {
|
||||
games: Mutex::new(HashMap::new()),
|
||||
dlc_cache: Mutex::new(HashMap::new()),
|
||||
fetch_cancellation: Arc::new(AtomicBool::new(false)),
|
||||
};
|
||||
app.manage(state);
|
||||
|
||||
// Initialize cache on startup in a background task
|
||||
tauri::async_runtime::spawn(async move {
|
||||
info!("Starting cache initialization...");
|
||||
|
||||
// Step 1: Initialize cache if needed (downloads unlockers)
|
||||
if let Err(e) = cache::initialize_cache().await {
|
||||
error!("Failed to initialize cache: {}", e);
|
||||
return;
|
||||
}
|
||||
|
||||
info!("Cache initialized successfully");
|
||||
|
||||
// Step 2: Check for updates
|
||||
match cache::check_and_update_cache().await {
|
||||
Ok(result) => {
|
||||
if result.any_updated() {
|
||||
info!(
|
||||
"Updates found - SmokeAPI: {:?}, CreamLinux: {:?}",
|
||||
result.new_smokeapi_version, result.new_creamlinux_version
|
||||
);
|
||||
|
||||
// Step 3: Update outdated games
|
||||
let state_for_update = app_handle.state::<AppState>();
|
||||
let games = state_for_update.games.lock().clone();
|
||||
|
||||
match cache::update_outdated_games(&games).await {
|
||||
Ok(stats) => {
|
||||
info!(
|
||||
"Game updates complete - {} games updated, {} failed",
|
||||
stats.total_updated(),
|
||||
stats.total_failed()
|
||||
);
|
||||
|
||||
if stats.has_failures() {
|
||||
warn!(
|
||||
"Some game updates failed: SmokeAPI failed: {}, CreamLinux failed: {}",
|
||||
stats.smokeapi_failed, stats.creamlinux_failed
|
||||
);
|
||||
}
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to update games: {}", e);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
info!("All unlockers are up to date");
|
||||
}
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to check for updates: {}", e);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
Ok(())
|
||||
})
|
||||
.run(tauri::generate_context!())
|
||||
.expect("error while running tauri application");
|
||||
}
|
||||
@@ -0,0 +1,745 @@
|
||||
use log::{debug, error, info, warn};
|
||||
use regex::Regex;
|
||||
use std::collections::HashSet;
|
||||
use std::fs;
|
||||
use std::io::Read;
|
||||
use std::path::{Path, PathBuf};
|
||||
use std::sync::Arc;
|
||||
use tokio::sync::mpsc;
|
||||
use walkdir::WalkDir;
|
||||
|
||||
// Game information structure
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct GameInfo {
|
||||
pub id: String,
|
||||
pub title: String,
|
||||
pub path: PathBuf,
|
||||
pub native: bool,
|
||||
pub api_files: Vec<String>,
|
||||
pub cream_installed: bool,
|
||||
pub smoke_installed: bool,
|
||||
}
|
||||
|
||||
// Find potential Steam installation directories
|
||||
pub fn get_default_steam_paths() -> Vec<PathBuf> {
|
||||
let mut paths = Vec::new();
|
||||
|
||||
// Get user's home directory
|
||||
if let Ok(home) = std::env::var("HOME") {
|
||||
info!("Searching for Steam in home directory: {}", home);
|
||||
|
||||
// Common Steam installation locations on Linux
|
||||
let common_paths = [
|
||||
".steam/steam", // Steam symlink directory
|
||||
".steam/root", // Alternative symlink
|
||||
".local/share/Steam", // Flatpak Steam installation
|
||||
".var/app/com.valvesoftware.Steam/.local/share/Steam", // Flatpak container path
|
||||
".var/app/com.valvesoftware.Steam/data/Steam", // Alternative Flatpak path
|
||||
"/run/media/mmcblk0p1", // Removable Storage path
|
||||
];
|
||||
|
||||
for path in &common_paths {
|
||||
let full_path = PathBuf::from(&home).join(path);
|
||||
if full_path.exists() {
|
||||
debug!("Found Steam directory: {}", full_path.display());
|
||||
paths.push(full_path);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Add Steam Deck paths if they exist
|
||||
let deck_paths = ["/home/deck/.steam/steam", "/home/deck/.local/share/Steam"];
|
||||
|
||||
for path in &deck_paths {
|
||||
let p = PathBuf::from(path);
|
||||
if p.exists() && !paths.contains(&p) {
|
||||
debug!("Found Steam Deck path: {}", p.display());
|
||||
paths.push(p);
|
||||
}
|
||||
}
|
||||
|
||||
// Try to extract paths from Steam registry file
|
||||
if let Some(registry_paths) = read_steam_registry() {
|
||||
for path in registry_paths {
|
||||
if !paths.contains(&path) && path.exists() {
|
||||
debug!("Adding Steam path from registry: {}", path.display());
|
||||
paths.push(path);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
info!("Found {} potential Steam directories", paths.len());
|
||||
paths
|
||||
}
|
||||
|
||||
// Try to read the Steam registry file to find installation paths
|
||||
fn read_steam_registry() -> Option<Vec<PathBuf>> {
|
||||
let home = match std::env::var("HOME") {
|
||||
Ok(h) => h,
|
||||
Err(_) => return None,
|
||||
};
|
||||
|
||||
let registry_paths = [
|
||||
format!("{}/.steam/registry.vdf", home),
|
||||
format!("{}/.steam/steam/registry.vdf", home),
|
||||
format!("{}/.local/share/Steam/registry.vdf", home),
|
||||
];
|
||||
|
||||
for registry_path in registry_paths {
|
||||
let path = Path::new(®istry_path);
|
||||
if path.exists() {
|
||||
debug!("Found Steam registry at: {}", path.display());
|
||||
|
||||
if let Ok(content) = fs::read_to_string(path) {
|
||||
let mut paths = Vec::new();
|
||||
|
||||
// Extract Steam installation paths
|
||||
let re_steam_path = Regex::new(r#""SteamPath"\s+"([^"]+)""#).unwrap();
|
||||
if let Some(cap) = re_steam_path.captures(&content) {
|
||||
let steam_path = PathBuf::from(&cap[1]);
|
||||
paths.push(steam_path);
|
||||
}
|
||||
|
||||
// Look for install path
|
||||
let re_install_path = Regex::new(r#""InstallPath"\s+"([^"]+)""#).unwrap();
|
||||
if let Some(cap) = re_install_path.captures(&content) {
|
||||
let install_path = PathBuf::from(&cap[1]);
|
||||
if !paths.contains(&install_path) {
|
||||
paths.push(install_path);
|
||||
}
|
||||
}
|
||||
|
||||
if !paths.is_empty() {
|
||||
return Some(paths);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
None
|
||||
}
|
||||
|
||||
// Find all Steam library folders from base Steam installation paths
|
||||
pub fn find_steam_libraries(base_paths: &[PathBuf]) -> Vec<PathBuf> {
|
||||
let mut libraries = HashSet::new();
|
||||
|
||||
for base_path in base_paths {
|
||||
debug!("Looking for Steam libraries in: {}", base_path.display());
|
||||
|
||||
// Check if this path contains a steamapps directory
|
||||
let steamapps_path = base_path.join("steamapps");
|
||||
if steamapps_path.exists() && steamapps_path.is_dir() {
|
||||
debug!("Found steamapps directory: {}", steamapps_path.display());
|
||||
libraries.insert(steamapps_path.clone());
|
||||
|
||||
// Check for additional libraries in libraryfolders.vdf
|
||||
parse_library_folders_vdf(&steamapps_path, &mut libraries);
|
||||
}
|
||||
|
||||
// Also check for steamapps in common locations relative to this path
|
||||
let possible_steamapps = [
|
||||
base_path.join("steam/steamapps"),
|
||||
base_path.join("Steam/steamapps"),
|
||||
];
|
||||
|
||||
for path in &possible_steamapps {
|
||||
if path.exists() && path.is_dir() && !libraries.contains(path) {
|
||||
debug!("Found steamapps directory: {}", path.display());
|
||||
libraries.insert(path.clone());
|
||||
|
||||
// Check for additional libraries in libraryfolders.vdf
|
||||
parse_library_folders_vdf(path, &mut libraries);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let result: Vec<PathBuf> = libraries.into_iter().collect();
|
||||
info!("Found {} Steam library directories", result.len());
|
||||
for (i, lib) in result.iter().enumerate() {
|
||||
info!(" Library {}: {}", i + 1, lib.display());
|
||||
}
|
||||
result
|
||||
}
|
||||
|
||||
// Parse libraryfolders.vdf to extract additional library paths
|
||||
fn parse_library_folders_vdf(steamapps_path: &Path, libraries: &mut HashSet<PathBuf>) {
|
||||
// Check both possible locations of the VDF file
|
||||
let vdf_paths = [
|
||||
steamapps_path.join("libraryfolders.vdf"),
|
||||
steamapps_path.join("config/libraryfolders.vdf"),
|
||||
];
|
||||
|
||||
for vdf_path in &vdf_paths {
|
||||
if vdf_path.exists() {
|
||||
debug!("Found library folders VDF: {}", vdf_path.display());
|
||||
|
||||
if let Ok(content) = fs::read_to_string(vdf_path) {
|
||||
// Extract library paths using regex for both new and old format VDFs
|
||||
let re_path = Regex::new(r#""path"\s+"([^"]+)""#).unwrap();
|
||||
for cap in re_path.captures_iter(&content) {
|
||||
let path_str = &cap[1];
|
||||
let lib_path = PathBuf::from(path_str).join("steamapps");
|
||||
|
||||
if lib_path.exists() && lib_path.is_dir() && !libraries.contains(&lib_path) {
|
||||
debug!("Found library from VDF: {}", lib_path.display());
|
||||
// Clone lib_path before inserting to avoid ownership issues
|
||||
let lib_path_clone = lib_path.clone();
|
||||
libraries.insert(lib_path_clone);
|
||||
|
||||
// Recursively check this library for more libraries
|
||||
parse_library_folders_vdf(&lib_path, libraries);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Parse an appmanifest ACF file to extract game information
|
||||
fn parse_appmanifest(path: &Path) -> Option<(String, String, String)> {
|
||||
match fs::read_to_string(path) {
|
||||
Ok(content) => {
|
||||
// Use regex to extract the app ID, name, and install directory
|
||||
let re_appid = Regex::new(r#""appid"\s+"(\d+)""#).unwrap();
|
||||
let re_name = Regex::new(r#""name"\s+"([^"]+)""#).unwrap();
|
||||
let re_installdir = Regex::new(r#""installdir"\s+"([^"]+)""#).unwrap();
|
||||
|
||||
if let (Some(app_id_cap), Some(name_cap), Some(dir_cap)) = (
|
||||
re_appid.captures(&content),
|
||||
re_name.captures(&content),
|
||||
re_installdir.captures(&content),
|
||||
) {
|
||||
let app_id = app_id_cap[1].to_string();
|
||||
let name = name_cap[1].to_string();
|
||||
let install_dir = dir_cap[1].to_string();
|
||||
|
||||
return Some((app_id, name, install_dir));
|
||||
}
|
||||
}
|
||||
Err(e) => {
|
||||
error!("Failed to read ACF file {}: {}", path.display(), e);
|
||||
}
|
||||
}
|
||||
|
||||
None
|
||||
}
|
||||
|
||||
// Check if a file is a Linux ELF binary
|
||||
fn is_elf_binary(path: &Path) -> bool {
|
||||
if let Ok(mut file) = fs::File::open(path) {
|
||||
let mut buffer = [0; 4];
|
||||
if file.read_exact(&mut buffer).is_ok() {
|
||||
// Check for ELF magic number (0x7F 'E' 'L' 'F')
|
||||
return buffer[0] == 0x7F
|
||||
&& buffer[1] == b'E'
|
||||
&& buffer[2] == b'L'
|
||||
&& buffer[3] == b'F';
|
||||
}
|
||||
}
|
||||
|
||||
false
|
||||
}
|
||||
|
||||
// Check if a game has CreamLinux installed
|
||||
fn check_creamlinux_installed(game_path: &Path) -> bool {
|
||||
let cream_files = ["cream.sh", "cream_api.ini", "cream_api.so"];
|
||||
|
||||
for file in &cream_files {
|
||||
if game_path.join(file).exists() {
|
||||
debug!("CreamLinux installation detected: {}", file);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
false
|
||||
}
|
||||
|
||||
// Check if a game has SmokeAPI installed
|
||||
fn check_smokeapi_installed(game_path: &Path, api_files: &[String]) -> bool {
|
||||
// For Proton games: check for backup DLL files
|
||||
if !api_files.is_empty() {
|
||||
for api_file in api_files {
|
||||
let api_path = game_path.join(api_file);
|
||||
let api_dir = api_path.parent().unwrap_or(game_path);
|
||||
let api_filename = api_path.file_name().unwrap_or_default();
|
||||
|
||||
// Check for backup file (original file renamed with _o.dll suffix)
|
||||
let backup_name = api_filename.to_string_lossy().replace(".dll", "_o.dll");
|
||||
let backup_path = api_dir.join(backup_name);
|
||||
|
||||
if backup_path.exists() {
|
||||
debug!("SmokeAPI backup file found: {}", backup_path.display());
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// For Native games: check for lib_steam_api_o.so backup
|
||||
for entry in WalkDir::new(game_path)
|
||||
.max_depth(3)
|
||||
.into_iter()
|
||||
.filter_map(Result::ok)
|
||||
{
|
||||
let path = entry.path();
|
||||
if !path.is_file() {
|
||||
continue;
|
||||
}
|
||||
|
||||
let filename = path.file_name().unwrap_or_default().to_string_lossy();
|
||||
|
||||
// Check for native SmokeAPI backup
|
||||
if filename == "libsteam_api_o.so" {
|
||||
debug!("Found native SmokeAPI backup: {}", path.display());
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Also scan for orphaned backup files (in case the main DLL was removed)
|
||||
// This handles the Proton->Native switch case where steam_api*.dll is gone
|
||||
// but steam_api*_o.dll backup remains
|
||||
for entry in WalkDir::new(game_path)
|
||||
.max_depth(5)
|
||||
.into_iter()
|
||||
.filter_map(Result::ok)
|
||||
{
|
||||
let path = entry.path();
|
||||
if !path.is_file() {
|
||||
continue;
|
||||
}
|
||||
|
||||
let filename = path.file_name().unwrap_or_default().to_string_lossy();
|
||||
|
||||
// Look for steam_api*_o.dll backup files (SmokeAPI pattern)
|
||||
if filename.starts_with("steam_api") && filename.ends_with("_o.dll") {
|
||||
debug!("Found orphaned SmokeAPI backup file: {}", path.display());
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
false
|
||||
}
|
||||
|
||||
// Scan a game directory to determine if it's native or needs Proton
|
||||
// Also collect any Steam API DLLs for potential SmokeAPI installation
|
||||
fn scan_game_directory(game_path: &Path) -> (bool, Vec<String>) {
|
||||
let mut found_exe = false;
|
||||
let mut found_linux_binary = false;
|
||||
let mut found_main_executable = false;
|
||||
let mut steam_api_files = Vec::new();
|
||||
|
||||
// Strong indicators for native Linux games
|
||||
let mut has_libsteam_api = false;
|
||||
let mut has_linux_steam_libs = false;
|
||||
let mut linux_binary_count = 0;
|
||||
let mut windows_exe_count = 0;
|
||||
|
||||
// Directories to skip for better performance
|
||||
let skip_dirs = [
|
||||
"videos",
|
||||
"video",
|
||||
"movies",
|
||||
"movie",
|
||||
"sound",
|
||||
"sounds",
|
||||
"audio",
|
||||
"textures",
|
||||
"music",
|
||||
"localization",
|
||||
"shaders",
|
||||
"logs",
|
||||
"assets/audio",
|
||||
"assets/video",
|
||||
"assets/textures",
|
||||
];
|
||||
|
||||
// Only scan to a reasonable depth (avoid extreme recursion)
|
||||
const MAX_DEPTH: usize = 8;
|
||||
|
||||
// File extensions to check for (executable and Steam API files)
|
||||
let exe_extensions = ["exe", "bat", "cmd", "msi"];
|
||||
let binary_extensions = ["so", "bin", "sh", "x86", "x86_64"];
|
||||
|
||||
// Files that indicate this is likely a launcher/installer
|
||||
let installer_patterns = [
|
||||
"setup", "install", "launcher", "uninstall", "redist", "vcredist", "directx", "_commonredist", "dotnet", "PhysX"
|
||||
];
|
||||
|
||||
// Recursively walk through the game directory
|
||||
for entry in WalkDir::new(game_path)
|
||||
.max_depth(MAX_DEPTH) // Limit depth to avoid traversing too deep
|
||||
.follow_links(false) // Don't follow symlinks to prevent cycles
|
||||
.into_iter()
|
||||
.filter_entry(|e| {
|
||||
// Skip certain directories for performance
|
||||
if e.file_type().is_dir() {
|
||||
let file_name = e.file_name().to_string_lossy().to_lowercase();
|
||||
if skip_dirs.iter().any(|&dir| file_name == dir) {
|
||||
debug!("Skipping directory: {}", e.path().display());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
true
|
||||
})
|
||||
.filter_map(Result::ok)
|
||||
{
|
||||
let path = entry.path();
|
||||
if !path.is_file() {
|
||||
continue;
|
||||
}
|
||||
|
||||
let filename = path.file_name()
|
||||
.unwrap_or_default()
|
||||
.to_string_lossy()
|
||||
.to_lowercase();
|
||||
|
||||
// Check for strong Linux indicators first
|
||||
if filename == "libsteam_api.so" {
|
||||
has_libsteam_api = true;
|
||||
debug!("Found strong Linux indicator: {}", path.display());
|
||||
}
|
||||
|
||||
// Check for other Linux Steam libraries
|
||||
if filename.starts_with("lib") && filename.contains("steam") && filename.ends_with(".so") {
|
||||
has_linux_steam_libs = true;
|
||||
debug!("Found Linux Steam library: {}", path.display());
|
||||
}
|
||||
|
||||
// Check file extension
|
||||
if let Some(ext) = path.extension() {
|
||||
let ext_str = ext.to_string_lossy().to_lowercase();
|
||||
|
||||
// Check for Windows executables
|
||||
if exe_extensions.iter().any(|&e| ext_str == e) {
|
||||
// Check if this looks like an installer/utility rather than main game
|
||||
let is_likely_installer = installer_patterns.iter()
|
||||
.any(|&pattern| filename.contains(pattern));
|
||||
|
||||
if !is_likely_installer {
|
||||
found_exe = true;
|
||||
windows_exe_count += 1;
|
||||
|
||||
// If its in the root directory and not an installer, its likely the main executable
|
||||
if path.parent() == Some(game_path) {
|
||||
found_main_executable = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check for Steam API DLLs
|
||||
if ext_str == "dll" {
|
||||
if filename == "steam_api.dll" || filename == "steam_api64.dll" {
|
||||
if let Ok(rel_path) = path.strip_prefix(game_path) {
|
||||
let rel_path_str = rel_path.to_string_lossy().to_string();
|
||||
debug!("Found Steam API DLL: {}", rel_path_str);
|
||||
steam_api_files.push(rel_path_str);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check for Linux binary files
|
||||
if binary_extensions.iter().any(|&e| ext_str == e) {
|
||||
found_linux_binary = true;
|
||||
linux_binary_count += 1;
|
||||
|
||||
// Check if it's actually an ELF binary for more certainty
|
||||
if ext_str == "so" && is_elf_binary(path) {
|
||||
found_linux_binary = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check for Linux executables (no extension)
|
||||
#[cfg(unix)]
|
||||
if !path.extension().is_some() {
|
||||
use std::os::unix::fs::PermissionsExt;
|
||||
|
||||
if let Ok(metadata) = path.metadata() {
|
||||
let is_executable = metadata.permissions().mode() & 0o111 != 0;
|
||||
|
||||
// Check executable permission and ELF format
|
||||
if is_executable && is_elf_binary(path) {
|
||||
found_linux_binary = true;
|
||||
linux_binary_count += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Detection logic with priority system
|
||||
let has_steam_api_dll = !steam_api_files.is_empty();
|
||||
let is_native = determine_platform(
|
||||
has_libsteam_api,
|
||||
has_linux_steam_libs,
|
||||
found_linux_binary,
|
||||
found_exe,
|
||||
found_main_executable,
|
||||
linux_binary_count,
|
||||
windows_exe_count,
|
||||
has_steam_api_dll,
|
||||
);
|
||||
|
||||
debug!(
|
||||
"Game scan results: native={}, libsteam_api={}, linux_libs={}, linux_binaries={}, exe_files={}, api_dlls={}",
|
||||
is_native,
|
||||
has_libsteam_api,
|
||||
has_linux_steam_libs,
|
||||
linux_binary_count,
|
||||
windows_exe_count,
|
||||
steam_api_files.len()
|
||||
);
|
||||
|
||||
(is_native, steam_api_files)
|
||||
}
|
||||
|
||||
// Priority-based platform detection
|
||||
fn determine_platform(
|
||||
has_libsteam_api: bool,
|
||||
has_linux_steam_libs: bool,
|
||||
found_linux_binary: bool,
|
||||
found_exe: bool,
|
||||
found_main_executable: bool,
|
||||
linux_binary_count: usize,
|
||||
windows_exe_count: usize,
|
||||
has_steam_api_dll: bool,
|
||||
) -> bool {
|
||||
// Priority 1: Strong Linux indicators
|
||||
if has_libsteam_api {
|
||||
debug!("Detected as native: libsteam_api.so found");
|
||||
return true;
|
||||
}
|
||||
|
||||
if has_linux_steam_libs {
|
||||
debug!("Detected as native: Linux steam libraries found");
|
||||
return true;
|
||||
}
|
||||
|
||||
// Priority 2: Strong Windows indicators - DLL files are Windows-only
|
||||
if has_steam_api_dll {
|
||||
debug!("Detected as Windows/Proton: steam_api.dll or steam_api64.dll found");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Priority 3: High confidence Linux indicators
|
||||
if found_linux_binary && linux_binary_count >= 3 && !found_main_executable {
|
||||
debug!("Detected as native: Multiple Linux binaries, no main Windows executable");
|
||||
return true;
|
||||
}
|
||||
|
||||
// Priority 4: Balanced assessment
|
||||
if found_linux_binary && !found_main_executable && windows_exe_count <= 2 {
|
||||
debug!("Detected as native: Linux binaries present, only installer/utility Windows files");
|
||||
return true;
|
||||
}
|
||||
|
||||
// Priority 5: Windows indicators
|
||||
if found_main_executable || (found_exe && !found_linux_binary) {
|
||||
debug!("Detected as Windows/Proton: Main executable or only Windows files found");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Priority 6: Default fallback
|
||||
if found_linux_binary {
|
||||
debug!("Detected as native: Linux binaries found (default fallback)");
|
||||
return true;
|
||||
}
|
||||
|
||||
debug!("Detected as Windows/Proton: No strong indicators found");
|
||||
false
|
||||
}
|
||||
|
||||
// Find all installed Steam games from library folders
|
||||
pub async fn find_installed_games(steamapps_paths: &[PathBuf]) -> Vec<GameInfo> {
|
||||
let mut games = Vec::new();
|
||||
let seen_ids = Arc::new(tokio::sync::Mutex::new(HashSet::new()));
|
||||
|
||||
// IDs to skip (tools, redistributables, etc.)
|
||||
let skip_ids = Arc::new(
|
||||
[
|
||||
"228980", // Steamworks Common Redistributables
|
||||
"1070560", // Steam Linux Runtime
|
||||
"1391110", // Steam Linux Runtime - Soldier
|
||||
"1628350", // Steam Linux Runtime - Sniper
|
||||
"1493710", // Proton Experimental
|
||||
"2180100", // Steam Linux Runtime - Scout
|
||||
]
|
||||
.iter()
|
||||
.copied()
|
||||
.collect::<HashSet<&str>>(),
|
||||
);
|
||||
|
||||
// Name patterns to skip (case insensitive)
|
||||
let skip_patterns = Arc::new(
|
||||
[
|
||||
r"(?i)steam linux runtime",
|
||||
r"(?i)proton",
|
||||
r"(?i)steamworks common",
|
||||
r"(?i)redistributable",
|
||||
r"(?i)dotnet",
|
||||
r"(?i)vc redist",
|
||||
]
|
||||
.iter()
|
||||
.map(|pat| Regex::new(pat).unwrap())
|
||||
.collect::<Vec<_>>(),
|
||||
);
|
||||
|
||||
info!("Scanning for installed games in parallel...");
|
||||
|
||||
// Create a channel to collect results
|
||||
let (tx, mut rx) = mpsc::channel(32);
|
||||
|
||||
// First collect all appmanifest files to process
|
||||
let mut app_manifests = Vec::new();
|
||||
for steamapps_dir in steamapps_paths {
|
||||
if let Ok(entries) = fs::read_dir(steamapps_dir) {
|
||||
for entry in entries.flatten() {
|
||||
let path = entry.path();
|
||||
let filename = path.file_name().unwrap_or_default().to_string_lossy();
|
||||
|
||||
// Check for appmanifest files
|
||||
if filename.starts_with("appmanifest_") && filename.ends_with(".acf") {
|
||||
app_manifests.push((path, steamapps_dir.clone()));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
info!("Found {} appmanifest files to process", app_manifests.len());
|
||||
|
||||
// Process appmanifest files
|
||||
let max_concurrent = num_cpus::get().max(1).min(8); // Use between 1 and 8 CPU cores
|
||||
info!("Using {} concurrent scanners", max_concurrent);
|
||||
|
||||
// Use a semaphore to limit concurrency
|
||||
let semaphore = Arc::new(tokio::sync::Semaphore::new(max_concurrent));
|
||||
|
||||
// Create a Vec to store all our task handles
|
||||
let mut handles = Vec::new();
|
||||
|
||||
// Process each manifest file
|
||||
for (manifest_idx, (path, steamapps_dir)) in app_manifests.iter().enumerate() {
|
||||
// Clone what we need for the task
|
||||
let path = path.clone();
|
||||
let steamapps_dir = steamapps_dir.clone();
|
||||
let skip_patterns = Arc::clone(&skip_patterns);
|
||||
let tx = tx.clone();
|
||||
let seen_ids = Arc::clone(&seen_ids);
|
||||
let semaphore = Arc::clone(&semaphore);
|
||||
let skip_ids = Arc::clone(&skip_ids);
|
||||
|
||||
// Create a new task
|
||||
let handle = tokio::spawn(async move {
|
||||
// Acquire a permit from the semaphore
|
||||
let _permit = semaphore.acquire().await.unwrap();
|
||||
|
||||
// Parse the appmanifest file
|
||||
if let Some((id, name, install_dir)) = parse_appmanifest(&path) {
|
||||
// Skip if in exclusion list
|
||||
if skip_ids.contains(id.as_str()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Add a guard against duplicates
|
||||
{
|
||||
let mut seen = seen_ids.lock().await;
|
||||
if seen.contains(&id) {
|
||||
return;
|
||||
}
|
||||
seen.insert(id.clone());
|
||||
}
|
||||
|
||||
// Skip if the name matches any exclusion patterns
|
||||
if skip_patterns.iter().any(|re| re.is_match(&name)) {
|
||||
debug!("Skipping runtime/tool: {} ({})", name, id);
|
||||
return;
|
||||
}
|
||||
|
||||
// Full path to the game directory
|
||||
let game_path = steamapps_dir.join("common").join(&install_dir);
|
||||
|
||||
// Skip if game directory doesn't exist
|
||||
if !game_path.exists() {
|
||||
warn!("Game directory not found: {}", game_path.display());
|
||||
return;
|
||||
}
|
||||
|
||||
// Scan the game directory to determine platform and find Steam API DLLs
|
||||
info!("Scanning game: {} at {}", name, game_path.display());
|
||||
|
||||
// Scanning is I/O heavy but not CPU heavy, so we can just do it directly
|
||||
let (is_native, api_files) = scan_game_directory(&game_path);
|
||||
|
||||
// Check for CreamLinux installation
|
||||
let cream_installed = check_creamlinux_installed(&game_path);
|
||||
|
||||
// Check for SmokeAPI installation
|
||||
// For Proton games: check if api_files exist
|
||||
// For Native games: ALSO check for orphaned backup files (proton->native switch)
|
||||
let smoke_installed = check_smokeapi_installed(&game_path, &api_files);
|
||||
|
||||
// Create the game info
|
||||
let game_info = GameInfo {
|
||||
id,
|
||||
title: name,
|
||||
path: game_path,
|
||||
native: is_native,
|
||||
api_files,
|
||||
cream_installed,
|
||||
smoke_installed,
|
||||
};
|
||||
|
||||
// Send the game info through the channel
|
||||
if tx.send(game_info).await.is_err() {
|
||||
error!("Failed to send game info through channel");
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
handles.push(handle);
|
||||
|
||||
// Every 10 files, yield to allow progress updates
|
||||
if manifest_idx % 10 == 0 {
|
||||
tokio::task::yield_now().await;
|
||||
}
|
||||
}
|
||||
|
||||
// Drop the original sender so the receiver knows when we're done
|
||||
drop(tx);
|
||||
|
||||
// Spawn a task to collect all the results
|
||||
let receiver_task = tokio::spawn(async move {
|
||||
let mut results = Vec::new();
|
||||
while let Some(game) = rx.recv().await {
|
||||
info!("Found game: {} ({})", game.title, game.id);
|
||||
info!(" Path: {}", game.path.display());
|
||||
info!(
|
||||
" Status: Native={}, Cream={}, Smoke={}",
|
||||
game.native, game.cream_installed, game.smoke_installed
|
||||
);
|
||||
|
||||
// Log Steam API DLLs if any
|
||||
if !game.api_files.is_empty() {
|
||||
info!(" Steam API files:");
|
||||
for api_file in &game.api_files {
|
||||
info!(" - {}", api_file);
|
||||
}
|
||||
}
|
||||
|
||||
results.push(game);
|
||||
}
|
||||
results
|
||||
});
|
||||
|
||||
// Wait for all scan tasks to complete but don't wait for the results yet
|
||||
for handle in handles {
|
||||
// Ignore errors the receiver task will just get fewer results
|
||||
let _ = handle.await;
|
||||
}
|
||||
|
||||
// Now wait for all results to be collected
|
||||
if let Ok(results) = receiver_task.await {
|
||||
games = results;
|
||||
}
|
||||
|
||||
info!("Found {} installed games", games.len());
|
||||
games
|
||||
}
|
||||
@@ -0,0 +1,128 @@
|
||||
use log::{info, warn};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::collections::HashMap;
|
||||
use std::fs;
|
||||
use std::path::Path;
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug, Clone)]
|
||||
pub struct SmokeAPIConfig {
|
||||
#[serde(rename = "$schema")]
|
||||
pub schema: String,
|
||||
#[serde(rename = "$version")]
|
||||
pub version: u32,
|
||||
pub logging: bool,
|
||||
pub log_steam_http: bool,
|
||||
pub default_app_status: String,
|
||||
pub override_app_status: HashMap<String, String>,
|
||||
pub override_dlc_status: HashMap<String, String>,
|
||||
pub auto_inject_inventory: bool,
|
||||
pub extra_inventory_items: Vec<u32>,
|
||||
pub extra_dlcs: HashMap<String, serde_json::Value>,
|
||||
}
|
||||
|
||||
impl Default for SmokeAPIConfig {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
schema: "https://raw.githubusercontent.com/acidicoala/SmokeAPI/refs/tags/v4.0.0/res/SmokeAPI.schema.json".to_string(),
|
||||
version: 4,
|
||||
logging: false,
|
||||
log_steam_http: false,
|
||||
default_app_status: "unlocked".to_string(),
|
||||
override_app_status: HashMap::new(),
|
||||
override_dlc_status: HashMap::new(),
|
||||
auto_inject_inventory: true,
|
||||
extra_inventory_items: Vec::new(),
|
||||
extra_dlcs: HashMap::new(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Read SmokeAPI config from a game directory
|
||||
// Returns None if the config doesn't exist
|
||||
pub fn read_config(game_path: &str) -> Result<Option<SmokeAPIConfig>, String> {
|
||||
info!("Reading SmokeAPI config from: {}", game_path);
|
||||
|
||||
// Find the SmokeAPI DLL location in the game directory
|
||||
let config_path = find_smokeapi_config_path(game_path)?;
|
||||
|
||||
if !config_path.exists() {
|
||||
info!("No SmokeAPI config found at: {}", config_path.display());
|
||||
return Ok(None);
|
||||
}
|
||||
|
||||
let content = fs::read_to_string(&config_path)
|
||||
.map_err(|e| format!("Failed to read SmokeAPI config: {}", e))?;
|
||||
|
||||
let config: SmokeAPIConfig = serde_json::from_str(&content)
|
||||
.map_err(|e| format!("Failed to parse SmokeAPI config: {}", e))?;
|
||||
|
||||
info!("Successfully read SmokeAPI config");
|
||||
Ok(Some(config))
|
||||
}
|
||||
|
||||
// Write SmokeAPI config to a game directory
|
||||
pub fn write_config(game_path: &str, config: &SmokeAPIConfig) -> Result<(), String> {
|
||||
info!("Writing SmokeAPI config to: {}", game_path);
|
||||
|
||||
let config_path = find_smokeapi_config_path(game_path)?;
|
||||
|
||||
let content = serde_json::to_string_pretty(config)
|
||||
.map_err(|e| format!("Failed to serialize SmokeAPI config: {}", e))?;
|
||||
|
||||
fs::write(&config_path, content)
|
||||
.map_err(|e| format!("Failed to write SmokeAPI config: {}", e))?;
|
||||
|
||||
info!("Successfully wrote SmokeAPI config to: {}", config_path.display());
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// Delete SmokeAPI config from a game directory
|
||||
pub fn delete_config(game_path: &str) -> Result<(), String> {
|
||||
info!("Deleting SmokeAPI config from: {}", game_path);
|
||||
|
||||
let config_path = find_smokeapi_config_path(game_path)?;
|
||||
|
||||
if config_path.exists() {
|
||||
fs::remove_file(&config_path)
|
||||
.map_err(|e| format!("Failed to delete SmokeAPI config: {}", e))?;
|
||||
info!("Successfully deleted SmokeAPI config");
|
||||
} else {
|
||||
info!("No SmokeAPI config to delete");
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// Find the path where SmokeAPI.config.json should be located
|
||||
// This is in the same directory as the SmokeAPI DLL files
|
||||
fn find_smokeapi_config_path(game_path: &str) -> Result<std::path::PathBuf, String> {
|
||||
let game_path_obj = Path::new(game_path);
|
||||
|
||||
// Search for steam_api*.dll files with _o.dll backups (indicating SmokeAPI installation)
|
||||
let mut smokeapi_dir: Option<std::path::PathBuf> = None;
|
||||
|
||||
// Use walkdir to search recursively
|
||||
for entry in walkdir::WalkDir::new(game_path_obj)
|
||||
.max_depth(5)
|
||||
.into_iter()
|
||||
.filter_map(Result::ok)
|
||||
{
|
||||
let path = entry.path();
|
||||
let filename = path.file_name().unwrap_or_default().to_string_lossy();
|
||||
|
||||
// Look for steam_api*_o.dll (backup files created by SmokeAPI)
|
||||
if filename.starts_with("steam_api") && filename.ends_with("_o.dll") {
|
||||
smokeapi_dir = path.parent().map(|p| p.to_path_buf());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// If we found a SmokeAPI directory, return the config path
|
||||
if let Some(dir) = smokeapi_dir {
|
||||
Ok(dir.join("SmokeAPI.config.json"))
|
||||
} else {
|
||||
// Fallback to game root directory
|
||||
warn!("Could not find SmokeAPI DLL directory, using game root");
|
||||
Ok(game_path_obj.join("SmokeAPI.config.json"))
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,225 @@
|
||||
use super::Unlocker;
|
||||
use async_trait::async_trait;
|
||||
use log::{info, warn};
|
||||
use reqwest;
|
||||
use std::fs;
|
||||
use std::io;
|
||||
use std::path::Path;
|
||||
use std::time::Duration;
|
||||
use tempfile::tempdir;
|
||||
use zip::ZipArchive;
|
||||
|
||||
pub struct CreamLinux;
|
||||
|
||||
#[async_trait]
|
||||
impl Unlocker for CreamLinux {
|
||||
async fn get_latest_version() -> Result<String, String> {
|
||||
info!("Fetching latest CreamLinux version...");
|
||||
|
||||
let client = reqwest::Client::new();
|
||||
|
||||
// Fetch the latest release from GitHub API
|
||||
let api_url = "https://api.github.com/repos/anticitizn/creamlinux/releases/latest";
|
||||
|
||||
let response = client
|
||||
.get(api_url)
|
||||
.header("User-Agent", "CreamLinux-Installer")
|
||||
.timeout(Duration::from_secs(10))
|
||||
.send()
|
||||
.await
|
||||
.map_err(|e| format!("Failed to fetch CreamLinux releases: {}", e))?;
|
||||
|
||||
if !response.status().is_success() {
|
||||
return Err(format!(
|
||||
"Failed to fetch CreamLinux releases: HTTP {}",
|
||||
response.status()
|
||||
));
|
||||
}
|
||||
|
||||
let release_info: serde_json::Value = response
|
||||
.json()
|
||||
.await
|
||||
.map_err(|e| format!("Failed to parse release info: {}", e))?;
|
||||
|
||||
let version = release_info
|
||||
.get("tag_name")
|
||||
.and_then(|v| v.as_str())
|
||||
.ok_or_else(|| "Failed to extract version from release info".to_string())?
|
||||
.to_string();
|
||||
|
||||
info!("Latest CreamLinux version: {}", version);
|
||||
Ok(version)
|
||||
}
|
||||
|
||||
async fn download_to_cache() -> Result<String, String> {
|
||||
let version = Self::get_latest_version().await?;
|
||||
info!("Downloading CreamLinux version {}...", version);
|
||||
|
||||
let client = reqwest::Client::new();
|
||||
|
||||
// Construct the download URL using the version
|
||||
let download_url = format!(
|
||||
"https://github.com/anticitizn/creamlinux/releases/download/{}/creamlinux.zip",
|
||||
version
|
||||
);
|
||||
|
||||
// Download the zip
|
||||
let response = client
|
||||
.get(&download_url)
|
||||
.timeout(Duration::from_secs(30))
|
||||
.send()
|
||||
.await
|
||||
.map_err(|e| format!("Failed to download CreamLinux: {}", e))?;
|
||||
|
||||
if !response.status().is_success() {
|
||||
return Err(format!(
|
||||
"Failed to download CreamLinux: HTTP {}",
|
||||
response.status()
|
||||
));
|
||||
}
|
||||
|
||||
// Save to temporary file
|
||||
let temp_dir = tempdir().map_err(|e| format!("Failed to create temp dir: {}", e))?;
|
||||
let zip_path = temp_dir.path().join("creamlinux.zip");
|
||||
let content = response
|
||||
.bytes()
|
||||
.await
|
||||
.map_err(|e| format!("Failed to read response bytes: {}", e))?;
|
||||
fs::write(&zip_path, &content).map_err(|e| format!("Failed to write zip file: {}", e))?;
|
||||
|
||||
// Extract to cache directory
|
||||
let version_dir = crate::cache::get_creamlinux_version_dir(&version)?;
|
||||
let file = fs::File::open(&zip_path).map_err(|e| format!("Failed to open zip: {}", e))?;
|
||||
let mut archive =
|
||||
ZipArchive::new(file).map_err(|e| format!("Failed to read zip archive: {}", e))?;
|
||||
|
||||
// Extract all files
|
||||
for i in 0..archive.len() {
|
||||
let mut file = archive
|
||||
.by_index(i)
|
||||
.map_err(|e| format!("Failed to access zip entry: {}", e))?;
|
||||
|
||||
let file_name = file.name().to_string(); // Clone the name early
|
||||
|
||||
// Skip directories
|
||||
if file_name.ends_with('/') {
|
||||
continue;
|
||||
}
|
||||
|
||||
let output_path = version_dir.join(
|
||||
Path::new(&file_name)
|
||||
.file_name()
|
||||
.unwrap_or_else(|| std::ffi::OsStr::new(&file_name)),
|
||||
);
|
||||
|
||||
let mut outfile = fs::File::create(&output_path)
|
||||
.map_err(|e| format!("Failed to create output file: {}", e))?;
|
||||
io::copy(&mut file, &mut outfile)
|
||||
.map_err(|e| format!("Failed to extract file: {}", e))?;
|
||||
|
||||
// Make .sh files executable
|
||||
if file_name.ends_with(".sh") {
|
||||
#[cfg(unix)]
|
||||
{
|
||||
use std::os::unix::fs::PermissionsExt;
|
||||
let mut perms = fs::metadata(&output_path)
|
||||
.map_err(|e| format!("Failed to get file metadata: {}", e))?
|
||||
.permissions();
|
||||
perms.set_mode(0o755);
|
||||
fs::set_permissions(&output_path, perms)
|
||||
.map_err(|e| format!("Failed to set permissions: {}", e))?;
|
||||
}
|
||||
}
|
||||
|
||||
info!("Extracted: {}", output_path.display());
|
||||
}
|
||||
|
||||
info!(
|
||||
"CreamLinux version {} downloaded to cache successfully",
|
||||
version
|
||||
);
|
||||
Ok(version)
|
||||
}
|
||||
|
||||
async fn install_to_game(game_path: &str, _game_id: &str) -> Result<(), String> {
|
||||
info!("Installing CreamLinux to {}", game_path);
|
||||
|
||||
// Get the cached CreamLinux files
|
||||
let cached_files = crate::cache::list_creamlinux_files()?;
|
||||
if cached_files.is_empty() {
|
||||
return Err("No CreamLinux files found in cache".to_string());
|
||||
}
|
||||
|
||||
let game_path_obj = Path::new(game_path);
|
||||
|
||||
// Copy all files to the game directory
|
||||
for file in &cached_files {
|
||||
let file_name = file.file_name().ok_or_else(|| {
|
||||
format!("Failed to get filename from: {}", file.display())
|
||||
})?;
|
||||
|
||||
let dest_path = game_path_obj.join(file_name);
|
||||
|
||||
fs::copy(file, &dest_path)
|
||||
.map_err(|e| format!("Failed to copy {} to game directory: {}", file_name.to_string_lossy(), e))?;
|
||||
|
||||
// Make .sh files executable
|
||||
if file_name.to_string_lossy().ends_with(".sh") {
|
||||
#[cfg(unix)]
|
||||
{
|
||||
use std::os::unix::fs::PermissionsExt;
|
||||
let mut perms = fs::metadata(&dest_path)
|
||||
.map_err(|e| format!("Failed to get file metadata: {}", e))?
|
||||
.permissions();
|
||||
perms.set_mode(0o755);
|
||||
fs::set_permissions(&dest_path, perms)
|
||||
.map_err(|e| format!("Failed to set permissions: {}", e))?;
|
||||
}
|
||||
}
|
||||
|
||||
info!("Installed: {}", dest_path.display());
|
||||
}
|
||||
|
||||
// Note: cream_api.ini is managed separately by dlc_manager
|
||||
// This function only installs the binaries
|
||||
|
||||
info!("CreamLinux installation completed for: {}", game_path);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
async fn uninstall_from_game(game_path: &str, _game_id: &str) -> Result<(), String> {
|
||||
info!("Uninstalling CreamLinux from: {}", game_path);
|
||||
|
||||
let game_path_obj = Path::new(game_path);
|
||||
|
||||
// List of CreamLinux files to remove
|
||||
let files_to_remove = vec![
|
||||
"cream.sh",
|
||||
"lib32Creamlinux.so",
|
||||
"lib64Creamlinux.so",
|
||||
"cream_api.ini",
|
||||
];
|
||||
|
||||
for file_name in files_to_remove {
|
||||
let file_path = game_path_obj.join(file_name);
|
||||
|
||||
if file_path.exists() {
|
||||
match fs::remove_file(&file_path) {
|
||||
Ok(_) => info!("Removed: {}", file_path.display()),
|
||||
Err(e) => warn!(
|
||||
"Failed to remove {}: {}",
|
||||
file_path.display(),
|
||||
e
|
||||
),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
info!("CreamLinux uninstallation completed for: {}", game_path);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn name() -> &'static str {
|
||||
"CreamLinux"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
mod creamlinux;
|
||||
mod smokeapi;
|
||||
|
||||
pub use creamlinux::CreamLinux;
|
||||
pub use smokeapi::SmokeAPI;
|
||||
|
||||
use async_trait::async_trait;
|
||||
|
||||
// Common trait for all unlockers (CreamLinux, SmokeAPI)
|
||||
#[async_trait]
|
||||
pub trait Unlocker {
|
||||
// Get the latest version from the remote source
|
||||
async fn get_latest_version() -> Result<String, String>;
|
||||
|
||||
// Download the unlocker to the cache directory
|
||||
async fn download_to_cache() -> Result<String, String>;
|
||||
|
||||
// Install the unlocker from cache to a game directory
|
||||
async fn install_to_game(game_path: &str, context: &str) -> Result<(), String>;
|
||||
|
||||
// Uninstall the unlocker from a game directory
|
||||
async fn uninstall_from_game(game_path: &str, context: &str) -> Result<(), String>;
|
||||
|
||||
// Get the name of the unlocker
|
||||
#[allow(dead_code)]
|
||||
fn name() -> &'static str;
|
||||
}
|
||||
@@ -0,0 +1,432 @@
|
||||
use super::Unlocker;
|
||||
use async_trait::async_trait;
|
||||
use log::{error, info, warn};
|
||||
use reqwest;
|
||||
use std::fs;
|
||||
use std::io;
|
||||
use std::path::Path;
|
||||
use std::time::Duration;
|
||||
use tempfile::tempdir;
|
||||
use zip::ZipArchive;
|
||||
|
||||
const SMOKEAPI_REPO: &str = "acidicoala/SmokeAPI";
|
||||
|
||||
pub struct SmokeAPI;
|
||||
|
||||
#[async_trait]
|
||||
impl Unlocker for SmokeAPI {
|
||||
async fn get_latest_version() -> Result<String, String> {
|
||||
info!("Fetching latest SmokeAPI version...");
|
||||
|
||||
let client = reqwest::Client::new();
|
||||
let releases_url = format!(
|
||||
"https://api.github.com/repos/{}/releases/latest",
|
||||
SMOKEAPI_REPO
|
||||
);
|
||||
|
||||
let response = client
|
||||
.get(&releases_url)
|
||||
.header("User-Agent", "CreamLinux")
|
||||
.timeout(Duration::from_secs(10))
|
||||
.send()
|
||||
.await
|
||||
.map_err(|e| format!("Failed to fetch SmokeAPI releases: {}", e))?;
|
||||
|
||||
if !response.status().is_success() {
|
||||
return Err(format!(
|
||||
"Failed to fetch SmokeAPI releases: HTTP {}",
|
||||
response.status()
|
||||
));
|
||||
}
|
||||
|
||||
let release_info: serde_json::Value = response
|
||||
.json()
|
||||
.await
|
||||
.map_err(|e| format!("Failed to parse release info: {}", e))?;
|
||||
|
||||
let version = release_info
|
||||
.get("tag_name")
|
||||
.and_then(|v| v.as_str())
|
||||
.ok_or_else(|| "Failed to extract version from release info".to_string())?
|
||||
.to_string();
|
||||
|
||||
info!("Latest SmokeAPI version: {}", version);
|
||||
Ok(version)
|
||||
}
|
||||
|
||||
async fn download_to_cache() -> Result<String, String> {
|
||||
let version = Self::get_latest_version().await?;
|
||||
info!("Downloading SmokeAPI version {}...", version);
|
||||
|
||||
let client = reqwest::Client::new();
|
||||
let zip_url = format!(
|
||||
"https://github.com/{}/releases/download/{}/SmokeAPI-{}.zip",
|
||||
SMOKEAPI_REPO, version, version
|
||||
);
|
||||
|
||||
// Download the zip
|
||||
let response = client
|
||||
.get(&zip_url)
|
||||
.timeout(Duration::from_secs(30))
|
||||
.send()
|
||||
.await
|
||||
.map_err(|e| format!("Failed to download SmokeAPI: {}", e))?;
|
||||
|
||||
if !response.status().is_success() {
|
||||
return Err(format!(
|
||||
"Failed to download SmokeAPI: HTTP {}",
|
||||
response.status()
|
||||
));
|
||||
}
|
||||
|
||||
// Save to temporary file
|
||||
let temp_dir = tempdir().map_err(|e| format!("Failed to create temp dir: {}", e))?;
|
||||
let zip_path = temp_dir.path().join("smokeapi.zip");
|
||||
let content = response
|
||||
.bytes()
|
||||
.await
|
||||
.map_err(|e| format!("Failed to read response bytes: {}", e))?;
|
||||
fs::write(&zip_path, &content).map_err(|e| format!("Failed to write zip file: {}", e))?;
|
||||
|
||||
// Extract to cache directory
|
||||
let version_dir = crate::cache::get_smokeapi_version_dir(&version)?;
|
||||
let file = fs::File::open(&zip_path).map_err(|e| format!("Failed to open zip: {}", e))?;
|
||||
let mut archive =
|
||||
ZipArchive::new(file).map_err(|e| format!("Failed to read zip archive: {}", e))?;
|
||||
|
||||
// Extract both DLL files (for Proton) and .so files (for native Linux)
|
||||
for i in 0..archive.len() {
|
||||
let mut file = archive
|
||||
.by_index(i)
|
||||
.map_err(|e| format!("Failed to access zip entry: {}", e))?;
|
||||
|
||||
let file_name = file.name();
|
||||
|
||||
// Extract DLL files for Proton and .so files for native Linux
|
||||
let should_extract = file_name.to_lowercase().ends_with(".dll")
|
||||
|| file_name.to_lowercase().ends_with(".so");
|
||||
|
||||
if should_extract {
|
||||
let output_path = version_dir.join(
|
||||
Path::new(file_name)
|
||||
.file_name()
|
||||
.unwrap_or_else(|| std::ffi::OsStr::new(file_name)),
|
||||
);
|
||||
|
||||
let mut outfile = fs::File::create(&output_path)
|
||||
.map_err(|e| format!("Failed to create output file: {}", e))?;
|
||||
io::copy(&mut file, &mut outfile)
|
||||
.map_err(|e| format!("Failed to extract file: {}", e))?;
|
||||
|
||||
info!("Extracted: {}", output_path.display());
|
||||
}
|
||||
}
|
||||
|
||||
info!(
|
||||
"SmokeAPI version {} downloaded to cache successfully",
|
||||
version
|
||||
);
|
||||
Ok(version)
|
||||
}
|
||||
|
||||
async fn install_to_game(game_path: &str, api_files_str: &str) -> Result<(), String> {
|
||||
// Check if this is a native Linux game or Proton game
|
||||
// Native games have empty api_files_str, Proton games have DLL paths
|
||||
let is_native = api_files_str.is_empty();
|
||||
|
||||
if is_native {
|
||||
Self::install_to_native_game(game_path).await
|
||||
} else {
|
||||
Self::install_to_proton_game(game_path, api_files_str).await
|
||||
}
|
||||
}
|
||||
|
||||
async fn uninstall_from_game(game_path: &str, api_files_str: &str) -> Result<(), String> {
|
||||
// Check if this is a native Linux game or Proton game
|
||||
let is_native = api_files_str.is_empty();
|
||||
|
||||
if is_native {
|
||||
Self::uninstall_from_native_game(game_path).await
|
||||
} else {
|
||||
Self::uninstall_from_proton_game(game_path, api_files_str).await
|
||||
}
|
||||
}
|
||||
|
||||
fn name() -> &'static str {
|
||||
"SmokeAPI"
|
||||
}
|
||||
}
|
||||
|
||||
impl SmokeAPI {
|
||||
/// Install SmokeAPI to a Proton/Windows game
|
||||
async fn install_to_proton_game(game_path: &str, api_files_str: &str) -> Result<(), String> {
|
||||
// Parse api_files from the context string (comma-separated)
|
||||
let api_files: Vec<String> = api_files_str.split(',').map(|s| s.to_string()).collect();
|
||||
|
||||
info!(
|
||||
"Installing SmokeAPI (Proton) to {} for {} API files",
|
||||
game_path,
|
||||
api_files.len()
|
||||
);
|
||||
|
||||
// Get the cached SmokeAPI DLLs
|
||||
let cached_files = crate::cache::list_smokeapi_files()?;
|
||||
if cached_files.is_empty() {
|
||||
return Err("No SmokeAPI files found in cache".to_string());
|
||||
}
|
||||
|
||||
let cached_dlls: Vec<_> = cached_files
|
||||
.iter()
|
||||
.filter(|f| f.extension().and_then(|e| e.to_str()) == Some("dll"))
|
||||
.collect();
|
||||
|
||||
if cached_dlls.is_empty() {
|
||||
return Err("No SmokeAPI DLLs found in cache".to_string());
|
||||
}
|
||||
|
||||
for api_file in &api_files {
|
||||
let api_dir = Path::new(game_path).join(
|
||||
Path::new(api_file)
|
||||
.parent()
|
||||
.unwrap_or_else(|| Path::new("")),
|
||||
);
|
||||
let api_name = Path::new(api_file).file_name().unwrap_or_default();
|
||||
|
||||
// Backup original file
|
||||
let original_path = api_dir.join(api_name);
|
||||
let backup_path = api_dir.join(api_name.to_string_lossy().replace(".dll", "_o.dll"));
|
||||
|
||||
info!("Processing: {}", original_path.display());
|
||||
|
||||
// Only backup if not already backed up
|
||||
if !backup_path.exists() && original_path.exists() {
|
||||
fs::copy(&original_path, &backup_path)
|
||||
.map_err(|e| format!("Failed to backup original file: {}", e))?;
|
||||
info!("Created backup: {}", backup_path.display());
|
||||
}
|
||||
|
||||
// Determine if we need 32-bit or 64-bit SmokeAPI DLL
|
||||
let is_64bit = api_name.to_string_lossy().contains("64");
|
||||
let target_arch = if is_64bit { "64" } else { "32" };
|
||||
|
||||
// Find the matching DLL
|
||||
let matching_dll = cached_dlls
|
||||
.iter()
|
||||
.find(|dll| {
|
||||
let dll_name = dll.file_name().unwrap_or_default().to_string_lossy();
|
||||
dll_name.to_lowercase().contains("smoke")
|
||||
&& dll_name
|
||||
.to_lowercase()
|
||||
.contains(&format!("{}.dll", target_arch))
|
||||
})
|
||||
.ok_or_else(|| {
|
||||
format!(
|
||||
"No matching {}-bit SmokeAPI DLL found in cache",
|
||||
target_arch
|
||||
)
|
||||
})?;
|
||||
|
||||
// Copy the DLL to the game directory
|
||||
fs::copy(matching_dll, &original_path)
|
||||
.map_err(|e| format!("Failed to install SmokeAPI DLL: {}", e))?;
|
||||
|
||||
info!(
|
||||
"Installed {} as: {}",
|
||||
matching_dll.display(),
|
||||
original_path.display()
|
||||
);
|
||||
}
|
||||
|
||||
info!("SmokeAPI (Proton) installation completed for: {}", game_path);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Install SmokeAPI to a native Linux game
|
||||
async fn install_to_native_game(game_path: &str) -> Result<(), String> {
|
||||
info!("Installing SmokeAPI (native) to {}", game_path);
|
||||
|
||||
// Detect game bitness
|
||||
let bitness = crate::utils::bitness::detect_game_bitness(game_path)?;
|
||||
info!("Detected game bitness: {:?}", bitness);
|
||||
|
||||
// Get the cached SmokeAPI files
|
||||
let cached_files = crate::cache::list_smokeapi_files()?;
|
||||
if cached_files.is_empty() {
|
||||
return Err("No SmokeAPI files found in cache".to_string());
|
||||
}
|
||||
|
||||
// Determine which .so file to use based on bitness
|
||||
let target_so = match bitness {
|
||||
crate::utils::bitness::Bitness::Bit32 => "libsmoke_api32.so",
|
||||
crate::utils::bitness::Bitness::Bit64 => "libsmoke_api64.so",
|
||||
};
|
||||
|
||||
// Find the matching .so file in cache
|
||||
let matching_so = cached_files
|
||||
.iter()
|
||||
.find(|file| {
|
||||
file.file_name()
|
||||
.unwrap_or_default()
|
||||
.to_string_lossy()
|
||||
== target_so
|
||||
})
|
||||
.ok_or_else(|| format!("No matching {} found in cache", target_so))?;
|
||||
|
||||
let game_path_obj = Path::new(game_path);
|
||||
|
||||
// Look for libsteam_api.so in the game directory (scan up to depth 3)
|
||||
let libsteam_path = Self::find_libsteam_api(game_path_obj)?;
|
||||
|
||||
info!("Found libsteam_api.so at: {}", libsteam_path.display());
|
||||
|
||||
// Create backup of original libsteam_api.so
|
||||
let backup_path = libsteam_path.with_file_name("libsteam_api_o.so");
|
||||
|
||||
// Only backup if not already backed up
|
||||
if !backup_path.exists() && libsteam_path.exists() {
|
||||
fs::copy(&libsteam_path, &backup_path)
|
||||
.map_err(|e| format!("Failed to backup libsteam_api.so: {}", e))?;
|
||||
info!("Created backup: {}", backup_path.display());
|
||||
}
|
||||
|
||||
// Replace libsteam_api.so with SmokeAPI's libsmoke_api.so
|
||||
fs::copy(matching_so, &libsteam_path)
|
||||
.map_err(|e| format!("Failed to replace libsteam_api.so: {}", e))?;
|
||||
|
||||
info!(
|
||||
"Replaced libsteam_api.so with {}",
|
||||
target_so
|
||||
);
|
||||
|
||||
info!("SmokeAPI (native) installation completed for: {}", game_path);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Uninstall SmokeAPI from a Proton/Windows game
|
||||
async fn uninstall_from_proton_game(game_path: &str, api_files_str: &str) -> Result<(), String> {
|
||||
// Parse api_files from the context string (comma-separated)
|
||||
let api_files: Vec<String> = api_files_str.split(',').map(|s| s.to_string()).collect();
|
||||
|
||||
info!("Uninstalling SmokeAPI (Proton) from: {}", game_path);
|
||||
|
||||
for api_file in &api_files {
|
||||
let api_path = Path::new(game_path).join(api_file);
|
||||
let api_dir = api_path.parent().unwrap_or_else(|| Path::new(game_path));
|
||||
let api_name = api_path.file_name().unwrap_or_default();
|
||||
|
||||
let original_path = api_dir.join(api_name);
|
||||
let backup_path = api_dir.join(api_name.to_string_lossy().replace(".dll", "_o.dll"));
|
||||
|
||||
info!("Processing: {}", original_path.display());
|
||||
|
||||
if backup_path.exists() {
|
||||
// Remove the SmokeAPI version
|
||||
if original_path.exists() {
|
||||
match fs::remove_file(&original_path) {
|
||||
Ok(_) => info!("Removed SmokeAPI file: {}", original_path.display()),
|
||||
Err(e) => warn!(
|
||||
"Failed to remove SmokeAPI file: {}, error: {}",
|
||||
original_path.display(),
|
||||
e
|
||||
),
|
||||
}
|
||||
}
|
||||
|
||||
// Restore the original file
|
||||
match fs::rename(&backup_path, &original_path) {
|
||||
Ok(_) => info!("Restored original file: {}", original_path.display()),
|
||||
Err(e) => {
|
||||
warn!(
|
||||
"Failed to restore original file: {}, error: {}",
|
||||
original_path.display(),
|
||||
e
|
||||
);
|
||||
// Try to copy instead if rename fails
|
||||
if let Err(copy_err) = fs::copy(&backup_path, &original_path)
|
||||
.and_then(|_| fs::remove_file(&backup_path))
|
||||
{
|
||||
error!("Failed to copy backup file: {}", copy_err);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
info!("No backup found for: {}", api_file);
|
||||
}
|
||||
}
|
||||
|
||||
info!("SmokeAPI (Proton) uninstallation completed for: {}", game_path);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Uninstall SmokeAPI from a native Linux game
|
||||
async fn uninstall_from_native_game(game_path: &str) -> Result<(), String> {
|
||||
info!("Uninstalling SmokeAPI (native) from: {}", game_path);
|
||||
|
||||
let game_path_obj = Path::new(game_path);
|
||||
|
||||
// Look for libsteam_api.so (which is actually our SmokeAPI now)
|
||||
let libsteam_path = match Self::find_libsteam_api(game_path_obj) {
|
||||
Ok(path) => path,
|
||||
Err(_) => {
|
||||
warn!("libsteam_api.so not found, nothing to uninstall");
|
||||
return Ok(());
|
||||
}
|
||||
};
|
||||
|
||||
// Look for backup
|
||||
let backup_path = libsteam_path.with_file_name("libsteam_api_o.so");
|
||||
|
||||
if backup_path.exists() {
|
||||
// Remove the SmokeAPI version
|
||||
if libsteam_path.exists() {
|
||||
match fs::remove_file(&libsteam_path) {
|
||||
Ok(_) => info!("Removed SmokeAPI version: {}", libsteam_path.display()),
|
||||
Err(e) => warn!("Failed to remove SmokeAPI file: {}", e),
|
||||
}
|
||||
}
|
||||
|
||||
// Restore the original file
|
||||
match fs::rename(&backup_path, &libsteam_path) {
|
||||
Ok(_) => info!("Restored original libsteam_api.so"),
|
||||
Err(e) => {
|
||||
warn!("Failed to restore original file: {}", e);
|
||||
// Try to copy instead if rename fails
|
||||
if let Err(copy_err) = fs::copy(&backup_path, &libsteam_path)
|
||||
.and_then(|_| fs::remove_file(&backup_path))
|
||||
{
|
||||
error!("Failed to copy backup file: {}", copy_err);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
warn!("No backup found (libsteam_api_o.so), cannot restore original");
|
||||
}
|
||||
|
||||
info!("SmokeAPI (native) uninstallation completed for: {}", game_path);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Find libsteam_api.so in the game directory
|
||||
fn find_libsteam_api(game_path: &Path) -> Result<std::path::PathBuf, String> {
|
||||
use walkdir::WalkDir;
|
||||
|
||||
// Scan for libsteam_api.so (some games place it several subdirectories deep)
|
||||
for entry in WalkDir::new(game_path)
|
||||
.max_depth(8)
|
||||
.into_iter()
|
||||
.filter_map(Result::ok)
|
||||
{
|
||||
let path = entry.path();
|
||||
if !path.is_file() {
|
||||
continue;
|
||||
}
|
||||
|
||||
let filename = path.file_name().unwrap_or_default().to_string_lossy();
|
||||
if filename == "libsteam_api.so" {
|
||||
return Ok(path.to_path_buf());
|
||||
}
|
||||
}
|
||||
|
||||
Err("libsteam_api.so not found in game directory".to_string())
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,204 @@
|
||||
use log::{debug, info, warn};
|
||||
use std::fs;
|
||||
use std::path::Path;
|
||||
use walkdir::WalkDir;
|
||||
|
||||
/// Represents the bitness of a binary
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum Bitness {
|
||||
Bit32,
|
||||
Bit64,
|
||||
}
|
||||
|
||||
/// Detect the bitness of a Linux Binary by reading ELF header
|
||||
/// ELF format: https://en.wikipedia.org/wiki/Executable_and_Linkable_Format
|
||||
fn detect_binary_bitness(file_path: &Path) -> Option<Bitness> {
|
||||
use std::io::Read;
|
||||
|
||||
// Only read first 5 bytes
|
||||
let mut file = fs::File::open(file_path).ok()?;
|
||||
let mut bytes = [0u8; 5];
|
||||
|
||||
// Read exactly 5 bytes or fail
|
||||
if file.read_exact(&mut bytes).is_err() {
|
||||
return None;
|
||||
}
|
||||
|
||||
// Check for ELF magic number (0x7F 'E' 'L' 'F')
|
||||
if &bytes[0..4] != b"\x7FELF" {
|
||||
return None;
|
||||
}
|
||||
|
||||
// Byte 4 (EI_CLASS) indicates 32-bit or 64-bit
|
||||
// 1 = ELFCLASS32 (32-bit)
|
||||
// 2 = ELFCLASS64 (64-bit)
|
||||
match bytes[4] {
|
||||
1 => Some(Bitness::Bit32),
|
||||
2 => Some(Bitness::Bit64),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
/// Scan game directory for Linux binaries and determine bitness
|
||||
/// Returns the detected bitness, prioritizing the main game executable
|
||||
pub fn detect_game_bitness(game_path: &str) -> Result<Bitness, String> {
|
||||
info!("Detecting bitness for game at: {}", game_path);
|
||||
|
||||
let game_path_obj = Path::new(game_path);
|
||||
if !game_path_obj.exists() {
|
||||
return Err("Game path does not exist".to_string());
|
||||
}
|
||||
|
||||
// Directories to skip for performance
|
||||
let skip_dirs = [
|
||||
"videos",
|
||||
"video",
|
||||
"movies",
|
||||
"movie",
|
||||
"sound",
|
||||
"sounds",
|
||||
"audio",
|
||||
"textures",
|
||||
"music",
|
||||
"localization",
|
||||
"shaders",
|
||||
"logs",
|
||||
"assets",
|
||||
"_CommonRedist",
|
||||
"data",
|
||||
"Data",
|
||||
"Docs",
|
||||
"docs",
|
||||
"screenshots",
|
||||
"Screenshots",
|
||||
"saves",
|
||||
"Saves",
|
||||
"mods",
|
||||
"Mods",
|
||||
"maps",
|
||||
"Maps",
|
||||
];
|
||||
|
||||
// Limit scan depth to avoid deep recursion
|
||||
const MAX_DEPTH: usize = 3;
|
||||
|
||||
// Stop after finding reasonable confidence (10 binaries)
|
||||
const CONFIDENCE_THRESHOLD: usize = 10;
|
||||
|
||||
let mut bit64_binaries = Vec::new();
|
||||
let mut bit32_binaries = Vec::new();
|
||||
|
||||
#[cfg(unix)]
|
||||
use std::os::unix::fs::PermissionsExt;
|
||||
|
||||
// Scan for Linux binaries
|
||||
for entry in WalkDir::new(game_path_obj)
|
||||
.max_depth(MAX_DEPTH)
|
||||
.follow_links(false)
|
||||
.into_iter()
|
||||
.filter_entry(|e| {
|
||||
if e.file_type().is_dir() {
|
||||
let dir_name = e.file_name().to_string_lossy().to_lowercase();
|
||||
!skip_dirs.iter().any(|&skip| dir_name.contains(skip))
|
||||
} else {
|
||||
true
|
||||
}
|
||||
})
|
||||
.filter_map(Result::ok)
|
||||
{
|
||||
// Early termination when we have high confidence
|
||||
if bit64_binaries.len() >= CONFIDENCE_THRESHOLD || bit32_binaries.len() >= CONFIDENCE_THRESHOLD {
|
||||
debug!("Reached confidence threshold, stopping scan early");
|
||||
break;
|
||||
}
|
||||
|
||||
let path = entry.path();
|
||||
|
||||
// Only check files
|
||||
if !path.is_file() {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Skip non-binary files early for performance
|
||||
let filename = path.file_name().unwrap_or_default().to_string_lossy();
|
||||
|
||||
// Check for common Linux executable extensions or shared libraries
|
||||
let has_binary_extension = filename.ends_with(".x86")
|
||||
|| filename.ends_with(".x86_64")
|
||||
|| filename.ends_with(".bin")
|
||||
|| filename.ends_with(".so")
|
||||
|| filename.contains(".so.")
|
||||
|| filename.starts_with("lib");
|
||||
|
||||
// Check if file is executable
|
||||
let is_executable = {
|
||||
{
|
||||
// Get metadata once and check both extension and permissions
|
||||
if let Ok(metadata) = fs::metadata(path) {
|
||||
let permissions = metadata.permissions();
|
||||
let executable = permissions.mode() & 0o111 != 0;
|
||||
|
||||
// Skip files that are neither executable nor have binary extensions
|
||||
executable || has_binary_extension
|
||||
} else {
|
||||
// If we can't read metadata, only proceed if it has binary extension
|
||||
has_binary_extension
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
if !is_executable {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Detect bitness
|
||||
if let Some(bitness) = detect_binary_bitness(path) {
|
||||
debug!("Found {:?} binary: {}", bitness, path.display());
|
||||
|
||||
match bitness {
|
||||
Bitness::Bit64 => {
|
||||
bit64_binaries.push(path.to_path_buf());
|
||||
|
||||
// If we find libsteam_api.so and it's 64-bit, we can be very confident
|
||||
if filename == "libsteam_api.so" {
|
||||
info!("Found 64-bit libsteam_api.so");
|
||||
return Ok(Bitness::Bit64);
|
||||
}
|
||||
},
|
||||
Bitness::Bit32 => {
|
||||
bit32_binaries.push(path.to_path_buf());
|
||||
|
||||
// If we find libsteam_api.so and it's 32-bit, we can be very confident
|
||||
if filename == "libsteam_api.so" {
|
||||
info!("Found 32-bit libsteam_api.so");
|
||||
return Ok(Bitness::Bit32);
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Decision logic: prioritize finding the main game executable
|
||||
// 1. If we found any 64-bit binaries and no 32-bit, it's 64-bit
|
||||
// 2. If we found any 32-bit binaries and no 64-bit, it's 32-bit
|
||||
// 3. If we found both, prefer 64-bit (modern games are usually 64-bit)
|
||||
// 4. If we found neither, return an error
|
||||
|
||||
if !bit64_binaries.is_empty() && bit32_binaries.is_empty() {
|
||||
info!("Detected 64-bit game (Only 64-bit binaries found)");
|
||||
Ok(Bitness::Bit64)
|
||||
} else if !bit32_binaries.is_empty() && bit64_binaries.is_empty() {
|
||||
info!("Detected 32-bit game (Only 32-bit binaries found)");
|
||||
Ok(Bitness::Bit32)
|
||||
} else if !bit64_binaries.is_empty() && !bit32_binaries.is_empty() {
|
||||
warn!(
|
||||
"Found both 32-bit and 64-bit binaries, defaulting to 64-bit. 32-bit: {}, 64-bit: {}",
|
||||
bit32_binaries.len(),
|
||||
bit64_binaries.len()
|
||||
);
|
||||
info!("Detected 64-bit game (mixed binaries, defaulting to 64-bit)");
|
||||
Ok(Bitness::Bit64)
|
||||
} else {
|
||||
Err("Could not detect game bitness: no Linux binaries found".to_string())
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
pub mod bitness;
|
||||
@@ -0,0 +1,49 @@
|
||||
{
|
||||
"$schema": "../node_modules/@tauri-apps/cli/config.schema.json",
|
||||
"build": {
|
||||
"frontendDist": "../dist",
|
||||
"devUrl": "http://localhost:1420",
|
||||
"beforeDevCommand": "npm run dev",
|
||||
"beforeBuildCommand": "npm run build"
|
||||
},
|
||||
"bundle": {
|
||||
"active": true,
|
||||
"targets": "all",
|
||||
"category": "Utility",
|
||||
"icon": [
|
||||
"icons/128x128.png",
|
||||
"icons/128x128@2x.png",
|
||||
"icons/icon.png"
|
||||
],
|
||||
"createUpdaterArtifacts": true
|
||||
},
|
||||
"productName": "Creamlinux",
|
||||
"mainBinaryName": "creamlinux",
|
||||
"version": "1.4.2",
|
||||
"identifier": "com.creamlinux.dev",
|
||||
"app": {
|
||||
"withGlobalTauri": false,
|
||||
"windows": [
|
||||
{
|
||||
"title": "Creamlinux",
|
||||
"width": 1000,
|
||||
"height": 700,
|
||||
"minWidth": 800,
|
||||
"minHeight": 600,
|
||||
"resizable": true,
|
||||
"fullscreen": false
|
||||
}
|
||||
],
|
||||
"security": {
|
||||
"csp": null
|
||||
}
|
||||
},
|
||||
"plugins": {
|
||||
"updater": {
|
||||
"pubkey": "dW50cnVzdGVkIGNvbW1lbnQ6IG1pbmlzaWduIHB1YmxpYyBrZXk6IERENzBFNjU0RTBBMUMyNzgKUldSNHdxSGdWT1p3M1liUE0vOGFCRkc2cEQwdWdRR2UyY2VmN3kzckNONCtsaGF0Y1d2WjdOWVEK",
|
||||
"endpoints": [
|
||||
"https://github.com/Novattz/creamlinux-installer/releases/latest/download/latest.json"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,206 @@
|
||||
import { useState } from 'react'
|
||||
import { invoke } from '@tauri-apps/api/core'
|
||||
import { useAppContext } from '@/contexts/useAppContext'
|
||||
import { useAppLogic, useConflictDetection, useDisclaimer } from '@/hooks'
|
||||
import './styles/main.scss'
|
||||
|
||||
// Layout components
|
||||
import {
|
||||
Header,
|
||||
Sidebar,
|
||||
InitialLoadingScreen,
|
||||
ErrorBoundary,
|
||||
UpdateScreen,
|
||||
AnimatedBackground,
|
||||
} from '@/components/layout'
|
||||
|
||||
// Dialog components
|
||||
import {
|
||||
ProgressDialog,
|
||||
DlcSelectionDialog,
|
||||
SettingsDialog,
|
||||
ConflictDialog,
|
||||
DisclaimerDialog,
|
||||
UnlockerSelectionDialog,
|
||||
} from '@/components/dialogs'
|
||||
|
||||
// Game components
|
||||
import { GameList } from '@/components/games'
|
||||
|
||||
/**
|
||||
* Main application component
|
||||
*/
|
||||
function App() {
|
||||
const [updateComplete, setUpdateComplete] = useState(false)
|
||||
|
||||
const { showDisclaimer, handleDisclaimerClose } = useDisclaimer()
|
||||
|
||||
// Get application logic from hook
|
||||
const {
|
||||
filter,
|
||||
setFilter,
|
||||
searchQuery,
|
||||
handleSearchChange,
|
||||
isInitialLoad,
|
||||
scanProgress,
|
||||
filteredGames,
|
||||
handleRefresh,
|
||||
isLoading,
|
||||
error,
|
||||
} = useAppLogic({ autoLoad: updateComplete })
|
||||
|
||||
// Get action handlers from context
|
||||
const {
|
||||
games,
|
||||
dlcDialog,
|
||||
handleDlcDialogClose,
|
||||
handleProgressDialogClose,
|
||||
progressDialog,
|
||||
handleGameAction,
|
||||
handleDlcConfirm,
|
||||
handleGameEdit,
|
||||
handleUpdateDlcs,
|
||||
settingsDialog,
|
||||
handleSettingsOpen,
|
||||
handleSettingsClose,
|
||||
handleSmokeAPISettingsOpen,
|
||||
showToast,
|
||||
unlockerSelectionDialog,
|
||||
handleSelectCreamLinux,
|
||||
handleSelectSmokeAPI,
|
||||
closeUnlockerDialog,
|
||||
} = useAppContext()
|
||||
|
||||
// Conflict detection
|
||||
const { conflicts, showDialog, resolveConflict, closeDialog } =
|
||||
useConflictDetection(games)
|
||||
|
||||
// Handle conflict resolution
|
||||
const handleConflictResolve = async (
|
||||
gameId: string,
|
||||
conflictType: 'cream-to-proton' | 'smoke-to-native'
|
||||
) => {
|
||||
try {
|
||||
// Invoke backend to resolve the conflict
|
||||
await invoke('resolve_platform_conflict', {
|
||||
gameId,
|
||||
conflictType,
|
||||
})
|
||||
|
||||
// Remove from UI
|
||||
resolveConflict(gameId, conflictType)
|
||||
|
||||
showToast('Conflict resolved successfully', 'success')
|
||||
} catch (error) {
|
||||
console.error('Error resolving conflict:', error)
|
||||
showToast('Failed to resolve conflict', 'error')
|
||||
}
|
||||
}
|
||||
|
||||
// Show update screen first
|
||||
if (!updateComplete) {
|
||||
return <UpdateScreen onComplete={() => setUpdateComplete(true)} />
|
||||
}
|
||||
|
||||
// Then show initial loading screen
|
||||
if (isInitialLoad) {
|
||||
return <InitialLoadingScreen message={scanProgress.message} progress={scanProgress.progress} />
|
||||
}
|
||||
|
||||
return (
|
||||
<ErrorBoundary>
|
||||
<div className="app-container">
|
||||
{/* Animated background */}
|
||||
<AnimatedBackground />
|
||||
|
||||
{/* Header with search */}
|
||||
<Header
|
||||
onRefresh={handleRefresh}
|
||||
onSearch={handleSearchChange}
|
||||
searchQuery={searchQuery}
|
||||
refreshDisabled={isLoading}
|
||||
/>
|
||||
|
||||
<div className="main-content">
|
||||
{/* Sidebar for filtering */}
|
||||
<Sidebar
|
||||
setFilter={setFilter}
|
||||
currentFilter={filter}
|
||||
onSettingsClick={handleSettingsOpen}
|
||||
/>
|
||||
|
||||
{/* Show error or game list */}
|
||||
{error ? (
|
||||
<div className="error-message">
|
||||
<h3>Error Loading Games</h3>
|
||||
<p>{error}</p>
|
||||
<button onClick={handleRefresh}>Retry</button>
|
||||
</div>
|
||||
) : (
|
||||
<GameList
|
||||
games={filteredGames}
|
||||
isLoading={isLoading}
|
||||
onAction={handleGameAction}
|
||||
onEdit={handleGameEdit}
|
||||
onSmokeAPISettings={handleSmokeAPISettingsOpen}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
|
||||
{/* Progress Dialog */}
|
||||
<ProgressDialog
|
||||
visible={progressDialog.visible}
|
||||
title={progressDialog.title}
|
||||
message={progressDialog.message}
|
||||
progress={progressDialog.progress}
|
||||
showInstructions={progressDialog.showInstructions}
|
||||
instructions={progressDialog.instructions}
|
||||
onClose={handleProgressDialogClose}
|
||||
/>
|
||||
|
||||
{/* DLC Selection Dialog */}
|
||||
<DlcSelectionDialog
|
||||
visible={dlcDialog.visible}
|
||||
gameTitle={dlcDialog.gameTitle}
|
||||
gameId={dlcDialog.gameId}
|
||||
dlcs={dlcDialog.dlcs}
|
||||
isLoading={dlcDialog.isLoading}
|
||||
isEditMode={dlcDialog.isEditMode}
|
||||
isUpdating={dlcDialog.isUpdating}
|
||||
updateAttempted={dlcDialog.updateAttempted}
|
||||
loadingProgress={dlcDialog.progress}
|
||||
estimatedTimeLeft={dlcDialog.timeLeft}
|
||||
newDlcsCount={dlcDialog.newDlcsCount}
|
||||
onClose={handleDlcDialogClose}
|
||||
onConfirm={handleDlcConfirm}
|
||||
onUpdate={handleUpdateDlcs}
|
||||
/>
|
||||
|
||||
{/* Settings Dialog */}
|
||||
<SettingsDialog visible={settingsDialog.visible} onClose={handleSettingsClose} />
|
||||
|
||||
{/* Conflict Detection Dialog */}
|
||||
<ConflictDialog
|
||||
visible={showDialog}
|
||||
conflicts={conflicts}
|
||||
onResolve={handleConflictResolve}
|
||||
onClose={closeDialog}
|
||||
/>
|
||||
|
||||
{/* Unlocker Selection Dialog */}
|
||||
<UnlockerSelectionDialog
|
||||
visible={unlockerSelectionDialog.visible}
|
||||
gameTitle={unlockerSelectionDialog.gameTitle || ''}
|
||||
onClose={closeUnlockerDialog}
|
||||
onSelectCreamLinux={handleSelectCreamLinux}
|
||||
onSelectSmokeAPI={handleSelectSmokeAPI}
|
||||
/>
|
||||
|
||||
{/* Disclaimer Dialog - Shows AFTER everything is loaded */}
|
||||
<DisclaimerDialog visible={showDisclaimer} onClose={handleDisclaimerClose} />
|
||||
</div>
|
||||
</ErrorBoundary>
|
||||
)
|
||||
}
|
||||
|
||||
export default App
|
||||
@@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" class="iconify iconify--logos" width="35.93" height="32" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 228"><path fill="#00D8FF" d="M210.483 73.824a171.49 171.49 0 0 0-8.24-2.597c.465-1.9.893-3.777 1.273-5.621c6.238-30.281 2.16-54.676-11.769-62.708c-13.355-7.7-35.196.329-57.254 19.526a171.23 171.23 0 0 0-6.375 5.848a155.866 155.866 0 0 0-4.241-3.917C100.759 3.829 77.587-4.822 63.673 3.233C50.33 10.957 46.379 33.89 51.995 62.588a170.974 170.974 0 0 0 1.892 8.48c-3.28.932-6.445 1.924-9.474 2.98C17.309 83.498 0 98.307 0 113.668c0 15.865 18.582 31.778 46.812 41.427a145.52 145.52 0 0 0 6.921 2.165a167.467 167.467 0 0 0-2.01 9.138c-5.354 28.2-1.173 50.591 12.134 58.266c13.744 7.926 36.812-.22 59.273-19.855a145.567 145.567 0 0 0 5.342-4.923a168.064 168.064 0 0 0 6.92 6.314c21.758 18.722 43.246 26.282 56.54 18.586c13.731-7.949 18.194-32.003 12.4-61.268a145.016 145.016 0 0 0-1.535-6.842c1.62-.48 3.21-.974 4.76-1.488c29.348-9.723 48.443-25.443 48.443-41.52c0-15.417-17.868-30.326-45.517-39.844Zm-6.365 70.984c-1.4.463-2.836.91-4.3 1.345c-3.24-10.257-7.612-21.163-12.963-32.432c5.106-11 9.31-21.767 12.459-31.957c2.619.758 5.16 1.557 7.61 2.4c23.69 8.156 38.14 20.213 38.14 29.504c0 9.896-15.606 22.743-40.946 31.14Zm-10.514 20.834c2.562 12.94 2.927 24.64 1.23 33.787c-1.524 8.219-4.59 13.698-8.382 15.893c-8.067 4.67-25.32-1.4-43.927-17.412a156.726 156.726 0 0 1-6.437-5.87c7.214-7.889 14.423-17.06 21.459-27.246c12.376-1.098 24.068-2.894 34.671-5.345a134.17 134.17 0 0 1 1.386 6.193ZM87.276 214.515c-7.882 2.783-14.16 2.863-17.955.675c-8.075-4.657-11.432-22.636-6.853-46.752a156.923 156.923 0 0 1 1.869-8.499c10.486 2.32 22.093 3.988 34.498 4.994c7.084 9.967 14.501 19.128 21.976 27.15a134.668 134.668 0 0 1-4.877 4.492c-9.933 8.682-19.886 14.842-28.658 17.94ZM50.35 144.747c-12.483-4.267-22.792-9.812-29.858-15.863c-6.35-5.437-9.555-10.836-9.555-15.216c0-9.322 13.897-21.212 37.076-29.293c2.813-.98 5.757-1.905 8.812-2.773c3.204 10.42 7.406 21.315 12.477 32.332c-5.137 11.18-9.399 22.249-12.634 32.792a134.718 134.718 0 0 1-6.318-1.979Zm12.378-84.26c-4.811-24.587-1.616-43.134 6.425-47.789c8.564-4.958 27.502 2.111 47.463 19.835a144.318 144.318 0 0 1 3.841 3.545c-7.438 7.987-14.787 17.08-21.808 26.988c-12.04 1.116-23.565 2.908-34.161 5.309a160.342 160.342 0 0 1-1.76-7.887Zm110.427 27.268a347.8 347.8 0 0 0-7.785-12.803c8.168 1.033 15.994 2.404 23.343 4.08c-2.206 7.072-4.956 14.465-8.193 22.045a381.151 381.151 0 0 0-7.365-13.322Zm-45.032-43.861c5.044 5.465 10.096 11.566 15.065 18.186a322.04 322.04 0 0 0-30.257-.006c4.974-6.559 10.069-12.652 15.192-18.18ZM82.802 87.83a323.167 323.167 0 0 0-7.227 13.238c-3.184-7.553-5.909-14.98-8.134-22.152c7.304-1.634 15.093-2.97 23.209-3.984a321.524 321.524 0 0 0-7.848 12.897Zm8.081 65.352c-8.385-.936-16.291-2.203-23.593-3.793c2.26-7.3 5.045-14.885 8.298-22.6a321.187 321.187 0 0 0 7.257 13.246c2.594 4.48 5.28 8.868 8.038 13.147Zm37.542 31.03c-5.184-5.592-10.354-11.779-15.403-18.433c4.902.192 9.899.29 14.978.29c5.218 0 10.376-.117 15.453-.343c-4.985 6.774-10.018 12.97-15.028 18.486Zm52.198-57.817c3.422 7.8 6.306 15.345 8.596 22.52c-7.422 1.694-15.436 3.058-23.88 4.071a382.417 382.417 0 0 0 7.859-13.026a347.403 347.403 0 0 0 7.425-13.565Zm-16.898 8.101a358.557 358.557 0 0 1-12.281 19.815a329.4 329.4 0 0 1-23.444.823c-7.967 0-15.716-.248-23.178-.732a310.202 310.202 0 0 1-12.513-19.846h.001a307.41 307.41 0 0 1-10.923-20.627a310.278 310.278 0 0 1 10.89-20.637l-.001.001a307.318 307.318 0 0 1 12.413-19.761c7.613-.576 15.42-.876 23.31-.876H128c7.926 0 15.743.303 23.354.883a329.357 329.357 0 0 1 12.335 19.695a358.489 358.489 0 0 1 11.036 20.54a329.472 329.472 0 0 1-11 20.722Zm22.56-122.124c8.572 4.944 11.906 24.881 6.52 51.026c-.344 1.668-.73 3.367-1.15 5.09c-10.622-2.452-22.155-4.275-34.23-5.408c-7.034-10.017-14.323-19.124-21.64-27.008a160.789 160.789 0 0 1 5.888-5.4c18.9-16.447 36.564-22.941 44.612-18.3ZM128 90.808c12.625 0 22.86 10.235 22.86 22.86s-10.235 22.86-22.86 22.86s-22.86-10.235-22.86-22.86s10.235-22.86 22.86-22.86Z"></path></svg>
|
||||
|
After Width: | Height: | Size: 4.0 KiB |
|
After Width: | Height: | Size: 1.3 MiB |
@@ -0,0 +1,72 @@
|
||||
import { FC } from 'react'
|
||||
import Button, { ButtonVariant } from '../buttons/Button'
|
||||
import { Icon, trash, download } from '@/components/icons'
|
||||
|
||||
// Define available action types
|
||||
export type ActionType = 'install_cream' | 'uninstall_cream' | 'install_smoke' | 'uninstall_smoke' | 'install_unlocker'
|
||||
|
||||
interface ActionButtonProps {
|
||||
action: ActionType
|
||||
isInstalled: boolean
|
||||
isWorking: boolean
|
||||
onClick: () => void
|
||||
disabled?: boolean
|
||||
className?: string
|
||||
}
|
||||
|
||||
/**
|
||||
* Specialized button for game installation actions
|
||||
*/
|
||||
const ActionButton: FC<ActionButtonProps> = ({
|
||||
isInstalled,
|
||||
isWorking,
|
||||
onClick,
|
||||
disabled = false,
|
||||
className = '',
|
||||
}) => {
|
||||
// Determine button text based on state
|
||||
const getButtonText = () => {
|
||||
if (isWorking) return 'Working...'
|
||||
|
||||
return isInstalled ? 'Uninstall' : 'Install'
|
||||
}
|
||||
|
||||
// Map to button variant
|
||||
const getButtonVariant = (): ButtonVariant => {
|
||||
// For uninstall actions, use danger variant
|
||||
if (isInstalled) return 'danger'
|
||||
// For install actions, use success variant
|
||||
return 'success'
|
||||
}
|
||||
|
||||
// Select appropriate icon based on action type and state
|
||||
const getIconInfo = () => {
|
||||
if (isInstalled) {
|
||||
// Uninstall actions
|
||||
return { name: trash, variant: 'solid' }
|
||||
} else {
|
||||
// Install actions
|
||||
return { name: download, variant: 'solid' }
|
||||
}
|
||||
}
|
||||
|
||||
const iconInfo = getIconInfo()
|
||||
|
||||
return (
|
||||
<Button
|
||||
variant={getButtonVariant()}
|
||||
isLoading={isWorking}
|
||||
onClick={onClick}
|
||||
disabled={disabled || isWorking}
|
||||
fullWidth
|
||||
className={`action-button ${className}`}
|
||||
leftIcon={
|
||||
isWorking ? undefined : <Icon name={iconInfo.name} variant={iconInfo.variant} size="md" />
|
||||
}
|
||||
>
|
||||
{getButtonText()}
|
||||
</Button>
|
||||
)
|
||||
}
|
||||
|
||||
export default ActionButton
|
||||
@@ -0,0 +1,39 @@
|
||||
import { Icon, check } from '@/components/icons'
|
||||
|
||||
interface AnimatedCheckboxProps {
|
||||
checked: boolean
|
||||
onChange: () => void
|
||||
label?: string
|
||||
sublabel?: string
|
||||
className?: string
|
||||
}
|
||||
|
||||
/**
|
||||
* Animated checkbox component with optional label and sublabel
|
||||
*/
|
||||
const AnimatedCheckbox = ({
|
||||
checked,
|
||||
onChange,
|
||||
label,
|
||||
sublabel,
|
||||
className = '',
|
||||
}: AnimatedCheckboxProps) => {
|
||||
return (
|
||||
<label className={`animated-checkbox ${className}`}>
|
||||
<input type="checkbox" checked={checked} onChange={onChange} className="checkbox-original" />
|
||||
|
||||
<span className={`checkbox-custom ${checked ? 'checked' : ''}`}>
|
||||
{checked && <Icon name={check} variant="solid" size="sm" className="checkbox-icon" />}
|
||||
</span>
|
||||
|
||||
{(label || sublabel) && (
|
||||
<div className="checkbox-content">
|
||||
{label && <span className="checkbox-label">{label}</span>}
|
||||
{sublabel && <span className="checkbox-sublabel">{sublabel}</span>}
|
||||
</div>
|
||||
)}
|
||||
</label>
|
||||
)
|
||||
}
|
||||
|
||||
export default AnimatedCheckbox
|
||||
@@ -0,0 +1,72 @@
|
||||
import { FC, ButtonHTMLAttributes } from 'react'
|
||||
|
||||
export type ButtonVariant = 'primary' | 'secondary' | 'danger' | 'success' | 'warning'
|
||||
export type ButtonSize = 'small' | 'medium' | 'large'
|
||||
|
||||
interface ButtonProps extends ButtonHTMLAttributes<HTMLButtonElement> {
|
||||
variant?: ButtonVariant
|
||||
size?: ButtonSize
|
||||
isLoading?: boolean
|
||||
leftIcon?: React.ReactNode
|
||||
rightIcon?: React.ReactNode
|
||||
fullWidth?: boolean
|
||||
iconOnly?: boolean
|
||||
}
|
||||
|
||||
/**
|
||||
* Button component with different variants, sizes and states
|
||||
*/
|
||||
const Button: FC<ButtonProps> = ({
|
||||
children,
|
||||
variant = 'primary',
|
||||
size = 'medium',
|
||||
isLoading = false,
|
||||
leftIcon,
|
||||
rightIcon,
|
||||
fullWidth = false,
|
||||
iconOnly = false,
|
||||
className = '',
|
||||
disabled,
|
||||
...props
|
||||
}) => {
|
||||
// Size class mapping
|
||||
const sizeClass = {
|
||||
small: 'btn-sm',
|
||||
medium: 'btn-md',
|
||||
large: 'btn-lg',
|
||||
}[size]
|
||||
|
||||
// Variant class mapping
|
||||
const variantClass = {
|
||||
primary: 'btn-primary',
|
||||
secondary: 'btn-secondary',
|
||||
danger: 'btn-danger',
|
||||
success: 'btn-success',
|
||||
warning: 'btn-warning',
|
||||
}[variant]
|
||||
|
||||
// Determine if this is an icon-only button
|
||||
const isIconOnly = iconOnly || (!children && (leftIcon || rightIcon))
|
||||
|
||||
return (
|
||||
<button
|
||||
className={`btn ${variantClass} ${sizeClass} ${fullWidth ? 'btn-full' : ''} ${
|
||||
isLoading ? 'btn-loading' : ''
|
||||
} ${isIconOnly ? 'btn-icon-only' : ''} ${className}`}
|
||||
disabled={disabled || isLoading}
|
||||
{...props}
|
||||
>
|
||||
{isLoading && (
|
||||
<span className="btn-spinner">
|
||||
<span className="spinner"></span>
|
||||
</span>
|
||||
)}
|
||||
|
||||
{leftIcon && !isLoading && <span className="btn-icon btn-icon-left">{leftIcon}</span>}
|
||||
{children && <span className="btn-text">{children}</span>}
|
||||
{rightIcon && !isLoading && <span className="btn-icon btn-icon-right">{rightIcon}</span>}
|
||||
</button>
|
||||
)
|
||||
}
|
||||
|
||||
export default Button
|
||||
@@ -0,0 +1,8 @@
|
||||
// Export all button components
|
||||
export { default as Button } from './Button'
|
||||
export { default as ActionButton } from './ActionButton'
|
||||
export { default as AnimatedCheckbox } from './AnimatedCheckbox'
|
||||
|
||||
// Export types
|
||||
export type { ButtonVariant, ButtonSize } from './Button'
|
||||
export type { ActionType } from './ActionButton'
|
||||
@@ -0,0 +1,97 @@
|
||||
import { useState, useRef, useEffect } from 'react'
|
||||
import { Icon, arrowUp } from '@/components/icons'
|
||||
|
||||
export interface DropdownOption<T = string> {
|
||||
value: T
|
||||
label: string
|
||||
}
|
||||
|
||||
interface DropdownProps<T = string> {
|
||||
label: string
|
||||
description?: string
|
||||
value: T
|
||||
options: DropdownOption<T>[]
|
||||
onChange: (value: T) => void
|
||||
disabled?: boolean
|
||||
className?: string
|
||||
}
|
||||
|
||||
/**
|
||||
* Dropdown component for selecting from a list of options
|
||||
*/
|
||||
const Dropdown = <T extends string | number | boolean>({
|
||||
label,
|
||||
description,
|
||||
value,
|
||||
options,
|
||||
onChange,
|
||||
disabled = false,
|
||||
className = '',
|
||||
}: DropdownProps<T>) => {
|
||||
const [isOpen, setIsOpen] = useState(false)
|
||||
const dropdownRef = useRef<HTMLDivElement>(null)
|
||||
|
||||
// Close dropdown when clicking outside
|
||||
useEffect(() => {
|
||||
const handleClickOutside = (event: MouseEvent) => {
|
||||
if (dropdownRef.current && !dropdownRef.current.contains(event.target as Node)) {
|
||||
setIsOpen(false)
|
||||
}
|
||||
}
|
||||
|
||||
if (isOpen) {
|
||||
document.addEventListener('mousedown', handleClickOutside)
|
||||
return () => document.removeEventListener('mousedown', handleClickOutside)
|
||||
}
|
||||
}, [isOpen])
|
||||
|
||||
const selectedOption = options.find((opt) => opt.value === value)
|
||||
|
||||
const handleSelect = (optionValue: T) => {
|
||||
onChange(optionValue)
|
||||
setIsOpen(false)
|
||||
}
|
||||
|
||||
return (
|
||||
<div className={`dropdown-container ${className}`}>
|
||||
<div className="dropdown-label-container">
|
||||
<label className="dropdown-label">{label}</label>
|
||||
{description && <p className="dropdown-description">{description}</p>}
|
||||
</div>
|
||||
|
||||
<div className={`dropdown ${disabled ? 'disabled' : ''}`} ref={dropdownRef}>
|
||||
<button
|
||||
type="button"
|
||||
className="dropdown-trigger"
|
||||
onClick={() => !disabled && setIsOpen(!isOpen)}
|
||||
disabled={disabled}
|
||||
>
|
||||
<span className="dropdown-value">{selectedOption?.label || 'Select...'}</span>
|
||||
<Icon
|
||||
name={arrowUp}
|
||||
variant="solid"
|
||||
size="sm"
|
||||
className={`dropdown-icon ${isOpen ? 'open' : ''}`}
|
||||
/>
|
||||
</button>
|
||||
|
||||
{isOpen && !disabled && (
|
||||
<div className="dropdown-menu">
|
||||
{options.map((option) => (
|
||||
<button
|
||||
key={String(option.value)}
|
||||
type="button"
|
||||
className={`dropdown-option ${option.value === value ? 'selected' : ''}`}
|
||||
onClick={() => handleSelect(option.value)}
|
||||
>
|
||||
{option.label}
|
||||
</button>
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
export default Dropdown
|
||||
@@ -0,0 +1,73 @@
|
||||
import { ReactNode } from 'react'
|
||||
|
||||
export type LoadingType = 'spinner' | 'dots' | 'progress'
|
||||
export type LoadingSize = 'small' | 'medium' | 'large'
|
||||
|
||||
interface LoadingIndicatorProps {
|
||||
size?: LoadingSize
|
||||
type?: LoadingType
|
||||
message?: string
|
||||
progress?: number
|
||||
className?: string
|
||||
}
|
||||
|
||||
/**
|
||||
* Versatile loading indicator component
|
||||
* Supports multiple visual styles and sizes
|
||||
*/
|
||||
const LoadingIndicator = ({
|
||||
size = 'medium',
|
||||
type = 'spinner',
|
||||
message,
|
||||
progress = 0,
|
||||
className = '',
|
||||
}: LoadingIndicatorProps) => {
|
||||
// Size class mapping
|
||||
const sizeClass = {
|
||||
small: 'loading-small',
|
||||
medium: 'loading-medium',
|
||||
large: 'loading-large',
|
||||
}[size]
|
||||
|
||||
// Render loading indicator based on type
|
||||
const renderLoadingIndicator = (): ReactNode => {
|
||||
switch (type) {
|
||||
case 'spinner':
|
||||
return <div className="loading-spinner"></div>
|
||||
|
||||
case 'dots':
|
||||
return (
|
||||
<div className="loading-dots">
|
||||
<div className="dot dot-1"></div>
|
||||
<div className="dot dot-2"></div>
|
||||
<div className="dot dot-3"></div>
|
||||
</div>
|
||||
)
|
||||
|
||||
case 'progress':
|
||||
return (
|
||||
<div className="loading-progress">
|
||||
<div className="progress-bar-container">
|
||||
<div
|
||||
className="progress-bar"
|
||||
style={{ width: `${Math.min(Math.max(progress, 0), 100)}%` }}
|
||||
></div>
|
||||
</div>
|
||||
{progress > 0 && <div className="progress-percentage">{Math.round(progress)}%</div>}
|
||||
</div>
|
||||
)
|
||||
|
||||
default:
|
||||
return <div className="loading-spinner"></div>
|
||||
}
|
||||
}
|
||||
|
||||
return (
|
||||
<div className={`loading-indicator ${sizeClass} ${className}`}>
|
||||
{renderLoadingIndicator()}
|
||||
{message && <p className="loading-message">{message}</p>}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
export default LoadingIndicator
|
||||
@@ -0,0 +1,22 @@
|
||||
interface ProgressBarProps {
|
||||
progress: number
|
||||
}
|
||||
|
||||
/**
|
||||
* Simple progress bar component
|
||||
*/
|
||||
const ProgressBar = ({ progress }: ProgressBarProps) => {
|
||||
return (
|
||||
<div className="progress-container">
|
||||
<div className="progress-bar">
|
||||
<div
|
||||
className="progress-fill"
|
||||
style={{ width: `${Math.min(progress, 100)}%` }}
|
||||
/>
|
||||
</div>
|
||||
<span className="progress-text">{Math.round(progress)}%</span>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
export default ProgressBar
|
||||
@@ -0,0 +1,6 @@
|
||||
export { default as LoadingIndicator } from './LoadingIndicator'
|
||||
export { default as ProgressBar } from './ProgressBar'
|
||||
export { default as Dropdown } from './Dropdown'
|
||||
|
||||
export type { LoadingSize, LoadingType } from './LoadingIndicator'
|
||||
export type { DropdownOption } from './Dropdown'
|
||||
@@ -0,0 +1,93 @@
|
||||
import { useState, useEffect } from 'react'
|
||||
import Dialog from './Dialog'
|
||||
import DialogHeader from './DialogHeader'
|
||||
import DialogBody from './DialogBody'
|
||||
import DialogFooter from './DialogFooter'
|
||||
import DialogActions from './DialogActions'
|
||||
import { Button } from '@/components/buttons'
|
||||
import { DlcInfo } from '@/types'
|
||||
|
||||
export interface AddDlcDialogProps {
|
||||
visible: boolean
|
||||
onClose: () => void
|
||||
onAdd: (dlc: DlcInfo) => void
|
||||
existingIds: Set<string>
|
||||
}
|
||||
|
||||
/**
|
||||
* Add DLC Manually dialog
|
||||
* Allows users to manually enter a DLC ID and name when it is
|
||||
* missing from the Steam API and cannot be fetched automatically
|
||||
*/
|
||||
const AddDlcDialog = ({ visible, onClose, onAdd, existingIds }: AddDlcDialogProps) => {
|
||||
const [id, setId] = useState('')
|
||||
const [name, setName] = useState('')
|
||||
const [error, setError] = useState('')
|
||||
|
||||
// Reset form state when dialog closes
|
||||
useEffect(() => {
|
||||
if (!visible) {
|
||||
setId('')
|
||||
setName('')
|
||||
setError('')
|
||||
}
|
||||
}, [visible])
|
||||
|
||||
// Validate inputs and add the DLC to the list
|
||||
const handleSubmit = () => {
|
||||
const trimmedId = id.trim()
|
||||
const trimmedName = name.trim()
|
||||
|
||||
if (!trimmedId) return setError('DLC ID is required.')
|
||||
if (!/^\d+$/.test(trimmedId)) return setError('DLC ID must be a number.')
|
||||
if (existingIds.has(trimmedId)) return setError('A DLC with this ID already exists.')
|
||||
if (!trimmedName) return setError('DLC name is required.')
|
||||
|
||||
onAdd({ appid: trimmedId, name: trimmedName, enabled: true })
|
||||
onClose()
|
||||
}
|
||||
|
||||
return (
|
||||
<Dialog visible={visible} onClose={onClose} size="small">
|
||||
<DialogHeader onClose={onClose}>
|
||||
<h3>Add DLC Manually</h3>
|
||||
</DialogHeader>
|
||||
<DialogBody>
|
||||
<div className="add-dlc-form">
|
||||
<div className="add-dlc-field">
|
||||
<label className="add-dlc-label">DLC ID</label>
|
||||
<input
|
||||
type="text"
|
||||
className="add-dlc-input"
|
||||
placeholder="e.g. 1234560"
|
||||
value={id}
|
||||
onChange={(e) => { setId(e.target.value); setError('') }}
|
||||
onKeyDown={(e) => e.key === 'Enter' && handleSubmit()}
|
||||
autoFocus
|
||||
/>
|
||||
</div>
|
||||
<div className="add-dlc-field">
|
||||
<label className="add-dlc-label">DLC Name</label>
|
||||
<input
|
||||
type="text"
|
||||
className="add-dlc-input"
|
||||
placeholder="e.g. Expansion - My DLC"
|
||||
value={name}
|
||||
onChange={(e) => { setName(e.target.value); setError('') }}
|
||||
onKeyDown={(e) => e.key === 'Enter' && handleSubmit()}
|
||||
/>
|
||||
</div>
|
||||
{error && <p className="add-dlc-error">{error}</p>}
|
||||
</div>
|
||||
</DialogBody>
|
||||
<DialogFooter>
|
||||
<DialogActions>
|
||||
<Button variant="secondary" onClick={onClose}>Cancel</Button>
|
||||
<Button variant="primary" onClick={handleSubmit}>Add DLC</Button>
|
||||
</DialogActions>
|
||||
</DialogFooter>
|
||||
</Dialog>
|
||||
)
|
||||
}
|
||||
|
||||
export default AddDlcDialog
|
||||
@@ -0,0 +1,106 @@
|
||||
import React from 'react'
|
||||
import {
|
||||
Dialog,
|
||||
DialogHeader,
|
||||
DialogBody,
|
||||
DialogFooter,
|
||||
DialogActions,
|
||||
} from '@/components/dialogs'
|
||||
import { Button } from '@/components/buttons'
|
||||
import { Icon, warning, info } from '@/components/icons'
|
||||
|
||||
export interface Conflict {
|
||||
gameId: string
|
||||
gameTitle: string
|
||||
type: 'cream-to-proton' | 'smoke-to-native'
|
||||
}
|
||||
|
||||
export interface ConflictDialogProps {
|
||||
visible: boolean
|
||||
conflicts: Conflict[]
|
||||
onResolve: (gameId: string, conflictType: 'cream-to-proton' | 'smoke-to-native') => void
|
||||
onClose: () => void
|
||||
}
|
||||
|
||||
/**
|
||||
* Conflict Dialog component
|
||||
* Shows all conflicts at once with individual resolve buttons
|
||||
*/
|
||||
const ConflictDialog: React.FC<ConflictDialogProps> = ({
|
||||
visible,
|
||||
conflicts,
|
||||
onResolve,
|
||||
onClose,
|
||||
}) => {
|
||||
// Check if any CreamLinux conflicts exist
|
||||
const hasCreamConflicts = conflicts.some((c) => c.type === 'cream-to-proton')
|
||||
|
||||
const getConflictDescription = (type: 'cream-to-proton' | 'smoke-to-native') => {
|
||||
if (type === 'cream-to-proton') {
|
||||
return 'Will remove existing unlocker files and restore the game to a clean state.'
|
||||
} else {
|
||||
return 'Will remove existing unlocker files and restore the game to a clean state.'
|
||||
}
|
||||
}
|
||||
|
||||
return (
|
||||
<Dialog visible={visible} size="large" preventBackdropClose={true}>
|
||||
<DialogHeader hideCloseButton={true}>
|
||||
<div className="conflict-dialog-header">
|
||||
<Icon name={warning} variant="solid" size="lg" />
|
||||
<h3>Unlocker conflicts detected</h3>
|
||||
</div>
|
||||
</DialogHeader>
|
||||
|
||||
<DialogBody>
|
||||
<div className="conflict-dialog-body">
|
||||
<p className="conflict-intro">
|
||||
Some games have conflicting unlocker states that need attention.
|
||||
</p>
|
||||
|
||||
<div className="conflict-list">
|
||||
{conflicts.map((conflict) => (
|
||||
<div key={conflict.gameId} className="conflict-item">
|
||||
<div className="conflict-info">
|
||||
<div className="conflict-icon">
|
||||
<Icon name={warning} variant="solid" size="md" />
|
||||
</div>
|
||||
<div className="conflict-details">
|
||||
<h4>{conflict.gameTitle}</h4>
|
||||
<p>{getConflictDescription(conflict.type)}</p>
|
||||
</div>
|
||||
</div>
|
||||
<Button
|
||||
variant="primary"
|
||||
onClick={() => onResolve(conflict.gameId, conflict.type)}
|
||||
className="conflict-resolve-btn"
|
||||
>
|
||||
Resolve
|
||||
</Button>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
</DialogBody>
|
||||
|
||||
<DialogFooter>
|
||||
{hasCreamConflicts && (
|
||||
<div className="conflict-reminder">
|
||||
<Icon name={info} variant="solid" size="md" />
|
||||
<span>
|
||||
Remember to remove <code>sh ./cream.sh %command%</code> from Steam launch options
|
||||
after resolving CreamLinux conflicts.
|
||||
</span>
|
||||
</div>
|
||||
)}
|
||||
<DialogActions>
|
||||
<Button variant="secondary" onClick={onClose}>
|
||||
Close
|
||||
</Button>
|
||||
</DialogActions>
|
||||
</DialogFooter>
|
||||
</Dialog>
|
||||
)
|
||||
}
|
||||
|
||||
export default ConflictDialog
|
||||
@@ -0,0 +1,77 @@
|
||||
import { ReactNode, useEffect, useState } from 'react'
|
||||
|
||||
export interface DialogProps {
|
||||
visible: boolean
|
||||
onClose?: () => void
|
||||
className?: string
|
||||
preventBackdropClose?: boolean
|
||||
children: ReactNode
|
||||
size?: 'small' | 'medium' | 'large'
|
||||
showAnimationOnUnmount?: boolean
|
||||
}
|
||||
|
||||
/**
|
||||
* Base Dialog component that serves as a container for dialog content
|
||||
* Used with DialogHeader, DialogBody, and DialogFooter components
|
||||
*/
|
||||
const Dialog = ({
|
||||
visible,
|
||||
onClose,
|
||||
className = '',
|
||||
preventBackdropClose = false,
|
||||
children,
|
||||
size = 'medium',
|
||||
showAnimationOnUnmount = true,
|
||||
}: DialogProps) => {
|
||||
const [showContent, setShowContent] = useState(false)
|
||||
const [shouldRender, setShouldRender] = useState(visible)
|
||||
|
||||
// Handle visibility changes with animations
|
||||
useEffect(() => {
|
||||
if (visible) {
|
||||
setShouldRender(true)
|
||||
// Small delay to trigger entrance animation after component is mounted
|
||||
const timer = setTimeout(() => {
|
||||
setShowContent(true)
|
||||
}, 50)
|
||||
return () => clearTimeout(timer)
|
||||
} else if (showAnimationOnUnmount) {
|
||||
// First hide content with animation
|
||||
setShowContent(false)
|
||||
// Then unmount after animation completes
|
||||
const timer = setTimeout(() => {
|
||||
setShouldRender(false)
|
||||
}, 300) // Match this with your CSS transition duration
|
||||
return () => clearTimeout(timer)
|
||||
} else {
|
||||
// Immediately unmount without animation
|
||||
setShowContent(false)
|
||||
setShouldRender(false)
|
||||
}
|
||||
}, [visible, showAnimationOnUnmount])
|
||||
|
||||
const handleBackdropClick = (e: React.MouseEvent<HTMLDivElement>) => {
|
||||
if (e.target === e.currentTarget && !preventBackdropClose && onClose) {
|
||||
onClose()
|
||||
}
|
||||
}
|
||||
|
||||
// Don't render anything if dialog shouldn't be shown
|
||||
if (!shouldRender) return null
|
||||
|
||||
const sizeClass = {
|
||||
small: 'dialog-small',
|
||||
medium: 'dialog-medium',
|
||||
large: 'dialog-large',
|
||||
}[size]
|
||||
|
||||
return (
|
||||
<div className={`dialog-overlay ${showContent ? 'visible' : ''}`} onClick={handleBackdropClick}>
|
||||
<div className={`dialog ${sizeClass} ${className} ${showContent ? 'dialog-visible' : ''}`}>
|
||||
{children}
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
export default Dialog
|
||||
@@ -0,0 +1,23 @@
|
||||
import { ReactNode } from 'react'
|
||||
|
||||
export interface DialogActionsProps {
|
||||
children: ReactNode
|
||||
className?: string
|
||||
align?: 'start' | 'center' | 'end'
|
||||
}
|
||||
|
||||
/**
|
||||
* Actions container for dialog footers
|
||||
* Provides consistent spacing and alignment for action buttons
|
||||
*/
|
||||
const DialogActions = ({ children, className = '', align = 'end' }: DialogActionsProps) => {
|
||||
const alignClass = {
|
||||
start: 'justify-start',
|
||||
center: 'justify-center',
|
||||
end: 'justify-end',
|
||||
}[align]
|
||||
|
||||
return <div className={`dialog-actions ${alignClass} ${className}`}>{children}</div>
|
||||
}
|
||||
|
||||
export default DialogActions
|
||||
@@ -0,0 +1,16 @@
|
||||
import { ReactNode } from 'react'
|
||||
|
||||
export interface DialogBodyProps {
|
||||
children: ReactNode
|
||||
className?: string
|
||||
}
|
||||
|
||||
/**
|
||||
* Body component for dialogs
|
||||
* Contains the main content with scrolling capability
|
||||
*/
|
||||
const DialogBody = ({ children, className = '' }: DialogBodyProps) => {
|
||||
return <div className={`dialog-body ${className}`}>{children}</div>
|
||||
}
|
||||
|
||||
export default DialogBody
|
||||
@@ -0,0 +1,16 @@
|
||||
import { ReactNode } from 'react'
|
||||
|
||||
export interface DialogFooterProps {
|
||||
children: ReactNode
|
||||
className?: string
|
||||
}
|
||||
|
||||
/**
|
||||
* Footer component for dialogs
|
||||
* Contains action buttons and optional status information
|
||||
*/
|
||||
const DialogFooter = ({ children, className = '' }: DialogFooterProps) => {
|
||||
return <div className={`dialog-footer ${className}`}>{children}</div>
|
||||
}
|
||||
|
||||
export default DialogFooter
|
||||
@@ -0,0 +1,27 @@
|
||||
import { ReactNode } from 'react'
|
||||
|
||||
export interface DialogHeaderProps {
|
||||
children: ReactNode
|
||||
className?: string
|
||||
onClose?: () => void
|
||||
hideCloseButton?: boolean;
|
||||
}
|
||||
|
||||
/**
|
||||
* Header component for dialogs
|
||||
* Contains the title and optional close button
|
||||
*/
|
||||
const DialogHeader = ({ children, className = '', onClose, hideCloseButton = false }: DialogHeaderProps) => {
|
||||
return (
|
||||
<div className={`dialog-header ${className}`}>
|
||||
{children}
|
||||
{onClose && !hideCloseButton && (
|
||||
<button className="dialog-close-button" onClick={onClose} aria-label="Close dialog">
|
||||
×
|
||||
</button>
|
||||
)}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
export default DialogHeader
|
||||
@@ -0,0 +1,69 @@
|
||||
import {
|
||||
Dialog,
|
||||
DialogHeader,
|
||||
DialogBody,
|
||||
DialogFooter,
|
||||
DialogActions,
|
||||
} from '@/components/dialogs'
|
||||
import { Button, AnimatedCheckbox } from '@/components/buttons'
|
||||
import { useState } from 'react'
|
||||
|
||||
export interface DisclaimerDialogProps {
|
||||
visible: boolean
|
||||
onClose: (dontShowAgain: boolean) => void
|
||||
}
|
||||
|
||||
/**
|
||||
* Disclaimer dialog that appears on app startup
|
||||
* Informs users that CreamLinux manages DLC IDs, not actual DLC files
|
||||
*/
|
||||
const DisclaimerDialog = ({ visible, onClose }: DisclaimerDialogProps) => {
|
||||
const [dontShowAgain, setDontShowAgain] = useState(false)
|
||||
|
||||
const handleOkClick = () => {
|
||||
onClose(dontShowAgain)
|
||||
}
|
||||
|
||||
return (
|
||||
<Dialog visible={visible} onClose={() => onClose(false)} size="medium" preventBackdropClose>
|
||||
<DialogHeader hideCloseButton={true}>
|
||||
<div className="disclaimer-header">
|
||||
<h3>Important Notice</h3>
|
||||
</div>
|
||||
</DialogHeader>
|
||||
|
||||
<DialogBody>
|
||||
<div className="disclaimer-content">
|
||||
<p>
|
||||
<strong>CreamLinux Installer</strong> does not install any DLC content files.
|
||||
</p>
|
||||
<p>
|
||||
This application manages the <strong>DLC IDs</strong> associated with DLCs you want to
|
||||
use. You must obtain the actual DLC files separately.
|
||||
</p>
|
||||
<p>
|
||||
This tool only configures which DLC IDs are recognized by the game unlockers
|
||||
(CreamLinux and SmokeAPI).
|
||||
</p>
|
||||
</div>
|
||||
</DialogBody>
|
||||
|
||||
<DialogFooter>
|
||||
<DialogActions>
|
||||
<div className="disclaimer-footer">
|
||||
<AnimatedCheckbox
|
||||
checked={dontShowAgain}
|
||||
onChange={() => setDontShowAgain(!dontShowAgain)}
|
||||
label="Don't show this disclaimer again"
|
||||
/>
|
||||
<Button variant="primary" onClick={handleOkClick}>
|
||||
OK
|
||||
</Button>
|
||||
</div>
|
||||
</DialogActions>
|
||||
</DialogFooter>
|
||||
</Dialog>
|
||||
)
|
||||
}
|
||||
|
||||
export default DisclaimerDialog
|
||||
@@ -0,0 +1,298 @@
|
||||
import React, { useState, useEffect, useCallback } from 'react'
|
||||
import Dialog from './Dialog'
|
||||
import DialogHeader from './DialogHeader'
|
||||
import DialogBody from './DialogBody'
|
||||
import DialogFooter from './DialogFooter'
|
||||
import DialogActions from './DialogActions'
|
||||
import AddDlcDialog from './AddDlcDialog'
|
||||
import { Button, AnimatedCheckbox } from '@/components/buttons'
|
||||
import { DlcInfo } from '@/types'
|
||||
import { Icon, check, info } from '@/components/icons'
|
||||
|
||||
export interface DlcSelectionDialogProps {
|
||||
visible: boolean
|
||||
gameTitle: string
|
||||
gameId: string
|
||||
dlcs: DlcInfo[]
|
||||
onClose: () => void
|
||||
onConfirm: (selectedDlcs: DlcInfo[]) => void
|
||||
onUpdate?: (gameId: string) => void
|
||||
isLoading: boolean
|
||||
isEditMode?: boolean
|
||||
isUpdating?: boolean
|
||||
updateAttempted?: boolean
|
||||
loadingProgress?: number
|
||||
estimatedTimeLeft?: string
|
||||
newDlcsCount?: number
|
||||
}
|
||||
|
||||
/**
|
||||
* DLC Selection Dialog component
|
||||
* Allows users to select which DLCs they want to enable
|
||||
* Works for both initial installation and editing existing configurations
|
||||
*/
|
||||
const DlcSelectionDialog = ({
|
||||
visible,
|
||||
gameTitle,
|
||||
gameId,
|
||||
dlcs,
|
||||
onClose,
|
||||
onConfirm,
|
||||
onUpdate,
|
||||
isLoading,
|
||||
isEditMode = false,
|
||||
isUpdating = false,
|
||||
updateAttempted = false,
|
||||
loadingProgress = 0,
|
||||
estimatedTimeLeft = '',
|
||||
newDlcsCount = 0,
|
||||
}: DlcSelectionDialogProps) => {
|
||||
// State for DLC management
|
||||
const [selectedDlcs, setSelectedDlcs] = useState<DlcInfo[]>([])
|
||||
const [searchQuery, setSearchQuery] = useState('')
|
||||
const [selectAll, setSelectAll] = useState(true)
|
||||
const [initialized, setInitialized] = useState(false)
|
||||
const [showAddDlc, setShowAddDlc] = useState(false)
|
||||
|
||||
// Reset dialog state when it opens or closes
|
||||
useEffect(() => {
|
||||
if (!visible) {
|
||||
setInitialized(false)
|
||||
setSelectedDlcs([])
|
||||
setSearchQuery('')
|
||||
}
|
||||
}, [visible])
|
||||
|
||||
// Initialize selected DLCs when DLC list changes
|
||||
useEffect(() => {
|
||||
if (dlcs.length > 0) {
|
||||
if (!initialized) {
|
||||
// Create a new array to ensure we don't share references
|
||||
setSelectedDlcs([...dlcs])
|
||||
|
||||
// Determine initial selectAll state based on if all DLCs are enabled
|
||||
const allSelected = dlcs.every((dlc) => dlc.enabled)
|
||||
setSelectAll(allSelected)
|
||||
|
||||
// Mark as initialized to avoid resetting selections on subsequent updates
|
||||
setInitialized(true)
|
||||
} else {
|
||||
// Find new DLCs that aren't in our current selection
|
||||
const currentAppIds = new Set(selectedDlcs.map((dlc) => dlc.appid))
|
||||
const newDlcs = dlcs.filter((dlc) => !currentAppIds.has(dlc.appid))
|
||||
|
||||
// If we found new DLCs, add them to our selection
|
||||
if (newDlcs.length > 0) {
|
||||
setSelectedDlcs((prev) => [...prev, ...newDlcs])
|
||||
}
|
||||
}
|
||||
}
|
||||
}, [dlcs, selectedDlcs, initialized])
|
||||
|
||||
// Memoize filtered DLCs to avoid unnecessary recalculations
|
||||
const filteredDlcs = React.useMemo(() => {
|
||||
return searchQuery.trim() === ''
|
||||
? selectedDlcs
|
||||
: selectedDlcs.filter(
|
||||
(dlc) =>
|
||||
dlc.name.toLowerCase().includes(searchQuery.toLowerCase()) ||
|
||||
dlc.appid.includes(searchQuery)
|
||||
)
|
||||
}, [selectedDlcs, searchQuery])
|
||||
|
||||
// Update DLC selection status
|
||||
const handleToggleDlc = useCallback((appid: string) => {
|
||||
setSelectedDlcs((prev) =>
|
||||
prev.map((dlc) => (dlc.appid === appid ? { ...dlc, enabled: !dlc.enabled } : dlc))
|
||||
)
|
||||
}, [])
|
||||
|
||||
// Update selectAll state when individual DLC selections change
|
||||
useEffect(() => {
|
||||
if (selectedDlcs.length > 0) {
|
||||
const allSelected = selectedDlcs.every((dlc) => dlc.enabled)
|
||||
setSelectAll(allSelected)
|
||||
}
|
||||
}, [selectedDlcs])
|
||||
|
||||
// Toggle all DLCs at once
|
||||
const handleToggleSelectAll = useCallback(() => {
|
||||
const newSelectAllState = !selectAll
|
||||
setSelectAll(newSelectAllState)
|
||||
|
||||
setSelectedDlcs((prev) =>
|
||||
prev.map((dlc) => ({
|
||||
...dlc,
|
||||
enabled: newSelectAllState,
|
||||
}))
|
||||
)
|
||||
}, [selectAll])
|
||||
|
||||
// Add a manually-entered DLC to the list
|
||||
const handleAddDlc = useCallback((dlc: DlcInfo) => {
|
||||
setSelectedDlcs((prev) => [...prev, dlc])
|
||||
}, [])
|
||||
|
||||
// Submit selected DLCs to parent component
|
||||
const handleConfirm = useCallback(() => {
|
||||
// Create a deep copy to prevent reference issues
|
||||
const dlcsCopy = JSON.parse(JSON.stringify(selectedDlcs))
|
||||
onConfirm(dlcsCopy)
|
||||
}, [onConfirm, selectedDlcs])
|
||||
|
||||
// Count selected DLCs
|
||||
const selectedCount = selectedDlcs.filter((dlc) => dlc.enabled).length
|
||||
|
||||
// Format dialog title and messages based on mode
|
||||
const dialogTitle = isEditMode ? 'Edit DLCs' : 'Select DLCs to Enable'
|
||||
const actionButtonText = isEditMode ? 'Save Changes' : 'Install with Selected DLCs'
|
||||
|
||||
// Format loading message to show total number of DLCs found
|
||||
const getLoadingInfoText = () => {
|
||||
if (isLoading && loadingProgress < 100) {
|
||||
return ` (Loading more DLCs...)`
|
||||
} else if (dlcs.length > 0) {
|
||||
return ` (Total DLCs: ${dlcs.length})`
|
||||
}
|
||||
return ''
|
||||
}
|
||||
|
||||
return (
|
||||
<>
|
||||
<Dialog visible={visible} onClose={onClose} size="large" preventBackdropClose={isLoading}>
|
||||
<DialogHeader onClose={onClose} hideCloseButton={true}>
|
||||
<h3>{dialogTitle}</h3>
|
||||
<div className="dlc-game-info">
|
||||
<span className="game-title">{gameTitle}</span>
|
||||
<span className="dlc-count">
|
||||
{selectedCount} of {selectedDlcs.length} DLCs selected
|
||||
{getLoadingInfoText()}
|
||||
</span>
|
||||
</div>
|
||||
</DialogHeader>
|
||||
|
||||
<div className="dlc-dialog-search">
|
||||
<input
|
||||
type="text"
|
||||
placeholder="Search DLCs..."
|
||||
value={searchQuery}
|
||||
onChange={(e) => setSearchQuery(e.target.value)}
|
||||
className="dlc-search-input"
|
||||
/>
|
||||
<div className="select-all-container">
|
||||
<AnimatedCheckbox
|
||||
checked={selectAll}
|
||||
onChange={handleToggleSelectAll}
|
||||
label="Select All"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{(isLoading || isUpdating) && loadingProgress > 0 && (
|
||||
<div className="dlc-loading-progress">
|
||||
<div className="progress-bar-container">
|
||||
<div className="progress-bar" style={{ width: `${loadingProgress}%` }} />
|
||||
</div>
|
||||
<div className="loading-details">
|
||||
<span>{isUpdating ? 'Updating DLC list' : 'Loading DLCs'}: {loadingProgress}%</span>
|
||||
{estimatedTimeLeft && (
|
||||
<span className="time-left">Est. time left: {estimatedTimeLeft}</span>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
||||
<DialogBody className="dlc-list-container">
|
||||
{selectedDlcs.length > 0 ? (
|
||||
<ul className="dlc-list">
|
||||
{filteredDlcs.map((dlc) => (
|
||||
<li key={dlc.appid} className="dlc-item">
|
||||
<AnimatedCheckbox
|
||||
checked={dlc.enabled}
|
||||
onChange={() => handleToggleDlc(dlc.appid)}
|
||||
label={dlc.name}
|
||||
sublabel={`ID: ${dlc.appid}`}
|
||||
/>
|
||||
</li>
|
||||
))}
|
||||
{isLoading && (
|
||||
<li className="dlc-item dlc-item-loading">
|
||||
<div className="loading-pulse"></div>
|
||||
</li>
|
||||
)}
|
||||
</ul>
|
||||
) : (
|
||||
<div className="dlc-loading">
|
||||
<div className="loading-spinner"></div>
|
||||
<p>Loading DLC information...</p>
|
||||
</div>
|
||||
)}
|
||||
</DialogBody>
|
||||
|
||||
<DialogFooter>
|
||||
{/* Show update results */}
|
||||
{!isUpdating && !isLoading && isEditMode && updateAttempted && (
|
||||
<>
|
||||
{newDlcsCount > 0 && (
|
||||
<div className="dlc-update-results dlc-update-success">
|
||||
<span className="update-message">
|
||||
<Icon name={check} size="md" variant="solid" className="dlc-update-icon-success"/> Found {newDlcsCount} new DLC{newDlcsCount > 1 ? 's' : ''}!
|
||||
</span>
|
||||
</div>
|
||||
)}
|
||||
{newDlcsCount === 0 && (
|
||||
<div className="dlc-update-results dlc-update-info">
|
||||
<span className="update-message">
|
||||
<Icon name={info} size="md" variant="solid" className="dlc-update-icon-info"/> No new DLCs found. Your list is up to date!
|
||||
</span>
|
||||
</div>
|
||||
)}
|
||||
</>
|
||||
)}
|
||||
|
||||
<DialogActions>
|
||||
<Button
|
||||
variant="secondary"
|
||||
onClick={onClose}
|
||||
disabled={(isLoading || isUpdating) && loadingProgress < 10}
|
||||
>
|
||||
Cancel
|
||||
</Button>
|
||||
|
||||
<Button
|
||||
variant="secondary"
|
||||
onClick={() => setShowAddDlc(true)}
|
||||
disabled={isLoading || isUpdating}
|
||||
>
|
||||
Add DLC Manually
|
||||
</Button>
|
||||
|
||||
{/* Update button - only show in edit mode */}
|
||||
{isEditMode && onUpdate && (
|
||||
<Button
|
||||
variant="warning"
|
||||
onClick={() => onUpdate(gameId)}
|
||||
disabled={isLoading || isUpdating}
|
||||
>
|
||||
{isUpdating ? 'Updating...' : 'Update DLC List'}
|
||||
</Button>
|
||||
)}
|
||||
|
||||
<Button variant="primary" onClick={handleConfirm} disabled={isLoading || isUpdating}>
|
||||
{actionButtonText}
|
||||
</Button>
|
||||
</DialogActions>
|
||||
</DialogFooter>
|
||||
</Dialog>
|
||||
|
||||
<AddDlcDialog
|
||||
visible={showAddDlc}
|
||||
onClose={() => setShowAddDlc(false)}
|
||||
onAdd={handleAddDlc}
|
||||
existingIds={new Set(selectedDlcs.map((d) => d.appid))}
|
||||
/>
|
||||
</>
|
||||
)
|
||||
}
|
||||
|
||||
export default DlcSelectionDialog
|
||||
@@ -0,0 +1,173 @@
|
||||
import { useState } from 'react'
|
||||
import Dialog from './Dialog'
|
||||
import DialogHeader from './DialogHeader'
|
||||
import DialogBody from './DialogBody'
|
||||
import DialogFooter from './DialogFooter'
|
||||
import DialogActions from './DialogActions'
|
||||
import { Button } from '@/components/buttons'
|
||||
|
||||
export interface InstallationInstructions {
|
||||
type: string
|
||||
command: string
|
||||
game_title: string
|
||||
dlc_count?: number
|
||||
}
|
||||
|
||||
export interface ProgressDialogProps {
|
||||
visible: boolean
|
||||
title: string
|
||||
message: string
|
||||
progress: number
|
||||
showInstructions?: boolean
|
||||
instructions?: InstallationInstructions
|
||||
onClose?: () => void
|
||||
}
|
||||
|
||||
/**
|
||||
* ProgressDialog component
|
||||
* Shows installation progress with a progress bar and optional instructions
|
||||
*/
|
||||
const ProgressDialog = ({
|
||||
visible,
|
||||
title,
|
||||
message,
|
||||
progress,
|
||||
showInstructions = false,
|
||||
instructions,
|
||||
onClose,
|
||||
}: ProgressDialogProps) => {
|
||||
const [copySuccess, setCopySuccess] = useState(false)
|
||||
|
||||
const handleCopyCommand = () => {
|
||||
if (instructions?.command) {
|
||||
navigator.clipboard.writeText(instructions.command)
|
||||
setCopySuccess(true)
|
||||
|
||||
// Reset the success message after 2 seconds
|
||||
setTimeout(() => {
|
||||
setCopySuccess(false)
|
||||
}, 2000)
|
||||
}
|
||||
}
|
||||
|
||||
// Determine if we should show the copy button (for CreamLinux but not SmokeAPI)
|
||||
const showCopyButton =
|
||||
instructions?.type === 'cream_install' || instructions?.type === 'cream_uninstall'
|
||||
|
||||
// Format instruction message based on type
|
||||
const getInstructionText = () => {
|
||||
if (!instructions) return null
|
||||
|
||||
switch (instructions.type) {
|
||||
case 'cream_install':
|
||||
return (
|
||||
<>
|
||||
<p className="instruction-text">
|
||||
In Steam, set the following launch options for{' '}
|
||||
<strong>{instructions.game_title}</strong>:
|
||||
</p>
|
||||
{instructions.dlc_count !== undefined && (
|
||||
<div className="dlc-count">
|
||||
<strong>{instructions.dlc_count}</strong> DLCs have been enabled!
|
||||
</div>
|
||||
)}
|
||||
</>
|
||||
)
|
||||
case 'cream_uninstall':
|
||||
return (
|
||||
<p className="instruction-text">
|
||||
For <strong>{instructions.game_title}</strong>, open Steam properties and remove the
|
||||
following launch option:
|
||||
</p>
|
||||
)
|
||||
case 'smoke_install':
|
||||
return (
|
||||
<>
|
||||
<p className="instruction-text">
|
||||
SmokeAPI has been installed for <strong>{instructions.game_title}</strong>
|
||||
</p>
|
||||
{instructions.dlc_count !== undefined && (
|
||||
<div className="dlc-count">
|
||||
<strong>{instructions.dlc_count}</strong> Steam API files have been patched.
|
||||
</div>
|
||||
)}
|
||||
</>
|
||||
)
|
||||
case 'smoke_uninstall':
|
||||
return (
|
||||
<p className="instruction-text">
|
||||
SmokeAPI has been uninstalled from <strong>{instructions.game_title}</strong>
|
||||
</p>
|
||||
)
|
||||
default:
|
||||
return (
|
||||
<p className="instruction-text">
|
||||
Done processing <strong>{instructions.game_title}</strong>
|
||||
</p>
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
// Determine the CSS class for the command box based on instruction type
|
||||
const getCommandBoxClass = () => {
|
||||
return instructions?.type.includes('smoke') ? 'command-box command-box-smoke' : 'command-box'
|
||||
}
|
||||
|
||||
// Determine if close button should be enabled
|
||||
const isCloseButtonEnabled = showInstructions || progress >= 100
|
||||
|
||||
return (
|
||||
<Dialog
|
||||
visible={visible}
|
||||
onClose={isCloseButtonEnabled ? onClose : undefined}
|
||||
size="medium"
|
||||
preventBackdropClose={!isCloseButtonEnabled}
|
||||
>
|
||||
<DialogHeader onClose={onClose} hideCloseButton={true}>
|
||||
<h3>{title}</h3>
|
||||
</DialogHeader>
|
||||
|
||||
<DialogBody>
|
||||
<p>{message}</p>
|
||||
|
||||
<div className="progress-bar-container">
|
||||
<div className="progress-bar" style={{ width: `${progress}%` }} />
|
||||
</div>
|
||||
<div className="progress-percentage">{Math.round(progress)}%</div>
|
||||
|
||||
{showInstructions && instructions && (
|
||||
<div className="instruction-container">
|
||||
<h4>
|
||||
{instructions.type.includes('uninstall')
|
||||
? 'Uninstallation Instructions'
|
||||
: 'Installation Instructions'}
|
||||
</h4>
|
||||
{getInstructionText()}
|
||||
|
||||
<div className={getCommandBoxClass()}>
|
||||
<pre className="selectable-text">{instructions.command}</pre>
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
</DialogBody>
|
||||
|
||||
<DialogFooter>
|
||||
<DialogActions>
|
||||
{showInstructions && showCopyButton && (
|
||||
<Button variant="primary" onClick={handleCopyCommand}>
|
||||
{copySuccess ? 'Copied!' : 'Copy to Clipboard'}
|
||||
</Button>
|
||||
)}
|
||||
|
||||
{isCloseButtonEnabled && (
|
||||
<Button variant="secondary" onClick={onClose} disabled={!isCloseButtonEnabled}>
|
||||
Close
|
||||
</Button>
|
||||
)}
|
||||
</DialogActions>
|
||||
</DialogFooter>
|
||||
</Dialog>
|
||||
)
|
||||
}
|
||||
|
||||
export default ProgressDialog
|
||||
@@ -0,0 +1,56 @@
|
||||
import React from 'react'
|
||||
import {
|
||||
Dialog,
|
||||
DialogHeader,
|
||||
DialogBody,
|
||||
DialogFooter,
|
||||
DialogActions,
|
||||
} from '@/components/dialogs'
|
||||
import { Button } from '@/components/buttons'
|
||||
import { Icon, info } from '@/components/icons'
|
||||
|
||||
export interface ReminderDialogProps {
|
||||
visible: boolean
|
||||
onClose: () => void
|
||||
}
|
||||
|
||||
/**
|
||||
* Reminder Dialog component
|
||||
* Reminds users to remove Steam launch options after removing CreamLinux
|
||||
*/
|
||||
const ReminderDialog: React.FC<ReminderDialogProps> = ({ visible, onClose }) => {
|
||||
return (
|
||||
<Dialog visible={visible} onClose={onClose} size="small">
|
||||
<DialogHeader onClose={onClose} hideCloseButton={true}>
|
||||
<div className="reminder-dialog-header">
|
||||
<Icon name={info} variant="solid" size="lg" />
|
||||
<h3>Reminder</h3>
|
||||
</div>
|
||||
</DialogHeader>
|
||||
|
||||
<DialogBody>
|
||||
<div className="reminder-dialog-body">
|
||||
<p>
|
||||
If you added a Steam launch option for CreamLinux, remember to remove it in Steam:
|
||||
</p>
|
||||
<ol className="reminder-steps">
|
||||
<li>Right-click the game in Steam</li>
|
||||
<li>Select "Properties"</li>
|
||||
<li>Go to "Launch Options"</li>
|
||||
<li>Remove the CreamLinux command</li>
|
||||
</ol>
|
||||
</div>
|
||||
</DialogBody>
|
||||
|
||||
<DialogFooter>
|
||||
<DialogActions>
|
||||
<Button variant="primary" onClick={onClose}>
|
||||
Got it
|
||||
</Button>
|
||||
</DialogActions>
|
||||
</DialogFooter>
|
||||
</Dialog>
|
||||
)
|
||||
}
|
||||
|
||||
export default ReminderDialog
|
||||
@@ -0,0 +1,113 @@
|
||||
import React, { useEffect, useState } from 'react'
|
||||
import { getVersion } from '@tauri-apps/api/app'
|
||||
import {
|
||||
Dialog,
|
||||
DialogHeader,
|
||||
DialogBody,
|
||||
DialogFooter,
|
||||
DialogActions,
|
||||
} from '@/components/dialogs'
|
||||
import { Button } from '@/components/buttons'
|
||||
import { Icon, settings } from '@/components/icons'
|
||||
|
||||
interface SettingsDialogProps {
|
||||
visible: boolean
|
||||
onClose: () => void
|
||||
}
|
||||
|
||||
/**
|
||||
* Settings Dialog component
|
||||
* Contains application settings and configuration options
|
||||
*/
|
||||
const SettingsDialog: React.FC<SettingsDialogProps> = ({ visible, onClose }) => {
|
||||
const [appVersion, setAppVersion] = useState<string>('Loading...')
|
||||
|
||||
useEffect(() => {
|
||||
// Fetch app version when component mounts
|
||||
const fetchVersion = async () => {
|
||||
try {
|
||||
const version = await getVersion()
|
||||
setAppVersion(version)
|
||||
} catch (error) {
|
||||
console.error('Failed to fetch app version:', error)
|
||||
setAppVersion('Unknown')
|
||||
}
|
||||
}
|
||||
|
||||
fetchVersion()
|
||||
}, [])
|
||||
|
||||
return (
|
||||
<Dialog visible={visible} onClose={onClose} size="medium">
|
||||
<DialogHeader onClose={onClose} hideCloseButton={true}>
|
||||
<div className="settings-header">
|
||||
{/*<Icon name={settings} variant="solid" size="md" />*/}
|
||||
<h3>Settings</h3>
|
||||
</div>
|
||||
</DialogHeader>
|
||||
|
||||
<DialogBody>
|
||||
<div className="settings-content">
|
||||
<div className="settings-section">
|
||||
<h4>General Settings</h4>
|
||||
<p className="settings-description">
|
||||
Configure your CreamLinux preferences and application behavior.
|
||||
</p>
|
||||
|
||||
<div className="settings-placeholder">
|
||||
<div className="placeholder-icon"> <Icon name={settings} variant="solid" size="xl" /> </div>
|
||||
<div className="placeholder-text">
|
||||
<h5>Settings Coming Soon</h5>
|
||||
<p>
|
||||
Working on adding customizable settings to improve your experience.
|
||||
Future options may include:
|
||||
</p>
|
||||
<ul>
|
||||
<li>Custom Steam library paths</li>
|
||||
<li>Automatic update settings</li>
|
||||
<li>Scan frequency options</li>
|
||||
<li>DLC catalog</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="settings-section">
|
||||
<h4>About CreamLinux</h4>
|
||||
<div className="app-info">
|
||||
<div className="info-row">
|
||||
<span className="info-label">Version:</span>
|
||||
<span className="info-value">{appVersion}</span>
|
||||
</div>
|
||||
<div className="info-row">
|
||||
<span className="info-label">Build:</span>
|
||||
<span className="info-value">Beta</span>
|
||||
</div>
|
||||
<div className="info-row">
|
||||
<span className="info-label">Repository:</span>
|
||||
<a
|
||||
href="https://github.com/Novattz/creamlinux-installer"
|
||||
target="_blank"
|
||||
rel="noopener noreferrer"
|
||||
className="info-link"
|
||||
>
|
||||
GitHub
|
||||
</a>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</DialogBody>
|
||||
|
||||
<DialogFooter>
|
||||
<DialogActions>
|
||||
<Button variant="secondary" onClick={onClose}>
|
||||
Close
|
||||
</Button>
|
||||
</DialogActions>
|
||||
</DialogFooter>
|
||||
</Dialog>
|
||||
)
|
||||
}
|
||||
|
||||
export default SettingsDialog
|
||||
@@ -0,0 +1,228 @@
|
||||
import { useState, useEffect, useCallback } from 'react'
|
||||
import { invoke } from '@tauri-apps/api/core'
|
||||
import {
|
||||
Dialog,
|
||||
DialogHeader,
|
||||
DialogBody,
|
||||
DialogFooter,
|
||||
DialogActions,
|
||||
} from '@/components/dialogs'
|
||||
import { Button, AnimatedCheckbox } from '@/components/buttons'
|
||||
import { Dropdown, DropdownOption } from '@/components/common'
|
||||
//import { Icon, settings } from '@/components/icons'
|
||||
|
||||
interface SmokeAPIConfig {
|
||||
$schema: string
|
||||
$version: number
|
||||
logging: boolean
|
||||
log_steam_http: boolean
|
||||
default_app_status: 'unlocked' | 'locked' | 'original'
|
||||
override_app_status: Record<string, string>
|
||||
override_dlc_status: Record<string, string>
|
||||
auto_inject_inventory: boolean
|
||||
extra_inventory_items: number[]
|
||||
extra_dlcs: Record<string, unknown>
|
||||
}
|
||||
|
||||
interface SmokeAPISettingsDialogProps {
|
||||
visible: boolean
|
||||
onClose: () => void
|
||||
gamePath: string
|
||||
gameTitle: string
|
||||
}
|
||||
|
||||
const DEFAULT_CONFIG: SmokeAPIConfig = {
|
||||
$schema:
|
||||
'https://raw.githubusercontent.com/acidicoala/SmokeAPI/refs/tags/v4.0.0/res/SmokeAPI.schema.json',
|
||||
$version: 4,
|
||||
logging: false,
|
||||
log_steam_http: false,
|
||||
default_app_status: 'unlocked',
|
||||
override_app_status: {},
|
||||
override_dlc_status: {},
|
||||
auto_inject_inventory: true,
|
||||
extra_inventory_items: [],
|
||||
extra_dlcs: {},
|
||||
}
|
||||
|
||||
const APP_STATUS_OPTIONS: DropdownOption<'unlocked' | 'locked' | 'original'>[] = [
|
||||
{ value: 'unlocked', label: 'Unlocked' },
|
||||
{ value: 'locked', label: 'Locked' },
|
||||
{ value: 'original', label: 'Original' },
|
||||
]
|
||||
|
||||
/**
|
||||
* SmokeAPI Settings Dialog
|
||||
* Allows configuration of SmokeAPI for a specific game
|
||||
*/
|
||||
const SmokeAPISettingsDialog = ({
|
||||
visible,
|
||||
onClose,
|
||||
gamePath,
|
||||
gameTitle,
|
||||
}: SmokeAPISettingsDialogProps) => {
|
||||
const [enabled, setEnabled] = useState(false)
|
||||
const [config, setConfig] = useState<SmokeAPIConfig>(DEFAULT_CONFIG)
|
||||
const [isLoading, setIsLoading] = useState(false)
|
||||
const [hasChanges, setHasChanges] = useState(false)
|
||||
|
||||
// Load existing config when dialog opens
|
||||
const loadConfig = useCallback(async () => {
|
||||
setIsLoading(true)
|
||||
try {
|
||||
const existingConfig = await invoke<SmokeAPIConfig | null>('read_smokeapi_config', {
|
||||
gamePath,
|
||||
})
|
||||
|
||||
if (existingConfig) {
|
||||
setConfig(existingConfig)
|
||||
setEnabled(true)
|
||||
} else {
|
||||
setConfig(DEFAULT_CONFIG)
|
||||
setEnabled(false)
|
||||
}
|
||||
setHasChanges(false)
|
||||
} catch (error) {
|
||||
console.error('Failed to load SmokeAPI config:', error)
|
||||
setConfig(DEFAULT_CONFIG)
|
||||
setEnabled(false)
|
||||
} finally {
|
||||
setIsLoading(false)
|
||||
}
|
||||
}, [gamePath])
|
||||
|
||||
useEffect(() => {
|
||||
if (visible && gamePath) {
|
||||
loadConfig()
|
||||
}
|
||||
}, [visible, gamePath, loadConfig])
|
||||
|
||||
const handleSave = async () => {
|
||||
setIsLoading(true)
|
||||
try {
|
||||
if (enabled) {
|
||||
// Save the config
|
||||
await invoke('write_smokeapi_config', {
|
||||
gamePath,
|
||||
config,
|
||||
})
|
||||
} else {
|
||||
// Delete the config
|
||||
await invoke('delete_smokeapi_config', {
|
||||
gamePath,
|
||||
})
|
||||
}
|
||||
setHasChanges(false)
|
||||
onClose()
|
||||
} catch (error) {
|
||||
console.error('Failed to save SmokeAPI config:', error)
|
||||
} finally {
|
||||
setIsLoading(false)
|
||||
}
|
||||
}
|
||||
|
||||
const handleCancel = () => {
|
||||
setHasChanges(false)
|
||||
onClose()
|
||||
}
|
||||
|
||||
const updateConfig = <K extends keyof SmokeAPIConfig>(key: K, value: SmokeAPIConfig[K]) => {
|
||||
setConfig((prev) => ({ ...prev, [key]: value }))
|
||||
setHasChanges(true)
|
||||
}
|
||||
|
||||
return (
|
||||
<Dialog visible={visible} onClose={handleCancel} size="medium">
|
||||
<DialogHeader onClose={handleCancel} hideCloseButton={true}>
|
||||
<div className="settings-header">
|
||||
{/*<Icon name={settings} variant="solid" size="md" />*/}
|
||||
<h3>SmokeAPI Settings</h3>
|
||||
</div>
|
||||
<p className="dialog-subtitle">{gameTitle}</p>
|
||||
</DialogHeader>
|
||||
|
||||
<DialogBody>
|
||||
<div className="smokeapi-settings-content">
|
||||
{/* Enable/Disable Section */}
|
||||
<div className="settings-section">
|
||||
<AnimatedCheckbox
|
||||
checked={enabled}
|
||||
onChange={() => {
|
||||
setEnabled(!enabled)
|
||||
setHasChanges(true)
|
||||
}}
|
||||
label="Enable SmokeAPI Configuration"
|
||||
sublabel="Enable this to customize SmokeAPI settings for this game"
|
||||
/>
|
||||
</div>
|
||||
|
||||
{/* Settings Options */}
|
||||
<div className={`settings-options ${!enabled ? 'disabled' : ''}`}>
|
||||
<div className="settings-section">
|
||||
<h4>General Settings</h4>
|
||||
|
||||
<Dropdown
|
||||
label="Default App Status"
|
||||
description="Specifies the default DLC status"
|
||||
value={config.default_app_status}
|
||||
options={APP_STATUS_OPTIONS}
|
||||
onChange={(value) => updateConfig('default_app_status', value)}
|
||||
disabled={!enabled}
|
||||
/>
|
||||
</div>
|
||||
|
||||
<div className="settings-section">
|
||||
<h4>Logging</h4>
|
||||
|
||||
<div className="checkbox-option">
|
||||
<AnimatedCheckbox
|
||||
checked={config.logging}
|
||||
onChange={() => updateConfig('logging', !config.logging)}
|
||||
label="Enable Logging"
|
||||
sublabel="Enables logging to SmokeAPI.log.log file"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<div className="checkbox-option">
|
||||
<AnimatedCheckbox
|
||||
checked={config.log_steam_http}
|
||||
onChange={() => updateConfig('log_steam_http', !config.log_steam_http)}
|
||||
label="Log Steam HTTP"
|
||||
sublabel="Toggles logging of SteamHTTP traffic"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="settings-section">
|
||||
<h4>Inventory</h4>
|
||||
|
||||
<div className="checkbox-option">
|
||||
<AnimatedCheckbox
|
||||
checked={config.auto_inject_inventory}
|
||||
onChange={() =>
|
||||
updateConfig('auto_inject_inventory', !config.auto_inject_inventory)
|
||||
}
|
||||
label="Auto Inject Inventory"
|
||||
sublabel="Automatically inject a list of all registered inventory items when the game queries user inventory"
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</DialogBody>
|
||||
|
||||
<DialogFooter>
|
||||
<DialogActions>
|
||||
<Button variant="secondary" onClick={handleCancel} disabled={isLoading}>
|
||||
Cancel
|
||||
</Button>
|
||||
<Button variant="primary" onClick={handleSave} disabled={isLoading || !hasChanges}>
|
||||
{isLoading ? 'Saving...' : 'Save'}
|
||||
</Button>
|
||||
</DialogActions>
|
||||
</DialogFooter>
|
||||
</Dialog>
|
||||
)
|
||||
}
|
||||
|
||||
export default SmokeAPISettingsDialog
|
||||
@@ -0,0 +1,95 @@
|
||||
import React from 'react'
|
||||
import {
|
||||
Dialog,
|
||||
DialogHeader,
|
||||
DialogBody,
|
||||
DialogFooter,
|
||||
DialogActions,
|
||||
} from '@/components/dialogs'
|
||||
import { Button } from '@/components/buttons'
|
||||
import { Icon, info } from '@/components/icons'
|
||||
|
||||
export interface UnlockerSelectionDialogProps {
|
||||
visible: boolean
|
||||
gameTitle: string
|
||||
onClose: () => void
|
||||
onSelectCreamLinux: () => void
|
||||
onSelectSmokeAPI: () => void
|
||||
}
|
||||
|
||||
/**
|
||||
* Unlocker Selection Dialog component
|
||||
* Allows users to choose between CreamLinux and SmokeAPI for native Linux games
|
||||
*/
|
||||
const UnlockerSelectionDialog: React.FC<UnlockerSelectionDialogProps> = ({
|
||||
visible,
|
||||
gameTitle,
|
||||
onClose,
|
||||
onSelectCreamLinux,
|
||||
onSelectSmokeAPI,
|
||||
}) => {
|
||||
return (
|
||||
<Dialog visible={visible} onClose={onClose} size="medium">
|
||||
<DialogHeader onClose={onClose} hideCloseButton={true}>
|
||||
<div className="unlocker-selection-header">
|
||||
<h3>Choose Unlocker</h3>
|
||||
</div>
|
||||
</DialogHeader>
|
||||
|
||||
<DialogBody>
|
||||
<div className="unlocker-selection-content">
|
||||
<p className="game-title-info">
|
||||
Select which unlocker to install for <strong>{gameTitle}</strong>:
|
||||
</p>
|
||||
|
||||
<div className="unlocker-options">
|
||||
<div className="unlocker-option recommended">
|
||||
<div className="option-header">
|
||||
<h4>CreamLinux</h4>
|
||||
<span className="recommended-badge">Recommended</span>
|
||||
</div>
|
||||
<p className="option-description">
|
||||
Native Linux DLC unlocker. Works best with most native Linux games and provides
|
||||
better compatibility.
|
||||
</p>
|
||||
<Button variant="primary" onClick={onSelectCreamLinux} fullWidth>
|
||||
Install CreamLinux
|
||||
</Button>
|
||||
</div>
|
||||
|
||||
<div className="unlocker-option">
|
||||
<div className="option-header">
|
||||
<h4>SmokeAPI</h4>
|
||||
<span className="alternative-badge">Alternative</span>
|
||||
</div>
|
||||
<p className="option-description">
|
||||
Cross-platform DLC unlocker. Try this if CreamLinux doesn't work for your game.
|
||||
Automatically fetches DLC information.
|
||||
</p>
|
||||
<Button variant="secondary" onClick={onSelectSmokeAPI} fullWidth>
|
||||
Install SmokeAPI
|
||||
</Button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div className="selection-info">
|
||||
<Icon name={info} variant="solid" size="md" />
|
||||
<span>
|
||||
You can always uninstall and try the other option if one doesn't work properly.
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
</DialogBody>
|
||||
|
||||
<DialogFooter>
|
||||
<DialogActions>
|
||||
<Button variant="secondary" onClick={onClose}>
|
||||
Cancel
|
||||
</Button>
|
||||
</DialogActions>
|
||||
</DialogFooter>
|
||||
</Dialog>
|
||||
)
|
||||
}
|
||||
|
||||
export default UnlockerSelectionDialog
|
||||
@@ -0,0 +1,26 @@
|
||||
// Export all dialog components
|
||||
export { default as Dialog } from './Dialog'
|
||||
export { default as DialogHeader } from './DialogHeader'
|
||||
export { default as DialogBody } from './DialogBody'
|
||||
export { default as DialogFooter } from './DialogFooter'
|
||||
export { default as DialogActions } from './DialogActions'
|
||||
export { default as ProgressDialog } from './ProgressDialog'
|
||||
export { default as DlcSelectionDialog } from './DlcSelectionDialog'
|
||||
export { default as AddDlcDialog } from './AddDlcDialog'
|
||||
export { default as SettingsDialog } from './SettingsDialog'
|
||||
export { default as SmokeAPISettingsDialog } from './SmokeAPISettingsDialog'
|
||||
export { default as ConflictDialog } from './ConflictDialog'
|
||||
export { default as DisclaimerDialog } from './DisclaimerDialog'
|
||||
export { default as UnlockerSelectionDialog} from './UnlockerSelectionDialog'
|
||||
|
||||
// Export types
|
||||
export type { DialogProps } from './Dialog'
|
||||
export type { DialogHeaderProps } from './DialogHeader'
|
||||
export type { DialogBodyProps } from './DialogBody'
|
||||
export type { DialogFooterProps } from './DialogFooter'
|
||||
export type { DialogActionsProps } from './DialogActions'
|
||||
export type { ProgressDialogProps, InstallationInstructions } from './ProgressDialog'
|
||||
export type { DlcSelectionDialogProps } from './DlcSelectionDialog'
|
||||
export type { AddDlcDialogProps } from './AddDlcDialog'
|
||||
export type { ConflictDialogProps, Conflict } from './ConflictDialog'
|
||||
export type { UnlockerSelectionDialogProps } from './UnlockerSelectionDialog'
|
||||
@@ -0,0 +1,215 @@
|
||||
import { useState, useEffect } from 'react'
|
||||
import { findBestGameImage } from '@/services/ImageService'
|
||||
import { Game } from '@/types'
|
||||
import { ActionButton, ActionType, Button } from '@/components/buttons'
|
||||
import { Icon } from '@/components/icons'
|
||||
|
||||
interface GameItemProps {
|
||||
game: Game
|
||||
onAction: (gameId: string, action: ActionType) => Promise<void>
|
||||
onEdit?: (gameId: string) => void
|
||||
onSmokeAPISettings?: (gameId: string) => void
|
||||
}
|
||||
|
||||
/**
|
||||
* Individual game card component
|
||||
* Displays game information and action buttons
|
||||
*/
|
||||
const GameItem = ({ game, onAction, onEdit, onSmokeAPISettings }: GameItemProps) => {
|
||||
const [imageUrl, setImageUrl] = useState<string | null>(null)
|
||||
const [isLoading, setIsLoading] = useState(true)
|
||||
const [hasError, setHasError] = useState(false)
|
||||
|
||||
useEffect(() => {
|
||||
// Function to fetch the game cover/image
|
||||
const fetchGameImage = async () => {
|
||||
// First check if we already have it (to prevent flickering on re-renders)
|
||||
if (imageUrl) return
|
||||
|
||||
setIsLoading(true)
|
||||
try {
|
||||
// Try to find the best available image for this game
|
||||
const bestImageUrl = await findBestGameImage(game.id)
|
||||
|
||||
if (bestImageUrl) {
|
||||
setImageUrl(bestImageUrl)
|
||||
setHasError(false)
|
||||
} else {
|
||||
setHasError(true)
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Error fetching game image:', error)
|
||||
setHasError(true)
|
||||
} finally {
|
||||
setIsLoading(false)
|
||||
}
|
||||
}
|
||||
|
||||
if (game.id) {
|
||||
fetchGameImage()
|
||||
}
|
||||
}, [game.id, imageUrl])
|
||||
|
||||
// Determine if we should show CreamLinux buttons (only for native games)
|
||||
const shouldShowCream = game.native && game.cream_installed // Only show if installed (for uninstall)
|
||||
|
||||
// Determine if we should show SmokeAPI buttons (only for non-native games with API files)
|
||||
const shouldShowSmoke = !game.native && game.api_files && game.api_files.length > 0
|
||||
|
||||
// Show generic button if nothing installed
|
||||
const shouldShowUnlocker = game.native && !game.cream_installed && !game.smoke_installed
|
||||
|
||||
// Check if this is a Proton game without API files
|
||||
const isProtonNoApi = !game.native && (!game.api_files || game.api_files.length === 0)
|
||||
|
||||
const handleCreamAction = () => {
|
||||
if (game.installing) return
|
||||
const action: ActionType = game.cream_installed ? 'uninstall_cream' : 'install_cream'
|
||||
onAction(game.id, action)
|
||||
}
|
||||
|
||||
const handleSmokeAction = () => {
|
||||
if (game.installing) return
|
||||
const action: ActionType = game.smoke_installed ? 'uninstall_smoke' : 'install_smoke'
|
||||
onAction(game.id, action)
|
||||
}
|
||||
|
||||
const handleUnlockerAction = () => {
|
||||
if (game.installing) return
|
||||
onAction(game.id, 'install_unlocker')
|
||||
}
|
||||
|
||||
// Handle edit button click
|
||||
const handleEdit = () => {
|
||||
if (onEdit && game.cream_installed) {
|
||||
onEdit(game.id)
|
||||
}
|
||||
}
|
||||
|
||||
// SmokeAPI settings handler
|
||||
const handleSmokeAPISettings = () => {
|
||||
if (onSmokeAPISettings && game.smoke_installed) {
|
||||
onSmokeAPISettings(game.id)
|
||||
}
|
||||
}
|
||||
|
||||
// Determine background image
|
||||
const backgroundImage =
|
||||
!isLoading && imageUrl
|
||||
? `url(${imageUrl})`
|
||||
: hasError
|
||||
? 'linear-gradient(135deg, #232323, #1A1A1A)'
|
||||
: 'linear-gradient(135deg, #232323, #1A1A1A)'
|
||||
|
||||
return (
|
||||
<div
|
||||
className="game-item-card"
|
||||
style={{
|
||||
backgroundImage,
|
||||
backgroundSize: 'cover',
|
||||
backgroundPosition: 'center',
|
||||
}}
|
||||
>
|
||||
<div className="game-item-overlay">
|
||||
<div className="game-badges">
|
||||
<span className={`status-badge ${game.native ? 'native' : 'proton'}`}>
|
||||
{game.native ? 'Native' : 'Proton'}
|
||||
</span>
|
||||
{game.cream_installed && <span className="status-badge cream">CreamLinux</span>}
|
||||
{game.smoke_installed && <span className="status-badge smoke">SmokeAPI</span>}
|
||||
</div>
|
||||
|
||||
<div className="game-title">
|
||||
<h3>{game.title}</h3>
|
||||
</div>
|
||||
|
||||
<div className="game-actions">
|
||||
{/* Show generic "Install" button for native games with nothing installed */}
|
||||
{shouldShowUnlocker && (
|
||||
<ActionButton
|
||||
action="install_unlocker"
|
||||
isInstalled={false}
|
||||
isWorking={!!game.installing}
|
||||
onClick={handleUnlockerAction}
|
||||
/>
|
||||
)}
|
||||
|
||||
{/* Show CreamLinux uninstall button if CreamLinux is installed */}
|
||||
{shouldShowCream && (
|
||||
<ActionButton
|
||||
action="uninstall_cream"
|
||||
isInstalled={true}
|
||||
isWorking={!!game.installing}
|
||||
onClick={handleCreamAction}
|
||||
/>
|
||||
)}
|
||||
|
||||
{/* Show SmokeAPI button for Proton games OR native games with SmokeAPI installed */}
|
||||
{shouldShowSmoke && (
|
||||
<ActionButton
|
||||
action={game.smoke_installed ? 'uninstall_smoke' : 'install_smoke'}
|
||||
isInstalled={!!game.smoke_installed}
|
||||
isWorking={!!game.installing}
|
||||
onClick={handleSmokeAction}
|
||||
/>
|
||||
)}
|
||||
|
||||
{/* Show SmokeAPI uninstall for native games if installed */}
|
||||
{game.native && game.smoke_installed && (
|
||||
<ActionButton
|
||||
action="uninstall_smoke"
|
||||
isInstalled={true}
|
||||
isWorking={!!game.installing}
|
||||
onClick={handleSmokeAction}
|
||||
/>
|
||||
)}
|
||||
|
||||
{/* Show message for Proton games without API files */}
|
||||
{isProtonNoApi && (
|
||||
<div className="api-not-found-message">
|
||||
<span>Steam API DLL not found</span>
|
||||
<Button
|
||||
variant="warning"
|
||||
size="small"
|
||||
onClick={() => onAction(game.id, 'install_smoke')}
|
||||
title="Attempt to scan again"
|
||||
>
|
||||
Rescan
|
||||
</Button>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Edit button - only enabled if CreamLinux is installed */}
|
||||
{game.cream_installed && (
|
||||
<Button
|
||||
variant="secondary"
|
||||
size="small"
|
||||
onClick={handleEdit}
|
||||
disabled={!game.cream_installed || !!game.installing}
|
||||
title="Manage DLCs"
|
||||
className="edit-button settings-icon-button"
|
||||
leftIcon={<Icon name="Settings" variant="solid" size="md" />}
|
||||
iconOnly
|
||||
/>
|
||||
)}
|
||||
|
||||
{/* Edit button - only enabled if SmokeAPI is installed */}
|
||||
{game.smoke_installed && (
|
||||
<Button
|
||||
variant="secondary"
|
||||
size="small"
|
||||
onClick={handleSmokeAPISettings}
|
||||
disabled={!game.smoke_installed || !!game.installing}
|
||||
title="Configure SmokeAPI"
|
||||
className="edit-button settings-icon-button"
|
||||
leftIcon={<Icon name="Settings" variant="solid" size="md" />}
|
||||
iconOnly
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
export default GameItem
|
||||
@@ -0,0 +1,68 @@
|
||||
import { useState, useEffect, useMemo } from 'react'
|
||||
import { GameItem, ImagePreloader } from '@/components/games'
|
||||
import { ActionType } from '@/components/buttons'
|
||||
import { Game } from '@/types'
|
||||
import LoadingIndicator from '../common/LoadingIndicator'
|
||||
|
||||
interface GameListProps {
|
||||
games: Game[]
|
||||
isLoading: boolean
|
||||
onAction: (gameId: string, action: ActionType) => Promise<void>
|
||||
onEdit?: (gameId: string) => void
|
||||
onSmokeAPISettings?: (gameId: string) => void
|
||||
}
|
||||
|
||||
/**
|
||||
* Main game list component
|
||||
* Displays games in a grid with search and filtering applied
|
||||
*/
|
||||
const GameList = ({ games, isLoading, onAction, onEdit, onSmokeAPISettings }: GameListProps) => {
|
||||
const [imagesPreloaded, setImagesPreloaded] = useState(false)
|
||||
|
||||
// Sort games alphabetically by title
|
||||
const sortedGames = useMemo(() => {
|
||||
return [...games].sort((a, b) => a.title.localeCompare(b.title))
|
||||
}, [games])
|
||||
|
||||
// Reset preloaded state when games change
|
||||
useEffect(() => {
|
||||
setImagesPreloaded(false)
|
||||
}, [games])
|
||||
|
||||
const handlePreloadComplete = () => {
|
||||
setImagesPreloaded(true)
|
||||
}
|
||||
|
||||
if (isLoading) {
|
||||
return (
|
||||
<div className="game-list">
|
||||
<LoadingIndicator type="spinner" size="large" message="Scanning for games..." />
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
return (
|
||||
<div className="game-list">
|
||||
<h2>Games ({games.length})</h2>
|
||||
|
||||
{!imagesPreloaded && games.length > 0 && (
|
||||
<ImagePreloader
|
||||
gameIds={sortedGames.map((game) => game.id)}
|
||||
onComplete={handlePreloadComplete}
|
||||
/>
|
||||
)}
|
||||
|
||||
{games.length === 0 ? (
|
||||
<div className="no-games-message">No games found</div>
|
||||
) : (
|
||||
<div className="game-grid">
|
||||
{sortedGames.map((game) => (
|
||||
<GameItem key={game.id} game={game} onAction={onAction} onEdit={onEdit} onSmokeAPISettings={onSmokeAPISettings} />
|
||||
))}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
export default GameList
|
||||
@@ -0,0 +1,61 @@
|
||||
import { useEffect } from 'react'
|
||||
import { findBestGameImage } from '@/services/ImageService'
|
||||
|
||||
interface ImagePreloaderProps {
|
||||
gameIds: string[]
|
||||
onComplete?: () => void
|
||||
}
|
||||
|
||||
/**
|
||||
* Preloads game images to prevent flickering
|
||||
* Only used internally by GameList component
|
||||
*/
|
||||
const ImagePreloader = ({ gameIds, onComplete }: ImagePreloaderProps) => {
|
||||
useEffect(() => {
|
||||
const preloadImages = async () => {
|
||||
try {
|
||||
// Only preload the first batch for performance (10 images max)
|
||||
const batchToPreload = gameIds.slice(0, 10)
|
||||
|
||||
// Track loading progress
|
||||
let loadedCount = 0
|
||||
const totalImages = batchToPreload.length
|
||||
|
||||
// Load images in parallel
|
||||
await Promise.allSettled(
|
||||
batchToPreload.map(async (id) => {
|
||||
await findBestGameImage(id)
|
||||
loadedCount++
|
||||
|
||||
// If all images are loaded, call onComplete
|
||||
if (loadedCount === totalImages && onComplete) {
|
||||
onComplete()
|
||||
}
|
||||
})
|
||||
)
|
||||
|
||||
// Fallback if Promise.allSettled doesn't trigger onComplete
|
||||
if (onComplete) {
|
||||
onComplete()
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Error preloading images:', error)
|
||||
// Continue even if there's an error
|
||||
if (onComplete) {
|
||||
onComplete()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (gameIds.length > 0) {
|
||||
preloadImages()
|
||||
} else if (onComplete) {
|
||||
onComplete()
|
||||
}
|
||||
}, [gameIds, onComplete])
|
||||
|
||||
// Invisible component that just handles preloading
|
||||
return null
|
||||
}
|
||||
|
||||
export default ImagePreloader
|
||||
@@ -0,0 +1,4 @@
|
||||
// Export all game components
|
||||
export { default as GameList } from './GameList'
|
||||
export { default as GameItem } from './GameItem'
|
||||
export { default as ImagePreloader } from './ImagePreloader'
|
||||
@@ -0,0 +1,159 @@
|
||||
/**
|
||||
* Icon component for displaying SVG icons with standardized properties
|
||||
*/
|
||||
import React from 'react'
|
||||
|
||||
// Import all icon variants
|
||||
import * as StrokeIcons from './ui/stroke'
|
||||
import * as SolidIcons from './ui/solid'
|
||||
import * as BrandIcons from './brands'
|
||||
|
||||
export type IconSize = 'xs' | 'sm' | 'md' | 'lg' | 'xl' | number
|
||||
export type IconVariant = 'solid' | 'stroke' | 'brand' | undefined
|
||||
export type IconName = keyof typeof StrokeIcons | keyof typeof SolidIcons | keyof typeof BrandIcons
|
||||
|
||||
// Sets of icon names by type for determining default variants
|
||||
const BRAND_ICON_NAMES = new Set(Object.keys(BrandIcons))
|
||||
const STROKE_ICON_NAMES = new Set(Object.keys(StrokeIcons))
|
||||
const SOLID_ICON_NAMES = new Set(Object.keys(SolidIcons))
|
||||
|
||||
export interface IconProps extends React.SVGProps<SVGSVGElement> {
|
||||
/** Name of the icon to render */
|
||||
name: IconName | string
|
||||
/** Size of the icon */
|
||||
size?: IconSize
|
||||
/** Icon variant - solid, stroke, or brand */
|
||||
variant?: IconVariant | string
|
||||
/** Title for accessibility */
|
||||
title?: string
|
||||
/** Fill color (if not specified by the SVG itself) */
|
||||
fillColor?: string
|
||||
/** Stroke color (if not specified by the SVG itself) */
|
||||
strokeColor?: string
|
||||
/** Additional CSS class names */
|
||||
className?: string
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert size string to pixel value
|
||||
*/
|
||||
const getSizeValue = (size: IconSize): string => {
|
||||
if (typeof size === 'number') return `${size}px`
|
||||
|
||||
const sizeMap: Record<string, string> = {
|
||||
xs: '12px',
|
||||
sm: '16px',
|
||||
md: '24px',
|
||||
lg: '32px',
|
||||
xl: '48px',
|
||||
}
|
||||
|
||||
return sizeMap[size] || sizeMap.md
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the icon component based on name and variant
|
||||
*/
|
||||
const getIconComponent = (
|
||||
name: string,
|
||||
variant: IconVariant | string
|
||||
): React.ComponentType<React.SVGProps<SVGSVGElement>> | null => {
|
||||
// Normalize variant to ensure it's a valid IconVariant
|
||||
const normalizedVariant =
|
||||
variant === 'solid' || variant === 'stroke' || variant === 'brand'
|
||||
? (variant as IconVariant)
|
||||
: undefined
|
||||
|
||||
// Try to get the icon from the specified variant
|
||||
switch (normalizedVariant) {
|
||||
case 'stroke':
|
||||
return StrokeIcons[name as keyof typeof StrokeIcons] || null
|
||||
case 'solid':
|
||||
return SolidIcons[name as keyof typeof SolidIcons] || null
|
||||
case 'brand':
|
||||
return BrandIcons[name as keyof typeof BrandIcons] || null
|
||||
default:
|
||||
// If no variant specified, determine best default
|
||||
if (BRAND_ICON_NAMES.has(name)) {
|
||||
return BrandIcons[name as keyof typeof BrandIcons] || null
|
||||
} else if (STROKE_ICON_NAMES.has(name)) {
|
||||
return StrokeIcons[name as keyof typeof StrokeIcons] || null
|
||||
} else if (SOLID_ICON_NAMES.has(name)) {
|
||||
return SolidIcons[name as keyof typeof SolidIcons] || null
|
||||
}
|
||||
return null
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Icon component
|
||||
* Renders SVG icons with consistent sizing and styling
|
||||
*/
|
||||
const Icon: React.FC<IconProps> = ({
|
||||
name,
|
||||
size = 'md',
|
||||
variant,
|
||||
title,
|
||||
fillColor,
|
||||
strokeColor,
|
||||
className = '',
|
||||
...rest
|
||||
}) => {
|
||||
// Determine default variant based on icon type if no variant provided
|
||||
let defaultVariant: IconVariant | string = variant
|
||||
|
||||
if (defaultVariant === undefined) {
|
||||
if (BRAND_ICON_NAMES.has(name)) {
|
||||
defaultVariant = 'brand'
|
||||
} else {
|
||||
defaultVariant = 'bold' // Default to bold for non-brand icons
|
||||
}
|
||||
}
|
||||
|
||||
// Get the icon component based on name and variant
|
||||
let finalIconComponent = getIconComponent(name, defaultVariant)
|
||||
let finalVariant = defaultVariant
|
||||
|
||||
// Try fallbacks if the icon doesn't exist in the requested variant
|
||||
if (!finalIconComponent && defaultVariant !== 'outline') {
|
||||
finalIconComponent = getIconComponent(name, 'outline')
|
||||
finalVariant = 'outline'
|
||||
}
|
||||
|
||||
if (!finalIconComponent && defaultVariant !== 'bold') {
|
||||
finalIconComponent = getIconComponent(name, 'bold')
|
||||
finalVariant = 'bold'
|
||||
}
|
||||
|
||||
if (!finalIconComponent && defaultVariant !== 'brand') {
|
||||
finalIconComponent = getIconComponent(name, 'brand')
|
||||
finalVariant = 'brand'
|
||||
}
|
||||
|
||||
// If still no icon found, return null
|
||||
if (!finalIconComponent) {
|
||||
console.warn(`Icon not found: ${name} (${defaultVariant})`)
|
||||
return null
|
||||
}
|
||||
|
||||
const sizeValue = getSizeValue(size)
|
||||
const combinedClassName = `icon icon-${size} icon-${finalVariant} ${className}`.trim()
|
||||
|
||||
const IconComponentToRender = finalIconComponent
|
||||
|
||||
return (
|
||||
<IconComponentToRender
|
||||
className={combinedClassName}
|
||||
width={sizeValue}
|
||||
height={sizeValue}
|
||||
fill={fillColor || 'currentColor'}
|
||||
stroke={strokeColor || 'currentColor'}
|
||||
role="img"
|
||||
aria-hidden={!title}
|
||||
aria-label={title}
|
||||
{...rest}
|
||||
/>
|
||||
)
|
||||
}
|
||||
|
||||
export default Icon
|
||||
@@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24"><path fill="currentColor" d="M19.27 5.33C17.94 4.71 16.5 4.26 15 4a.1.1 0 0 0-.07.03c-.18.33-.39.76-.53 1.09a16.1 16.1 0 0 0-4.8 0c-.14-.34-.35-.76-.54-1.09c-.01-.02-.04-.03-.07-.03c-1.5.26-2.93.71-4.27 1.33c-.01 0-.02.01-.03.02c-2.72 4.07-3.47 8.03-3.1 11.95c0 .02.01.04.03.05c1.8 1.32 3.53 2.12 5.24 2.65c.03.01.06 0 .07-.02c.4-.55.76-1.13 1.07-1.74c.02-.04 0-.08-.04-.09c-.57-.22-1.11-.48-1.64-.78c-.04-.02-.04-.08-.01-.11c.11-.08.22-.17.33-.25c.02-.02.05-.02.07-.01c3.44 1.57 7.15 1.57 10.55 0c.02-.01.05-.01.07.01c.11.09.22.17.33.26c.04.03.04.09-.01.11c-.52.31-1.07.56-1.64.78c-.04.01-.05.06-.04.09c.32.61.68 1.19 1.07 1.74c.03.01.06.02.09.01c1.72-.53 3.45-1.33 5.25-2.65c.02-.01.03-.03.03-.05c.44-4.53-.73-8.46-3.1-11.95c-.01-.01-.02-.02-.04-.02M8.52 14.91c-1.03 0-1.89-.95-1.89-2.12s.84-2.12 1.89-2.12c1.06 0 1.9.96 1.89 2.12c0 1.17-.84 2.12-1.89 2.12m6.97 0c-1.03 0-1.89-.95-1.89-2.12s.84-2.12 1.89-2.12c1.06 0 1.9.96 1.89 2.12c0 1.17-.83 2.12-1.89 2.12"/></svg>
|
||||
|
After Width: | Height: | Size: 1.0 KiB |
@@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24"><path fill="currentColor" d="M12 2A10 10 0 0 0 2 12c0 4.42 2.87 8.17 6.84 9.5c.5.08.66-.23.66-.5v-1.69c-2.77.6-3.36-1.34-3.36-1.34c-.46-1.16-1.11-1.47-1.11-1.47c-.91-.62.07-.6.07-.6c1 .07 1.53 1.03 1.53 1.03c.87 1.52 2.34 1.07 2.91.83c.09-.65.35-1.09.63-1.34c-2.22-.25-4.55-1.11-4.55-4.92c0-1.11.38-2 1.03-2.71c-.1-.25-.45-1.29.1-2.64c0 0 .84-.27 2.75 1.02c.79-.22 1.65-.33 2.5-.33s1.71.11 2.5.33c1.91-1.29 2.75-1.02 2.75-1.02c.55 1.35.2 2.39.1 2.64c.65.71 1.03 1.6 1.03 2.71c0 3.82-2.34 4.66-4.57 4.91c.36.31.69.92.69 1.85V21c0 .27.16.59.67.5C19.14 20.16 22 16.42 22 12A10 10 0 0 0 12 2"/></svg>
|
||||
|
After Width: | Height: | Size: 679 B |
@@ -0,0 +1,7 @@
|
||||
// Bold variant icons
|
||||
export { ReactComponent as Linux } from './linux.svg'
|
||||
export { ReactComponent as Steam } from './steam.svg'
|
||||
export { ReactComponent as Windows } from './windows.svg'
|
||||
export { ReactComponent as Github } from './github.svg'
|
||||
export { ReactComponent as Discord } from './discord.svg'
|
||||
export { ReactComponent as Proton } from './proton.svg'
|
||||
@@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24"><path fill="currentColor" d="M19.7 17.6c-.1-.2-.2-.4-.2-.6c0-.4-.2-.7-.5-1c-.1-.1-.3-.2-.4-.2c.6-1.8-.3-3.6-1.3-4.9c-.8-1.2-2-2.1-1.9-3.7c0-1.9.2-5.4-3.3-5.1c-3.6.2-2.6 3.9-2.7 5.2c0 1.1-.5 2.2-1.3 3.1c-.2.2-.4.5-.5.7c-1 1.2-1.5 2.8-1.5 4.3c-.2.2-.4.4-.5.6c-.1.1-.2.2-.2.3c-.1.1-.3.2-.5.3c-.4.1-.7.3-.9.7c-.1.3-.2.7-.1 1.1c.1.2.1.4 0 .7c-.2.4-.2.9 0 1.4c.3.4.8.5 1.5.6c.5 0 1.1.2 1.6.4c.5.3 1.1.5 1.7.5c.3 0 .7-.1 1-.2c.3-.2.5-.4.6-.7c.4 0 1-.2 1.7-.2c.6 0 1.2.2 2 .1c0 .1 0 .2.1.3c.2.5.7.9 1.3 1h.2c.8-.1 1.6-.5 2.1-1.1c.4-.4.9-.7 1.4-.9c.6-.3 1-.5 1.1-1c.1-.7-.1-1.1-.5-1.7M12.8 4.8c.6.1 1.1.6 1 1.2q0 .45-.3.9h-.1c-.2-.1-.3-.1-.4-.2c.1-.1.1-.3.2-.5c0-.4-.2-.7-.4-.7c-.3 0-.5.3-.5.7v.1c-.1-.1-.3-.1-.4-.2V6c-.1-.5.3-1.1.9-1.2m-.3 2c.1.1.3.2.4.2s.3.1.4.2c.2.1.4.2.4.5s-.3.6-.9.8c-.2.1-.3.1-.4.2c-.3.2-.6.3-1 .3c-.3 0-.6-.2-.8-.4c-.1-.1-.2-.2-.4-.3c-.1-.1-.3-.3-.4-.6c0-.1.1-.2.2-.3c.3-.2.4-.3.5-.4l.1-.1c.2-.3.6-.5 1-.5c.3.1.6.2.9.4M10.4 5c.4 0 .7.4.8 1.1v.2c-.1 0-.3.1-.4.2v-.2c0-.3-.2-.6-.4-.5c-.2 0-.3.3-.3.6c0 .2.1.3.2.4c0 0-.1.1-.2.1c-.2-.2-.4-.5-.4-.8c0-.6.3-1.1.7-1.1m-1 16.1c-.7.3-1.6.2-2.2-.2c-.6-.3-1.1-.4-1.8-.4c-.5-.1-1-.1-1.1-.3s-.1-.5.1-1q.15-.45 0-.9c-.1-.3-.1-.5 0-.8s.3-.4.6-.5s.5-.2.7-.4c.1-.1.2-.2.3-.4c.3-.4.5-.6.8-.6c.6.1 1.1 1 1.5 1.9c.2.3.4.7.7 1c.4.5.9 1.2.9 1.6c0 .5-.2.8-.5 1m4.9-2.2c0 .1 0 .1-.1.2c-1.2.9-2.8 1-4.1.3l-.6-.9c.9-.1.7-1.3-1.2-2.5c-2-1.3-.6-3.7.1-4.8c.1-.1.1 0-.3.8c-.3.6-.9 2.1-.1 3.2c0-.8.2-1.6.5-2.4c.7-1.3 1.2-2.8 1.5-4.3c.1.1.1.1.2.1c.1.1.2.2.3.2c.2.3.6.4.9.4h.1c.4 0 .8-.1 1.1-.4c.1-.1.2-.2.4-.2q.45-.15.9-.6c.4 1.3.8 2.5 1.4 3.6c.4.8.7 1.6.9 2.5c.3 0 .7.1 1 .3c.8.4 1.1.7 1 1.2H18c0-.3-.2-.6-.9-.9s-1.3-.3-1.5.4c-.1 0-.2.1-.3.1c-.8.4-.8 1.5-.9 2.6c.1.4 0 .7-.1 1.1m4.6.6c-.6.2-1.1.6-1.5 1.1c-.4.6-1.1 1-1.9.9c-.4 0-.8-.3-.9-.7c-.1-.6-.1-1.2.2-1.8c.1-.4.2-.7.3-1.1c.1-1.2.1-1.9.6-2.2c0 .5.3.8.7 1c.5 0 1-.1 1.4-.5h.2c.3 0 .5 0 .7.2s.3.5.3.7c0 .3.2.6.3.9c.5.5.5.8.5.9c-.1.2-.5.4-.9.6m-9-12c-.1 0-.1 0-.1.1c0 0 0 .1.1.1s.1.1.1.1c.3.4.8.6 1.4.7c.5-.1 1-.2 1.5-.6l.6-.3c.1 0 .1-.1.1-.1c0-.1 0-.1-.1-.1c-.2.1-.5.2-.7.3c-.4.3-.9.5-1.4.5s-.9-.3-1.2-.6c-.1 0-.2-.1-.3-.1"/></svg>
|
||||
|
After Width: | Height: | Size: 2.1 KiB |
|
After Width: | Height: | Size: 10 KiB |
@@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24"><path fill="currentColor" d="M12 2a10 10 0 0 1 10 10a10 10 0 0 1-10 10c-4.6 0-8.45-3.08-9.64-7.27l3.83 1.58a2.84 2.84 0 0 0 2.78 2.27c1.56 0 2.83-1.27 2.83-2.83v-.13l3.4-2.43h.08c2.08 0 3.77-1.69 3.77-3.77s-1.69-3.77-3.77-3.77s-3.78 1.69-3.78 3.77v.05l-2.37 3.46l-.16-.01c-.59 0-1.14.18-1.59.49L2 11.2C2.43 6.05 6.73 2 12 2M8.28 17.17c.8.33 1.72-.04 2.05-.84s-.05-1.71-.83-2.04l-1.28-.53c.49-.18 1.04-.19 1.56.03c.53.21.94.62 1.15 1.15c.22.52.22 1.1 0 1.62c-.43 1.08-1.7 1.6-2.78 1.15c-.5-.21-.88-.59-1.09-1.04zm9.52-7.75c0 1.39-1.13 2.52-2.52 2.52a2.52 2.52 0 0 1-2.51-2.52a2.5 2.5 0 0 1 2.51-2.51a2.52 2.52 0 0 1 2.52 2.51m-4.4 0c0 1.04.84 1.89 1.89 1.89c1.04 0 1.88-.85 1.88-1.89s-.84-1.89-1.88-1.89c-1.05 0-1.89.85-1.89 1.89"/></svg>
|
||||
|
After Width: | Height: | Size: 820 B |
@@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24"><path fill="currentColor" d="m3.001 5.479l7.377-1.016v7.127H3zm0 13.042l7.377 1.017v-7.04H3zm8.188 1.125L21.001 21v-8.502h-9.812zm0-15.292v7.236h9.812V3z"/></svg>
|
||||
|
After Width: | Height: | Size: 245 B |
@@ -0,0 +1,102 @@
|
||||
// import { createIconComponent } from './IconFactory' <-- Broken atm
|
||||
export { default as Icon } from './Icon'
|
||||
export type { IconProps, IconSize, IconVariant, IconName } from './Icon'
|
||||
|
||||
// Re-export all icons by category for convenience
|
||||
import * as StrokeIcons from './ui/stroke'
|
||||
import * as SolidIcons from './ui/solid'
|
||||
import * as BrandIcons from './brands'
|
||||
|
||||
export { StrokeIcons, SolidIcons, BrandIcons }
|
||||
|
||||
// Export individual icon names as constants
|
||||
// UI icons
|
||||
export const arrowUp = 'ArrowUp'
|
||||
export const check = 'Check'
|
||||
export const close = 'Close'
|
||||
export const controller = 'Controller'
|
||||
export const copy = 'Copy'
|
||||
export const download = 'Download'
|
||||
export const download1 = 'Download1'
|
||||
export const edit = 'Edit'
|
||||
export const error = 'Error'
|
||||
export const info = 'Info'
|
||||
export const layers = 'Layers'
|
||||
export const refresh = 'Refresh'
|
||||
export const search = 'Search'
|
||||
export const trash = 'Trash'
|
||||
export const warning = 'Warning'
|
||||
export const wine = 'Wine'
|
||||
export const diamond = 'Diamond'
|
||||
export const settings = 'Settings'
|
||||
|
||||
// Brand icons
|
||||
export const discord = 'Discord'
|
||||
export const github = 'GitHub'
|
||||
export const linux = 'Linux'
|
||||
export const proton = 'Proton'
|
||||
export const steam = 'Steam'
|
||||
export const windows = 'Windows'
|
||||
|
||||
// Keep the IconNames object for backward compatibility and autocompletion
|
||||
export const IconNames = {
|
||||
// UI icons
|
||||
ArrowUp: arrowUp,
|
||||
Check: check,
|
||||
Close: close,
|
||||
Controller: controller,
|
||||
Copy: copy,
|
||||
Download: download,
|
||||
Download1: download1,
|
||||
Edit: edit,
|
||||
Error: error,
|
||||
Info: info,
|
||||
Layers: layers,
|
||||
Refresh: refresh,
|
||||
Search: search,
|
||||
Trash: trash,
|
||||
Warning: warning,
|
||||
Wine: wine,
|
||||
Diamond: diamond,
|
||||
Settings: settings,
|
||||
|
||||
// Brand icons
|
||||
Discord: discord,
|
||||
GitHub: github,
|
||||
Linux: linux,
|
||||
Proton: proton,
|
||||
Steam: steam,
|
||||
Windows: windows,
|
||||
} as const
|
||||
|
||||
// Export direct icon components using createIconComponent from IconFactory
|
||||
// UI icons (outline variant by default)
|
||||
//export const ArrowUpIcon = createIconComponent(arrowUp, 'outline')
|
||||
//export const CheckIcon = createIconComponent(check, 'outline')
|
||||
//export const CloseIcon = createIconComponent(close, 'outline')
|
||||
//export const ControllerIcon = createIconComponent(controller, 'outline')
|
||||
//export const CopyIcon = createIconComponent(copy, 'outline')
|
||||
//export const DownloadIcon = createIconComponent(download, 'outline')
|
||||
//export const Download1Icon = createIconComponent(download1, 'outline')
|
||||
//export const EditIcon = createIconComponent(edit, 'outline')
|
||||
//export const ErrorIcon = createIconComponent(error, 'outline')
|
||||
//export const InfoIcon = createIconComponent(info, 'outline')
|
||||
//export const LayersIcon = createIconComponent(layers, 'outline')
|
||||
//export const RefreshIcon = createIconComponent(refresh, 'outline')
|
||||
//export const SearchIcon = createIconComponent(search, 'outline')
|
||||
//export const TrashIcon = createIconComponent(trash, 'outline')
|
||||
//export const WarningIcon = createIconComponent(warning, 'outline')
|
||||
//export const WineIcon = createIconComponent(wine, 'outline')
|
||||
|
||||
// Brand icons
|
||||
//export const DiscordIcon = createIconComponent(discord, 'brand')
|
||||
//export const GitHubIcon = createIconComponent(github, 'brand')
|
||||
//export const LinuxIcon = createIconComponent(linux, 'brand')
|
||||
//export const SteamIcon = createIconComponent(steam, 'brand')
|
||||
//export const WindowsIcon = createIconComponent(windows, 'brand')
|
||||
|
||||
// Bold variants for common icons
|
||||
//export const CheckBoldIcon = createIconComponent(check, 'bold')
|
||||
//export const InfoBoldIcon = createIconComponent(info, 'bold')
|
||||
//export const WarningBoldIcon = createIconComponent(warning, 'bold')
|
||||
//export const ErrorBoldIcon = createIconComponent(error, 'bold')
|
||||
@@ -0,0 +1,3 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" width="24" height="24" color="#000000" fill="none">
|
||||
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</svg>
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|
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" width="24" height="24" color="#000000" fill="none">
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<path fill-rule="evenodd" clip-rule="evenodd" d="M19.6905 5.77665C20.09 6.15799 20.1047 6.79098 19.7234 7.19048L9.22336 18.1905C9.03745 18.3852 8.78086 18.4968 8.51163 18.4999C8.2424 18.5031 7.98328 18.3975 7.79289 18.2071L4.29289 14.7071C3.90237 14.3166 3.90237 13.6834 4.29289 13.2929C4.68342 12.9024 5.31658 12.9024 5.70711 13.2929L8.48336 16.0692L18.2766 5.80953C18.658 5.41003 19.291 5.39531 19.6905 5.77665Z" fill="currentColor" />
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</svg>
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After Width: | Height: | Size: 560 B |
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" width="24" height="24" color="#000000" fill="none">
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</svg>
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After Width: | Height: | Size: 2.4 KiB |
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" width="24" height="24" color="#000000" fill="none">
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<path d="M6.74994 14.8569C6.74985 13.5627 6.74977 12.3758 6.87984 11.4084C7.02314 10.3425 7.36028 9.21504 8.28763 8.28769C9.21498 7.36034 10.3425 7.0232 11.4083 6.8799C12.3758 6.74983 13.5627 6.74991 14.8569 6.75L17.0931 6.75C17.3891 6.75 17.5371 6.75 17.6261 6.65419C17.7151 6.55838 17.7045 6.4142 17.6832 6.12584C17.6648 5.87546 17.6412 5.63892 17.6111 5.41544C17.4818 4.45589 17.2231 3.6585 16.6717 2.98663C16.4744 2.74612 16.2538 2.52558 16.0133 2.3282C15.3044 1.74638 14.4557 1.49055 13.4247 1.36868C12.4205 1.24998 11.1511 1.24999 9.54887 1.25H9.45103C7.84877 1.24999 6.57941 1.24998 5.57519 1.36868C4.54422 1.49054 3.69552 1.74638 2.98657 2.3282C2.74606 2.52558 2.52552 2.74612 2.32814 2.98663C1.74632 3.69558 1.49048 4.54428 1.36862 5.57525C1.24992 6.57947 1.24993 7.84882 1.24994 9.45108V9.54891C1.24993 11.1512 1.24992 12.4205 1.36862 13.4247C1.49048 14.4557 1.74632 15.3044 2.32814 16.0134C2.52552 16.2539 2.74606 16.4744 2.98657 16.6718C3.65844 17.2232 4.45583 17.4818 5.41538 17.6111C5.63886 17.6412 5.8754 17.6648 6.12578 17.6833C6.41414 17.7045 6.55831 17.7151 6.65413 17.6261C6.74994 17.5371 6.74994 17.3891 6.74994 17.0931V14.8569Z" fill="currentColor" />
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</svg>
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|
After Width: | Height: | Size: 3.7 KiB |
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" width="24" height="24" color="#000000" fill="none">
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</svg>
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|
After Width: | Height: | Size: 1.5 KiB |
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" width="24" height="24" color="#000000" fill="none">
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<path d="M16.1439 10.8544C15.7604 10.7888 15.2902 10.7658 14.7504 10.7567V4.99991C14.7504 4.5833 14.7563 4.22799 14.6732 3.91788C14.4652 3.1414 13.8589 2.5351 13.0824 2.32706C12.7723 2.24399 12.417 2.24991 12.0004 2.24991C11.5838 2.24991 11.2285 2.244 10.9183 2.32706C10.1419 2.5351 9.53459 3.1414 9.32654 3.91788C9.24355 4.22794 9.25037 4.5834 9.25037 4.99991V10.7567C8.71056 10.7658 8.24038 10.7888 7.85681 10.8544C7.344 10.9421 6.77397 11.1384 6.46033 11.6796L6.40174 11.7929L6.35193 11.9081C6.08178 12.5976 6.3948 13.2355 6.73279 13.7284C7.07715 14.2305 7.6246 14.832 8.28226 15.5546L8.31873 15.5946C9.03427 16.3808 9.62531 17.0262 10.1595 17.4687C10.7074 17.9223 11.2882 18.2426 11.9926 18.2499H12.0082C12.7125 18.2426 13.2934 17.9223 13.8412 17.4687C14.3754 17.0262 14.9665 16.3808 15.682 15.5946L15.7185 15.5546C16.3761 14.832 16.9236 14.2305 17.2679 13.7284C17.6059 13.2355 17.919 12.5976 17.6488 11.9081L17.599 11.7929L17.5404 11.6796C17.2268 11.1384 16.6567 10.9421 16.1439 10.8544Z" fill="currentColor" />
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<path d="M18.75 19.7499C19.3023 19.7499 19.75 20.1976 19.75 20.7499C19.75 21.3022 19.3023 21.7499 18.75 21.7499H5.25C4.69772 21.7499 4.25 21.3022 4.25 20.7499C4.25 20.1976 4.69772 19.7499 5.25 19.7499H18.75Z" fill="currentColor" />
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</svg>
|
||||
|
After Width: | Height: | Size: 1.3 KiB |
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||||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" width="24" height="24" color="#000000" fill="none">
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<path d="M18.799 3.0499C17.7324 1.98335 16.0032 1.98337 14.9366 3.04994L13.5236 4.46296L19.537 10.4763L20.9501 9.06321C22.0167 7.99665 22.0166 6.26746 20.9501 5.20092L18.799 3.0499Z" fill="currentColor" />
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<path d="M18.4764 11.537L12.463 5.52363L4.35808 13.6286C3.66361 14.3231 3.20349 15.2172 3.04202 16.1859L2.26021 20.8767C2.22039 21.1156 2.29841 21.3591 2.46968 21.5303C2.64095 21.7016 2.88439 21.7796 3.12331 21.7398L7.81417 20.958C8.78294 20.7965 9.67706 20.3364 10.3715 19.642L18.4764 11.537Z" fill="currentColor" />
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</svg>
|
||||
|
After Width: | Height: | Size: 650 B |
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||||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" width="24" height="24" color="#000000" fill="none">
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<path d="M12 1.25C17.9371 1.25 22.75 6.06294 22.75 12C22.75 17.9371 17.9371 22.75 12 22.75C6.06294 22.75 1.25 17.9371 1.25 12C1.25 6.06294 6.06294 1.25 12 1.25ZM12 14.9883C11.4477 14.9883 11 15.436 11 15.9883V15.998C11 16.5503 11.4477 16.998 12 16.998C12.5523 16.998 13 16.5503 13 15.998V15.9883C13 15.436 12.5523 14.9883 12 14.9883ZM12 7C11.4477 7 11 7.44772 11 8V12.5C11 13.0523 11.4477 13.5 12 13.5C12.5523 13.5 13 13.0523 13 12.5V8C13 7.44772 12.5523 7 12 7Z" fill="currentColor" />
|
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</svg>
|
||||
|
After Width: | Height: | Size: 609 B |
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|
||||
// Solid variant icons
|
||||
export { ReactComponent as ArrowUp } from './arrow-up.svg'
|
||||
export { ReactComponent as Check } from './check.svg'
|
||||
export { ReactComponent as Close } from './close.svg'
|
||||
export { ReactComponent as Controller } from './controller.svg'
|
||||
export { ReactComponent as Copy } from './copy.svg'
|
||||
export { ReactComponent as Diamond } from './diamond.svg'
|
||||
export { ReactComponent as Download } from './download.svg'
|
||||
export { ReactComponent as Edit } from './edit.svg'
|
||||
export { ReactComponent as Error } from './error.svg'
|
||||
export { ReactComponent as Info } from './info.svg'
|
||||
export { ReactComponent as Layers } from './layers.svg'
|
||||
export { ReactComponent as Refresh } from './refresh.svg'
|
||||
export { ReactComponent as Search } from './search.svg'
|
||||
export { ReactComponent as Settings } from './settings.svg'
|
||||
export { ReactComponent as Trash } from './trash.svg'
|
||||
export { ReactComponent as Warning } from './warning.svg'
|
||||
export { ReactComponent as Wine } from './wine.svg'
|
||||
@@ -0,0 +1,3 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" width="24" height="24" color="#000000" fill="none">
|
||||
<path d="M12 1.25C17.9371 1.25 22.75 6.06294 22.75 12C22.75 17.9371 17.9371 22.75 12 22.75C6.06294 22.75 1.25 17.9371 1.25 12C1.25 6.06294 6.06294 1.25 12 1.25ZM12 10.5C11.4477 10.5 11 10.9477 11 11.5V16C11 16.5523 11.4477 17 12 17C12.5523 17 13 16.5523 13 16V11.5C13 10.9477 12.5523 10.5 12 10.5ZM12 6.99805C11.4477 6.99805 11 7.44576 11 7.99805V8.00781C11 8.5601 11.4477 9.00781 12 9.00781C12.5523 9.00781 13 8.5601 13 8.00781V7.99805C13 7.44576 12.5523 6.99805 12 6.99805Z" fill="currentColor" />
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 622 B |
@@ -0,0 +1,4 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" width="24" height="24" color="#000000" fill="none">
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